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    Canonfire :: View topic - Anna's Atlas of the Flanaess
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    Anna's Atlas of the Flanaess [ Previous  1, 2, 3, 4, 5, 6, 7  Next]
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    GreySage

    Joined: Jul 26, 2010
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    From: LG Dyvers

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    Wed Mar 07, 2012 2:24 pm  

    These are so awesome, Anna! Thanks for posting them here for our easy access. And this is the first I've seen of the first two of the Land of Black Ice. I haven't even see those two posted on the Flanaess Geographical Society FB page yet. Shocked

    SirXaris
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    Mon Mar 12, 2012 7:40 pm  

    Surprised Makes me want to visit The Lands of Black Ice. It kind of looks like cold obsidian. Something dreary this way comes.

    Later

    Argon
    Paladin

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    Fri Mar 16, 2012 1:08 pm  

    Anna & all,
    I know she has obviously been very busy with the more complex and harder part, and so as we don't have overlapping efforts, I took the liberty of making an index of Anna's work. It defines current revisions and formulates her progress. I submitted this to Gary at last nights Greytalk. And hopefully it meets with Admin approvals and is passed along here shortly.
    Journeyman Greytalker

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    From: Ahlissa

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    Fri Mar 16, 2012 2:47 pm  

    Interesting looking forward to see that!! Smile

    Anna
    Black Hand of Oblivion

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    Fri Mar 16, 2012 5:32 pm  

    I am really liking that "Black Ice' effect. Cool I think the outlined "Burneal Forest" text needs to be filled in on Map #19 though, mainly so that it stands out a bit more and is easier to read, but also so that format matches the look of other forest names (see map #60, "Celadon Forest" for reference). Looking at map #19 fully enlarged, I like the gradual "misting effect" as the map transitions from the northern snow to the more southward plains. Very nice. Cool
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    Sat Mar 31, 2012 6:36 am  

    Stunning! I note some of my old Verbobonc material in there, stuff I made up a looonnngggg time ago. It is with great pride that even one thing I created has found itself into such an absolutely beautiful work as this!
    Journeyman Greytalker

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    Sat May 05, 2012 7:50 pm  

    Sorry for the late reply, been busy mapping (and other things)
    I have done the north east Suel Barbarian lands - the Thillonrian Peninsula!



    You can download several of the areas at http://ghmaps.net in high resolution as jpg's or pdf's.

    I have updated the style of Burneal Forest to look better, thank you Cebrion for spotting it!

    Now that I have found a style for the frozen lands I think works I have tried to do all of them while I'm at it and soon I'm done with the initial versions. It has also made me have a go at creating some of the really majestic mountains chains of the Flanaess. It took a lot of fiddling with scale and fractals to get it too look both impressive and believable. I think I stuck a balance that works. The next challenge are to try and give each mountain chain its own special character.
    You're welcome ragnar, I'm glad you like it!

    Now it's off down south to continue with the North Kingdom.

    Thanks again for your support.
    Anna
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    Mon May 14, 2012 2:35 am  

    Hi Anna! The north country is looking great, i love the stylistic changes.

    As I go through the maps I'm trying my best to find things I can help with, and not simply be overcome by it all! )

    I spotted two names that look in error. Breakrock Monastary in the Finty Hills, just south of Shukendale, should be spelled MonastEry. The other is more contextual, it's the named area SE of Knurl called The Kaye. According to my LG Gazetteer, the western headwaters of the Harp river is called the Kaye by the locals around Knurl, do you have information from somewhere else about a more specific locale? Or am I just misreading your map 8)

    Keep up the good work Anna! I look forward to eastern Aerdy!
    Journeyman Greytalker

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    Thu Jun 07, 2012 5:11 pm  

    Thanks Shadrach!

    I have hopefully corrected the mistakes and a new version of Area 62 are available at http://ghmaps.net

    Anna
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    Mon Jul 09, 2012 12:52 pm  

    Dear Anna,

    Thanks so much for your diligent and extraordinary work. I've been thinking about Bellport, Eastfair, the Highlander castles and Innspa alot recently, and your beautiful maps will prove very helpful, as I begin writing up some old storylines and characters.

    Much respect!
    Journeyman Greytalker

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    From: Ahlissa

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    Mon Jul 16, 2012 8:32 pm  

    Thank you mtg, much appreciated Smile

    Apart from being on vacation to a rainy Sweden for three weeks in June, I have been able to make good progress. My workflow is something I have tried to fine tune over the years and it is starting to pay off in results. Here are an overview of the areas available for download



    Working on the last bits of Aerdy land in the east. Below are the latest addition:



    I’m so glad to hear that my maps inspires to more and better Greyhawk gaming , that is why I’m making them, and its fun too Smile

    You find my maps at: http://ghmaps.net

    Thank again for your support!
    Anna
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    Tue Jul 17, 2012 2:13 am  

    Yahoo! Seeing that is like opening my present early )

    Thank you again for your hard work Anna, and I hope your vacation went well other than the rain!
    Apprentice Greytalker

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    Tue Jul 17, 2012 12:02 pm  

    Anna, a little correction for your map 47:

    Quote:
    Location of Kongen-Thulnir
    http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5118


    And thanks for your beautiful maps.

    Sergio :-)
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    Mon Jul 23, 2012 11:28 pm  

    Thank you Anna, your work is awesome!!!
    Grandmaster Greytalker

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    Wed Aug 01, 2012 10:53 pm  

    Anna,

    It looks like all your work efforts are truly paying off. You spoil us with your map making skills. It's always a pleasure seeing what else Anna has to share with the community.

    Later

    Argon
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    Fri Aug 03, 2012 1:43 pm  

    Thank you Smile

    Making Greyhawk maps means I have the pleasure of working with and for the best RPG community in the known planes of existence!

    I’ve been working with the eastern part of the Flanaess for a while now and have mapped most of the former Great Kingdom and some of the isles in the Solnor Ocean. The latest are the area around Rel Astra.



    At moment I’m editing the Lendore Isles to try and get as much as possible in there. I had to go back and update what I had done since I got a treasure trove of information to work with. While I’m working with this you can take a look at a my latest special map:



    It is a map of the Thillonrian Penisula adapted for use in a Kingmaker style campaign with 12 mile hexes. I’ve had several requests for hex overlays and decided to have test with hexes. It gave me a chance to work out an efficient workflow for big maps as well. I’m fairly satisfied with the jpg result, layered pdfs are tricky to make pretty so I might be able to improve on them in the future.

    High res versions can be found here:
    http://ghmaps.net/special/Thillonrian_hex_v3.jpg
    http://ghmaps.net/special/Thillonrian_hex_v3.jpg

    I’m working hard to finish the first stage of mapping the Flanaess in coming six months. The first stage meaning creating doing the research, large scale terrain, placing things and creating symbols and heraldry.

    The next stage is to present and specialize the material I’ve done for various forms of presentation (wall maps, books etc).

    The third stage is when it gets really exciting and I will try to drill deeper and more detailed. I have a whole set of ideas and project to keep me occupied for years to come.

    Many of my future project will be of a commercial nature but still compatible with my Greyhawk work and directly applicable for use in Greyhawk campaigns.

    Thanks again for all your support!

    Anna
    Black Hand of Oblivion

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    Mon Aug 06, 2012 8:19 pm  

    The Thillonrian Peninsula is a particular place that I like in Greyhawk, and I've only explored it a little bit. Sadly, look at how few place markers are on that map. Almost makes me think, "Forget 'Beyond the Flanaess'. The Flanaess itself still needs a ton of attention!" I do have a couple of articles that have been in the works for much too long, those being "The Ice Witches of the Corusk Mountains", and "The Suel of the Thillonrian Peninsula".


    Looking great as usual! Cool
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    Last edited by Cebrion on Wed Aug 08, 2012 11:03 pm; edited 1 time in total
    Journeyman Greytalker

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    From: Ahlissa

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    Wed Aug 08, 2012 4:06 pm  

    Thanks Smile

    I agree, there are so much more to be explored and added. Those articles sounds very promising, looking forward to adding some more things to the peninsula.
    Paladin

    Joined: Sep 07, 2011
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    Wed Oct 17, 2012 1:15 pm  
    List of Current Release

    All,
    I have (for a while now) been maintaining a log of Anna's updates and revisions.
    For those interested they are listed below. They are by cell in the manner in which Anna saves her files (ie SQ5v4) Which would equate to SQuare number 5( the land of Black Ice in this case) Version release #4.
    With this list you can easily look at your own PDF or JPG files (That Anna so graciously supplies) to confirm you have her latest rendition of what is certainly a labor of love.

    SQ2 V1
    SQ3 V1
    SQ4 V1
    SQ5 V2
    SQ6 V2
    SQ7 V3
    SQ8 V1
    SQ9 V1
    SQ10 V1
    SQ11 V1
    SQ12 V1
    SQ13 V2
    SQ14 V1
    SQ15 0
    SQ16 0
    SQ17 V2
    SQ18 V2
    SQ19 V2
    SQ20 V4
    SQ21 V2
    SQ22 V3
    SQ23 V3
    SQ24 V2
    SQ25 V2
    SQ26 V2
    SQ27 V2
    SQ28 0
    SQ29 0
    SQ30 0
    SQ31 0
    SQ32 V3
    SQ33 V1
    SQ34 V1
    SQ35 V7
    SQ36 V3
    SQ37 V3
    SQ38 V4
    SQ39 V5
    SQ40 V2
    SQ41 0
    SQ42 0
    SQ43 0
    SQ44 0
    SQ45 V11
    SQ46 V7
    SQ47 V17
    SQ48 V14
    SQ49 V3
    SQ50 V10
    SQ51 V4
    SQ52 V1
    SQ53 V1
    SQ54 0
    SQ55 0
    SQ56 0
    SQ57 0
    SQ58 V6
    SQ59 V7
    SQ60 V12
    SQ61 V8
    SQ62 V14
    SQ63 V5
    SQ64 V5
    SQ65 V3
    SQ66 V1
    SQ67 0
    SQ68 0
    SQ69 0
    SQ70 0
    SQ71 V5
    SQ72 V8
    SQ73 V4
    SQ74 V8
    SQ75 V8
    SQ76 V3
    SQ77 V3
    SQ78 V3
    SQ79 V1
    SQ80 0
    SQ81 0
    SQ82 0
    SQ83 0
    SQ84 0
    SQ85 0
    SQ86 0
    SQ87 V3
    SQ88 V5
    SQ89 V6
    SQ90 V1
    SQ91 V5
    SQ92 V1
    SQ93 0
    SQ94 0
    SQ95 0
    SQ96 0
    SQ97 0
    SQ98 0
    SQ99 0
    SQ100 0
    SQ101 0
    SQ102 0
    SQ103 0
    SQ104 0
    SQ105 V1
    SQ106 0
    SQ107 0
    SQ108 0
    SQ109 0
    SQ110 0
    SQ111 0
    SQ112 0
    SQ113 0
    SQ114 0
    SQ115 0
    SQ116 0
    SQ117 0
    SQ118 0

    Based on this Anna is 57% complete! and she has tackled the more challenging pieces first.... Certainly a testimony to her diligence.
    Thank You Anna
    GreySage

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    Wed Oct 17, 2012 7:17 pm  

    DLG

    Glad to see you again, virtually speaking! Razz

    And, what a way to come back. Thanks for that list.

    SirXaris
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    Wed Oct 17, 2012 9:10 pm  

    Thank you for listing all my updates Happy

    I haven't posted any updates in a long time, sorry for that. Now I'm working hard on the north west Flanaess - Nomad lands, the Yatils, Ekbir, Tusmit, Perrenland, Ket and Geoff. Here is a screenshot:



    Perrenland has a ton of LG material as well as Ekbir. My French isn't as good as it should be so if you know French and have so time to go over the Ekbir LG modules for details I would be very grateful.

    Terrain making, rendering and editing takes a long time so its a seemingly dull period at the moment. But I will have a series of maps ready to present once I'm done with these initial steps.

    Thank you for your patients and support!
    Anna
    Paladin

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    Thu Oct 18, 2012 8:10 am  

    SirXaris wrote:
    DLG
    Glad to see you again, virtually speaking! Razz
    And, what a way to come back. Thanks for that list.
    SirXaris


    Thanks for the Welcome Back... its good to be back...... In reference to the list I would note that some of the "Rev1" are place holders where Anna has Colored the area (ie Water) but not "released"a PDF. This was to be consistent with her area map.

    anna wrote:

    Thank you for listing all my updates


    Dear Lady as always happy to assist where I can. IT is a small thing by comparison to your contributions.
    As before I can send you the Excel sheet if it is of help.
    Lastly You will have my groups Ranger very happy as he hails from perrenland Laughing
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    Tue Nov 13, 2012 1:56 am  

    Quote:
    if you know French and have so time to go over the Ekbir LG modules for details I would be very grateful.

    Anna, since I qualify for both, just let me know what you want to do and how I can be of any help.
    GreySage

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    Tue Nov 13, 2012 3:42 pm  

    Dungeonmeister:

    Log into Facebook and request admission to The Flanaess Geographical Society page. That's Anna's page for her own mapping and for sharing other's ideas. It's likely a better place to reach her as she checks in there more often than here. Wink

    Thanks for being willing to help. That will make her project better for all of us.

    SirXaris
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    From: Ahlissa

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    Sat Nov 17, 2012 7:55 pm  

    After a lot of intense work I'm proud to present area 44!



    It covers the southern Yatils and a bit of the lands around. I've tried to include the LG and triad material to the best of my ability, it was hard to try and make it fit with older published sources so I had to make some adjustments. But I tried my best to follow what is stated in the texts over maps.

    http://ghmaps.net/areamaps/Sq44v1.jpg
    http://ghmaps.net/areamaps/Sq44v1.pdf

    Great of of you to want to help with translation of Ekbir material. I've recieved help and I will collect that and post it here. That way you and anyone else can go through the Ekbir material and see if they find anything to add.

    Thanks again for all your support!

    Anna
    Black Hand of Oblivion

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    Sat Nov 17, 2012 8:04 pm  

    Back in my day, we only had hand drawn/colored maps, and we liked it!

    Oh, how you spoil the Greyhawk n00bs, Anna. Well, and us too. Laughing

    I ran quite a few adventures in this area of the Flanaess, so this brings back a lot of memories. Makes me want to DM those adventures all over again.

    Thanks, and keep up the great work! Cool
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    Sun Nov 18, 2012 4:08 pm  

    Great work playing with CC3 (dont know what you use), I can only imagine how time consuming this is. I'm happy now, my favorite dungeon the Lost Caverns is portrayed.
    Apprentice Greytalker

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    Mon Nov 19, 2012 1:50 am  

    Beautiful, to see the adventure locations a mountain-style map it reminds me of the fact how remotely located they are. It must be quite a hike to reach some of them.
    GreySage

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    Mon Nov 19, 2012 6:04 pm  

    Sighs and shakes his head at "Stron-Uberfart."

    Beautiful maps, though.
    Journeyman Greytalker

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    Mon Nov 19, 2012 6:10 pm  

    I agree Rasgon, its not Greyhawky at all IMHO. Luckily its not mentioned in any of the LG modules so I can either remove it or change shorten it to Stron perhaps?
    Paladin

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    Mon Dec 17, 2012 4:46 pm  

    The Great Oz (ette) opens the curtain abit......

    Was perusing the postings of one of our favorite Cartographers.. Cool
    In this posting she reveals how a bit of the magic is created....
    Cool
    Sorry in advance Anna... Couldn't resist.. I thought many would wonder at the amount of detailed effort you go thru for a single mountain...

    http://ghmaps.net/wordpress/wp-content/uploads/2012/12/Bryce-tutorial1.pdf
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    Tue Jan 15, 2013 9:07 pm  

    Thank you for holding the fort for me Lord_Dark_Galen!

    I'm sorry I haven't been posting here in a while. So here is a project update.



    I have covered roughly 80% of the Flanaess and have been hard at work on the northern part of the Sheldomar Valley with Bissel, Gran March and the Valley of the Mage the last couple of weeks.

    From now on I have decided to switch my workflow from CorelDraw to Illustrator. Its something I had planned to do for the final map a long time back , but I have decided to switch now rather than waiting. I realized that instead of making the small area maps until I get them all done will save me a bit of time now, but it will be a huge operation to convert everything later. I decided to convert what I've done so far and then do the rest in the "new" way. That will mean a week or so of conversion work before I can move on to new things.

    So now you probably wonder why go to all the trouble of changing to a new set of tools. Several reasons, first and foremost I want to be able to have everything in one master map, one place to keep updated and corrected. That way I can much easier just define an area I'm interested in and export it to make a special map with very little work. Everything from local maps with extra details to large area overview maps can be made in a couple of minutes. I can also make them look much more polished with text and symbols having the final look.

    It will also be much easier to add overlays with hexes, range circles or other grids and such. Plus I can export them with a much improved style over all. You will be fed updated symbols and map styles that I want your input on. My goal is for the Greyhawk community to have a set of campaign maps that are as good as the best both in style and in content, with your critique I hope I can start delivering that withing a couple of weeks.


    Thanks again for all your support!
    Anna
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    Thu Jan 24, 2013 1:02 am  

    Nice! Very nice! An added hex grid layer with the vertical/horizontal number-letter keys along the edges would be a very, very nice thing to add. The Church of Greyhawk may very well have to canonize you once you are done. Laughing
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    Tue Feb 12, 2013 3:38 pm  

    as always, thank you very much.
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    Paladin

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    Tue Feb 12, 2013 7:28 pm  

    Anna wrote:
    I agree Rasgon, its not Greyhawky at all IMHO. Luckily its not mentioned in any of the LG modules so I can either remove it or change shorten it to Stron perhaps?

    I actually went with Strönburg to follow the Austrian / German influences. With the rough translation meaning Keep or Castle of Strön. Which I made one of the matrilineal families in Perrenland.
    Though maybe its a local "slang" for the foul winds that prevail from Lake Quag at certain times of the year? Razz
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    Sat Feb 16, 2013 6:44 pm  

    Anna wrote:
    My goal is for the Greyhawk community to have a set of campaign maps that are as good as the best both in style and in content,


    That is the biggest understatement I've ever read! Your maps are the best, most complete, detailed, beautiful maps I have ever seen. I noted a few tiny things in them that I created years ago, around the Verbobonc area. It is like having some small part to play in a true epic, like being the guy that washed Michaelangelo's brushes. I am honored that even one dot on your maps represents something of mine. Your work is beyond words. Thank you for it.
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    Mon Feb 18, 2013 8:12 pm  

    Thanks all of you for all your encouragement!! Happy
    Took me a couple of days to answer, I'm on a short vacation driving up the Californian coast to spend a day or two around San Fransisco. then it's back home to my desk to work on bite Sheldomar Vallley.

    On my website http://ghmaps.net you can find a preview of the updated style and a how far I've come.

    There will be new detailed maps of Veluna, Bissel and Greand March in about two weeks.

    Thanks again for all your support!
    Anna
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    Mon Feb 18, 2013 8:43 pm  

    Holy Cats Anna!

    I finally made it to this thread, then to your website...I am just amazed! You are so very talented! Speaking as someone who can only draw flies, I am just plain impressed!

    And speaking as Greyhawk old-timer, thank you for the work you're doing!
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    Wed Feb 27, 2013 4:56 pm  

    Thanks bugsy! Smile

    So time for some updates. First you can have a look at the latest version of my campaign map. It has some non canon stuff added, but it might be of interest anyway.



    You can download the full size map here: http://ghmaps.net/wordpress/wp-content/uploads/2013/02/Campaign-map130227.zip

    The next is an updated map of Veluna, this time complete!



    Full size version here: http://ghmaps.net/wordpress/wp-content/uploads/2013/02/Veluna-130221.jpg

    and a initial map of Bissel!



    Full size version here: http://ghmaps.net/wordpress/wp-content/uploads/2013/02/Bissel3.jpg

    These maps all have the a new updated map style as well as presentation. I'm still tweaking with with the looks. I have migrated all my work to Adobes Illustrator and Photoshop to be able to produce better looking maps easier and faster. These are the first results of that migration. I will add more complete and better looking headers and footers soon, and also release a new legend explaining my new styled maps.

    After years of struggle and hard work my Flanaess mapping project are on the home stretch, and I hope to finish the mapping part in a couple of months. Then comes the next phase creating the various ways the maps will be printed or digitally used. Thanks to Illustrator and Photoshop and the format I'm working in now I can use the map in lots of different ways without too much hassle.

    So I will soon look into wall maps and other printed versions like a notebook and some other cool ideas, and digital versions and for use in Realm Works.

    Thanks again for all your support!
    Anna
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    Wed Feb 27, 2013 5:02 pm  

    I LOVE the new map style! *frog-thumbs up*
    GreySage

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    Fri Mar 29, 2013 6:28 pm  

    Two non-webbed thumbs up!
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    Sat Mar 30, 2013 9:14 pm  

    Thank you Rasgon and bullywug Happy

    Here are some more:

    Gran March:



    Full size JPG: https://dl.dropbox.com/u/296601/Gran%20March%20130327.jpg

    Geoff



    Full Size JGP: https://dl.dropbox.com/u/296601/Geoff130323.jpg

    Valley of the Mage



    Full size JPG: https://dl.dropbox.com/u/296601/Valley%20of%20the%20Mage%20130328.jpg


    These are all first version previews. I haven't spent time and effort on making PDF versions of these maps yet. I want to give you the experts as much time as possible to weed out all the errors, while I continue to map the remaining parts.

    Right know i'm working with Keoland, Sterich, Yeomanry and all the damn mountains in the area Wink

    There will be layered versions and many other cool maps once all this is done.

    Thanks again for all your support!

    Anna
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    Mon Apr 01, 2013 5:40 pm  

    Thank you for all your hard work, Anna. Happy

    SirXaris
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    Mon Apr 01, 2013 8:21 pm  

    Great work! I'm anxiously waiting for the great day that I can see Sterich and Keoland in such high-quality maps. This is simply amazing.
    Master Greytalker

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    Tue Apr 02, 2013 5:03 pm  

    Anna, where did you get the names you used in Gran March?
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    Tue Apr 02, 2013 6:22 pm  

    First here is a "exlusive" Wink first look at Keoland and Sterich:



    A bigger jpg here: https://dl.dropbox.com/u/296601/Keoland%20preview1.jpg

    It is an early screenshot with many things missing and a rough terrain. This is my "first run" with a terrain that is rough and are missing parts. In this stage I'm mostly trying to make sure that all the major features are in the right place.
    If you know my previous work you notice that I have redone large parts of the Uleks and practically the whole of southern Keoland than I had done earlier. The western slopes of the Lortmill's and the Duchy and County of Ulek where one of the earliest areas I did back in 99' and they where too big and way off west. I've known this for a long time but waited with it until it was time to do the rest of the Sheldomar Valley, which is now.
    I think I got the scale and placement right now, so I'm just about to move in and start work on getting the smaller details right and work on the terrain to get it to look really good.
    The Gran March names and details are from the LG campaign. I have read every page of all modules and looked at their official campaign map. there where a few inconsistencies that I have tried to solve the best I could. There are also a few places that are referenced in the text but doesn't appear on any of the maps, and I've tried to use the text as a guide to my placement.
    The excellent Gran March project that I think you're a part of Anced_Math I decided to leave out of this version of my map. Not because I think it is bad in any way, but it competes with the LG content. My priority are:
    1. Published source books and modules
    2. Living Greyhawk modules and source material
    3. Well made fanon.
    If the fan made material adds to the other content, like adding towns and names to areas without features in 1 or 2 I add it to my map. But there are some great fan made stuff that are a replacement in which case I'm not using it. But don't despair!
    When I'm done with the whole map and when my Flanaess mapping project move in to Stage 3 I will start releasing all my source material, so anyone who wants to can make their own versions. My project goals and status are available here: http://ghmaps.net/?page_id=600

    Thanks again for all your support!!

    Anna
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    Tue Apr 02, 2013 8:29 pm  

    I liked the preview a lot! There is a hq map of Keoland in Wizards' website which I have used, but your version looks better in usability and appearance.
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    Mon Apr 08, 2013 3:37 am  

    Oh boy. The Sea Princes and the Sheldomar are the areas that I'll be using in a few weeks. Starting in the Sea Princes, progressing north to Thornward, through Ket, and then it is into the exotic (and deadly) west for them...over the course of 10 adventures or so. I am going to be using whatever you have ready, Anna. Having all the little map details gathered into one place will no doubt save me vast amounts of time for reasons I have yet to even contemplate. I must say that the full-sized new style maps look beautiful. Wow, but does Bissel have some details! Cool

    Also, I fixed the links to the full-sized Bissel and Veluna maps 9 posts above this one (they linked to thumbnails). I now know your secret "th" system. Wink Laughing
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    Tue Apr 16, 2013 8:56 pm  

    Thank you Cebrion for fixing the links!

    Here comes Keoland and a updated look at Duchy of Ulek. So now I hope you have all your maps Cebrion, from the Hool to Thornward Smile



    https://dl.dropboxusercontent.com/u/296601/Keoland130416-02.jpg



    https://dl.dropboxusercontent.com/u/296601/Dunchy%20of%20Ulek130416-02.jpg

    Now its off to Sterich Smile

    Thanks again for all your support!
    Anna
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    Tue Apr 16, 2013 9:26 pm  

    Well, at least you're close to The Yeomanry! Laughing

    Perhaps someday it will happen. Wink

    Your work is as impressive as ever, Anna. I hope you never stop!
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    Tue Apr 16, 2013 9:48 pm  

    KEOLAND!!!

    Thank you thank you Anna!

    Brilliant, as always. I really can't emphasize enough how important this map is for me, since we are playing a very long campaign in Keoland at the moment.

    One detail that really pleased me was the demographics!
    There are 13 large towns in Keoland:
    Saltmarsh
    Seaton
    Sanduchar
    Gand
    Endereisen
    Linnoden
    Nirdal
    Malbridge
    Ravonnar
    Plamton
    Craufield
    Middlebridge
    Barandsford

    One small city whose population is not identified in canon:
    Segor

    Summarised, the minimum population in these is 31,000.

    If you count in Cryllor, Flen, Gradsul and Niole Dra, the total is 125,700. The population of Keoland is 1,800,000. This means that less than 7% of the population is living in large towns and cities (assuming that all large towns and Segor have minimum population). This is consistent with the 3.5 DMG rule that 1/15 or 1/10 of the population is living in small hamlets and such.

    Good work! I give you A- because Istivin is misspelled ;)
    GreySage

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    Tue Apr 16, 2013 10:31 pm  

    Doh! Javan's Ferry is missing! Shocked

    It's supposed to be about 12 to 15 miles from Flen. It's the crossing they used to retake Sterich. Wink

    Hmm, you're also missing Johann's End, the first town the Keolandish forces captured when they retook Sterich. Laughing

    Well, at least I don't see them on there. Confused

    You can thank the Paizo maps for those two mentions, though I'm sure you're not copying the Paizo maps! Although Gary Holian wrote about those two cities. Happy
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    Tue Apr 16, 2013 11:01 pm  

    I think Johann's End will be more important when Sterich has its turn. Right now, I'm perfectly content that other nations featured in the Keoland map are lacking detail. It's the Keoland map after all.
    GreySage

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    Tue Apr 16, 2013 11:20 pm  

    So true. I only mentioned it because it lies between Javan's Ferry and Istivin -- which is on the map. Cool
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    Tue Apr 16, 2013 11:30 pm  

    Mystic-Scholar wrote:
    So true. I only mentioned it because it lies between Javan's Ferry and Istivin -- which is on the map. Cool


    Look again: Istivin is not on the map.
    (Please note that I'm trying to be funny here AND trying to underline the fact that obviously Anna is still working on Sterich: It's still work in progress and I suggest we pay no mind to Sterich right now.)
    GreySage

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    Tue Apr 16, 2013 11:42 pm  

    Istivin is on the edge of the map. The first letters of the name Istivin are cut off.

    And I've been praising Anna for years, as she, herself, can tell you. It was I who dubbed her the "Goddess of Geography" long, long ago. Anna knows that I "speak" to her in good fun.

    You're on some kind of tangent. Let it go. rolleyes
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    Wed Apr 17, 2013 1:30 am  

    Anna wrote:
    Thank you Cebrion for fixing the links!

    You are most welcome.

    Anna wrote:
    Here comes Keoland and a updated look at Duchy of Ulek. So now I hope you have all your maps Cebrion, from the Hool to Thornward Smile

    Indeed it does. My deepest thanks. Happy
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    Mon Apr 22, 2013 1:12 pm  

    Braggi made a great Geoof map where he integrated the work done by Joe Katzman in his Geoff project. Braggi writes that the LG work and later didn't include Joe's work so Braggi decided to go with Joe's work more than the official LG and recent WoTC version of Geoff. I did the opposit in my first version of Geoff, I ignored Joe's and Braggi's work and tried to stay with the official version.
    Braggi have done a very good job with his Adventure Atlas project so I wanted to include it, and it adds a lot of stuff to areas of Geoff that are in great need of detail, so I decided to try and have a go at trying to merge the two Geoff versions.
    I have't replaced any official content merly tried to fill in the gaps by adding Joe's and Braggi's work. It is added to my private layer so I can easily remove it from the "official" version of my map. So what do you think of it?



    high res jpg: https://dl.dropboxusercontent.com/u/296601/Geoff%20Braggi%201.jpg

    So off to Sterich!

    I had marked out Istivin long ago as a reference to measure things from, you see even I do that from time to time Wink
    But here comes a first version of Sterich:



    high res: https://dl.dropboxusercontent.com/u/296601/Sterich130418-02.jpg

    This is a first version, so it will need some more work so feedback are much approved!

    Thanks again for all your interest and support!

    Anna


    Last edited by Anna on Mon Apr 22, 2013 6:22 pm; edited 1 time in total
    GreySage

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    Mon Apr 22, 2013 6:18 pm  

    Can't say what I "think" of Geoff. I can enlarge the Sterich map, but not this particular Geoff map, so I can't really "see" of "read" anything on it. Sad
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    Mon Apr 22, 2013 6:23 pm  

    my mistake with the links, should work now!
    Sorry
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    Sat May 11, 2013 11:45 am  

    Hi Anna,

    Your proficiency, dedication and talent are most appreciated! Your maps continue to amaze!

    I wanted to comment on two things:

    1 - I really, really, really like the "Realm Maps."

    The "Atlas Style Maps" are great but the style sometimes means that a country like Ratik, gets split up among three different Atlas Maps.

    The Realm Maps, like Keoland, Geoff, Veluna, etc., are a wonderful addition. Each of these areas would likely be split between a number Atlas Maps otherwise.

    Applause! Applause!

    2 - Eventually, you will be mapping the Hellfurnaces and the Sea of Dust. The latter could very easily be monochromatic and dull because there is not a lot of canon detail about the Sea of Dust.

    However, the terrain itself in the Sea of Dust could be quite varied if you take into account the varieties of sand/dirt/dust/ash/rock, and the formations of dunes each might take - star, crescent, linear etc. As well, there are ergs, wadis, jebels etc. ie - desertish terrain types.

    By way of example, the Al Qadim setting for D&D from TSR had some great maps with lots of interesting detail rather that just "here there be grit."

    My suggestion would be to let your artistry go, much in the same way you have creatively rendered swamps, particularly the swamps along the course of the Nesser River - GH Atlas Pages 60 and 61 (Fennelmore Marsh and Gnat Marsh - these are exquisitely beautiful). Maybe you can make the Sea of Dust as beautiful and compelling, just by using terrain features creatively?

    Best regards,

    GVD Happy
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    Sat May 11, 2013 2:48 pm  

    There are times when being a fantasy map maker really rocks, when you get feedback like this!! Happy
    Thank you so much!!!!

    I totally agree with you on the Realm maps, this is the way to display the realms of the Flanaess. It might be a bit difficult to print some of them this way since they are a bit odd in size, but for digital use its great. I will present all of the realms this way starting with the newly mapped ones. The reason I made small squared ones earlier, was purely technical, my computer and software couldn't handle everything in one file. But now I have upgraded my computer and switched to Adobe Illustrator CS6, so now it can handle everything in one file.

    For publishing I'm looking into (beside wall map and online) a ring-bound Atlas 11x17 inches, using a system where you can change individual pages, great way to accommodate for errata and custom map versions. I can also overlap as needed and make overview and closeup maps, as well as some other cool maps that are in the pipeline for the future. With the ring-binding more maps can be added as I make them. I have begun to invest in printer and laminator and other gear needed to produce them myself to keep the cost down. Another reason is that most of my maps are going to be customized to individual needs. It is too early to say anything about prices yet, I have to make the maps and then a few prototypes first Wink

    I'm so glad you like the artistry I'm trying to get into with the terrain Smile That is some of the most fun parts of making fantasy maps, tro try and create fantastic terrain. I'm trying to express something special with every realm but some are more special then others, and Sea of dust are among the most interesting (read: demanding Wink) That is why I have saved it along with the Crystalmists and the Hellfurnaces until now over a decade into the project, that way I hoped my skills and tools would be up to the job.

    Great advice with Al-Qadim and variations and destert terrain types. I will study the Al-Qadim maps along with lots of landscape and satellite pictures from deserts and badlands for inspiration and textures to use!
    The marshes are among the most fun to do and I like the way they turned out. Working on the Hool Marshes now and have a lot more of them to cover down in the Sea Princes.

    Here are the realm map of Keoland



    full size: https://dl.dropboxusercontent.com/u/296601/Keoland130430.jpg


    So here comes a first look at Yeomanry. This is a first draft, I have just started my final research going over all the LG material for fine details. There are a lot of small towns, that I hope I will find some more details about to make some of them smaller and other larger. Rivers and forest aren't named yet, that is also in the works. But the overall look of the land is roughly done, with one more touch-up I think it will starting to look like something.



    Full size: https://dl.dropboxusercontent.com/u/296601/Yeomanry4.jpg

    Thanks again for all your support!!

    Anna
    GreySage

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    Sat May 11, 2013 8:51 pm  

    Anna, it's great that you're finally getting around to the Yeomanry area! Happy

    And it only took you 14.5 years to keep your promise! Shocked

    Okay, so that's a little bit of an exaggeration. Wink Laughing Laughing Laughing

    Just don't leave my "home" off the map . . . Darkgate. Evil Grin

    And you really do . . . do Awesome work and I know that everyone here appreciates it.

    Thanks! For all you do. Happy
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    Tue May 14, 2013 11:11 am  

    So after almost 15 years here is it, Yeomanry! Smile



    High res JPG: https://dl.dropboxusercontent.com/u/296601/Yeomanry130513.jpg

    and Dark Gate is there Wink

    Now it off to the south!

    Thanks again for all your support!

    Anna
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    Wed May 15, 2013 1:53 am  

    There is a problem with the zig-zag dividing line on the counter-posed Sterich heraldry. This is most easily seen on the Sterich map: https://dl.dropboxusercontent.com/u/296601/Sterich130418-02.jpg
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    Wed May 15, 2013 12:39 pm  

    I know, it was a heck of a lot of trouble getting it that way! Wink

    Used the design from the LG Gazetteer, and it looks like that. I prefer a straight line and wouldn't mind changing it back to one.
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    Thu May 16, 2013 12:58 am  

    Great work Anna! I love the addition of Thurmaster, Parlfray's Keep and the other Night Below communities, that certainly brings back memories )

    I don't mind the Sterich Heraldry at all, I assume the line is meant to represent the surrounding mountains. Speaking of mountains, saving this region for last seems to have really paid off with the highland valley nations, they look quite rugged )
    Black Hand of Oblivion

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    Thu May 16, 2013 3:55 am  

    Anna wrote:
    I know, it was a heck of a lot of trouble getting it that way! Wink

    Used the design from the LG Gazetteer, and it looks like that.

    No, it doesn't. The line of demarcation for the counter-posing is a three point zig-zag line, two points up and one point down, like so:

    https://www.dropbox.com/s/5azw21uqbxhjtdg/sterichlion.gif

    Yours has many, and more shallow, points. There is also a tiny bit of red showing at the bottom of the shield, and yes, I am nitpicking! Laughing Please use your lion though, as it is better than all of them. Cool
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    Thu May 16, 2013 10:19 am  

    Thanks for the help!

    Here is a new version of the shield of Sterich:

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    Thu May 16, 2013 6:15 pm  

    That looks excellent, Anna! Happy

    Are you going to use Paizo-Hawk as canon for your maps? Specifically, are you going to include Sasserine, Cauldron, Fort Blackwell, and Scuttlecove (if it's within the area your maps of the Flanaess cover)?

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    Thu May 16, 2013 8:18 pm  

    Bingo! Happy
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    Thu May 16, 2013 9:38 pm  

    Thanks! Smile

    Paizo-hawk will definitely be included, I've had the big hardback sitting on my shelf for years waiting for this moment Wink
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    Sun May 26, 2013 8:41 pm  

    Time to add a new realm to my project! Smile



    High res version here: https://dl.dropboxusercontent.com/u/296601/Sea%20Princes130526_3.jpg

    Now I'm going to travel along the Hellfurnaces south to the Amedio Wink

    Thanks again for all your Support!

    Anna
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    Sun May 26, 2013 9:00 pm  

    Gorgeous, Anna! :)

    I don't see Fort Blackwell on the northern tip of the Amedian peninsula, though.

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    Sun May 26, 2013 9:16 pm  

    Thanks :)

    Thanks for the reminder!
    Fort Blackwell will be there, the Amedio is in research. That means I'm collecting map details and then make a first terrain version. This is as far as I've got with Amedio so far.
    Its only when I have a terrain good I think is enough to work with that I start placing items, this is so I minimize the risk of having to correct a whole bunch of them.
    Things might seem to be out of order but I've been at this for years and i'm starting to get a hang of how to work fairly efficiently.
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    Mon Jun 03, 2013 7:29 am  

    Hi Anna,

    Wonderful work, as always. I couple of thoughts to share.

    You have a label "Yan-Ti Lands of H-Thiss'Kaa." I believe it should be "Yuan -Ti," referring the the monster.

    It may be endemic to maps in complex areas such as this, but

    1) Melkot and surrounds do not appear "live," as in colored, on either the Yeomanry Map or on the Sea Princes Map. Maybe they will be part of the HellFurnaces map?

    2) The confluence of the Javan and Hool Rivers is very hard to see. While technically not party of the Hold, excluding it makes the map harder to comprehend at a glance.

    3) The extent of the Hool Marshes seems off, particularly above the Hool River. Shouldn't the Marshes nearly abut both Melkot and The Tors? I'm looking at the 4 Part Dragon Magazine Map.

    Lastly, a purely aesthetic note. This map, unlike any other, looks somewhat "muddy," "cloudy," or generally indistinct. The relief and the colors are not as crisp. Maybe this is intentional to suggest the "heat" in the area or a hot environment? Or maybe its just me.

    I really like the sound of your custom map idea, that you mentioned upthread. I eagerly await details.

    BTW - Will you be completing all the smaller atlas map sections, or are you permanently moving to just realm maps now?

    Best regards,

    GVD Smile
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    Mon Jun 03, 2013 7:50 am  

    Hi again Anna,

    Of note, my previous post concerned the Hold of the Sea Princes Map.

    Thinking my eyes might be going on me with respect to the "muddy" note I made above, I did a comparison with the 2nd Keoland map from your site and found - "The Cryp of Thestos" on the upper edge of the Dreadwood. Should this be "Crypt?"

    Then again, the Thestos Cryps might just be representing, letting Gradsul Bloods know what they gonna get they try to get all up in the Dreadwood. Wink Laughing

    Best regards,

    GVD Happy
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    Tue Jun 04, 2013 7:19 pm  

    I'll try and answer all the great input GVD!

    You are totally right with Yuan-Ti and the Crypt of Thestos, spelling is not a talent I can be blamed for, so I'm so glad you checking my work!

    Melkot deserves its own map and I'm going to send it to Maldin first for approval and ask him for herladry so it will be more complete.

    The fuzziness in Hool and the river confluence is not your eyes. It comes as a side effect from the use of layer effects to make the river look like they are depressed into the land a bit, the effect creates a "ditch" through the marsh which look funny. I'm aware of the problem and will try and improve it. I will publish an updated map soon.

    The extent of the Hool Marshes, youre right I need to exend the marshy area closer to Melkot. Will update that!

    Custom maps to suit individual campaign variations are a must if you make a detailed maps of a setting like Greyhawk. You have different ages back in time to game in, and each campaign evolves differently where borders shift and things get burned to ashes etc.
    Hawker's also seem to be a stubborn bunch who has strong opinions that needs to be catered for, so to layer maps so they can be customized have been something I have designed into my work from the start.
    But it is also best to work out a base map to customize from, which is what I'm doing now. Even if you want to play a game set in before the Wars you might like to use the settlements and other details but shift the borders around and reinstate some of the ruined cities for example.

    Until I upgraded my hardware and started to work in Photoshop and Illustrator CS6 64-bit, I had to work on a small piece at a time. Now I can have to whole map in one big document so I started to divide the task to what work best to research, one realm at a time. The latest series of maps are only preview maps, a way for me to receive as much input and criticism as possible, to weed out as many error as possible before anything goes into print.

    I can export any part of the map I like as a jpg or layered PDF or play with it more for special effects. I have some really cool ideas for some really cool maps Wink

    I'm also going to do some major updates to the parts I mapped back in the 90's. I will start with Verbobonc. the Wild Coast, Pomarj and Verbobonc are also in need for some revision before print. So they will also be presented as preview maps for criticism the coming weeks. I'll jump a bit back and forth between mapping new places and doing updates, it gets a bit too tedious to do the same thing for more than a few days. The Amedio Hellfurnaces and Sea of dust are enormous.

    Here is a small teaser Smile



    Thanks again for all your Support!

    Anna
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    Tue Jun 04, 2013 8:46 pm  

    Awesome, Anna! It's such an incredible project. Happy

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    Wed Jun 05, 2013 8:37 am  

    Anna wrote:
    Even if you want to play a game set in before the Wars you might like to use the settlements and other details but shift the borders around and reinstate some of the ruined cities for example.


    This is exactly what excites me about your proposal for custom maps. After years (literally) of waffling back and forth, I have finally completely given up on the Greyhawk Wars. Too much of the development leaves me cold. I have also gone back to playing 1e. However, some of the GHWars detail, I do like. Being able to pick and choose as you suggest sounds perfect! Smile

    You know - with technology what it is - one could imagine an RPG setting much as you describe - (1) base setting, fully mapped, (2) customized modifications (within some definition of reason) available to DMs and players at a reasonable cost, (3) future developments (products) of the base setting derived from customizations (sort of crowd sourced game design). Who knows Anna, one day WotC may call you up to the Big Leagues! Wink

    Thank you for your responses! I appreciate all of your hard work!

    GVD Smile
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    Thu Jun 06, 2013 6:13 pm  

    Wonderful to see someone who thinks like I do, you're starting to see maps as an essential part of a game too Wink
    I doubt WotC will come around on that soon, but I might be wrong. They might start to realize that they are more to publishing RPG's than printing books. I have a whole slew of ideas I'm going to try and realize in the coming years, customizing campaign maps on commission are only the beginning!

    The following maps are on their way soon:
    A first look at Amedio, the northern half at least
    Sea Princes update, sharper and some added features
    Verbobonc, a new and updated look at an old time favorite

    Then their are more in the pipeline,... Hellfurnaces, Sea of Dust, Dry Steppes and the Sulhaut Mountains. Lots of things too keep me occupied Smile

    Thanks again for all your help!
    Anna
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    Sun Jul 07, 2013 5:42 pm  

    Time for a whole range of preview maps. I call them preview maps since there purpose is to weed out errors before anything goes into print or other type of publication.

    First out is the Sea Princes:



    Full size download here: https://dl.dropboxusercontent.com/u/296601/Sea%20Princes130707.jpg


    Then it is south across Jeklea Bay to Sasserine and Cauldron:



    Full size download here: https://dl.dropboxusercontent.com/u/296601/Sasserine%20Couldron130707.jpg


    Now its time to take on the enorumous Amedio Jungle!



    Full size download here: https://dl.dropboxusercontent.com/u/296601/Ameido%20northern130701.jpg




    Full size download here: https://dl.dropboxusercontent.com/u/296601/Amedio%20Central130706.jpg



    Full size download here: https://dl.dropboxusercontent.com/u/296601/Amedio%20southern130706.jpg


    That was all new maps I had to show for now, but soon their will be time for the map I'm most proud of, the Tilvanot Peninsula Wink

    Thanks again for all your support!

    Anna
    GreySage

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    Sun Jul 07, 2013 7:31 pm  

    I'm curious about the political boundaries (red, dotted lines) around the various forts and cities in the Amedio. Did you use any sources for those areas, or are they your own best guesses as to the territory claimed/controlled by each point of civilization?

    SirXaris
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    Tue Jul 09, 2013 2:08 pm  

    Its my interpretation that the Scarlet Brotherhood at least in the CY590s are not controlling the whole Amedio. They base their presence on coastal fortresses and make raids to collect slaves and various other resources back to the forts to the ship them back to their heartlands for use or selling.

    I remember reading somewhere about fears of overstretching and that the SB empire was going into more of consolidation rather than conquest. So its my interpretation since details for Amedio are sketchy at best and not much is mentioned considering how wast it is.
    GreySage

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    Tue Jul 09, 2013 6:00 pm  

    Thanks, Anna! That's what I guessed, but wanted to be sure I hadn't missed a source for the Amedio. Smile

    SirXaris
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    Sun Aug 11, 2013 1:31 pm  

    Annaaaaaaaaaaaaaaa... Would you mind doing some comission work for this poor writer monkey?

    I'd send a PM, but this way, you can simply write "no", without being impolite.
    But I have been looking for a mapper for some time, and, well, I like your maps. A lot. Smile
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    Mon Aug 12, 2013 5:34 pm  

    Le Noir Faineant wrote:
    Annaaaaaaaaaaaaaaa... Would you mind doing some comission work for this poor writer monkey?

    I'd send a PM, but this way, you can simply write "no", without being impolite.
    But I have been looking for a mapper for some time, and, well, I like your maps. A lot. Smile

    FYI
    while Anna does visit us from time to time (which we all love) she is more responsive (I'm sure from being busy) on her site Located Here
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    Tue Aug 13, 2013 5:52 am  

    In contact with Anna. :) Thanks, Galen! :)
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    Thu Aug 15, 2013 6:08 am  

    Most Welcome Le Noir Faineant...
    And to steal a template moniker from Lanthorn

    Dark Lord Galen
    Unworthy Paladin of the Cartographer Goddess

    Wink
    Black Hand of Oblivion

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    Tue Sep 17, 2013 7:17 pm  

    It would be better to mention credits when each map section goes up, rather than waiting until everything is done. Do not go with something as vague as "various Living Greyhawk sources", or similar. If you don't know the specific person who might have done something (i.e. the source was a group project), just credit the source by name and those who worked on it, if known (i.e. "Living Greyhawk Gazetteer Map: Dennis Kauth, Rob Lazaretti, et al.").
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    Fri Sep 20, 2013 9:49 am  

    I received widespread support during this from many Greyhawk fans and community members including several prominent creators of Greyhawk material. Thank you so much all of you who want me to share my maps with the Greyhawk community. It would be sad if only me and my gaming group would be the only ones to make use of it.

    To credit all the sources for information is almost impossible and would create so much extra work for me that I have decided to not do it. I can rightly be criticized for it, but to do a map of this magnitude on a shoestring budget means you can't do everything to track down your sources and register them and list them. So I will make a long list of people that created Greyhawk and helped me over the years, to be included on the final map. During the 15 years I've been donging this I've received lots of comments, emails and forums posts, reviews etc. So far only one person have been negative and accused me of misusing his creations, and his contributions are very minor. The opposite, to give me the rights to put their settlements and names on the map have been the norm.

    Now on to my latest updates!

    Here is the first Full map PDF test:



    It has layers and all the features on it, and the public layers are turned on. My private layers are there but initially turned off. It is 214MB in size and in order to achieve this I have down sampled the terrain from 600dpi to 50dpi. Hopefully its enough for you to use and check that everything are where it suppose to be, while still responsive on most computers.

    It is a huge file with thousands of objects so it will require a decent machine to display, and it might take some time for the terrain to resample while panning and zooming. So please be patient and report errors.

    You can get the file here: https://dl.dropboxusercontent.com/u/296601/Flanaess%20Full%20map%20test%20130916.pdf

    The Sultanate of Zeif preview map:



    You can download it here: https://dl.dropboxusercontent.com/u/296601/Zeif130909.jpg


    Thanks again for your support!

    Anna
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    Fri Sep 20, 2013 6:44 pm  

    I completely understand, and this is certainly a tough gig that you signed up for. Some will be understanding, and some will not. Leaving out something that further complicates things is always an option too. I guess you will have to go with a more general list of credits then, such as "various Living Greyhawk sources", etc., as that has apparently been deemed perfectly suitable for even those that would complain.

    You have accomplished a huge amount over the last twelve months, so I guess that your new system has been working out well. Keep up the good work, and the full map is shaping up to look insanely awesome!!! Cool
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    Last edited by Cebrion on Fri Sep 20, 2013 11:53 pm; edited 1 time in total
    GreySage

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    Fri Sep 20, 2013 8:11 pm  

    Anna, your work is wonderful and much-appreciated.

    Thank you. Smile

    SirXaris
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    Sat Sep 21, 2013 10:06 am  

    Ditto SX's rebuttal..... Your efforts have only added to the collective.....
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    Fri Oct 11, 2013 6:20 pm  

    Thanks guys! Happy

    Here are something you should try: http://ghmaps.net/onlinemap/onlinemap.html

    I'm sure you like it Exclamation
    GreySage

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    Fri Oct 11, 2013 6:33 pm  

    Anna, I am sooo! happy for this map. When you finish that SE corner, I'm going to print the entire thing off and attach it to my living room ceiling. Happy

    SirXaris
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    Wed Oct 30, 2013 1:48 pm  

    After a REALLY long time here is a first look at the whole map!!! Happy



    https://dl.dropboxusercontent.com/u/296601/Flanaess%20Full%20map131027.pdf

    It is a layered PDF map that is 245MB in size, so it will take some time to download and a proper PDF viewer to use. It is just a preview so it still needs corrections and things might be missing here and there. But it covers the whole area I set out to map 15 years ago. So now I need your help to spot things that still needs attention.

    Thanks again for all your help!
    Anna
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    Wed Oct 30, 2013 11:52 pm  

    Wonderful Anna! What a thrill to see it all together, and get a real appreciation for the Flanaess, and for all the work it took you to reach this point.

    I will do my best to scour the minutiae, and find anything that might need correcting, although I'm sure ill find myself lost in the wonder of it all before long.

    My enduring gratitude for all your efforts!
    GreySage

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    Thu Oct 31, 2013 6:36 pm  

    Anna, this is a work that you have every right to be very proud of accomplishing. Know that you have made every Greyhawk fan in the world very, very happy. Happy

    SirXaris
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    Thu Oct 31, 2013 9:01 pm  

    Great stuff. If you are including adventure locales, the Forbidden City is located in the Pelisso Swamp of Hepmonaland.
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