One of the founders of our hobby and one of the most unsung contributors to Dungeons & Dragons, Len Lakofka has passed away at the age of 76.
Along with the many adventures, classes, spells, and rules he created, Len was also father of the Suel in Greyhawk, designer of their gods, and namesake of the Lendore Isles.
The value of his work goes without saying, but his presence will be sorely missed. The adventures of Leomund go on.
I've been working on a spreadsheet trying to figure out the best way to allocate skills for each type of dragon in a smooth, logical progression. I'd like a second, third, etc. opinion of how the skills are allocated. Any help would be most appreciated!
Exactly how do you want to spread them out? I tend to view dragons as pretty specific encounters who rank up there with the main villains of my plots, if they are not in fact my villains.
But in general: spot, listen, bluff, diplomacy (I think that's one of theirs), jump, search, and sense motive all get maxed out, when I do one. A dragon with a +1 int mod would have those skills maxed.
I also pick a couple of Knowledge skills, arcana, undead, the planes, history especially, and Spellcraft. I add in Use Magic Device for access to some strange items when I really want a weird encounter.
I've finalized my spreadsheet but I'm not really sure how to convey the information. One thing that's come out of 3E is that there's a whole lot more data.
With regard to knowledge skills though I staggered them. I gave each dragon two major areas of knowledge and one minor with very few overlaps. From a role-playing perspective my thought was to make it where if the party wants to find a dragonic expert on nature then seek a black dragon. White dragons only get one major and one minor 'cause they're kind of dumb. :)
Probably the most controversial decision I made is to give them all varying degrees of Jump and Climb skills. Only three of the dragons have Jump skill as a class skill. Basically, I don't want to assume that the dragon's wings are always going to be functional or that the situations they get into always warrent relying on flight. Dragons should still be able to Climb and Jump a fair distance.
Last edited by AWizardInDallas on Sun Aug 05, 2007 8:26 pm; edited 1 time in total
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