Signup
Home
Forums
Articles
Journals
Reviews
Downloads
Editions
Change.
Canonfire!
Greyhawk
Endures.
Welcome to...
Canonfire!
World of GreyhawK
20th anniversary!
Features
Postcards from the Flanaess
Adventures
in Greyhawk
Cities of
Oerth
Deadly
Denizens
Jason Zavoda Presents
The Gord Novels
Greyhawk Wiki
Submit Article
The Oerth Journal
The LGJ Index
Dungeon Mag Index
The LG Mod Index
Greyhawk Modules Locations
#greytalk
JOIN THE CHAT
ON DISCORD
Canonfire :: Post a reply
Canonfire Forum Index
->
Touring the Flanaess
Post a reply
Username
Subject
Message body
Emoticons
View more Emoticons
Font colour:
Default
Dark Red
Red
Orange
Brown
Yellow
Green
Olive
Cyan
Blue
Dark Blue
Indigo
Violet
White
Black
Font size:
Tiny
Small
Normal
Large
Huge
Close Tags
[quote="Longetalos"][b]By Artharnthecleric[/b] Idee is a wealthy realm with many demi-humans within its population. The country is surrounded by adventure possibilities which vary greatly depending on when they occur; pre Greyhawk Wars (576 CY), during (582-584 CY), or following Idee being “liberated” by Ahlissa (591 CY). Prior to the Greyhawk Wars commencing in 582 CY Idee with its allies in the Iron League watches north for invasion from its former overlord, the Great Kingdom. With the Wars it fell to the Scarlet Brotherhood and its population was enslaved with demi-humans persecuted. In 584 CY, Ahlissan forces drove out the Brotherhood and Idee became the Principality of Naerie in the new United Kingdom of Ahlissa. [u]Country specific resources:[/u] None [u]Adventures in this country include:[/u] - Free County (576 CY): Idee provides the usual potential adventures in and around it, especially with the Iron Hills to the north and Menowood to the south. Intrigue and spying with the Great Kingdom and nascent Brotherhood also bubbles away. - The Resistance (582-584 CY): Undertaking a guerilla war against the Brotherhood with support from nearby Iron League allies as well as locals presents a deadly challenge. - Ahlissa (591 CY): Rebuilding after the Wars presents opportunities, but restive elements mean the worst of both scenarios above may arise. - Windmarch (591 CY): Part of the rebuilding is Ahlissa reopening the ancient Aerdi magical trade roads of the Windmarch. Clearing the overgrown and dilapidated roads of bandits and other threats is a job with royal license, and pay. [u]Adventures in nearby areas include:[/u] - Irongate & Flint Hills: The Iron League humans and dwarves look south warily at Naerie with distrust now. Spying will abound, but the hills also hold the usual possibilities of uncovered treasure and monsters. - Ahlissa: Ahlissa knows Idee is a fresh memory of freedom for locals, and imperial politics, interference and plots will always abound. - Sunndi: Idee’s old ally is now surrounded on many sides. While standing strong it doubtless looks to assist freedom fighters in Idee while ensuring plausible deniability. While the Prince looks to prevent such support. - Menowood & South: The Menowood has long been an unspoiled forest but also a route for possible infiltration from the South, needing hardy warriors to watch. And act. Corrupted treants and werewolf bands lurk. - Azure Sea: Above the surface the threat of the Brotherhood fleet, their allies in the Orcish Empire of the Pomarj, and pirates generally provide plenty of scope for nautical adventures. Undersea is also always an extra world to explore. Adventurers seeking a green and peaceful land to base themselves in, to head forth on quests, will be disappointed once the Greyhawk Wars break out. Idee becomes a war zone and occupied land. Then a rebuilding fiefdom with rumblings of discontent on the front line of the next war.[/quote]
Options
HTML is
ON
BBCode
is
ON
Smilies are
ON
Disable HTML in this post
Disable BBCode in this post
Disable Smilies in this post
All times are GMT - 8 Hours
Jump to:
Select a forum
Greyhawk- General Forums
----------------
World of Greyhawk Discussion
Welcome to Greyhawk!
Touring the Flanaess
Readers Workshop
Published Material Reviews & Discussion
Postfest Forum & Archive
Canonfire!
& GreyTalk Support and Feedback
Greyhawk- Rule Systems Forums
----------------
Greyhawk- D&D 5th Edition
Greyhawk- D&D 4th Edition
Greyhawk- D&D 3.0e/3.5e/d20/Pathfinder
Greyhawk- AD&D 2nd Edition
Greyhawk- AD&D 1st Edition
Greyhawk- Basic D&D
Greyhawk- Other Game Systems/Editions
Greyhawk- EpicHawk
Greyhawk- Heresy!
Old Lore D&D
The Oerth Journal Zine
----------------
The Oerth Journal
Canonfire! Chronicles
Forum Games & Online Play
----------------
Campaign Journals & General Online Play
Expedition to the Land of Black Ice
Greyhawk- Special Projects Forum
----------------
The Great Library of Greyhawk Wiki
Beyond the Flanaess
Far North Design Project
Gran March Gazetteer
Greyhawk Fiction
Administration and Off Topic Forums
----------------
The Backalley
Collector's Corner
Topic review
Author
Message
Longetalos
Posted: Thu Nov 19, 2020 10:51 pm
Post subject: Idee / Naerie
By Artharnthecleric
Idee is a wealthy realm with many demi-humans within its population. The country is surrounded by adventure possibilities which vary greatly depending on when they occur; pre Greyhawk Wars (576 CY), during (582-584 CY), or following Idee being “liberated” by Ahlissa (591 CY).
Prior to the Greyhawk Wars commencing in 582 CY Idee with its allies in the Iron League watches north for invasion from its former overlord, the Great Kingdom. With the Wars it fell to the Scarlet Brotherhood and its population was enslaved with demi-humans persecuted. In 584 CY, Ahlissan forces drove out the Brotherhood and Idee became the Principality of Naerie in the new United Kingdom of Ahlissa.
Country specific resources:
None
Adventures in this country include:
- Free County (576 CY): Idee provides the usual potential adventures in and around it, especially with the Iron Hills to the north and Menowood to the south. Intrigue and spying with the Great Kingdom and nascent Brotherhood also bubbles away.
- The Resistance (582-584 CY): Undertaking a guerilla war against the Brotherhood with support from nearby Iron League allies as well as locals presents a deadly challenge.
- Ahlissa (591 CY): Rebuilding after the Wars presents opportunities, but restive elements mean the worst of both scenarios above may arise.
- Windmarch (591 CY): Part of the rebuilding is Ahlissa reopening the ancient Aerdi magical trade roads of the Windmarch. Clearing the overgrown and dilapidated roads of bandits and other threats is a job with royal license, and pay.
Adventures in nearby areas include:
- Irongate & Flint Hills: The Iron League humans and dwarves look south warily at Naerie with distrust now. Spying will abound, but the hills also hold the usual possibilities of uncovered treasure and monsters.
- Ahlissa: Ahlissa knows Idee is a fresh memory of freedom for locals, and imperial politics, interference and plots will always abound.
- Sunndi: Idee’s old ally is now surrounded on many sides. While standing strong it doubtless looks to assist freedom fighters in Idee while ensuring plausible deniability. While the Prince looks to prevent such support.
- Menowood & South: The Menowood has long been an unspoiled forest but also a route for possible infiltration from the South, needing hardy warriors to watch. And act. Corrupted treants and werewolf bands lurk.
- Azure Sea: Above the surface the threat of the Brotherhood fleet, their allies in the Orcish Empire of the Pomarj, and pirates generally provide plenty of scope for nautical adventures. Undersea is also always an extra world to explore.
Adventurers seeking a green and peaceful land to base themselves in, to head forth on quests, will be disappointed once the Greyhawk Wars break out. Idee becomes a war zone and occupied land. Then a rebuilding fiefdom with rumblings of discontent on the front line of the next war.
Canonfire!
is a production of the Thursday Group in assocation with GREYtalk and
Canonfire!
Enterprises
All works, logos, and trademarks on this site are property of their respective owners.
Comments posted herein are also property of their posters.
Contact the
Webmaster
. Long Live Spidasa!
Greyhawk Gothic Font by Darlene Pekul is used under the Creative Commons License.
PHP-Nuke
Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the
GPL
. PHP-Nuke comes with absolutely no warranty, for details, see the
license
.
Page Generation: 0.54 Seconds