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    Canonfire :: View topic - Trade
    Canonfire Forum Index -> World of Greyhawk Discussion
    Trade
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    Journeyman Greytalker

    Joined: Apr 21, 2003
    Posts: 200


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    Wed Jan 26, 2011 9:56 pm  
    Trade

    Does anyone have a good system for trading? I need to figure out good ways for Characters bartering with merchants and also for returns on investments on trading caravans? Any ideas?
    Journeyman Greytalker

    Joined: Sep 12, 2005
    Posts: 266


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    Thu Jan 27, 2011 11:53 am  
    Re: Trade

    vonbek wrote:
    Does anyone have a good system for trading? I need to figure out good ways for Characters bartering with merchants and also for returns on investments on trading caravans? Any ideas?


    There was a good system in the 3.5E DMG2 that simulated running a business in a pretty abstract but interesting way. Would suggest you have a look at that unless you want something more specific.
    Journeyman Greytalker

    Joined: Apr 21, 2003
    Posts: 200


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    Fri Jan 28, 2011 10:02 am  

    I have not looked at the DMG2 yet. I will have to do that. Yeah the trade aspect is not the main focus of the story but I still need to find some way of figuring out what would happen for character investments.
    Master Greytalker

    Joined: Jul 13, 2002
    Posts: 1077
    From: Orlane, Gran March

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    Mon Jan 31, 2011 9:40 am  
    Story

    I have tried several systems over the years, going way back to 1st ed. However, what I always found was most popular was the "appearance," of a system. What I mean by this is that I would have a few basic rules behind the DM screen, but would vary from it consistently to enhance the story.

    If I wanted to encourage the characters to go to Zeif, then they make more money there, eventually receiving and invitation by someone. If a conflict with the local smuggling ring was desirable, then the PC would get ever growing demands for "protection," money.

    I did find that the complicated systems were usually good for just a few sessions, and then interest waned. Just the learning curve was undesirable at that point.
    Journeyman Greytalker

    Joined: Apr 21, 2003
    Posts: 200


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    Mon Jan 31, 2011 12:28 pm  

    This is more behind the scenes things as opposed to main story elements but that doesn't mean that it wont give me reason to use it to mess with the players anyway.
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