Username Password
   or Create an Account
HomeForumsFAQArticlesReviewsDownloadsLinksTop 20Feedback
 Features
 
Greyhawk Wiki

 
Canonfire :: View topic - New Pathfinder WoG campaign, how to begin?
New Pathfinder WoG campaign, how to begin?

 
Post new topic   Reply to topic    Canonfire Forum Index -> Greyhawk- D&D 3.0e/3.5e/d20/Pathfinder
View previous topic :: View next topic  
Author Message
Uptognomegood
Apprentice Greytalker


Joined: Jan 05, 2013
Posts: 47

PostPosted: Fri Mar 07, 2014 1:37 pm    Post subject: New Pathfinder WoG campaign, how to begin? Reply with quote

Ah the age old question! Before I get advice (and I hope I do), let me fill you crusty old veterans of adventure in with some background

1) Most of the pc's have never used Pathfinder
2) Most have never played D&D since AD&D 2nd edition
3) One player gets bored easily and has no fantasy reference (she confuses dwarfs and elves)
4) I have been accused of running Masterpiece Theater for finger painters (an observation I don't entirely disagree with)

Part of me wants to keep them localized, enter Village of Hommlet and ToEE.
Part of me wants to have them explore the beautiful Flanaess.
None of me knows what would be best.

Advice? Suggestions? Thoughts? Bueller?
_________________
No one ever suspects the gnomes
Back to top
View user's profile Send private message
jamesdglick
Grandmaster Greytalker


Joined: Jul 09, 2003
Posts: 1227
Location: Clarksville, TN

PostPosted: Fri Mar 07, 2014 2:08 pm    Post subject: Re: New Pathfinder WoG campaign, how to begin? Reply with quote

Uptognomegood wrote:
Ah the age old question! Before I get advice (and I hope I do), let me fill you crusty old veterans of adventure in with some background

1) Most of the pc's have never used Pathfinder
2) Most have never played D&D since AD&D 2nd edition
3) One player gets bored easily and has no fantasy reference (she confuses dwarfs and elves)...


-I've done OD&D, Basic D&D, AD&D1, AD&D2, and now, D&D 3.5, not Pathfinder (D&D 3.75?), but some of your questions make for general philosophical fodder, so I'll take a shot.

1, 2, & 3) For hard-core role-players (as opposed to power gamers), the rules aren't the key anyway. If they know AD&D2, they still have the basic concept (I think). If they want to do a little min-maxing (e.g., decide whether to specialize with the longbow or battleaxe), lend them the book for a few days before creating their characters.

As for the player who confuses dwarves and elves (REALLY?!), any chance she's a hanger-on? Laughing Obviously she'll need help creating her PC. Laughing Let her run a human with a relatively simple character class (fighter, sorcerer or scout in D&D 3.5, assuming Pathfinder works the same way), and have her come from a relatively sheltered region where they don't see many demi-humans or the like. That way, the confusion will make sense in game...

Uptognomegood wrote:


...4) I have been accused of running Masterpiece Theater for finger painters (an observation I don't entirely disagree with)

Part of me wants to keep them localized, enter Village of Hommlet and ToEE.
Part of me wants to have them explore the beautiful Flanaess...


-I have just the thing for you!

///

QUESTIONAIRE

There are no "right" or "wrong" answers. This is just a survey to help fit you into the campaign and into an adventuring group. You can change your preference at any time.

YOUR BACKGROUND:

1. Are you familiar with FRPGs?

2. Are you familiar with D&D in general?

3. Are you familiar with D&D 3.5 in particular? [Pathfinder for you, UTGG)

4. Are you familiar with the World of Greyhawk (the Flanaess)?

///

...you've obviously got that part down... Laughing

Continued:

///

PLAY PREFERENCES:

1. Which months, days of the week, and times of the day are best for you?

2. The Character Races which would you most/least like to play: Human; Half-Orc; Half-Elf; Half-Human Elf; High Elf; Wood Elf; Grey Elf; Rock Gnome; Hill Dwarf; Mountain Dwarf; Lightfoot Halfling; Stout Halfling; Tallfellow Halfling; Other (Ordered 1, 2, 3, 4, 5 for favored, with 1 the most preferred; up to five which you don't want to play, marked: X. You do not have to list any as preferred or disliked)

3. Sex you would most/least like to play: Male; Female. (up to 1 favored; up to 1 disliked. You do not have to list either as preferred or disliked)

4. The Alignments which you would most/least like to play: LG; NG; CG; LN; N; CN; LE; NE; CE. (up to 3 favored; up to 2 disliked. You do not have to list any as preferred or disliked)

5. The Class which you would most/least like to play: Fighter; Barbarian; Hexblade; Paladin; Ranger; Scout; Swashbuckler; Rogue; Bard; Sorcerer; Wizard; Cleric; Druid; Monk; Aristocrat; Expert. (up to 5 favored; up to 5 disliked. You do not have to list any as preferred or disliked)

6. The Party Organization/Employer which you would most/least like to play: Free-Lance Adventurer; Part-Time Adventurer (i.e. character has a "normal" job); Military; Police; Lord's Retinue; Temple; Wizardís Academy; Merchant Group; Mercenary; Bounty Hunter; Bandit; Mobster (e.g., Thievesí Guildmember); Rebel; Other. (up to 3 favored, up to 3 disliked)

7. The Activity which you would most/least like to play: Criminal Mystery; Supernatural Mystery; Politics; High Life; Mean Streets; Gladiatorial Combat; Jousting Tournaments; Archery Contests; Magic Contests; Eliminating a Bandit Lair; Eliminating a Humanoid Tribal Lair; Clearing a Crypt (Undead); Clearing a Hostile Temple; Eliminating a Castle; Frontier/Backwoods; Rural; Urban; Plains; Hills; Mountains; Woods; Jungle; Arctic; River; Highway; Coasts; High Seas; Other. (up to 5 favored; up to 3 disliked)

8. Define a "successful" character: Gaining Honors; Gaining Levels; Collecting Stuff; Rising in Position; "Mission Accomplishment"; Convincing Role Playing; Other. (optional, as many as you'd like)

9. Historical or Fictional "feel" of the setting or character you would most like to/not like to play: e.g., Perrenland= Medieval/Renaissance Swiss Confederation; Yeomanry= Merry Olde England; Geoff= Wales; Frost/Cold/Snow Barbarians= Vikings; Rovers= Northen Plains Indians; Wolf Nomads= Mongols; Hardby= Amazons etc. (optional, as many as you'd like. Please list whether these references are for the setting or the character)

///


...which really just boils down to "ask them." I'm willing to bet you've got quite a few modules and DIYs saved up. One of them is bound to fit. If they don't have a preference right now, then fine. Start off with T1 (or L1, or U1, or N1, or anywhere else) and let things develop. Assuming you stick with T1, if they decide to take on the Temple, then that covers them for quite a while anyway.

What year are you starting with?
Back to top
View user's profile Send private message
Cebrion
Black Hand of Oblivion
Black Hand of Oblivion


Joined: Feb 16, 2003
Posts: 3722
Location: So. Cal

PostPosted: Fri Mar 07, 2014 9:40 pm    Post subject: Reply with quote

I have one bit of advice with regards to Pathfinder. it inovles how Pathfinder handles channeling positive/negative energy (i.e. the pathfinder structure for Turn/Command Undead), and it is outline here:

http://www.canonfire.com/cfhtml/modules.php?name=Forums&file=viewtopic&t=5773&sid=e0a1b4023641b4a098812eb848355a44

Note the main issue that arises (and it will quickly manifest in ToEE, where the problematic set-up I describe will be encountered multiple times), and what my fix is 9which turns tha ability back into something more akin to what most people are used to from the Turn/Command Undead ability). The Pathfinder channel positive/negative energy thing completely changes the game, and not in a good way in my opinion.

The changes I implemented are working out very well, and the game now plays like it did before.
_________________
- Moderator/Admin (in some areas)/Member -
Back to top
View user's profile Send private message
jamesdglick
Grandmaster Greytalker


Joined: Jul 09, 2003
Posts: 1227
Location: Clarksville, TN

PostPosted: Mon Mar 10, 2014 11:07 am    Post subject: Reply with quote

Cebrion wrote:
I have one bit of advice with regards to Pathfinder. it inovles how Pathfinder handles channeling positive/negative energy (i.e. the pathfinder structure for Turn/Command Undead), and it is outline here...



-I thought Pathfinder was "D&D 3.75" or some such. Maybe not...
Laughing
Back to top
View user's profile Send private message
Cebrion
Black Hand of Oblivion
Black Hand of Oblivion


Joined: Feb 16, 2003
Posts: 3722
Location: So. Cal

PostPosted: Tue Mar 11, 2014 2:48 am    Post subject: Reply with quote

It is very close to that, though the Turn/Command Cleric ability was completely altered to Channel Positive/Negative energy, and it is very much not the same thing.
_________________
- Moderator/Admin (in some areas)/Member -
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Canonfire Forum Index -> Greyhawk- D&D 3.0e/3.5e/d20/Pathfinder All times are GMT - 8 Hours
Page 1 of 1

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Canonfire phpBB2 theme by Jakob Persson (http://www.eddingschronicles.com).
Powered by phpBB © 2001 phpBB Group
All times are GMT - 8 Hours
Stone textures by Patty Herford
Ported for PHP-Nuke by nukemods.com
Forums ©


Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises

Contact the Webmaster.  Long Live Spidasa!

PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.34 Seconds