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Keep on the Borderlands

 
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EltonJ
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Joined: Oct 29, 2018
Posts: 10

PostPosted: Sun Dec 02, 2018 11:07 am    Post subject: Keep on the Borderlands Reply with quote

I have Return to the Keep on the Borderlands and I plan to run it with my online group on the Paizo forums. The adventure sets the Keep and the Caves of Chaos in the Yeomanry. I was wondering if you have other ideas on where the Keep is located.
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jamesdglick
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Joined: Jul 09, 2003
Posts: 1156
Location: Clarksville, TN

PostPosted: Mon Dec 03, 2018 11:52 am    Post subject: Reply with quote

I haven't bought the Return, yet. I hear a lot of it is problematic.

I put the keep just east of the meeting of the Jewel and the Handmaiden (just turn the map 90 degrees). The geography also fits in nicely with the Dungeon Magazine adventure "Wedding Bells"; just add the keep. ;)

I think Sir X has it in the Vesve.
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Raymond
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Joined: Oct 07, 2008
Posts: 323

PostPosted: Mon Dec 03, 2018 3:27 pm    Post subject: Keep Reply with quote

Kendall Keep is listed in Yeomanry on the maps found at:

https://ghmaps.net/

I think that's interesting because Gygax seems to have said he didn't consider it a Greyhawk-specific module yet he recommended placement by Pomarj. Sorry, I didn't record my source.
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JasonZavoda
Encyclopedia Greyawkaniac
Encyclopedia Greyawkaniac


Joined: May 29, 2018
Posts: 21

PostPosted: Mon Dec 03, 2018 3:45 pm    Post subject: Reply with quote

In my campaign the Keep is a standard template for borderland forts. In Geoff at least 3 were destroyed during the Giant invasions and one is such a haunted locale that it keeps reliving the week of its destruction over and over again. I pull out the Keep anywhere in hill or mountainous territory across the Flanaess
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vestcoat
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Joined: Jul 29, 2006
Posts: 406
Location: Dantredun, MN

PostPosted: Tue Dec 04, 2018 11:58 am    Post subject: Reply with quote

Russ Taylor's old "repair" article is required reading for Return to the Keep on the Borderlands:
https://web.archive.org/web/20051230043312/http://www.cmc.net:80/~rtaylor/greyhawk/repair.txt

Author John D. Rateliff went on record that he never intended it to be a GH adventure or knew WotC was going to brand it as such, which explains many of its problems fitting into GH.

RttKotB also ropes Quesqueton into the vicinity. Mike Carr intended Quesqueton for Rockegg Pass north of Tenh, not the Yeomanry. IMC, both B1 & B2 are there.

Of course, Ulek or the Pomarj are obvious choices for B2 and fans have long played the module before, during, or after Gygax's other intro scenario, T1. If you want a solid plotline to tie B2 to the ToEE, check out Kuntz' comments in WG8:
https://www.dragonsfoot.org/forums/viewtopic.php?f=33&t=47909&p=1121318#p1128482
The Temple stirs up humanoids in the Pomarj (including the Caves of Chaos), to raid Ulek and Celene and draw attention away from the North.

Note that the KotB GH novel is completely generic and only mentions two GH gods, no locations.
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Lanthorn
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Joined: Sep 09, 2009
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Location: SW WA state (Highvale)

PostPosted: Tue Dec 04, 2018 4:44 pm    Post subject: Reply with quote

I am planning to use this module in a future campaign and intend to place it off in the Cairn Hills in the border area between Greyhawk City and Duchy of Urnst, likely above the Mistmarsh, or just east of it, along the Urnst Trail.

-Lanthorn
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jamesdglick
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Joined: Jul 09, 2003
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Location: Clarksville, TN

PostPosted: Sat Dec 08, 2018 1:22 pm    Post subject: Reply with quote

vestcoat wrote:

...Note that the KotB GH novel is completely generic and only mentions two GH gods, no locations.


-IIRC, one of the characters was a Wolf Nomad.

EDIT: "Wedding Bells" adventure, near the Handmaiden & the Jewel rivers:

http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&p=71937#71937
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SirXaris
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Joined: Jul 26, 2010
Posts: 2353
Location: LG Dyvers

PostPosted: Sun Dec 09, 2018 4:34 pm    Post subject: Reply with quote

jamesdglick wrote:
I think Sir X has it in the Vesve.


That, I do! It fits nicely near the headwaters of the Deepstil River on its northern bank. There was a map in one of the Oerth Journals, I think, showing that the Wood Elven kingdom in the Vesve claims the lands up to the south bank, but the north bank is kind of a no-man's land. The road runs west to Perrenland and the High Vale and east, then north, to Eru Tovar.

I like adventures to have believable reasons for being, so the clerics in the caves are easily explained as followers of Iuz who have infiltrated that far west and are trying to organize the humanoids to make guerrilla raids against the goodly folk living out there.

Here is a link to the campaign blog describing it in detail, which may be found in the Campaign Journals and General Online Play forum here on Canonfire!
http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5218

SirXaris[/u]
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SirXaris
GreySage


Joined: Jul 26, 2010
Posts: 2353
Location: LG Dyvers

PostPosted: Sun Dec 09, 2018 4:45 pm    Post subject: Reply with quote

jamesdglick wrote:
I think Sir X has it in the Vesve.


That, I do! It fits nicely near the headwaters of the Deepstil River on its northern bank. There was a map in one of the Oerth Journals, I think, showing that the Wood Elven kingdom in the Vesve claims the lands up to the south bank, but the north bank is kind of a no-man's land. The road runs west to Perrenland and the High Vale and east, then north, to Eru Tovar.

I like adventures to have believable reasons for being, so the clerics in the caves are easily explained as followers of Iuz who have infiltrated that far west and are trying to organize the humanoids to make guerrilla raids against the goodly folk living out there.

Here is a link to the campaign blog describing it in detail, which may be found in the Campaign Journals and General Online Play forum here on Canonfire!
http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5218

SirXaris[/u]
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