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    Canonfire :: View topic - Soul Husk Caverns
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    Soul Husk Caverns
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    Journeyman Greytalker

    Joined: Jan 11, 2009
    Posts: 228
    From: Gulf Breeze, Florida

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    Wed Mar 30, 2016 5:46 pm  
    Soul Husk Caverns

    I was wondering if anyone has run the adventure Soul Husk Caverns written by a fellow Canonfire member Braggi. Braggi (Brian) was kind enough to send me a copy years ago and I thoroughly enjoyed it and plan on running my PCs through it very soon. If anyone has run it I'd love to hear the details and maybe get some hints about things that worked or didn't and anything they changed from the original. Outside of Braggi's take on the caverns, I'd also be interested in hearing about any other adventure that you've created or run dealing with the caverns. Thanks in advance.
    Apprentice Greytalker

    Joined: May 30, 2004
    Posts: 107


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    Sun Apr 17, 2016 10:53 am  

    If it's the same adventure that's in the Downloads section here at Canonfire (which I just recently downloaded and read), there are several rooms filled with magical darkness that I would recommend replacing with a different effect, since the creatures in those chambers have no ability to see in magical darkness.
    Either the PCs and the monsters will stumble around shouting "Marco!"..."Polo!", or the monsters sit in the dark waiting for adventurers to randomly wander along along and dispel the darkness, at which point they launch an attack.
    Journeyman Greytalker

    Joined: Jan 11, 2009
    Posts: 228
    From: Gulf Breeze, Florida

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    Sun Apr 17, 2016 12:11 pm  

    Good point Armitage. I'll definitely alter the rooms in those areas. Thanks!
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