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    Canonfire :: View topic - GDQ Hook
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    GDQ Hook
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    Journeyman Greytalker

    Joined: Dec 01, 2005
    Posts: 192
    From: WA, USA

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    Sun Mar 25, 2007 8:55 pm  
    GDQ Hook

    While reading through GDQ 1-7 Queen of the Spiders (TSR 9179) I noted the following quote from page 125-6; "Appendix 3: Further Adventures in the Depths":

    Quote:
    An empty city with a huge wall that rings it, reducing passage to a corridor around the perimeter of the city. The walls are made of dark stone, and the doors of heavy lead, sealed by a gem-like engraving that radiates a glow like sunlight (so that nearby denizens will not approach). The city itself is patrolled by clay, stone, and iron golems, which will attack any living thing they encounter. The houses and merchant squares give the appearance that the inhabitants were called away suddenly, for there are layers of dust on decayed food, rotting fabric, and rotten wood. At the center of this empty city is a tower, also made of ebony stone and sealed with a similar glyph on the front gate. The tower is the prison of some powerful malign creature, perhaps a demon lord that was captured by the forces of good, or a devil that displeased its master, or the predecessor of the present Oinodaemon, Anthraxus. The exact choice (and the result should the players prove foolish enough to free this fell being) is left to the DM.


    Has anything been done with this hook in an official capacity?
    Black Hand of Oblivion

    Joined: Feb 16, 2003
    Posts: 3835
    From: So. Cal

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    Mon Mar 26, 2007 2:29 am  

    As far as I know, nothing has officially been done with that. I think it would be a horrible place for Tharizdun to be imprisoned, but a great place for some something really nasty. I always love it when some foolish adventurer comes along and *just has to know* what is in some enigmatic location, and busting into they unleash something awful.

    Here's an idea kernel. The city sounds like a great place to imprison an entity that has monstrous mind control powers, which golems are immune to of course, which also explains why the place is only populated with golems. The former inhabitants had to flee the place, as perhaps the bonds of the prison had weakened enough so that the entrapped thing could attempt to subvert the wills of the inhabitants. It failed as it was not able to do as much as it thought it could, and while the inhabitant's powerful spellcasters held it at bay, the populace fled in great haste. Perhaps a spirit of one the spellcasters lingers somewhere (being a spirit it is immune to the imprisoned thing's mental urgings). When pc's arrive at the location, perhaps they begin to get subtle urgings themselves...

    As to why the pc's have arrived in this place, they could have stumbled upon it or have been sent there to either destroy the thing in the prison (if they are sent by good guys), or to retrieve an object within the tower (the pc's are duped and sent by bad guys who just want the thing in the tower released).
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    CF Admin

    Joined: Jun 29, 2001
    Posts: 1493
    From: Wichita, KS, USA

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    Mon Mar 26, 2007 6:36 pm  

    I don't know of any official hooks into the materials from GDQ's adventure expansion ideas (unless Wolfgang Baur's Kingdom of the Ghouls in Dungeon 70 was a follow-up?).

    If you're interested in some fan-created materials to round out your D-series underworld, check out the thread @ DF @ http://www.dragonsfoot.org/forums/viewtopic.php?t=18908 which has lots of ideas you can drop beneath the Hellfurnaces!
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    Allan Grohe (grodog@gmail.com)
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