Thu May 07, 2009 5:06 pm
Siege Campaign Locations
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Just some notes for those wishing to do a Nation Under Siege style game, with enemies all around but hope still survives. Four areas provided to allow people to select a preferred region.
Irongate Mostly Dwarven and Human population.
4th Edition - Dragonborn immigrants from across the Azure Sea, arrived in the last 10 years.
Allies and Sponsors
United Artificers of Irongate for Bards and Wizards.
Dwarven houses for any Dwarves.
Ally or Enemy
Scarlet Brotherhood giving/planting information to keep Irongate forces and Ahlissa and Orcs again eachother. They may even offer training or rescue PCs loyal to our beloved Irongate
Enemies
Ahlissa by land and by sea
Orc Pirates from the south
Major Events and Notes
Increase in the size and amount of raids by Orcs against Irongate area. Secretly given shipping routes by the Scarlet Brotherhood. However the Orcs are happy to raid Ahlissa lands for a price instead.
Ahlissa raiding mines and dwarven forts in Iron Hills. Later they will return to those places to raise the fallen as undead minions and march them towards the larger towns.
Perrenland Mostly Dwarven and Human population.
4th Edition Shifter tribes from the Tiger and Wolf Nomads are on a long term trading expedition.
Allies and Sponsors
Churches of Pelor and St Cuthbert All classes.
Local militia is well organised and loyal to Perrenland.
Ally or Enemy
Dragon and Lizardmen minions in Mounds of Dawn in the northwest may be a patron to a PC for information traded. It may need assistance vs Duergar in the Yatils.
Enemies
Gnoll tribes in Sepia uplands to the northeast
Horned Society minions and cultists from hidden bases in Clatspur mountains to the south.
Major Events and Notes
Gnolls raiding closer to Traft, rumours of gnoll tribal gathering to siege Traft in autumn. Gnolls are given magical protection by Horned Society within the towns as payment to keep attacking.
Duegar raiding patrols and Lizardmen raiding villages in the Mounds of Dawn. Either are happy to work against the other.
Ratik - Mostly Dwarven and Human population.
4th Edition - Tieflings refugees from the Great Kingdom, arrived within the last 15 years.
Allies and Sponsors
Churches of Procan and Trithereon All classes.
Noble Houses of Ratik All classes.
Ally or Enemy
Kuo-toa raiders from the sea. Initially raiding towns for food and territory, but then request aid as they are fleeing a great menace, Sea based Undead from the south.
Enemies
Evil cults and orc tribes from Bonemarch to the south
Goblins and Giants from The Rakers to the west
Major Events and Notes
Evil cults leading Orcs to gather sacrifices for sacred night for their cult. Also looking for ruins of ziggurats in the hills with ancient fiend lore within.
Goblins raiding Ratik farms for plunder. Happy to work against Bonemarch orcs for gems.
Sterich Mostly Dwarven and Human population.
4th Edition - Eladrin characters may have been sent by Knights of Luna to assist in the region.
Allies and Sponsors
Knights of the Watch for Fighters, Rangers and Paladins.
Drawmij or Otto from the Circle of Eight are keeping an eye on the area in various guises.
Ally or Enemy
Silent Ones of Keoland - for Bards and Wizards (trying to gain influence in Sterich and Yeomandry).
Enemies
Crystalmists to the west with Drow & Giants
the Jotens to the south with Ogres and Giant tribes
Major Events and Notes
Drow killing spellcasters and political leaders after taunting them for weeks with slain allies.
Ogres and Giants fighting over territory, consider Sterich theirs. One clan is controlled by Mind Flayers who will slowly darken the area with magic.
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