Tue Jul 01, 2014 10:51 am
2nd edition - spells durations
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Looking for opinions for the 2nd edition w/ player options fans (Lanthorn, I know you are out there) -
In the combat and tactics, the book breaks down the round to combat rounds. I really like this idea.
A problem arises with spell durations. A round (one minute outside of combat) is treated the same as a combat round (roughly 12 seconds or 2 segments). So that a spell has a different time duration depending on if you are in combat or not. The books does little to explain why, it just makes it so for universal game play.
My question is how do you treat this? I am on the fence. I am experimenting with spells, such as light, lasting the full (one minute) rounds even during combat but spells that are combat specific lasting only combat (12 second) rounds. My theory is, the combat spells will likely only be cast during a combat. Not sure if this will pan out well or not.
Next, how about durations of spells such as sleep. Would that be full one minute rounds or combat rounds. Same as something like hold person. In my experiment, I would likely treat them as combat rounds.
Any feedback?
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