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EltonJ Apprentice Greytalker

Joined: Oct 29, 2018 Posts: 11
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Posted: Sun Dec 02, 2018 11:07 am Post subject: Keep on the Borderlands |
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I have Return to the Keep on the Borderlands and I plan to run it with my online group on the Paizo forums. The adventure sets the Keep and the Caves of Chaos in the Yeomanry. I was wondering if you have other ideas on where the Keep is located. |
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jamesdglick Grandmaster Greytalker
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Joined: Jul 09, 2003 Posts: 1165 Location: Clarksville, TN
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Posted: Mon Dec 03, 2018 11:52 am Post subject: |
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I haven't bought the Return, yet. I hear a lot of it is problematic.
I put the keep just east of the meeting of the Jewel and the Handmaiden (just turn the map 90 degrees). The geography also fits in nicely with the Dungeon Magazine adventure "Wedding Bells"; just add the keep. ;)
I think Sir X has it in the Vesve. |
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Raymond Adept Greytalker

Joined: Oct 07, 2008 Posts: 325
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Posted: Mon Dec 03, 2018 3:27 pm Post subject: Keep |
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Kendall Keep is listed in Yeomanry on the maps found at:
https://ghmaps.net/
I think that's interesting because Gygax seems to have said he didn't consider it a Greyhawk-specific module yet he recommended placement by Pomarj. Sorry, I didn't record my source. |
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JasonZavoda Encyclopedia Greyhawkaniac


Joined: May 29, 2018 Posts: 27
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Posted: Mon Dec 03, 2018 3:45 pm Post subject: |
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In my campaign the Keep is a standard template for borderland forts. In Geoff at least 3 were destroyed during the Giant invasions and one is such a haunted locale that it keeps reliving the week of its destruction over and over again. I pull out the Keep anywhere in hill or mountainous territory across the Flanaess |
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vestcoat Adept Greytalker

Joined: Jul 29, 2006 Posts: 417 Location: Dantredun, MN
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Posted: Tue Dec 04, 2018 11:58 am Post subject: |
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Russ Taylor's old "repair" article is required reading for Return to the Keep on the Borderlands:
https://web.archive.org/web/20051230043312/http://www.cmc.net:80/~rtaylor/greyhawk/repair.txt
Author John D. Rateliff went on record that he never intended it to be a GH adventure or knew WotC was going to brand it as such, which explains many of its problems fitting into GH.
RttKotB also ropes Quesqueton into the vicinity. Mike Carr intended Quesqueton for Rockegg Pass north of Tenh, not the Yeomanry. IMC, both B1 & B2 are there.
Of course, Ulek or the Pomarj are obvious choices for B2 and fans have long played the module before, during, or after Gygax's other intro scenario, T1. If you want a solid plotline to tie B2 to the ToEE, check out Kuntz' comments in WG8:
https://www.dragonsfoot.org/forums/viewtopic.php?f=33&t=47909&p=1121318#p1128482
The Temple stirs up humanoids in the Pomarj (including the Caves of Chaos), to raid Ulek and Celene and draw attention away from the North.
Note that the KotB GH novel is completely generic and only mentions two GH gods, no locations. |
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Lanthorn GreySage

Joined: Sep 09, 2009 Posts: 2370 Location: SW WA state (Highvale)
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Posted: Tue Dec 04, 2018 4:44 pm Post subject: |
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I am planning to use this module in a future campaign and intend to place it off in the Cairn Hills in the border area between Greyhawk City and Duchy of Urnst, likely above the Mistmarsh, or just east of it, along the Urnst Trail.
-Lanthorn |
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jamesdglick Grandmaster Greytalker
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Joined: Jul 09, 2003 Posts: 1165 Location: Clarksville, TN
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SirXaris GreySage

Joined: Jul 26, 2010 Posts: 2355 Location: LG Dyvers
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Posted: Sun Dec 09, 2018 4:34 pm Post subject: |
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jamesdglick wrote: |
I think Sir X has it in the Vesve. |
That, I do! It fits nicely near the headwaters of the Deepstil River on its northern bank. There was a map in one of the Oerth Journals, I think, showing that the Wood Elven kingdom in the Vesve claims the lands up to the south bank, but the north bank is kind of a no-man's land. The road runs west to Perrenland and the High Vale and east, then north, to Eru Tovar.
I like adventures to have believable reasons for being, so the clerics in the caves are easily explained as followers of Iuz who have infiltrated that far west and are trying to organize the humanoids to make guerrilla raids against the goodly folk living out there.
Here is a link to the campaign blog describing it in detail, which may be found in the Campaign Journals and General Online Play forum here on Canonfire!
http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5218
SirXaris _________________ SirXaris' Facebook page: https://www.facebook.com/SirXaris?ref=hl
Last edited by SirXaris on Sat Dec 15, 2018 9:56 am; edited 2 times in total |
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SirXaris GreySage

Joined: Jul 26, 2010 Posts: 2355 Location: LG Dyvers
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EltonJ Apprentice Greytalker

Joined: Oct 29, 2018 Posts: 11
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Posted: Sun Dec 16, 2018 5:16 pm Post subject: |
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It's alright. The facebook group was also lively with suggestions as to where to put Return as well as B2. I guess Wizards had the adventure put into Greyhawk to stir up interest in Greyhawk. |
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ragnar Master Greytalker
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Joined: Aug 09, 2001 Posts: 607
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Posted: Sat Jan 05, 2019 8:30 am Post subject: |
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While I'm finishing up B1 with my new group in the rift Canyon, B2 seems like the perfect transition. However, I'm also going to take the keep and place it in the rift Canyon itself. The caves will be in a completely different place, and eventually the party will make it to the keep which has been completely overthrown and taken over by gnolls. In this version, their job will be to get rid of the gnolls and allow the keep to be resettled.
The return to the keep fussing to be a little odd, and I'm not really sure I like the caves. I'll probably use the original. I haven't decided yet, and I'll probably repopulate it with totally different things anyways. I just can't in good conscience put another helpless woman captive that turns out to be a Medusa in there! |
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Raymond Adept Greytalker

Joined: Oct 07, 2008 Posts: 325
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Posted: Mon Jan 07, 2019 5:44 pm Post subject: B1 and B2 Placement |
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The topography doesn't seem right to have B1 where it's designated in the Return map. It makes more sense to me that somewhere on that map is a portal to B1. I like the idea of placing B1 where Ratik, Tenh, and Pale sort of meet. |
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