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Playtesters Needed

 
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GreyhawkGrognard
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Joined: Aug 14, 2006
Posts: 254

PostPosted: Mon Mar 06, 2017 7:31 pm    Post subject: Playtesters Needed Reply with quote

I find myself in need of playtesters for some 5th edition D&D material I'm writing up. If you're a DM with an established group, preferably playing in a World of Greyhawk campaign (but that's not necessary, as long as you can use WoG-centric stuff in your campaign), and are interested in playtesting some new player options including class options, spells, backgrounds, etc. please send an email to greyhawkgrognard@gmail.com.

You and your players will be asked to sign an NDA, and will receive regular updates with new material to try out.

Thanks in advance![/url]
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Mystic-Scholar
GreySage


Joined: Oct 06, 2008
Posts: 2734
Location: South-Central Pennsylvania

PostPosted: Wed May 17, 2017 1:06 pm    Post subject: Reply with quote

So they're following through with independent writers after all?
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GreyhawkGrognard
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Joined: Aug 14, 2006
Posts: 254

PostPosted: Sat May 20, 2017 2:49 pm    Post subject: Reply with quote

Mystic-Scholar wrote:
So they're following through with independent writers after all?


No, this is completely being done independently. I'm betting that WotC will open up Greyhawk on DMsguild eventually, like they have with the Realms and Ravenloft. I'm investing a ton of time in writing this 5E material so I at least have it in the pipeline if and when Greyhawk becomes something that third parties can write for.

And if they never do, then I've got a ton of great material for my own campaign, and those of the playtest groups. :-)

This post on my blog outlines the project in a bit more detail:

http://greyhawkgrognard.blogspot.com/2017/01/brw-games-greyhawk-product.html

Joe / GG
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Mystic-Scholar
GreySage


Joined: Oct 06, 2008
Posts: 2734
Location: South-Central Pennsylvania

PostPosted: Sat May 20, 2017 3:04 pm    Post subject: Reply with quote

GreyhawkGrognard wrote:
This post on my blog outlines the project in a bit more detail:


I appreciate the direct link to the pertinent article. I read there, this:

"Will have information on history, politics, and economics; notable NPCs; settlements and natural features; . . . Would be written for 5E . . ."

Just out of curiosity -- since writing the "mechanics" is not my thing -- how do you make such background information Edition specific? Modules, yes, but background?
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GreyhawkGrognard
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Joined: Aug 14, 2006
Posts: 254

PostPosted: Sat May 20, 2017 3:25 pm    Post subject: Reply with quote

Mystic-Scholar wrote:
GreyhawkGrognard wrote:
This post on my blog outlines the project in a bit more detail:


I appreciate the direct link to the pertinent article. I read there, this:

"Will have information on history, politics, and economics; notable NPCs; settlements and natural features; . . . Would be written for 5E . . ."

Just out of curiosity -- since writing the "mechanics" is not my thing -- how do you make such background information Edition specific? Modules, yes, but background?


That refers, of course, to the parts that do have mechanics involved, NPCs in particular. Naturally, most of that sort of background material is system agnostic, but whatever needs to be statted, will be statted in 5E.

Joe / GG
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Mystic-Scholar
GreySage


Joined: Oct 06, 2008
Posts: 2734
Location: South-Central Pennsylvania

PostPosted: Sat May 20, 2017 3:46 pm    Post subject: Reply with quote

I thought that was the implication, but didn't want to assume. Thanks for the clarification.

I would have commented on the blog, but since it was several months ago, I thought I'd query you here, instead.
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