Vetha_wotcpdf
Vetha_wotcpdf
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  1. The VethaLiving Greyhawk Prestige ClassesAs the only trusted spellcasters among the bargefolk, the vetha are able to exert a subtle though powerful influence on the Rhennee lords. None truly know where their magic originates; most believe that the vethaare born with a tenuous yet vital link to the homeland of Rhop. They tend to phrase their counsel in riddles, and are often accused of being intentionally abstruse.For more information on how to take this and other prestige classes in the Living GreyhawkCampaign please check out Chapter Five: Class Guidebook and Metagame Policy in the Living GreyhawkCampaign Sourcebookcurrently available on http://living-greyhawk.com/.Hit Die:d4.RequirementsTo qualify to become a veth, a character must fulfill the following criteria.Race, Sex, and Age:Rhennee female, aged 35 or older.Feat:Craft Wondrous Item.Heal:4 ranks.Scry:8 ranks.Special:The ability to cast arcane spells without the need of memorization or spellbooks.Class SkillsThe veth's class skills (and the key ability for each skill) are Innuendo (Wis), Knowledge (Nyr Dyv)(Int), Scry (Int), Spellcraft (Int), Use Magic Device (Cha). See Chapter 4: Skills in the Player's Handbookfor skill descriptions.Skill Points at Each Level:4+Int modifier.The VethaClassLevelBaseAttackBonusFortSaveRefSaveWillSaveSpecialSpells per Day12341st+0+0+0 +2 Reading the Lake, Improved Caster Level3---2nd+1 +0+0 +3 Hex Mastery +14---3rd+1 +1+1 +3 Bonus Language5---4th+2 +1 +1 +4 Hex Mastery +263--
  2. 5th +2+1+1 +4 Master Healer64--6th+3+2+2+5Hex Mastery +3653-7th+3+2 +2+5Bonus Language664-8th+4+2+2+6Mex Mastery +466539th +4+3+3+6Bonus Language666410th +5+3+3+7Greater Eyebite6665Spells per Day:These are arcane spells (see the Player's Handbook,Chapter 12) that are prepared and cast just as a sorcerer casts her spells. If the entry is "-" for a given level of spells, the character cannot cast any spells of that level regardless of bonus spells. If a character has "0" spells of a giver level, the character can cast bonus spells of that level. If the entry is a number, the character can cast that many spells plus any bonus spells. Bonus spells for vetha are based on Charisma, and a veth must have a Charisma of at least 10 + a spell's level to cast that spell.Class FeaturesWeapon and Armor Proficiency:A veth is proficient with all simple weapons, though she is not proficient with any type of armor or shield, as such things tend to interfere with spellcasting.Spells:Beginning at 1st level, a veth gains the ability to cast a small number of arcane spells. To cast a spell, the veth must have a Charisma score of at least 10 + the spell's level, so a veth with a Charisma of 10 or lower cannot cast these spells. Veth bonus spells are based on Charisma and saving throws against these spells have a DC of 10 + spell level + Charisma modifier. When the veth gets "0" spells of a given level, such as 0 1st-level spells at 1 level, the veth gets only bonus spells. A veth without a bonus spell for the level cannot yet cast a spell of that level. The number of spells of a given level that the veth might know from this list is given in the "Veth Spells Known" table. A veth casts spells just as a sorcerer does.Veth Spells KnownLevel12341st2*---2nd3---3rd32*--4th43--5th43--6th442*-7th443-8th443-9th4442*10th4443*Provided the veth has sufficient Charismato have a bonus spell of this level.Improved Caster Level:When determining the caster level for one of her spells, the veth adds both her veth levels and her levels in one of her other spell casting classes (in the case of multiple spellcasting classes, she adds her veth levels to whicheverlevel is highest).Reading the Lake:The vetha are trained to empathize with the waters of the Nyr Dyv and its tributaries, seeing in their disposition some glimmer of the future. Each evening under a clear sky, the veth can survey the waters of a river or lake and make a limited prediction on the future
  3. of one passenger on her barge. The veth's knowledge is usually vague, clouded in metaphor and obscure imagery. If a successful Scry check (DC 25) is made, the veth can foresee a general event of the next 10 days, based on the DM's intentions for the next few gaming sessions (or, in the case of the Living Greyhawk campaign, the contents of the scenario being played). The prediction only indicates the potential outcome and does not guarantee the result. If the Scry check is failed, no information can be gained concerning the subject for the next month, as the mists of the future have proven too thick. A veth may consult the waters only once each night.Hex Mastery:All vetha are instructed in the art of bestowing curses and manipulating the minds and emotions of their enemies. Each time the veth achieves a new level in Hex Mastery, she adds two to her effective caster level when casting the following spells: bestow curse, casue fear, charm person, charm monster, confusion, contagion, hypnotism, and scare.Bonus Languages:In their travels, the vetha come into contact with various merchants from other cultures, and have picked up some of their speech. This gives the vethan edge in dealing with trading partners and potential enemies. Each time the veth achieves a bonus language, choose one tongue from the Player's Handbookor the Living GreyhawkGazetteer. The veth can read and write in this language as if she had acquired it in the usual manner. The language must be one with which the veth has had some contact.Master Healer:As a veteran in the arts of medicine, a veth has greatly refined her talents as a healer. She doubles the hit points of damage she may restore with long-term care, as per the Heal skill.Greater Eyebite:Upon reaching 10th level, a veth may use a gaze attack, as per the spell eyebite, two times per day. This is a spell-like ability. The caster level for the spell is the caster's class level in veth.Veth Spell List1st-Level2nd-Level3rd-Level4th-Levelalarmalter selfclairaudience/clairvoyancearcane eyeanimate ropearcane lockdispel magicbestow cursecause fearblurgreater magic weaponcharm monsterchange selfbull's strengthgust of windconfusionchill touchcat's gracehold personcontagioncolor spraycontinual flamelightning boltdetect scryingcomprehend languagesdarknessmagic circle against chaosdreamendure elementsdarkvisionmagic circle against evilemotionhypnotismdetect thoughtsmagic circle against goodenervationidentifyendurancemagic circle against lawEvard's black tentaclesmage armorfog cloudmajor imagefearmagic weaponinvisibilitynondetectionimproved invisibility
  4. messageknockprotection from elementslesser geasNystul's magical auralocate objectsleet stormlocate creatureNystul's undetectable auraminor imageslowmind fogobscuring mistmisdirectionstinking cloudminor creationprotection from chaosobscure objectsuggestionphantasmal killerprotection from arrowstonguesremove curse
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