Sun Feb 06, 2005 6:04 am
Re: Modules and Magic Items
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Wolfsire wrote: |
Frankly, when it happened, I was turned of by 2e. Now with 3e, I have very little hope of ever seeing a new module I can use in a 1e campaign without major conversions. 2e modules don't look so bad anymore.
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You can always check out Hackmaster (www.kenzerco.com) modules. Most of them revisit classic 1e modules, and are somewhat parodies of the original, but they're not completely silly, and in many cases, they are far more detailed than the originals were. Kenzer has also released a few completely original ones.
Hackmaster is essentially 1e AD&D, though they added some bits from 2e and some of their own twists here and there. Despite the changes, the adventures (as well as the Hacklopedia of Beasts series of monster supplements) are about 99% ready to use in a 1e or 2e game.
Also, if you can get past the hype over at Troll Lord Games (www.trolllord.com), Castles & Crusades (their 'old school feel' D20 Lite game) claims to be very 1e friendly, so you may want to check out what they have to offer in terms of adventures. _________________ What would Raxivort do?<br />
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