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    Canonfire :: View topic - Anna's Atlas of the Flanaess
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    Anna's Atlas of the Flanaess [ Previous  1, 2, 3, 4, 5, 6, 7  Next]
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    Apprentice Greytalker

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    Tue Apr 22, 2008 2:20 pm  

    How could I miss that, The Ruins of Robilar? Embarassed Embarassed Embarassed .
    I should have known better, but was certain he would be located in the Bright Desert?
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    Wed Apr 23, 2008 2:06 am  

    Anna wrote:
    Great!!! Happy

    I will try and implement all these findings and return with an update in 2 or 3 days.

    //Anna


    Actually, the Paizo map shows two more towns of which I wasn't aware:

    Fountainspring - just west of Pantarn, slightly further south; if you draw a line between Pantarn and Caronis it lies just north of the line.

    Attstad - on the eastern bank of the Att River, nestled in the river turn, north east of Dapplewood. You can draw a line from Kisail through the wood. I think this one might be off the bottom of the map though.

    I'll have to go back and update my gazeteer but if anybody knows what these are all information welcome!
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    Thu Apr 24, 2008 2:23 am  

    Ok got some more info off teh Gord Greyhawk webpage - apparently the locations come from the Gord novels, although some of the information may have been contradicted by more recent canon:

    Broad Ford
    This ford across the Att is 10 miles north of Littleberg and 100 miles from Libernan to the south east (hex O4-88 apparently). There is shallow water to a high bridge on the East side, enabling river traffic.

    Fountainspring
    This town is one day and one league (63 miles total) north of Littleberg. It shuts its gates at night, and is a thriving agricultural market place. The walls are half completed. There are about 2000 residents. There are many inns and hostels

    Pangate
    This is the sole crossing of the Veng River and lies far above the crossroads. (E4-78)

    Stump
    This is a seedy little village that lies one week by horse west of Littleberg. It has a reputation for sheltering outlaws. They have many fences, a gambling house, and a brothel. (Q4-81)

    Tusham
    This town is about ten hours by horse from Crockport. There is a devil swine on the loose near here. (R4-80)
    A narrow path leads west into the heart of the Vesve forest. After an hour walk, it splits into west-southwest and veering north. Along the north path there are occasional side paths to hunter's residences. It leads to a hermit's cave in a low cliff bordering a small stream.

    I couldn't find anything on Attsted though. Although Erik Mona was aware of Port Valour (from the Castles supplement) he didn't include it on the Paizo map so I think we should assume that Barduk and Port Valour are the same settlement.

    Hope that helps!
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    Thu Apr 24, 2008 11:01 am  

    Wow this is what I call help! Happy

    I have tried my best to incorporate all the things you have pointed out Paul. I had forgotten about the Paizo maps, stupid me I used them extensively in the past Embarassed

    New versions of area 45 and 46 are available in the web storage:
    https://lagring.storegate.se/user/Files/Browse.aspx?PartnerID=65&Share=ecbd5bc7-8fc3-4d6b-95bf-20160881cd3f&Folder=753149

    Pangate eludes me though, can’t seem to find where to place it. It’s late and I have worked all day, can be the reason. But I will need some more info on it.

    You are right Skjorn Robilar is residing in the Bright Desert, running Bright Lands, but under a new banner. So I decided to place his old banner where it was used.

    Thanks again for all help

    //Anna
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    Thu Apr 24, 2008 11:38 pm  

    Yeah I struggled with Parngate too; it might be one of those locations that doesn't translate from the books. I'll dig out my old Darlene maps and see where that hex is situated at the weekend.
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    Fri Apr 25, 2008 6:44 am  

    The hex is located half way between Molag and Castle Hart. Is it Pangate or Parngate and what is it, a river crossing of some sort, village or a town?

    //Anna
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    Fri Apr 25, 2008 7:56 am  

    Hmm well, no further information on the Gord site but it is Parngate.

    It was most probably a hamlet near a bridge that has since been destroyed, perhaps there was a settlement there once but now it is deserted. I can't see a little village next to a route into the Horned Society lasting long in these dark times!
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    Fri Apr 25, 2008 11:55 am  

    Agree, I made it a ruined hamlet along the Veng between Fendrelan and Batlet.

    New version uploaded!
    //Anna
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    Sat Apr 26, 2008 11:07 pm  

    Noooo - it was Pangate! Embarassed I got confused because I'm working on my Geoff gazeteer and Cadofyth Parn was one of the npcs. Sorry!

    I will have to stop answering questions while I'm at work.
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    Sun Apr 27, 2008 3:15 am  

    What counts is to get it right in the end, great help Paul Smile

    Corrected maps are uploaded.

    I promised a sneak preview of my future project in April and its near the end of the month so here it is:



    It is a very early rendering without detail or terrain.

    //Anna
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    Sun Apr 27, 2008 2:25 pm  

    It's definitely a temple or cathedral of some kind(not that I’ve taken a couple hundred pictures of cathedral architecture while on vacations or anything… Happy). the flying butresses kind of give it away. Based on the silhouette, I can't tell if it is one that I know of though. The Falcon trilogy has those cardboard buildings and floor plans of the temple of St. Cuthbert in Greyhawk City, so that one wouldn't be too difficult to recreate. A better job of it could be done in artwork than was done on the cardboard buildings, which were pretty much built off a single template of art for the shingled roofs and patchwork stone walls for the temple and most of the other stone buildings. I know I have a bunch of the unassembled sheets lurking about still, but I did put together the Temple of St. Cuthbert. Still, the cardboard buuildings could be used as the base, and just be made to look a lot nicer. It is something I considered doing myself a long time ago, but I started to make "real" terrain instead.
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    Sun Apr 27, 2008 2:37 pm  

    I'm guessing it's the ToEE.
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    Sun Apr 27, 2008 3:08 pm  

    My first thought was about the TOEE too, but that tower... I don't know...

    Saludos!
    Gabriel
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    Sun Apr 27, 2008 8:39 pm  

    Hi Anna
    I'm someone else stunned by your mapmaking abilities!

    Could these maps be placed on a globe by any chance?
    Black Hand of Oblivion

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    Sun Apr 27, 2008 9:22 pm  

    carlanco wrote:
    My first thought was about the TOEE too, but that tower... I don't know...

    Saludos!
    Gabriel


    This could be correct too, but we don't have anything to represent scale yet so it's hard to tell. If it is a more intact ToEE though, there should be more than one outer defensive tower. The tower in the ToEE is a mostly ruined nub refered to as the "Broken Tower", but that tower may jsut be part o the ToEE instead. Then there is that mist...so maybe it is the ToEE. The only question now is how long will Anna make us wait until she unveils what it is. Laughing
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    Mon Apr 28, 2008 8:22 am  

    The building above definitely has a temple feel, perhaps ToEE; with its gothic style it could be to St. Cuthbert as well.

    Here's a leap, how about a temple and palace combined? Could it be a palace belonging to Iuz?
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    Mon Apr 28, 2008 10:18 am  

    Your speculations are correct it’s the ToEE, or to be more correct MY view of how the temple looked like in its prime before its cult was brought down.

    Beside my mapping of the Flanaess I’m working on a series of Illustrations of famous places from the Greyhawk campaign setting. I choose to try and start where so many of us started our adventures the ToEE, Nulb and Hommlet.

    Here is a screenshot that shows the basic model of the temple.

    I placed the fog in the first render to hide the fact that there aren’t any details on the model yet. Well some details guardian demons on the tower are in place and most of the other things are done but still a secret.

    In a couple of weeks my project will have a new home on the web at ghmaps.net
    There will be a grand opening with some special treats which are long sought after so stay tuned Exclamation

    Yes Bob I will try and do a globe version of my maps but that is in the far future. The Flanaess is only a small part of Oerth and most of the planet isn’t explored enough to map yet, a thing I hope you guys can fix in the upcoming years so I have something more to map.

    //Anna
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    Tue Apr 29, 2008 6:42 am  

    I'm so looking forward to your website!

    Yesterday I printed map 45 and 46 for an upcoming campaign and they look friggin' gorgeous!
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    Tue Apr 29, 2008 8:38 pm  

    Great to hear that Smile

    Good luck with your campaign!

    //Anna
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    Sun May 18, 2008 8:38 am  

    I just wanted to say that my website http://ghmaps.net has opened.

    Not much to look at yet, but there are the latest versions of my maps and one new rather cool (and big) map!
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    Sun May 18, 2008 9:42 am  

    Wow Anna, I'm really liking your Temple of Elemental Evil. I could have used it a little over a year ago or so when I ran the module. I'm wondering if you could put a little chamber in there for me (very plush looking please)? I need a place to stay while my temple is under reconstruction. According to the contracter we went through it is my understanding that they are subcontracting Anna and Co. to do the Temple of Istus In Greyhawk City. I'll send you the specifications of my personal chamber later. Happy
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    Mon May 19, 2008 7:48 am  

    Anna, this web site looks like it will be great. One item of note though: on the maps page you have last two sections listed as section 73. The thumb on the page for the last section is map 74, but the jpg and pdf links are to map 73.
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    Mon May 19, 2008 9:27 am  

    Corrected!

    Thanks alot Telemachus.

    Eileen send me the specs and I will put your room there Laughing

    //Anna
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    Wed May 21, 2008 4:34 am  

    Hey Anna just wondering what kinda software your running for this project and what kinda hard drive(s) you are using.

    I would like to try doing something like this for my own campaign world.
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    Wed May 21, 2008 6:10 am  

    Love the new website, Anna! The maps are beautiful. Smile
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    Thu May 22, 2008 8:24 am  

    Thanks alot Amalric Happy

    First let me state that the computers I use are way more than needed to start create great maps for your campaign, the reason I have them are that I have created huge parts of the world and I want to be able to work efficient with massive files of 2D and 3D graphics. With massive I mean files-sizes way over 1GB.

    I use two primary computers and 2 secondary without screens for rendering purposes.

    The first one is a QuadCore extreme QX9650, 8GB DDR3 RAM, 2TB HDD, Nvidia Quadro FX3500, Vista64 Ultimate.

    The second machineis an Athlon X2-64 6400+, 4GB DDR2 RAM, 1TB HDD, Nvidia Geeforce 8800GTS, Vista32 Ultimate.

    I use 3 main monitors a 30” and a 17” hooked up to my main machine, and a 24” to the secondary. Both computers share one keyboard/mouse which is possible by using Multiplicity.

    The software I use for my maps are Bryce5.5 to create and Corel PhotoPaintX4 to edit and stitch the renderings together. Then I use Corel DrawX4 to create symbols and heraldry and to assemble it all together.
    The large monitors are a big plus when you work with mapping, but the fast machines you will not need until you have worked a while so your files have gotten really big.

    Make sure to check out http://www.cartographersguild.com/ it's the perfect place to get tips tricks and advice on mapping your campaign Exclamation

    //Anna
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    Tue Jun 03, 2008 10:11 am  

    Site is looking great so far. As always, your work is top-notch. All the best in your endeavors.

    -O
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    Sun Jun 15, 2008 3:25 am  

    Thanks alot Omote Exclamation Happy

    //Anna
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    Sun Jun 15, 2008 11:26 am  

    Wonderful work Smile

    Love the new site; curious are you planning on mapping the entire Oerth or just the Flanaess. I am terribly greedy about quality maps and of course I hope the answer will be Oerth.

    No pressure; just the hopes and dreams of every artistically challenged gamer waits on your decision. Wink
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    Sun Jun 15, 2008 12:16 pm  

    Thanks alot Crag Happy

    Responses like yours gives me lots of energy to continue my work.

    I won’t rest until I have mapped the whole planet, but to be able to effectively map I need detailed info on the terrain, settlements etc. The project to detail the rest of Oerth is of great interest to me and when I’m finished with the Flanaess there will be other parts with enough details so I can make maps of them too.

    Perhaps it could work the other way around too, me making maps and others fill in the details. But when I’m finished with the overview maps of the Flanaess I will do something a bit different for a while. Then it will be detailed maps and illustrations instead of large area maps. Like I have shown in early previews before I’m trying out new techniques and applications to try get good results.

    Already it’s looking good. But I will keep that to myself for a while until I have some more finished work to show. But hopefully your plotter will be of good use to print out some nice Greyhawk posters to hang on your wall.

    //Anna
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    Thu Jul 17, 2008 11:35 am  

    Hello Anna anything new to add yet? It's been over a month and just wondering.
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    Mon Jul 21, 2008 11:58 am  

    Oh my god.

    I just found this thread.

    I mean...

    Oh

    my

    God.

    You rule!
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    Thu Jul 24, 2008 12:10 pm  

    Thanks Katerek Happy

    Not much longer wait now Sjorn there will be new stuff available. I will finish the first version of my Nerie map this weekend.

    Have been working hard on terrain construction the past month,

    Preview screenshots will be up tomorrow Exclamation

    //Anna
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    Fri Jul 25, 2008 2:40 am  

    Here are two previews.

    First is a map of the Principality of Naerie as it is presented in the Living Greyhawk campaign.

    This map is a first try to present one realm of Greyhawk in a single map with a legend. Some new symbols and markings will also be introduced, local borders for example. I thought it could be a good thing to incorporate even local lordships names and borders when available. Please send me your thoughts when you have seen the initial version.

    My aim is to present my Flanaess work in 3 formats. First the area maps splitting up the Flanaess in equal sized pieces to be able to get all the detail of all areas using the same scale. Next is to make a big poster map of the whole Flanaess with towns and cities and other major features marked. Then present the different counties and realms in maps like the Naerie one. These will have different sizes and perhaps scales as needed.

    The second preview is the first VERY rough rendering of Veluna and the Lortmil mountains. I will be tweaking the terrain here and there to better match the sources and the texturing is in its infancy and will need more work to get the forests, settled areas, marches and other features in the right place.


    //Anna
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    Sun Jul 27, 2008 6:51 pm  

    Anna,

    I am late to the party but let me offer my highest praise for the work you have done on your Atlas of the Flanaess. Your mapmaking skill and artistry are without equal. The maps you create are functional and beautiful. I am entranced!

    With respect to your map of Naerie (Idee), it looks stunning and I eagerly look forward to having an opportunity to examine it in more detail when you upload it it your website.

    With respect to the rough map of Veluna, I am very interested to see the final product. While the central lands around the City of Greyhawk are the most famous in the Flanaess, the area of Veluna, to include Verbobonc and the Kron Hills is the second most famous as the home to the Temple of Elemental Evil.

    Your work is brilliant. Your dedication and effort are self-evident and greatly appreciated. Thank you so very much Exclamation Exclamation Exclamation

    GVD Happy
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    Mon Jul 28, 2008 1:42 am  

    Creighton will be drooling over this latest map. Laughing
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    Mon Jul 28, 2008 3:14 am  

    I’m honored GVD Happy

    You are very right when it comes to the most “classic” parts of the Flanaess you mention. There are so much sources and written material and maps to consider that this part is the most tricky to map. That is the reason I started with the area around Greyhawk City, to make sure I was up to the task. Veluna is truly a part of those classic grounds of the Flanaess.

    But I must again emphasize that my work would not be possible without all the great work and criticism you expert hawkers help me with Exclamation Exclamation

    Time to start drooling Creighton Laughing , the initial version of the Naerie map is available for download here:
    Jpg version http://ghmaps.net/maps/Naerie_v1.jpg
    Pdf version http://ghmaps.net/maps/Naerie_v1.pdf

    I haven’t had time to update the website yet but these direct file links should work in the meantime. Please look it over and see what I have misplaced forgot or screwed up Wink

    //Anna
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    Mon Jul 28, 2008 8:21 am  

    Anna,

    Thank you for uploading the Naerie Map!!! It is wonderful!!!

    One note on the map, and this is a VERY minor point - The Menowood. The Naerie Map shows the Menowood occupying a break or pass in the Hollow Highlands between Naerie and Sunndi. The Darlene (Folio/83 Box) Map indicates that the Menowood covers portions of the Hollow Highlands - wooded hills. The text accompanying the 83 Box states at p. 59 of the Menowood: “The Hollow Highlands run through its eastern portion.” Perhaps the Naerie Map does not extend far enough east to see the wooded hills portion of the Menowood? Again, a very MINOR point.

    I completely understand about taking your time with the Veluna/Kron Hills/Verbobonc map. From your work to date, I have every confidence that the final map will be amazing!

    Thank you, again, for sharing your talent and work!!!
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    Tue Jul 29, 2008 12:40 am  

    Whoo hoo! This is getting really exciting now.

    I'm currently working on a Sterich gazeteer based largely on the recent Dungeon adventure path and the Red Hand of Doom which was shoe-horned into Sterich by Living Greyhawk.

    Are you going to include the Red Hand stuff in your version Anna as it is technically LG approved? In the one hand it's good because it pads out Sterich which is otherwise pretty sparsely detailed and it also means we can adapt the new adventure path in Dungeon to Sterich with a clear conscience. On the other hand, the maps don't quite track, with the Crystalmists on the Red Hand map bleeding right across into the Stark Mounds.
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    Tue Jul 29, 2008 5:20 am  

    Hmm I've had a quick look at the Sterch map from Dungeon 117. I will need to stretch out the locations a bit but I think it is doable.

    Davishcross becomes the town leading to Kalibac. Hillwatch can be the ruined keep south of Mittleberg (Brindol). Prosser and Dauth can be added as villages either side of Hillwatch. Talar is the ruined town downriver from Mittleberg and Drellin's Ferry is the final settlement before the river meanders off the page. Nimon Gap and Terrelton can be the last two keeps on the map.

    Lake Rhestin is annoying as I'm sure there is another Lake Restin in Berghof (Sea Princes) and it is really rather large. However, it could be placed in the Crystalmists as one source of the Davish if you flip the map around. The river valley could easily sport the Blackfens as well. Vraath Keep can be the final Keep at the foot of the mountains that guards the trail to the various mining settlements, Skull Gorge is on the way, and Rhest could be the keep that guarded the various mining settlements in the area around the lake. The Witchwood can then be squeezed onto the southwestern gap between the Jotens and the Crystalmists and Witchcross can the be southernmost ruined keep next to the Crystalmists on the Dungeon map, with Red Rock being the next one up.

    The Dwarfroad and the Westdeep forest are then both within the Crystalmists. So you end up with one trail from Drellin's Ferry leading to mining settlements, plus the dwarfroad that leads to the lake, various other mining settlements, and the uncommunicative lost dwarven holds deeper in the mountains.
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    Tue Jul 29, 2008 8:20 am  

    Anna, I noticed on your latest map we have Eileen Isles.....really cool! Happy I must say I had never heard of them before, what referance did they come from? Sounds like a must read. Any chance I can move there?
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    Tue Jul 29, 2008 8:45 am  

    I have to thank GVD for turning me on to it, but Anna, do you have the details from Slayer's Guide to Dragons for the Southern Yatils? Not exactly canon, but its Gygax and what, Aerth?
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    Tue Jul 29, 2008 9:14 am  

    Anna,
    As always very impressive.

    By viewing your maps, they show me how much I have yet to learn of the Flanaess. I do not know which is more impressive, the artistry of your maps or the amount of research you have performed in order to create them.
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    Wed Jul 30, 2008 3:33 am  

    Wow lots of great feedback Happy

    Before I comment all your great posts I have to give credit to Simpi!! It thanks to him and the Naerie triad that I was able to make this map, his contribution and help was invaluable

    GVD. You are very right about Menowood and the Hollow Highlands, I was a bit lazy and didn’t get it right so here are updated screenshots of an attempt to make it better:

    First an overview


    And a closeup.


    Hopefully this is a better representation of how it should look like, the estern part I haven't researched well yet. I haven’t read through anything on Sunndi only looked a bit at the maps. But it is outside the Naerie map so I’ll have to get back to it and update it when I move east in the future.

    PaulN6. Your Streich gazeeteer project sounds very interesting and promising. I would love to intergrate the Redhand stuff. Your knowledge of the area is way better than mine so your help is a must.

    I have Dugneon #117 an took look at the article and it gives a wealth of information and the maps is a good start. I will be in London 11th to 16th of August so perhaps we could get together and discuss it further :-) (I’ll send you a mail or PM).

    The Eileen Isles comes from the Naerie triads available at their website: http://www.naerie.net/

    Their Gazetteer is well written and was a great help mapping the area.

    I don’t think I have the details from Slayers guide to Dragons Wolfsire, where can I find them? Sounds like a must for a good map of the area. Thanks a lot for telling me :)

    Tank you Telemachus :)
    Research is about half the effort and perhaps even more time wise. Thankfully I have so much great help from you guys with the research and feedback. Then it takes time to make textures and experiment to see what works or not. I’ve spent countless hours all in all on my mapping but I love it and it is actually getting more and more fun the more I do it. A decade ago this was an idea and a vision, now it is a project well under way and I can even see it done eventually.

    In the mean time new visions are forming for future Greyhawk projects……

    //Anna
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    Wed Jul 30, 2008 6:09 am  

    Anna, let me echo the sentiments of many here: bravo, bravo! These maps are beautiful! I can't wait to see more, and wish you all the best. Thank you for your work and for sharing it with us.
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    Wed Jul 30, 2008 8:13 am  

    Anna wrote:

    I don’t think I have the details from Slayers guide to Dragons Wolfsire, where can I find them? Sounds like a must for a good map of the area. Thanks a lot for telling me :)
    //Anna


    I think that you would either have to get a copy (I just did and am still reading it), have some selected scans sent to you (which I cannot, but I think would be ok to suggest here because of the very limited scope) or some fairly lengthy discussion. But I do think it is worth it. In the book, names and places have been changed, but once you see though that, it is the story of a dragon magically bread by Iggy for her daugher, who gatherered the reminents of her army in a vale north of Mitrik. There are a few place names that can be added and a small swamp. Maybe a few other things. Not to give him work, but GVD would probably be a better person to work with on that as he is more knowledgeable, but if he is unavailabe and or you dont want to get a copy for yourself ($8.25 used at amazon), I be happy to work with you by pm. There is an online supplement, probably not useful for mapping here: http://www.mongoosepublishing.com/pdf/ravage_of_ghorkai.pdf
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    Wed Jul 30, 2008 12:30 pm  

    There's a map in Rescue at Rivenroar of the same area from Red Hand of Doom, though someone would have to explain how it's supposed to fit in Sterich.
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    Thu Jul 31, 2008 12:10 am  

    Yes, the distances are all mucked up but I think the best thing is to stick with the LG maps from Dungeon. If you rotate the Elsir map anticlockwise 90 degrees you end up with mountains to the left and right, the road is the road to Istivin, the Elsir River becomes the Davish River.

    Need to downsize the Witchwood & Lake Rhestin and stick the lake actually up in the mountains. If I get time I might have a go on photoshop one weekend with the Dungeon map but there's no hurry as Anna has more than enough to be getting on with for now!
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    Fri Aug 01, 2008 11:44 pm  

    Excellent update Anna Happy .

    I don't know much about the Naeri area or Sunndi to be of much help on the information there. Sad

    I really want to see the the northwest region( Burneal Forest), so keep at it Wink .
    GreySage

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    Sat Aug 02, 2008 9:14 am  

    PaulN6 wrote:
    Yes, the distances are all mucked up but I think the best thing is to stick with the LG maps from Dungeon. If you rotate the Elsir map anticlockwise 90 degrees you end up with mountains to the left and right, the road is the road to Istivin, the Elsir River becomes the Davish River.

    Need to downsize the Witchwood & Lake Rhestin and stick the lake actually up in the mountains. If I get time I might have a go on photoshop one weekend with the Dungeon map but there's no hurry as Anna has more than enough to be getting on with for now!


    Something like this?

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    Sat Aug 02, 2008 10:26 am  

    Very cool rasgon. It does change some of the encounters out of the module, but not terribly so. BTW, how do you insert an image into a post here? Again, well done.
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    Sat Aug 02, 2008 10:35 am  

    gargoyle wrote:
    BTW, how do you insert an image into a post here? Again, well done.


    Thanks. I upload it to Photobucket.com first, then use the [img] tag.
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    Sun Aug 03, 2008 4:55 pm  

    Anna wrote:
    . . . GVD. You are very right about Menowood and the Hollow Highlands, I was a bit lazy and didn’t get it right so here are updated screenshots of an attempt to make it better:

    First an overview


    And a closeup.


    //Anna


    No problem. This looks great! Pleased to provide assistance. Smile
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    Mon Aug 04, 2008 12:25 am  

    rasgon wrote:
    Something like this?



    Lol - very good! I think we need a little bit more artistic licence though as the Dungeon map has some unamed settlements on its map which should double as the Elsir Vale locations and the road and river don't follow quite the same route but that is a very helpful start!

    I also get the impression that we have several dwarven holds in the Crystalmists as well as the ones shown in the Jotens.
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    Wed Aug 06, 2008 12:37 am  

    This looks very interesting Smile

    I have to take my mapping west after area 58 where I’m currently at and take on the whole Sheldomar valley.

    I’ll make a first version of the terrain for the whole valley to get all the big things in roughly the right place. Then I can start to work on the details of Sterich to make a map like my Naerie one to include in your gazetteer PaulN6.

    It will take me about a month or so to get the basic terrain features right so I can start mapping the details.

    Another interesting thing is the suggested Urnst postfest. I have mapped almost all of the Urnst countries and when I looked at the maps there are corrections to make. But it would be possible to make Urnst maps for the postfest with not too much work.

    Here is a early preview of area 58 (southern Veluna, western Celene and the Lortmils).



    //Anna
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    Wed Aug 06, 2008 10:00 am  

    Don't overwhelm Anna be patient folks Wink

    Do what you want to do Anna. Don't get burned out; take your time.

    Btw; a couple areas I would like to see... Laughing
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    Wed Aug 06, 2008 4:41 pm  

    Anna,
    These are great maps thank you.

    I have a question about the meaning of certain things
    that I could not find on the map legend.

    The greyed out servants tower near greyhawk what is that?
    The greyed out town of Zarak near greyhawk what is that?
    The fort of Highpass near geyhawk has a small square
    in it not big enough for a keep what does that denote?

    Thanks much,
    Kevin
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    Wed Aug 06, 2008 11:10 pm  

    You are very right about the legend, its not updated.

    The grayed out symbols are ruined versions of settlements, castles, towers etc.

    The ruin near Greyhawk is the famous Castle Greyhawk.

    Here is a reference to Zarak:
    "After half a decade of struggle, the house of Highforge, one of the more prominent dwarven clans in Irongate, emerged as discoverer and holder of the starstone's wealth. A port was established on the waterless coasts where the Abbor Alz touches the Bright Desert, and a secret trail was established leading inland. Highforge and its allies maintained thorough secrecy, and for good reason: iron, platinum, gold, mithral, and adamantite began to pour out into the world at large through the carefully guarded harbor. Few have reported concerning the mine inland, but from peripheral comments it appears that the dwarves discovered a broad depression of fused and shocked rock marking the landing point of their prize and established themselves in a nearby mesa from which they coordinated a well-planned mining operation. They dug deep artesian wells and established cisterns. The mine and settlement they called Azak-Zil, or Pureheart.

    For five years, Highforge swelled with wealth; there were disruptions in metal markets as far away as Rauxes. Then, abruptly, the flow was cut off. The port city of Zarak remained, but communications with the mines ceased and probes into the interior found the roads to be erased and the dust storms to be intolerable. Members of a powerful expeditionary force disappeared suddenly and silently at night, even from guarded tents. Clan Highforge, after expending much of its considerable fortune in an attempt to find and retake the mines, took heed of unfavorable auguries and abandoned the effort. Zarak was abandoned as well."

    GREYHAWK Adventures hardcover, TSR 1988, p91

    I see now that its misplaced, it should be at the coast like this:


    An updated version of area 59 will be up soon. Thank you so much for brining Zarak to my attention.

    High Pass (if I remember correctly) have been labeled a castle from an Dungeon article about Hardy and its surroundings by Paul Looby. I only have it in paper form and not the time to find witch issue at the moment.

    The small square actually makes it bigger with more elaborate defenses.

    Hope this answer your questions

    //Anna
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    Thu Aug 07, 2008 1:43 am  

    Hardby is in Dungeon #109.
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    Thu Aug 07, 2008 2:53 pm  

    Thanks Anna for the quick response.
    Absolutly love the maps.

    Where can I get that info on Hardby Cebrion?
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    Fri Aug 08, 2008 10:40 am  

    PaulN6 wrote:
    rasgon wrote:
    Something like this?



    Lol - very good! I think we need a little bit more artistic licence though as the Dungeon map has some unamed settlements on its map which should double as the Elsir Vale locations and the road and river don't follow quite the same route but that is a very helpful start!

    I also get the impression that we have several dwarven holds in the Crystalmists as well as the ones shown in the Jotens.



    In Dungeon 118, the second adventure for Istivin has a good copy of the map of the area including the road from Mittleburg to Istivin. It would be a better starting point for meshing up the Red Hand/Scales of War Map than the big dungeon map.

    BTW, if you don't know how, and have acrobat (not reader) pm me for the password to unlock the maps/pdfs.
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    Fri Aug 08, 2008 11:33 am  

    daileyck1 wrote:
    Where can I get that info on Hardby Cebrion?


    Um...you go and buy a copy of Dungeon Magazine #109? Confused

    http://paizo.com/store/games/roleplayingGames/d/dungeonsDragons/magazines/dungeon/downloads/v5748btpy7zcu
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    Fri Aug 08, 2008 4:34 pm  

    Cebrion or Anna or anyone
    Do you know of any more information on the area
    south of the neen river east of the selintan river.
    Basically a big raduis around hardby.

    Thankx for dungeon 109

    Kevin
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    Fri Aug 08, 2008 8:15 pm  

    "The Adventure Begins" or the "Ctiy of Greyhawk" blue box would be your best bet.
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    Black Hand of Oblivion

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    Mon Aug 18, 2008 3:37 am  

    If any thread deserves a STICKY, this one surely does. Cool

    Carry on stalwart cartographers.
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    Mon Aug 18, 2008 10:48 am  

    Thanks a lot Cebrion Exclamation

    Been away meeting other Cartographers in London for a week so I’m full of inspiration and tips, a work update will come later in the week.

    //Anna
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    Mon Aug 18, 2008 6:24 pm  

    Cebrion wrote:
    If any thread deserves a STICKY, this one surely does. Cool

    Carry on stalwart cartographers.


    Here! Here! Happy Good idea!
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    Fri Aug 22, 2008 9:58 am  

    As a degenerate cartophile I have to say that the maps in this thread are just beautiful. Keep up the mapping!
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    Sat Aug 23, 2008 11:32 pm  

    Hello.

    I've been busy for a while and actually did not get to see the map until recently Laughing

    If people have any questions regarding Naerie and what went on with Living Greyhawk, i'm happy to answer in this thread.

    Sampo Haarlaa
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    Sun Aug 24, 2008 12:45 am  

    Best to start a new thread on Naerie, as this one is specifically for Anna's maps and details relating to things that can be mapped on them.

    If you would like to archive the Living Greyhawk Naerie files here on Canonfire! then send any of the admins a PM, or use the "Feedback" option in the left margin. Please discuss this option with any other concerned parties. We'd be more than happy to create a special section for the purposes of archiving Living Greyhawk material, but before we do so, we need to have something to put in it. Happy


    Last edited by Cebrion on Sun Aug 24, 2008 12:56 am; edited 1 time in total
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    Sun Aug 24, 2008 12:50 am  

    Cebrion wrote:
    Best to start a new thread on Naerie, as this one is specifically for Anna's maps and details relating to things that can be mapped on them.

    If you would like to archive the Living Greyhawk Naerie files here on Canonfire! then send any of the admins a PM, or use the "Feedback" option in the left margin. Please discuss this option with any other concerned parties. We'd be more than happy to create a special section for the purposes of archiving Living Greyhawk material, but before we do so, we need to have something to put in it. :D


    I own www.naerie.net and fully intend to keep it going after LG ends. However, i'm more than happy to have it archived here. Hell, I can give you all the adventures I wrote for safekeeping.

    If people have interest for Naerie questions, PM me or start a new thread. That way I know to answer you.

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    Sun Aug 24, 2008 1:08 am  

    I think others will agree that Naerie has been one of the exemplary Living Greyhawk websites. I'm glad to hear that it will continue operating.
    People will surely be intersted in the adventures, articles, maps and other things. If you want to lead things off with regards to archiving, I'll chat with Gary about setting up a Living Greyhawk article section with regional subsections

    Collectively the Triads and other folks supporting Living Greyhawk have been responsible for crating a truly massive amount of material. Few people probably realize just how much work has been done during the course of the campaign, and to see how much there really is all at one time would probably blow peoples' minds. Cool
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    Sun Aug 24, 2008 4:53 am  

    Simpi wrote:
    I own www.naerie.net and fully intend to keep it going after LG ends. However, i'm more than happy to have it archived here. Hell, I can give you all the adventures I wrote for safekeeping.

    If people have interest for Naerie questions, PM me or start a new thread. That way I know to answer you.

    Sampo Haarlaa
    Naerie Triad


    You star! It would be so wrong if all that hard work were to end up the way of the Duchy of Tenh. I hope a lot of other Triad members show the same dedication.

    Maybe for starters we could have an LG archive with the timelines listed. If we can set this up on canonfire it would give other Triad regions a point of reference for their own timelines. I don't think there will be any copyright issues if we're only talking about official outcomes to key adventures in summary format. Goeff and Keoland already took a stab at this on their individual yahoo forums.
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    Sun Aug 24, 2008 11:55 am  

    LG is imho a great contribution to the Greyhawk campaign, and hopefully the material will not be forgotten or inaccessible in the future. We must see to it that somehow all the material somehow will be published in print or digitally on the web when the LG closes. Canonfire would be good home for such an archive. I have made a small first contribution with my LG Naerie map with much helpful guidance from Sampo Haarlaa.

    I have to mention that all my maps are available and free to use in all non commercial efforts to present Greyhawk material. The license I use even permits you to reuse my work in your own work, but a mention of the source is greatly appreciated. My pdf’s makes it easier since you can extract just the things you want.

    So on to the latest updates.
    Work is continuing on area 58 with a lot of corrections issues to the surrounding maps becoming apparent, especially area 45. I seemed to have rushed things a bit and haven’t got the distances right. Mitrik and most of the northern Velunese settlements are to be moved a bit more south. So I have to make adjustments to the terrain and area maps to get everything in the right place. This just shows that what I’m doing is very much a work in progress. The only maps that is reasonably finished or so I though where area 59, the first one I made. But my texturing skills have improved a bit since I did the terrain so I can’t resist the temptation to enhance them to the same standard as the latest areas.

    Here is a snapshot of area 58:



    The terrain is almost ready, it needs some more work in the south west and north west. Most of the heraldry are done and awaits final positioning. I have started to place settlements and borders. There will be new version of many of my area maps along with this one but I wait until I have incorporated all the adjustments on my to do list.

    Thanks again for all help and great input Happy

    //Anna
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    Tue Aug 26, 2008 7:50 am  

    PaulN6 wrote:
    rasgon wrote:
    Something like this?



    Lol - very good! I think we need a little bit more artistic licence though as the Dungeon map has some unamed settlements on its map which should double as the Elsir Vale locations and the road and river don't follow quite the same route but that is a very helpful start!

    I also get the impression that we have several dwarven holds in the Crystalmists as well as the ones shown in the Jotens.


    Isn't the suggested positioning of Elsir Vale, mapped above, contra to the text of Red Hand of Doom? The above placement is entirely within Sterich. The adventure states suggests Elsir Vale be placed "in the borderlands between Sterich, Geoff and the Gran March" Red Hand of Doom, p. 8. As Sterich already has lots of detail from the Dungeon Magazine adventure trilogy, I think the placement "between sterich, Geoff and the Gran March" might be better from a setting development standpoint. No?
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    Tue Aug 26, 2008 8:03 am  

    Anna wrote:
    I have to mention that all my maps are available and free to use in all non commercial efforts to present Greyhawk material. The license I use even permits you to reuse my work in your own work, but a mention of the source is greatly appreciated. My pdf’s makes it easier since you can extract just the things you want. //Anna


    Can you point to the exact language of this license, please? Is it available for download somewhere? I would wish to be ceratin of its terms and my compliance were I to use any of the maps as you suggest.

    As it happens, I have been exploring the possibility of putting together a professionally and privately published, definitely not for profit, GH chapbook or chapbooks. I don't yet have all the details worked out (if I ever get there!) but my thought was to key off some of your maps or to at least include some of them. I would be quite interested therefore in looking over the license you describe!

    NB - It was my thought that if I went ahead, I would naturally send a copy of the chapbook, gratis, to everyone whose material I used.

    NBB - Just to be clear, I would absolutely seek and obtain permission from anyone whose material Iwanted included before using such!!!

    NBBB - Again, the chapbook idea is only in its infancy and I don't have all the details worked out. I would not have mentioned it but for your very helpful reference to a specific license by which I might be able to include your wonderful maps!!! Your maps, and Eileen's long ago idea for a "GH starter kit," along with the recognition that there are a lot of wonderful CF articles "just laying there" so to speak, put the idea in my mind.
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    Wed Aug 27, 2008 10:11 am  

    Sounds like a very cool project GVD Smile

    For my Atlas of the Flanaess maps I have used the Creative Commons Attribution-Noncommercial 3.0 Unported license.

    What it means basically is that everyone is free to copy, distribute and remix the work. Under the condition it is for a non commercial purpose and that the source is acknowledged. A full statement is available here: http://creativecommons.org/licenses/by-nc/3.0/

    To use this license you don’t have to tell me, you can just go ahead and use my work according to the license. I WANT my maps to be copied and used as much as possible, they are the product of passionate and hard work and it would be a shame to not let them be used wherever possible.
    The only things I don’t accept are if someone is making money from them or claim to have made them!

    If someone would like to use any of the maps in a commercial product I have to look it over and decide on a case per case basis. That is what I have to say, the truth is that I would be honored beyond belief and if it would be possible without WotC complaining I would only ask for a small refund if the product was a great success.

    These are my thoughts about others using my Flanaess work. So I ‘m honored even being asked Happy

    GVD I can supply you with high resolution originals or separated images or special versions adapted to suit the layout of the book whatever you need, I’ll do my best to help out. Good luck with your project and don’t hesitate to contact me.

    When it comes to the question of where to place the Elisir Valley I’ll save this info and get back to it when I have read through the sources and had some time to digest it all. But this is exactly the kind of info and discussion I like because it gives me so much more info to work with and will add lots of details to the area Exclamation

    //Anna
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    Thu Aug 28, 2008 8:05 pm  

    Well, if somebody wanted to use Anna's maps and actually publish them as part of something that would make money, Anna would be the least of their worries(as the IP is property of WotC/Hasbro).
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    Sun Sep 07, 2008 9:58 am  

    Agree with you Cebrion!

    Time for an updated preview screenshoot of Sq58:


    The terrain is complete apart from some tiny corrections. Borders and heraldry are almost complete and the work with settlements has begun.
    The northern part of the Duchy of Ulek seems to be devoid of settlements, so if you know of any or even better a detailed map I’m very interested.

    //Anna
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    Sun Sep 28, 2008 6:41 pm  

    I've basically read the first and last pages of this, so I apologize if it's been covered.

    Anna, will you continue to post here when you get a new piece done? Is there a mailing list or RSS feed we can subscribe to for the same purpose? Any chance Hasbro has contacted you to use/finish this for their upcoming Greyhawk reboot?
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    Mon Sep 29, 2008 9:41 am  

    First let me answer the questions.

    Yes I will continue to post news to this thread here at Canonfire, in fact I post more here than anywhere else. That is because this forum is very important for me, YOU and with that I mean all you knowledgeable hawkers who frequent this site more than any other are invaluable for my work. You give me the feedback and criticism I need to make my maps.

    The blog I have on my website ghmaps.net has an RSS-feed: http://iloapp.ghmaps.net/blog/blog?RSS

    When it comes to contacts with WotC or Hasbro I can say that I haven’t had any contact with them about the Greyhawk reboot or anything else.

    So now on to my latest release, the initial version of area 58:



    There is an updated version of area 59 available as well, to match 58. I did the initial version of 59 almost four years ago and still there are details to be corrected and added. So I’m sure there are lots of things to change and add on area 58, so please scrutinize it thoroughly so I can get things right.

    They are both available at http://ghmaps.net

    An updated map of area 45 will be published shortly to fit in with area 58.
    When that is done I’m going back to Onnwal and the Dragonhead Peninsula. With expert help from Stuart Kerrigan I will make a special map of LG Onnwal. Then it is back to the Lortmil mts again to continue work on area 71.

    My plan is to try and keep a schedule of one map a month, Onnwal in October and area 71 in November.

    There is a small chance I can manage to get the western part of Nyrond ready by xmas :)

    //Anna
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    Mon Sep 29, 2008 11:37 am  

    Just in time Anna! Thanks, 58 and 59 are going to prove very useful in my Return to the Temple of Elemental Evil game. Thanks a bunch! You are one dedicated cartographer! Can't wait till you tackle the Sheldomar.


    btw, on 58, what is Dorub Kithduum? and where can I find info on Clan Rockhammer. Both of these are directed at the community in general, not specifically at Anna.
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    Tue Sep 30, 2008 8:45 am  

    MikelAmroni wrote:
    Just in time Anna! Thanks, 58 and 59 are going to prove very useful in my Return to the Temple of Elemental Evil game. Thanks a bunch! You are one dedicated cartographer! Can't wait till you tackle the Sheldomar.


    btw, on 58, what is Dorub Kithduum? and where can I find info on Clan Rockhammer. Both of these are directed at the community in general, not specifically at Anna.


    Same question as Mike and a great thank's to anna for her great maps.

    Hop i can make translation to french but it seem does not work with illustrator that dont want to open the pdf ... if any one can help thank by advanced from a french man (and sorry for my english).
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    Tue Sep 30, 2008 11:28 am  

    Thanks for the interest Happy

    The source for Dorub Kilthduum is an article in the Oerth Journal no1 issue#9, by Jeff McKillop.

    Here is the part:
    “At the headwaters of the Clearwater River lies the ruined stronghold of the Kilthduum clan of mountain dwarves. During the Hateful Wars, a fleeing horde of orcs deceived the stronghold defenders into believing them to be a returning dwarvish patrol. Gaining control of the main gate, the orcs swept through the halls and slaughtered its inhabitants, mostly females and children, in a mad frenzy. When the Kilthduum warriors returned to the hold after the Hateful Wars, they found it firmly in the grasp of the orc invaders. Repeated attacks proved fruitless, and in a final act of vengeance the Kilthduum High Priestess of Berronar, Gilvgola, called a curse down upon the stronghold. She climbed the cliffs above the entrance and cast herself from them as a sacrifice to Berronar. The goddess heard her plea, and the entire cliff face broke away, burying Gilvgola and the entrance under thousands of tons of rubble. The warriors left their once-great stronghold and scattered to various parts of the Flanaess.”

    Clan Rockhammer is a LG Veluna invention. You can find all the info at:
    http://www.veluna.net/index.html

    Astemok, begin by hiding the layers you want to translate in the pdf version of the map. Then you export the image as a jpeg and get a background image without test or symbols or both. Then you use that jpeg as a backdrop in whatever program you want for your French version. Good luck!

    //Anna
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    From: Long Beach, California USA

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    Thu Oct 02, 2008 7:08 am  

    Just wanted to say WOW to those maps. I know it's the wrong campaign setting for this but I wanted to stuff those maps into my pouch and grab my hoopak for my new journey. Laughing

    Jim
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    Posts: 298
    From: Ahlissa

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    Sat Oct 18, 2008 3:04 pm  

    Thanks alot Jim!!! Happy

    Here is a first rough preview of area71. Terrain is very much a work in progress but I wanted you to have a peak into what I’m working on.



    //Anna
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    Sun Nov 02, 2008 2:32 am  

    Worshippers take heart! The second step on the path to divinity has been achieved as Anna is paid homage by the mighty sages of the Oerth Journal. If we can just get her to level 30 before 5th edition comes out, Anna's status as an Exarch is assured.
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    Thu Nov 13, 2008 3:02 am  

    I’m deeply honored to be recognized by an assembly with such high standing and knowledge, Thank you Paul :)
    To try and continue to aspire to divinity it’s time to publish an screenshot of area 71:



    It’s very close to ready for a release and an initial version will be published within a week.

    //Ann
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    From: Ahlissa

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    Thu Nov 13, 2008 10:09 am  

    Got a chance to get it done today! Happy

    An initial version of area map 71 is available for download in jpg and pdf formats



    It covers the southern part of the Sheldomar Valley, please check it for errors and missing things.

    You can download it from http://ghmaps.net

    //Anna
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    Thu Nov 13, 2008 10:46 am  

    Anna-
    I'd be interested to know what the political boundry encloses in the Lortmil Mts. where the word "Lortmil" appears on Map 71...Also, shouldn't it be "71" in the middle square of the map guide in the bottom right hand corner?...
    Thanks,
    Kwint
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    From: Ahlissa

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    Sat Nov 15, 2008 11:16 am  

    Corrected version of map 71 is uploaded, thanks a lot for telling me Kwint Smile . Hurried the release a bit too much and forgot to change the numbering.

    The areas of wilderness in the Lortmil Mts are just that wilderness areas not really claimed by any political entity. In today’s real world we are used to the fact that every sq mile of land belongs to a country of some sort. But back in medieval times there were lots of land outside any organized political control.

    My view of the Flanaess are very much like that some areas are simply too remote or hostile in various ways to belong to a state or other political entity. The borders lines on my maps reflect this.

    //Anna
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    Sat Nov 15, 2008 12:06 pm  

    Anna wrote:
    Corrected version of map 71 is uploaded, thanks a lot for telling me Kwint Smile .


    You're more than welcome...

    Anna wrote:
    The areas of wilderness in the Lortmil Mts are just that wilderness areas not really claimed by any political entity. In today’s real world we are used to the fact that every sq mile of land belongs to a country of some sort. But back in medieval times there were lots of land outside any organized political control.


    Fair enough...I wasn't sure if it was some xenophobic independent dwarven enclave or some such developed in Living Greyhawk or buried deep in canon somewhere..

    Kwint
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    From: Bologna, Italy

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    Tue Nov 18, 2008 6:52 am  

    Hello from a new (italian) user.

    Anna, i'm watching your maps with my mouth open and drooling.... this is a fantastic job!

    I have a question:
    there's any chance to have the names in the map translated in italian?
    I don't mean that you should do it, i just want to know if i can translate them and then see the names in your maps....
    .... maybe by editing your source names layers (guessing: photoshop layers?) and sending them back to you to be "inserted" in the final PDF....

    ... i can live with english maps. But i'm the DM of my 9 and 11 years kids, and english is not somewhat they can chew right now.

    Anyway, many compliments again.
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    From: Ahlissa

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    Tue Nov 25, 2008 4:01 am  

    Thank you Parduz Happy

    The easiest way for you to change the names or insert own ones are to export a jpg from the pdf maps with layers turned off. That way you can have a map with just the info you want and nothing else. Most of the fonts I’ve been using are available online from various fonts sites.

    The CC license I published my maps under gives you the right to use and change and share my maps in any for you like as long as you mention your work is based on mine and it is for a non-commercial purpose. So please use my maps as a base for your own work!

    //Anna
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    Sun Dec 07, 2008 12:41 pm  

    Is the mega map due to be updated with the new pg71 map?

    (FWIW, my vote is for more pages rather than updating the big map if prioritizing is an issue.)
    Journeyman Greytalker

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    From: Ahlissa

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    Tue Dec 09, 2008 12:26 am  

    There will be an updated mega map sometime during spring next year after I have done areas 48 and 61. It will be a proper map of the Central Flanaess ready for print big style:!:!

    Speaking of printing Game-Printer Michael K Tumey have added my maps to his printing service. So those of you who wants large size printouts of my maps head to http://www.shop.gamer-printshop.com/ecommerce/ where you can order printouts of all my maps. I have send him huge high res files to get the best results.

    For the moment I’m working on updating the Onnwal to be included in a campaign pdf and a realm map will be released shortly.

    //Anna
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    From: The FAIRest VIEW in the PARK

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    Tue Dec 16, 2008 9:56 am  

    Anna,

    Are the maps you've uploaded to Gamers Printshop even more hi-res than the ones that have been posted on your site for some time? The reason I ask is that over the years I have had Gamers Printshop print a number of your maps already, but these were in 2007 and earlier this year. Are the maps up there now even better print quality?

    -O
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    Prince Omote Landwehr, Holy Order of the FPQ ~ Castles and Crusades Society
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    Tue Feb 03, 2009 6:44 am  

    Anna,
    could you update the legend please.

    Thank you
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    From: Orktown, Manitoba, Canada

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    Tue Mar 10, 2009 8:48 pm  

    Am I the only one who can't seem to download the maps from Anna's site? I tried to download some of the PDF maps tonight, but I was unable to, sayong the requested site was either unavailable or no longer exsts. Anyone?
    Journeyman Greytalker

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    From: Ahlissa

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    Thu Mar 12, 2009 4:45 am  

    First of all I’m going to apologize for my long absence from Canonfire and all other great forums I usually frequent.

    Real life in the form of work and other obligations were too much the past two months for me do any mapping and posting. But now things are getting back to more normal circumstances again! :-)

    So I’m picking up my mapping tools were I dropped them around Needfest to continue my work again. First on my list of things to do is to fix the broken links on my website. Then I’m going to update the legend to reflect the new and updated symbols I have on my latest maps.

    Omote the maps I have sent to Gamers Printshop are 600dpi compared to 200dpi for the versions that are available on ghmaps.net. These figures are for the terrain bitmap, the rest are vector based graphics and therefore not resolution dependent in the same way.

    During my absence I have received lots of additional material covering Onnwal (from Stuart Kerrigan) and Keoland (from Paul Newland), thank you both for your help. Updated maps are near completion and will be finished in a few weeks.

    I have done lots of base work on Nyrond which I will start to make into maps of the Kingdom and surrounding areas during spring.

    When Nyrond are done I have the base for a first Wall Map of the central Flanaess that you will be able to use or print and hang on the wall.

    I have done more research into making city and local maps and making progress. But that is something I will put on a hold now and sit down at my desk at home and continue my Atlas of the Flanaess project again, and again I’m sorry for the delay.

    Anna
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