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    Canonfire :: View topic - City of Greyhawk - Details - Postfest?
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    City of Greyhawk - Details - Postfest?
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    Grandmaster Greytalker

    Joined: Aug 05, 2004
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    Mon Oct 31, 2005 2:33 pm  
    City of Greyhawk - Details - Postfest?

    An interesting post to the Wizards site concering a new Yahoo group dedicated to the City of Greyhawk (Malaki running the show, I believe)has got me to thinking.

    As a city, Greyhawk is woefully detailed. Yes. There is "room" for the DM to do whatever her or she might like but assists for that DM are relatively sparse. And this despite the CoG Boxed set and TAB and the FTA campaign guide - all of which set out to provide information on the City of Greyhawk and its surrounding area.

    Further refining the idea, I think CoG lacks sufficient practical, street level detail. The Living Greyhawk Journal attempted to remedy this, at least insofar as the already established sites and at the ward level, but that series deadended early and was narrowly defined to begin with.

    I think CoG could benefit from some additional attention. Perhaps in a Postfest? Perhaps businesses, institutions and organizations of the City of Greyhawk? A goodly three dozen entries or so would put some street level meat on the bones already laid bare. Certainly, there is enough inspirational material out there to spark peoples imagination for postfest entries.

    Of course, such a postfest might wait until the submission template acknowledges line spacing and paragraph breaks, but that's another matter.

    A suggestion for everyone's consideration, then. Thoughts?
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    Journeyman Greytalker

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    Tue Nov 01, 2005 12:26 am  

    Surperb idea, the City is large enough for people to flesh out buildings, businesses, even entire streets if they wish.

    I really think this PostFest could be one of the best. Happy
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    Adept Greytalker

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    Tue Nov 01, 2005 3:29 am  

    Do you know about the Free City article in Dungeon 128? Basically it details "a small portion of one of the Free City's many districts, focusing on a single neighborhood of a few dozen buildings" : the Midnight's Muddle.

    The LGJ articles from when it was still published separatly from Dungeon or Draogn mag, were rumored to be continued but never where. I'm wondering if this new Dungeon article is that continuation, but i havn't read it in depth yet or checked where the Midnight's Muddle might fit into the CoG.
    Journeyman Greytalker

    Joined: Jun 29, 2001
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    Tue Nov 01, 2005 9:42 pm  

    Thanael wrote:
    The LGJ articles from when it was still published separatly from Dungeon or Draogn mag, were rumored to be continued but never where. I'm wondering if this new Dungeon article is that continuation, but i havn't read it in depth yet or checked where the Midnight's Muddle might fit into the CoG.

    As one of the authors of the original LGJ series, I can tell you that the Dungeon article is not a continuation of that series, but rather a group of new locations that can be used in any of the "versions" of the "Free City" (that is, Greyhawk, Waterdeep or Sharn, depending on what campaign world you use). As such, the descriptions (from a cursory scan) do not contain anything distinctly Greyhawk (locations, NPCs, etc). The accompanying map (pg 67) done by Rob Lazzaretti is, however, a very precise "3-d" artistic interpretation of my original City of Greyhawk map (published in LGJ 2), of an area that was previously undeveloped. One therefore can plug it directly in to your version of the City of Greyhawk.

    I should also mention that the map of the Arena area in that issue's Age of Worms installment (pg 37, also done by Rob) is likewise another 3-d interpretation of my City of Greyhawk map. In short, Erik continues his mission of not-so-covert Greyhawkification of the Age of Worms series. ;-)

    Regarding the "rumored to be continued but never were".... read my post on WotC's Living Greyhawk board for a brief comment at http://boards1.wizards.com/showthread.php?t=508425
    [Note: I haven't heard from the Circle ;-) ]

    As an aside... If you are interested in a "web enhancement" of Maldin's Shop, first described in the LGJ and just recently described in the "Wormfood" article in the latest Dragon Mag (Dragon 337, page 78) go to http://melkot.com/locations/cogh/maldins.html where you'll find a floor map that you can show players, should they ever decide to visit me!

    Denis, aka "Maldin, Sage of Greyhawk"
    ==============================
    Maldin's Greyhawk http://melkot.com/
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    Thu Nov 03, 2005 4:13 am  
    Black Dragon Inn?

    I have detailed several spots (as I am sure most GH DM's have) in my campaigns and would be happy to post this if anyone is interested. Also, I think if several of us just contributed a few locations it would go a long way toward helping new DMs...Whaddaya think?
    Question
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    Journeyman Greytalker

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    Thu Nov 03, 2005 4:49 am  

    Good idea for a postfest :-) .

    Speaking about campaigns, I created a quick index for most noteworthy locations (not including sewers) detailed in CoG boxed set and in the Adventure Begins. It's not so thourough but it helped me a lot when trying to remember the important locations in each quarter without resorting to flip FFF and GoF booklets and the Adventure Begins book.

    City of Greyhawk – The Quarters

    - Grand Citadel (adv p.80): Tigran Gellner as the new Captain. No loitering here!

    High Quarter: 1d6 round call patrol, nightwatchmen with war dogs, no People’s constables
    Obs: Continual Flame globes illuminate high and garden quarter at night

    H1 - Embassy of the Duchy of Urnst
    H2 – Lord’s Henway Menagerie (cf also Gof p.58-59): Collect alive a creature for his private zoo
    H3 – Wheel of Gold Gambling House: 1 gp entry, yearly membership 10 gp clean quality clothing, no armor/weapons, spy nest! Org Nenshen is relaxing here.
    H4 - Embassy Circle: Numerous foreign ambassadors from several countries. Adv p.86
    H5 – Lord’s Tomb: Undead with personal mission leave tomb 1/decade.
    H6 – Patrician’s Club: The elite of the city clubs, formal dress at all times, 20 gp/year, good reputation and background required. The owner, Ralston Tour has a ring in a locked chest which act as a cubic gate. An undead from the Star Cairns is seeking the ring.
    H7 - Lord Silverfox Manor: Lady Silverfox is a widow, silverhounds:100gp.
    H8 – Embassy of Furyondy: Elskan Saramade (wizard 17)
    H9 – Royal Opera House: Aestrella Shanfarel , ½ elf diva (adult silver dragon FFF p. 75) of Celene
    H10 – Fioranna Aielestriel’s Villa
    H12 – Nightwatchmen guild station/Court of Justice/City Gaol: Sir Garvin Ambus of st Cuthbert is here.
    H13 – Wizard’s Guildhall (adv p.87): 100 gp/year on membership (open to any alignment, race or religion although dangerous persons are refused), 10% discount on casting prices, spell components and magic items. Spells may be copied - 100 to 1000 gp p/ spell level, depending on user status. May only copy a spell if authorized by a senior guildmember. Spells greater than 6th lvl must have the consent of Kieren Jalucian. In the library, guildmembers can meet Jawal and find Jallarzi studying Knowledge the Planes books (she knows Tuerny works for Grazz’t). Porters (Darnak Khoshkan) will escort non-members to Pateris then back.
    H14 – Lord Mayor’s Palace (City Hall v. tbm GoF p.62) – NPC encounter: Tenser & Nerof
    H15 – Org Nenshen’s House
    H16 - Jallarzi Sallavarian’s Tower – Marial (Wiz 15) is here
    H17 – Glodreddi Bakkanin’s house

    Garden Quarter: Continual flame globes, 1d6 round call patrol, nightwatchmen with war dogs

    High Market (Adv p.88, Gof p. 62): Prices 150% higher, v. feirantes d20 (appendix). Itens in italic only at starday. Extras: white -petal ivory blossom, picked fresh - 8gp - p.34 GoF, yarpick fruit - a bushel of seeds - 2gp - p. 34 GoF, fledgling grey hawk from cairn hills - 100 gp - GoF p.17 , Blackfair light warhorse with military saddle, saddlebags, bit&briddle and chainmail barding 1100 gp

    G00 – Home of the Fellowship of the Torch
    G0 – Home of Kelson: assassin of Scarlet Brotherhood and base of operation/hideout (from Scarlet Brotherhood sourcebook)
    G1 – Botanical Gardens and well (cf also GoF p. 63): Tended my Gandees minor noble family. Dryad lives in an oak and may choose a pc for romance until family forces her to release him.
    G2 – Otto the Wizard’s House
    G3 – Nymph and the Satyr: Wild place with best brews of city. For sale (10.000 gp in gems only), Aodis, the owner, is fleeing the wrath of Oligarch Cariel Mansharn (adv p.64) after a forbidden lover and the oligarch’s daughter had an affair and both ran off.
    G4 – Sacred Temple of St. Cuthbert: Most powerful religious following in the city. 30 clerics here, patrolled with city watch and nightwatch. Eritai Kaan-Ipzirel is overseer and leader of billets. Talasek Thraydin is paladin in residence, always ready to help the poor and rushing evil cults
    G5 – High Tower Tavern and Hostelry: Front tower is like a wizard pointed hat, if pcs are polite and honorable, good contacts can be made. Only friends of Owner can have a room. Kieren Jalucian and members of the Circle come here. Poker game with Tenser, Kieren Jalucian and Warnes Starcoat.
    G6 – Star of Celene: Only elf-friends, elves and half-elves are welcome here, must speak elf
    G8 – Gold Dragon Inn: Pretentious and Expensive. Must talk to Alphonse to get a table.
    G9 – Grand Theater (has an adjacent smaller building: The Playhouse Theater which focuses on comedies and unusual productions). Use of illusions & polymorph.
    G10 – Temple of Pelor - Derider Fansheen and Matriarch Sarana may be encountered here
    G11 – Golden Phoenix (Adv p.91, FFF p.62-63 ):10-40 gp/meal, 10-15 gp/night. NPC encounter: Jallarzi coming to retrieve a fat Edwina. Guiliana Mortidus is the owner and horned hierarch (cleric of Nerull) and has contact with hierarch Andrade Mirrius (see R10)
    G12 – Temple of Zilchus: 10 years ago a magic abacus was stolen. Temple will reward who finds it.
    G13 – Chapel of Fharlanghn
    G14 – Sanctum of Heironeous
    G last - Gate to Old City: Must sign on passing

    Clerkburg: 2d6 round call patrol, nightwatch present, very rare People’s Constables

    Obs1: Late Flocktime: Students all around, preparing for the final exams
    Obs2: On Godsday with nice weather, it swells with folk walking enjoying fresh air the river, millstream river winds much through Clerkburg, and students often come to the banks to study or relax.

    C0 – Temple of Boccob: Ravel Dasinder (FFF p.28, 73 yr old)
    C1 - Grey College: Chancellor – Hewler Silverfox (pretentious & distant cousin of family).
    C2 – Great Library (from LG Clerkburg article): Dawn to dusk, free admission, no fire/weapons/armor, must be a contributing member (100 gp/year, 250 gp/year if non citizen) to take books out of library (max 3/week). Abrazaldin Hosk is here with Iqander.
    C4 - Black Dragon Inn (LG Clerkburg): Largest inn of clerkburg, Miklos Dare rumors; Regalian Brux thief guildmember who acts as fake revolutionary then betray traitors to be killed by assassins guild.
    C5 – Jewellers and Gemcutters Guildhall (see also p.68): "Dungeon" adventure - testing the vaults
    C6 – University of Magical Arts (LG Clerkburg)
    C7 – City Mint - Glodreddi Bakkanin is visiting here with his 6 dwarven guards
    C8 – New Mill College (Guild of Bakers & Cooks guild, Gof p.69): The Chateau (dinner only, superb – must have reserve of 1 day before) – Otto is here.
    C9 – Bardschool: Great source of bardic lore, mystic music and legend library
    C10 – Bridge of Entwined Hearts: bardic contest, possible romantic, disastrous plot with CN 7th Cleric Flan woman Deena Pandari (cf. Slum Quarter) ; (LG Clerkburg): idealist cleric of Myriss plot
    C11 – Savant Tavern: Arkalan Sammal (currently explaining the obvious to naïve adventurers)
    C12 – Free City Arena: Drills, naval battles, univ. games,(LG clerkburg) Monster fights
    C14 – Roc and the Oliphant: Every 2 nights, guards come to quell noise or fights; Ral (Quij) is here.
    C15 – University of the Flanaess: Chancellor Soria Selincross (NG human female Wizard 4th, god: Rao) is desperate for funds. Plot: Academic freedom x Cuthbertine censure of safety (Want to turn University of Flanaess to a religious school). University students will desperately try to avoid this fate.
    C16 – Nightwatchmen local guildstation: Discontent with “immoral” students, devotees of St. Cuthbert, want to help the finances of University of Flanaess with the above conditions.
    C17 – School of Clerkship

    Artisan’s Quarter: 2d8 rounds call patrol, nightwatch common patrol, people constable’s are rare

    Low Market (Petit Bazaar, Adv p111, Gof p.76, italic in italic only at Starday)
    A1 – Architects’ and Stonemasons’ Guildhall
    A2a – The Fat of the Hog (Gof p.74): Pork specialties of “Wide” Waldo Pastiche
    A2 – Metalsmiths’ hall: include small shrine to Bleredd
    A4 – Carpenter’s Guild
    A5 – Performing Artistes’ guildhall (p.113 Adv): Objects of art hint to dungeon in cairn hills
    A6 - Leatherworker’s Guildhall
    A8 - New City’s Fountain: People stealing coins from the fountain are beaten and stripped naked
    A11 – Halmaster’s Hall – GH Cloth trade center

    Foreign Quarter: 3d6 rounds call patrol, People’s constable are common as private guards.

    F1 – Mercenary Guildhall: 10 gp/year fee, Turin Deathstalker is a hidden patron hiring against Pomarj, Lemajen Sterrich is a NG human Ranger 12th disguised Knight of Hart looking for potential candidates.
    F2 – Silver Dragon Inn: No weapons/armor; Nirifel Meldarin N ½ sylvan elf Bard 12th from Gnarley.
    F3 – Sage’s Guildhall
    F4 – Blue Dragon Inn: Owner is a contact to Mordenkainen.
    F6 – Moneychanger’s and Pawnsbroker Guild
    F8 – The Pit (v. tbm FFF p.67): Andrade Mirrius owns it and sometimes is here.
    F9 – Cartographer’s Guildhall
    F10 – Foreign Quarter City Watch Station: Dislike folk (thugs) from Narwell
    F11 – Translators Guildhall
    F12 – Red Serpent Restaurant: Run by a couple of married monks
    F14 – Burrow Heights
    F15 – Little Ket

    River Quarter: highest crime rate of new city, 3d6 rounds call patrol, clerics and followers of Trithereon and Pholtus also patrol, sometimes clashing between themselves.

    R2 – Green Dragon Inn: One of wildest and rowdiest place in the city, armor & weapon ok, Rhenee here.
    R3 – Low Seas Tavern: Few weapons beyond daggers allowed, Rhenee nobles here
    R4 – Wizard’s Hat Inn: One of best inns of quarter, famous rice & potato spiced venison dish
    R7 – River Rat Inn: Rhenee gathering place in city, the arms-wrestling champion of the quarter, Torsten Hadrick (FFF p.85, consider him a Fighter/Barbarian with 25 yr, refugee from Stoink) is here.
    R8 – Temple of Pholtus
    R9 – Gobayuik’s Undertakers: Embalmer’s and Gravediggers guild
    R10 – West City Warehouse (thieves guild base): Disguised Andrade Mirrius lives in a hidden room.
    R11 – Barge Inn (Adv p. 109): One of rowdiest places. Dwarven frequented. Secret passage 25’below cellar floor is passage to a subterranean cistern which then connects to a 40x50’ hideout of Pyremiel Alaxane, former Iuz Ambassador, C13, killer of Rao’s acolytes.
    R12 – Temple of Rao FFF p.28 descrption of Jerome
    R13 – Silver Garter
    R14 – Temple of Trithereon – disturbingly loud gong
    R15 - Fallen Mage House Adv p. 110-11: For sale 10.000 gp (may be bargained down to 7500 gp, vending owner narrowly escaped Otiluke’s visiting enemies). Stronghold components: bath fancy, bedroom suite basic, bedroom basic, common area basic, kitchen basic, library basic (no books presently, up to 2 book lots – see Stronghold Builders p.25), magic laboratory basic, servant quarters, storage basic, study office basic = 10 Stronghold Spaces (2 floors + cellar); lock quality (front door only): average; Servants (p. 42), no traps/enchantments/wondrous architecture UPKEEP: 6 gp/month (including 2 serfs contracted).
    R16 – The Whistling Fish: Gruenab’s a CG hill giant

    Thieves Quarter: People constable’s are common here

    T1 – Turin’s Servant Agency: Servant Employment (guild spy)
    T2 – Whitehorse Inn: Adjacent Building serves as Shrine of Mayaheine
    T4 – Merchant and Trader’s Union: gold/platinum bars (100 gp/1000 pp) & IOU letters
    T6 – “Dead” House: Haunted by neutral ghost of Madame Serena
    T8 – Gold Digger Tavern: Dwarven patrons, armor ok, weapons dwarves only
    T9 – Brass Dragon Inn: average food, expensive, family owners squabble, ½ elf Scarlet Spy - possible contact with Kelson (see G0)
    T10 – Chapel of Olidammara (Adv p.119): Great Kingdom ancient mystic music here
    T11 – Garden Shrine to Beory: No druids here
    T12 – City orphanage - missing children leads to belligerent clergy of Pelor and Mayaheine.
    T13 – Public Bathhouse: 3 gp annual admission
    T14 – Temple of Xerbo and Osprem
    T15 – Common Crypts
    T17 – Madame Zaccaruso’s boarding house: rumoured to be a witch, 5 sp/week
    T23 – City Depot – base of Guild of Sewermen’s and Streetcleaners’ Union
    T24 – Gritch Hariad Shop - blind expert jeweler
    T25 – Hanged Man Inn - thieves'guild tavern, nocheating/robbing here!
    T26 – Esteemed Chapel of Norebo
    T27 – Vesper’s Pawnshop: items at doubled price. You don't mess with the Assassin headmaster!
    T28 – Mama Esther: Embargo danger plot

    Slum Quarter: People constable’s are common here

    S4 – Temple of Ralishaz: Deena Pandari is the head cleric
    S5 – Assassins Guildhall: Known as “That Old Place”, whispered rumors of bad, very dangerous people.
    S7 – Dragon Turtle Tavern: Good prices, home of Nokla Fischer, Grimmri Brother
    S8 – Left Hand Inn: dagger throwing contest, cursed hidden green statuette of coiled snake
    S9 – Fedroot’s Daggerarium: any Masterwork bladed weapons
    S11 – Chapel of Ulaa

    I hope it's useful for those who have CoG boxed set and the Adventure Begins (and the clerkburg articles in LG Journals) :-)
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    Last edited by Wykthor on Fri Nov 04, 2005 7:48 pm; edited 1 time in total
    Grandmaster Greytalker

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    Thu Nov 03, 2005 5:20 am  
    Re: Black Dragon Inn?

    Bugscuttle wrote:
    I have detailed several spots (as I am sure most GH DM's have) in my campaigns and would be happy to post this if anyone is interested. Also, I think if several of us just contributed a few locations it would go a long way toward helping new DMs...Whaddaya think?
    Question


    This is pretty much exactly what I was thinking. Smile If everyone contributed a business or two, it would flesh things out. For new DMs or DMs just new to the City of Greyhawk. And, of course, businesses can be ported to other locales if a DM absolutely has no use for the City of Greyhawk.

    Wykthor's list is excellent and it points out what I was seeing. Smile There are not so many "street level" locations as there are guildhalls, temples, homes of high level NPCs etc. Those are great but I have always found more use for the street level business when I have run urban games.
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