jamesdglick writes "(Endnotes in [brackets])
Organization
& Small Unit Tactics (578 CY):
Regular Forces:
Infantry Companies [41] (225 men, dwarves,
elves, or gnomes):
7 Privates, 1 Lance Corporal, 1 Corporal
per Squad;
6 Squads (one of the six squads led by a
Sergeant or Subaltern), plus 1 Lieutenant per Platoon;
4 Platoons (One of the four platoons led by
a 1st Lieutenant), plus 1 Drummer, 1 Scout, 1 Subaltern, 1 Sergeant
Major, and 1 Captain per Company.
Guidon[42]:
Grey w/Black Number; Attached to a longspear.
Three platoons in each infantry company
were longspearmen, the other platoon consisted of missile weapon troops
(qv).[43] Each company had an ensign
(tribune/subaltern) who carried the company guidon. This was generally the
first duty position for a new subaltern before moving on to a staff position or
an assistant platoon leader slot, particularly if they were non-prior service.
Inexperienced subalterns generally served under the 1st Lieutenant
i.e., the most experienced platoon leader mentored what was usually the least
experienced assistant platoon leader. In the other platoons, the experienced
sergeant could advise the less experienced platoon leaders.
Three of the assistant platoon leaders, who
were simultaneously squad leaders, were usually sergeants, the fourth a
subaltern. Those subalterns who served as assistant platoon leaders were those
who have either previously served as NCOs, or those who at least had time to
get grounding as an ensign.
Each company had one scout. Other than the
basic requirements of the rank of Scout (qv), there are no other specific
requirements; selection was left to the company commander’s judgement (with the
cohort commander’s say-so). Skill in stealth and observation, fieldcraft,
languages (enemy or friendly) were the usual criteria, although sometimes a
battle mage was selected for some unusual firepower (and because they did not
make very good spearmen), or a cleric or paladin as a company medic.
Invisibility and divination abilities sometimes got the nod.
Lexnol
lightened the physical aspects of the Great Kingdom’s disciplinary system;
Ratik no longer issued the vinestaff to officers or NCOs.[44] The Company Sergeant Major generally carried a
halberd as a badge of position and for defense of the ensign.
A spear platoon generally lined up at
close-arm interval, two ranks deep, with three squads in the front rank and the
other three in the second rank. The three spear platoons lined up side-by-side
(total company frontage: nine squads). The missile platoon generally stood in
the third rank for protection, each of three of its squads behind the rightmost
and leftmost squads.[45] The missile troops
could also form a skirmish line in front of the company, 10 to 50 yards in
front the spearmen, moving out and back at the double-time. On command, the
entire company could spread out in skirmish order if necessary (e.g. if faced with the threat of fireball or
dragon’s breath), but this was rarely necessary against the Bone march
humanoids. The command element (captain, ensign, drummer, and sergeant major)
were generally centered 10 yards in front of the company during an advance, on
the right during an attack, and 10 yards to the rear on defense. Scouts were
generally sent ahead during march, and lined up on either flank with the
missile troops in combat.
Volunteer
Borderer Companies[46] (225 men):
7 Privates, 1
Lance Corporal, 1 Corporal per Squad;
6 Squads (one of the six led by a Sergeant
or Subaltern), plus 1 Lieutenant per Platoon;
4 Platoons (one of the four led by a 1st
Lieutenant), plus 1 Bugler, 1 Scout, 1 Subaltern, 1 Sergeant Major, and 1
Captain per Company.
Guidon: Dk. Green w/Yellow Number.
Three of the platoons carried either
shortbows or slings, depending on the district of origin. The fourth platoon
carried light crossbows. In close order, it mirrored the infantry platoon’s set
up with the bow or sling subbing for the spear and the crossbow in the rear or
in skirmish order out front, borderers typically fought in skirmish order.
Borderers often performed patrols as independent platoons (with two squads of
crossbowmen attached) or even as independent squads. The command element and
scout generally formed up as in the infantry.
Cavalry Companies[47] (125 men):
3 Troopers, 1 Lance Corporal, 1 Corporal
per Squad;
6 Squads (one of the six led by a
Lieutenant; another led by a Sergeant or Subaltern,) per Platoon;
4 Platoons (1st of 4 led by a 1st
Lieutenant) plus 1 Bugler, 1 Scout, 1 Subaltern (guidon), 1 Sergeant Major, and
1 Captain per Company.
Guidon: Yellow w/Blue Number; Cavalry
guidons are attached to lances.
Cavalry companies reversed the usual ratio
of assistant platoon sergeants i.e., three subalterns and one sergeant were
typical, instead of one and three. In the cavalry, the platoon leader was also
a squad leader. Cavalry sergeants major generally carried a lance like everyone
else. When mounted, Each a platoon fought one deep. The Company’s platoons
could fight all four across, two abreast and two deep (with the second platoon
generally with a 50 yards behind), or in column (four platoons deep, 50 yards
interval). When skirmishing, platoons two-by-two were common, with the forward
platoon dismounted and the rearward platoon ready to support, preferably from a
reverse slope. While skirmishing on foot, one of each squad’s five men was a
horse-holder; Not the squad leader, who was needed for control, and typically
the best shot, nor the junior trooper (the least experienced and least
trustworthy).
Sapper Companies (117 dwarves and/or gnomes):
7 Privates, 1 Lance Corporal, 1 Corporal
per Squad;
3 Squads (one of the six led by a Sergeant
or Subaltern), plus 1 Lieutenant per Platoon;
4 Platoons (one of the four led by a 1st
Lieutenant), plus 1 Drummer, 1 Scout, 1 Subaltern, 1 Sergeant Major, and 1
Captain per Company.
Guidon: Red w/Black Number.
There were no sapper companies in the
regular army, only platoons, but the dwarvish and gnomish community levies
occasionally supplied company-sized sapper units.[48]
Marine
Companies (117 men):
7 Privates, 1 Lance Corporal, 1 Corporal
per Squad;
3 Squads (one of the six led by a Sergeant
or Subaltern), plus 1 Lieutenant per Platoon;
4 Platoons (one of the four led by a 1st
Lieutenant), plus 1 Drummer, 1 Scout, 1 Subaltern, 1 Sergeant Major, and 1
Captain per Company.
Guidon: Lt. Blue w/White Title.
The Marine Company had no permanently
assigned vessels until after 586 CY. Instead, a squad or platoon was assigned
to Ratik-flagged vessels and crews that had been temporarily called to duty.[49]
Caravel Crew (21 men):
12 Privates, 2 Lance Corporals, 2 Craftsmen, 2 Corporals, 1 Sergeant, 1
Subaltern, 1 Lieutenant.
Banner: Ratik
Ratik did not have an active duty naval force as of 586 CY (the Marine
Company suffices), but all vessels and crews were liable to 56 days’ service.
Technically, each crew and vessel were awarded their own unique complement, but
the above was typical for the new-style caravels. The official ranks used army terminology, but
the lieutenant was the ship’s captain (and addressed as such, or “skipper”),
the subaltern was the first mate, the sergeant was the boatswain, the corporals
were often the boss of the top and the boss of the forecastle, the lance
corporals were the boss’ mates, and the craftsmen were usually the ship’s
carpenter and the sailmaker. Assigned Marines typically handled any artillery.
Knarr
Crew (12 men):
6
Privates, 1 Lance Corporal, 2 Craftsmen, 1 Corporal, 1 Subaltern, 1 Lieutenant.
Banner: Ratik
Typically, the lieutenant was the ship’s skipper, the subaltern was the
first mate, the corporal was the boatswain, the lance corporals was usually the
boatswain’s mate, and the craftsmen were usually the ship’s carpenter and the
sailmaker. Assigned Marines typically handled any artillery.
Pinnace Crew (9 men):
5
Privates, 1 Lance Corporal, 1 Corporal, 1 Sergeant, 1 Subaltern.
Guidon: Ratik.
Typically, the subaltern was the boat’s captain, the sergeant was the
first mate, the corporal was the boatswain, and the lance corporal was usually
the boatswain’s mate.
Cohort
Headquarters [50] (35 men*):
2 Scouts, 1 Sr. Scout per Scout Team;
2 Wizards, 1 Sr. Wizard per Arcane
Spellcaster Team;
2 Priests, 1 Sr. Priest per Divine
Spellcaster Team;
1 Apprentice Craftsman, 1 Craftsman, 1 Sr.
Craftsman per Armorer Team;
1 Apprentice Craftsman, 1 Craftsman, 1 Sr.
Craftsman per Blacksmith-Farrier Team;
1 Apprentice Craftsman, 1 Craftsman, 1 Sr.
Craftsman per Carpenter Team;
1 Apprentice Craftsman, 1 Craftsman, 1 Sr.
Craftsman per Fletcher-Bowyer Team;
1 Apprentice Craftsman, 1 Craftsman, 1 Sr.
Craftsman per Leatherworker Team;
1 Apprentice Craftsman, 1 Craftsman, 1 Sr.
Craftsman per Mason Team;
1 Apprentice Craftsman, 1 Craftsman, 1 Sr.
Craftsman per Weaponsmith Team;
1 Commander, 1 Sergeant Major, 2
Subalterns, 1 Commander’s Bugler per HQ Element
[*Not inc. 8 Teamsters & 1 Servant, or
the cadre for a training company; These were temporarily assigned from the
feudal or provincial levies. Teamsters and Servants were payed ½ gp /month.]
Banner: Dk. Blue w/Gold Cohort Name (or
Provincial Banner).
In addition
to the regulars, each of Ratik’s 11 freeholds, the 3 dwarvish clans, the 3
gnomish communities, and the elves each had a cohort HQ.[51] As with the
regulars, Archbaron Lexnol controlled promotions. To some extent, Lexnol
avoided favoritism and nepotism, although the freehold of Devonmeek seemed to
be a challenge;[52] The cowardly Ratikkan scout
encountered by a band of barbarian adventurers who were searching for the
Blades of the Corusk might have been from Devonmeek’s provincial staff.[53]
Brigade
Headquarters [54] (15 men**):
1
Scout, 1 Sr. Scout, 1 Ranger per Scout Team;
1
Wizard, 1 Sr. Wizard, 1 Master Wizard per Arcane Spellcaster Team;
1
Priest, 1 Sr. Priest, 1 Master Priest per Divine Spellcaster Team;
1
Sr. Commander, 1 Lieutenant, 2 Subalterns, 1 Sergeant Major, and 1 Sr.
Commander’s Bugler per HQ Element
[**Not inc. 3 Teamsters & 2 Servants. These are temporarily assigned
from the feudal or provincial levies]
Banner: Dk. Blue w/Gold Name.
Army
Headquarters[55] (47 men***):
5 Rangers, 1 Lieutenant in Special Scout
Team;
5 Master Wizards, 1 Lieutenant in Special
Wizard Team;
5 Master Priests, 1 Lieutenants in Special
Priest Team;
1 Sr. Craftsman, 1 Master Craftsman in
Special Armorer Team;
1 Sr. Craftsman, 1 Master Craftsman in
Special Blacksmith-Farrier Team;
1 Sr. Craftsman, 1 Master Craftsman in
Special Carpenter Team;
1 Sr. Craftsman, 1 Master Craftsman in
Special Fletcher-Bowyer Team;
1 Sr. Craftsman, 1 Master Craftsman in
Special Leatherworker Team;
1 Sr. Craftsman, 1 Master Craftsman in
Special Mason Team;
1 Sr. Craftsman, 1 Master Craftsman in
Special Weaponsmith Team;
5 Subalterns, 1 Lieutenant in Archbaron’s
Aide Team;
1 Archbaron, 1 Field Marshal, or General, 1
Herald (LT), 1 Lieutenant, 1 Sergeant Major, 3 Bodyguard Sergeants, 1
Archbaron’s Bugler, in HQ Element
[***Not inc. 13 Teamsters & 8 Servants;
These are temporarily assigned from the feudal or provincial levies]
Banner: Ratik.
(See Appendix 5 for additional details)
Higher-Level
Table of Organization and Locations for the Ratikkan Regular Army (Spring 578
CY) [56]:
Northern
District (735*):
Timberway Cohort HQ;
5th
Infantry Company (Longspear & Shortbow);
6th
Infantry Company (Longspear & Shortbow);
1st
Cavalry Company (Shortbow & Lt. Crossbow);
5th
Sapper Platoon.
Western District (960*):
Rakers Cohort HQ;
3rd
Infantry Company (Longspear & Lt. Crossbow);
4th
Infantry Company (Longspear & Shortbow);
2nd
Volunteer Borderer Company (Sling & Lt. Crossbow);
1st
Cavalry Company;
4th
Sapper Platoon.
Central District (937*):
Archbaron’s HQ;
Central Bde. HQ;
Marner Cohort HQ;
1st
Infantry Company (Longspear & Shortbow);
2nd
Infantry Company (Longspear & Lt. Crossbow);
2nd
Cavalry Company;
3rd
Cavalry Company;
1st
Marine Co.;
1st
Sapper Platoon.
Southwestern District (875*):
S.W. Bde. HQ;
Ratikhill Cohort HQ;
7th
Infantry Company (Longspear & Lt. Crossbow);
8th
Infantry Company (Longspear & Shortbow);
3rd
Volunteer Borderer Company (Sling & Lt. Crossbow);
4th
Cavalry Company;
2nd
Sapper Platoon.
Southeastern Distirict (750*):
S.E. Bde. HQ;
Loftwood Cohort HQ;
9th
Infantry Company (Longspear & Shortbow);
10th
Infantry Company (Longspear & Shortbow);
4th
Volunteer Borderer Company (Shortbow & Lt. Crossbow);
3rd
Sapper Platoon.
[*Not inc. Teamsters, Servants, members of
garrisons,
the cadre for a training company from the feudal or provincial levies, the
feudal or provincial levies, or the volunteer borderer reserves]
By
586, most of the army was based in Ratikhill, but each unit still drew its
recruits from its home districts.[57]
Local Full-Time Forces:
Most communities had some sort of full-time local force. Whenever the
archbaron or the local authorities called up a freehold’s levy, local
full-timers provided most of the officer and NCO cadre. Examples included the
City of Marner’s troops; Two platoons of gnomes stationed in The Bastion, one
of Artillerists, one of “Quartermasters” (including a large number of
illusionists). These reported directly to the archbaron in his role as
freeholder of Marner. Additionally, the Marner Guilds supported one platoon of
human spearmen and another of archers.[58] Other
examples of local forces were Bredivan’s troops, or Ratikhill’s “Hill
Patrol”.[59] Local forces’ gear mirrored the archbaron’s regulars, with minor
additions (e.g., Bredivan’s local regulars were issued large wooden shields in
addition to their other gear.[60]
Levied Troops:
When not on active duty, subjects of Ratik were liable
for 56 days of feudal or provincial service every year.[61] Although some Ratikkans owed feudal service to a
particular lord, the majority owed their service to one of the 11 freeholds,
the 3 dwarven clans, the 3 gnome settlements, or the elven community, each of
which was authorized one cohort headquarters. Whether levied through the community
or by feudal obligation, organization and equipment was supposed to mirror the
regulars.
There were generally more priests and magic users than positions for
them in a freehold’s cohort headquarters staff, so they often officially served
in a company, but actually spent their time on other duties. This was
particularly true of gnomes, whose illusionists were a key element of the
Ratikkan plan during the Battle of the Loftwood in 578.[62] Some were directly mobilized from the School of Wizardry
in Ratikhill.[63] Older, less-than-fit spellcasters often spent their yearly
service creating or recharging magic items.
Archbaron Lexnol strongly controlled and limited promotions in the
levied forces, requiring the same active duty time-in-grade and time-in-service
for NCOs, subalterns, and officers as on active duty, and limiting the overall
number of promotions to those who had successfully performed in the
prerequisite position (see “Ranks”). This often resulted in companies commanded
by first lieutenants, or corporals in company sergeant major slots).
Nevertheless, many of these men, called up from civil life, were usually older,
and often more experienced, than their active duty counterparts, with powers to
match (particularly scouts, priests and arcanists).
Volunteer Borderer Reserves:
When a volunteer borderer’s enlistment ended, he transferred to the Volunteer
Borderer Reserve.[64] This duty (56 days per year) superseded that normally
owed to the freehold. The veteran usually served with the veteran’s local
volunteer borderer reserve company or in the company in which he completed his
active duty service, at the archbaron’s discretion.
The Navy:
Ratik had no active duty naval vessels as of 586, but Ratik-flagged
merchant vessels (of which there are over 50 of various sizes) were liable for
56 days of national service along with thr officers and crew.[65] This
was usually for the transport of troops or supplies. Marine squads sometimes
served aboard vessels, particularly if a vessel’s mission was combat.
Military Retirees:
As in the
days of the Great Kingdom, regulars could retire with 25 years’ active service,
receiving one-tenth of their active duty pay per month. This retainer subjected them to an additional
56 days’ recall per year at the archbaron’s discretion.[66] The less fit were used for training or (in
the case of spellcasters) creating or recharging magic items.
The Gray Riders of Ratik:
The Gray Riders were a small number of highly
skilled and experienced riders who relayed classified military and political
messages within Ratik and to neighboring countries. In some cases, riders had
magical or flying mounts. There were full-time stations in Marner and
Ratikhill.[67]
Mercenary Units:
The archabron authorized small mercenary units for brief periods of
time, often for specific missions. All members of these units enlisted as
privates, troopers, or marines, with the pay and benefits as such, although
special bonuses were always added by contract. There would also be an officer
or subaltern as a supervisor, advisor, and (perhaps), translator. Examples
included the hiring of Queg’s Wavewyrm
in 578, and the posse which recovered the Seal of the Grand Alliance in 580.[68] The
archbaron also issued letters of marque and reprisal to vessels or groups of
adventurers.
Endnotes:
[41]
Gygax, “Developments from Stonefist to South Province”,15;
McNab, The
Roman Army, tables on pp. 33, 133;
Michael, Armies of Medieval Burgundy, pp. 12-13, table on pp. 12-13, Table B
on p. 13, p. 11, 12-13.
During the
Loftwood Campaign (578), Ratik had “the standing army of 2,250 foot and 500
horse…” If each volunteer borderer
company had 225 men, then the 2,250 foot were probably divided into 10
companies of 225 men each. This is similar to Charles the Bold’s “Ordinnance of
1473” organization, in which each “Lance” had 9 men, each “Chambre” had 6
Lances (Michael’s table has it misprinted as “16”), and each Squadron had 4
Chambre plus 1 Lance with a total of 225 men. I modernized the TO a little by
making the squads of one “type”. The HQ element of a Roman company had a
commander (centurion), optio (executive officer or first sergeant), a signifier
(ensign), and a cornice (hornist).
[42] Michael, Armies of Medieval Burgundy, guidons and
banners described on pp. 13-14, 34-36; illustrated on plate D.
[43]
Michael, Armies of Medieval Burgundy,
pp. 12-13, table on pp. 12-13, Table B on p. 13, p. 11, 12-13.
In Charles
the Bold’s “Ordinnance 1473” organization, each “Lance” had 9 men: 1 mounted
man-at-arms, 1 swordsman, 1 valet, 3 archers, 1 crossbowman, 1 pikeman, and 1
handgunner. Based on the description of Ratik’s army being spear heavy, I
reversed the proportion of spearmen and missile troops, and made the platoons
each of one “type”.
[44] D’Amato, Roman Centurions 31 BC- AD 500, captions
to photos on pp. 6, 12, 13, 15, 36, 37, 39, 45, 46, plate G1 on p. 47; A
centurion’s investiture with presentation of vinestaff is illustrated on plate
D and described on p. 45;
Simkins, The Roman Army for Caesar to Trajan, 32.
[45] Bartlett, English Longbowman, plate J, description
on p. 62;
Michael, Armies of Medieval Burgundy, 14.
An extrapolation from Burgundian practice;
illustration on p. 32 has bowmen in front of pikemen…
[46]
Gygax, “Developments from Stonefist to South Province”, 15;
Michael, Armies
of Medieval Burgundy, pp. 12-13, table on pp. 12-13, including Table B.
During the
Loftwood Campaign (578), “the standing army… was augmented by four companies of
borderers (900 men) and the cadres for four more such units.” This explicitly puts the strength of each
volunteer borderer company at 225 men (assuming equal strengths). I assume that
the borderers’ Squad and Platoon level organization was similar to that of the
infantry.
[47]
Gygax, “Developments from Stonefist to South Province”, 15;
Michael, Armies
of Medieval Burgundy, pp. 12-13, table on pp. 12-13, including Table B.
During the
Loftwood Campaign (578), Ratik had “the standing army of 2,250 foot and 500
horse…” I assume that the organization
for cavalry companies was similar to that of the infantry and the borderer
companies (qv), but smaller, and 4 companies, each of 125, fits “500”, but to
make it fit “125”, I assumed that each platoon leader was simultaneously the
leader of squad.
[48]
David Cook, (Greyhawk) Wars (Lake
Geneva, WI: TSR, 1991), Ratik Card;
Gygax, “Developments from Stonefist to
South Province”, 14.
Gygax doesn’t mention any dwarvish or
gnomish units in the regular army (the 3,000 gnomes who fight at the Loftwood
are local levies), but I assume that those dwarves and gnomes who live in the
11 freeholds would have to serve somewhere. Putting them in sapper platoons
seems reasonable. The sapper platoons would be a partial contribution to the
“Gnome” and “Dwarf” counters listed for Ratik’s military in Greyhawk Wars.
[49] Cook, (Greyhawk) Wars, Ratik Card.
Apparently, Ratik’s navy is small enough to
not appear (in game terms) during the Greyhawk Wars. I assume that each
infantry counter equals 2,000 men, each cavalry counter equals 1,000 men plus
1,000 mounts, and that the ship counters equal enough vessels to be manned by
1,000 men. 117 men, plus the 5-20 crewmen per mobilized vessel, is small enough
to sail beneath the Zeb Cook’s radar, I assume.
[50]
Michael, Armies of Medieval Burgundy,
Table A on p. 8.
I largely made this up, but in 1417, a
Burgundian army of 10,534 men on campaign had 1 priest, 3 heralds, 53
minstrels, and 64 trumpeters.
[51]
Author Unknown, Ratik Gazeteer 593,
“General Information on Ratik”.
The list of
provincial noble houses, from (roughly) north to south as of 593: Ulthek; Keth;
Abonhoth; Cormick; Marner; Devonmeek; Loegrim; Fadric; Optwall; Bredivan;
Bresht. Dwarven clans: Ukamanini; Ukakane; Ukaloa. Gnome communities:
Nonizhold/Daberestead; Two others.
I assume that the noble houses, each dwarven clan,
three gnomish communities, and the elves (who provided about 600 troops to the
Battle of the Loftwood in 578) are allowed one cohort HQ each.
I assume that Ulthek, Keth, and Abonhoth contribute
conscripts to the Northern District. Marner and part of Cormick contribute
conscripts to the Central District. The other part of Cormick, Devonmeek, and
part of Loegrim contribute conscripts to the Western District. The other part
of Loegrim, part of Optwall, and Bresht contribute conscripts to the
Southwestern District, and the other parts of Fadric and Optwall, plus Bresht,
contribute conscripts to the Northern District. The dwarven clans, the gnome
communities, and the elves to not contribute conscripts to Ratik’s army, but do
so through frequent call-ups of their levies. Those non-humans who are part of
human communities are liable for conscription to the national army and the
local levies, just as humans are.
[52] Gygax, “Developments from Stonefist to
South Province”, 14.
At battle of the Loftwood 578, Ratik’s forces
included about 4,000 levies and militia, about 3,000 gnome levies and militia,
and 600 elves. Most of the levies and militia probably came from the
southeastern freeholds. One cohort HQ for several freeholds, 3 gnomish
communities (all in the SE), plus 1 for the elves would cover it. I assume that the following levied companies
served at the battle: 12 SE infantry; 1 SE cavalry; 1 infantry from the Central
district; 1 SW infantry; 1 SW cavalry; 2 W infantry. There were 15 gnomish
companies (5 per community), and 3 elvish companies.
Author Unknown, “General Information on
Ratik”, Ratik Gazeteer 593, “House
Devonmeek”.
In 593, Devonmeek’s War Minister, Jennia
Devonmeek, is described as spending “much of her time designing new uniforms
and crests and motifs.” Part of their problem is being “situated far enough
inland to be left out of most border skirmishing.” Being away from the southern
border with the bone March and away from the sea seems to shield Devonmeek’s
militia is described as being over-dressed and (relatively?) inept, and as
over-rated “clowns” despite the fact that other Houses pay high prices to
Devonmeek to augment their own forces [Note: This seems to be something of a
contradiction]. As a creative note, whatever community it is that inspired the
creation of the Freehold of Devonmeek must have really gotten up someone’s
craw…
[53] Dale Henson, Howl from the North, (Lake Geneva, WI:
TSR, Inc., 1991), pp. 15-16.
[54]
Michael, Armies of Medieval Burgundy,
Table A on p. 8.
I largely made this up, but in 1417, a
Burgundian army of 10,534 men on campaign had 1 priest, 3 heralds, 53
minstrels, and 64 trumpeters.
[55]
Michael, Armies of Medieval Burgundy,
Table A on p. 8.
I largely made this up, but in 1417, a
Burgundian army of 10,534 men on campaign had 1 priest, 3 heralds, 53
minstrels, and 64 trumpeters.
[56]
Gygax, “Developments from Stonefist to South Province”, 15.
Gygax’s describes the regulars as “the
standing army of 2,250 foot and 500 horse” augmented by companies of borderers
9900 men).” Assuming 225 men per infantry or borderer company, and 125 per
cavalry company, gives 10 infantry companies, 4 borderer companies, and 4
cavalry companies. I thought I’d divide the infantry equally between the districts,
give one borderer company to each of the four districts that lay on the
borders, and keep the cavalry out of the Timberway or Loftwood.
[57] Author Unknown, “General Information on
Ratik,” Ratik Gazeteer 593, “Recent
History”, “Notable Sites: House Bredivan”, “Notable Sites: House Bresht”;
Gygax, “Developments from Stonefist to South Province”, 15;
Gary Gygax, Saga of Old City
(Lake Geneva, WI: TSR, 1985), 227, 228.
In
the Dragon article, Lexnol considered
moving on Dekspoint and Johnsport in late 578 or 579, but it seems nothing came
of it. In Saga, Gygax stated that Ratik actually besieged Spinecastle and
captured Johnsport in 579, but that was obviously a temporary state of affairs.
[58]
Author Unknown, Ratik Gazeteer 593,
“The Capital City of Marner”.
I
reduced the two human “companies” to platoons. This could be explained as
Marner’s platoons being relatively large, or perhaps the guilds expanded them
after 586.
[59]
Lau, The Ungoblin RTK 3-05;
Author Unknown, Ratik Gazeteer 593, “House Bresht”.
[60] Lau, The Ungoblin RTK 3-05.
Bredivan troops’
large wooden shields.
[61]
Sargent, The Marklands, p. 11.
For
the Spring 584 CY, Carl Sargent describes Furyondy’s feudal service as the
“traditional two months each year.”
[61] Gygax, “Developments from Stonefist to South Province”, 15.
Illusionists (mostly gnomish, one assumes)
both deceived the Vile Rune as to the Ratikkan’s strength and concealed a large
part of the army.
[63] Author Unknown, Ratik Gazeteer 593, “Notable Persons”.
Archbaron Lexnol selected Sir Hengon Mogotten for the position of “War
Wizard of Ratikhill”, presumably sometime before his psychological collapse
after Alain’s purported death in 586. Sir Hengon also heads the Ratikhill
School of Wizardry. It is not clear whether Sir Mengon holds this position as a
member of the regular army, as a feudal (court) official, or both in 591.
[64]
Gygax, “Developments from Stonefist to South Province”, 15.
For 578, “the standing army of 2,250 foot
and 500 horse was augmented by four companies of
borderers (900 men) and the cadres for four more such units.” Since Ratik’s
human population pool was already a bit “dry”already, I assumed that the cadre
were for recalled reservists.
[65]
Cook, (Greyhawk) Wars, Ratik Card.
Ratik was not awarded any navy counters in
the game. This does not mean that Ratik did not have any sort of naval forces
(which seems unlikely), but that they did not have a large enough force to
“count” at any one time.
Cruel Summer Lord, “The Aerdy East, Part
3”, see “Ratik: Military Structure”:
http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=456
I assume
that CSL meant 20 active vessels. In my campaign [currently 578], the Navy
(such as it is) is mobilized on a system similar to the English Cinque Ports,
as described above. Since my study covers 576-586 CY, this description allows
for the establishment on a full-time navy sometime after 586.
Alternately, you could
interpret CSL's description as meaning that a maximum of 20 or so vessels are
mobilized at any particular time. This would imply a total merchant
marine/fishing fleet of between 50-100 vessels. The high-end figure is a lot
for a nation of over 30,000 some adult humans, but not impossible. The low end
is reasonable, particularly for a country that is highly sea-going (see below).
Brian Lavery, Nelson’s Navy (Annapolis: Naval
Institute Press; Reprint London: Conway Maritime Press, 1989), p. 26, 118, 269.
The “dominion” parts of the British Empire
had over 10,000,000 people in 1792, 16,079 vessels, and 118,286 merchant
mariners. If Ratik’s human population in 578 was 35,000, then Ratik could
easily have more 50 merchant vessels.
Gygax, A Guide to the World of Greyhawk Fantasy
Setting, pp. 18, 32.
Ratik’s estimated human
population was 35,000 in 576 CY; Definition of “fighting males” on p. 18.
Gygax, Glossography for the Guide
to the World of Greyhawk Fantasy Setting, p. 3.
Based on the calculation for those capable of bearing arms and those
suitable for man-at-arms training, the definition for “total human population”
seems to be for the total population, minus garrisons.
Sargent, Atlas of the Flanaess,
described on Reference Card #2, definition on pp. 21-22.
Ratik’s estimated number of “relatively able bodied adults” was 36,000
in 585 CY; definition on pp. 21-22. This is a healthy increase over 576 CY,
possibly a combination of natural increase, the acceptance of Bone March refugees
(and from other places as well, perhaps) as permanent residents, minus
relatively few losses during the Greyhawk Wars.
Holian, Mona, Reynolds, and Weining, Living
Greyhawk Gazetteer, 18, 19, 89.
The human population of Ratik in mid-590 (109,415) seems to be for the
“overall population” based on the definition on p. 19. This contradicts the
usual D&D 3.5 format, found in table 5-2, p. 137, and used for towns and
cities as on p. 18. This is a notable increase over 585 CY, possibly including
most of the remaining Bone March refugees.
[66]
D’Amato, Roman Centurions 31 BC- AD 500,
3-5;
McNab, The
Roman Army, 146, 149-150, 152;
Simkins, The Roman Army for Caesar to Trajan, 10.
I assume that the Great Kingdom’s
retirement, and Ratik’s, would be 25 years, as with Rome. Historically,
legionnaires got lump sum payments upon retirement (cash or land), but I
decided to go with a monthly stipend; Keeps them on a leash…
[67] Matt Lau, The Whispering Tide RTK 3-06 Living Greyhawk Ratik Regional
Adventure, 4, 7-8.
Described in The Whispering Tide. The service must be
fairly numerous and established enough to be well known; Anyone can recognize a
rider with either a “Knowledge (Local)” or “Knowledge (Heraldry) DC check of 5.
Author Unknown, Nyrond Gazeteer 593, “Royal Mail
Service”.
I considered the possibility
that the Gray Riders were one of Lexnol’s recent innovations, but Nyrond had a
Royal Mail Service that pre-dated the Greyhawk Wars. I assume that the concept dates back to the Great Kingdom’s
heyday, although I couldn’t find anything about it in Ivid the Undying. At the very least, I assume that the Gray Riders
existed in some form before 563.
[68] Gygax, “Developments from Stonefist to
South Province”, 15.
Gygax highlights Queg’s band at the battle of the Loftwood.; I invented
the name of Queg’s vessel for my own campaign. The presence of an
advisor/translator is my assumption.
Gygax, Glossography
for the Guide to the World of Greyhawk Fantasy Setting, 29-30;
Holian, Mona, Reynolds, and Weining, Living Greyhawk Gazetteer, 91.
The party that recovered the seal seems to
have been such a group.
Bibliography:
Author
Unknown (presumably the Nyrond triad for the Living Greyhawk Campaign). Nyrond Gazeteer 593. [military
descriptions as of 592 CY]
Author
Unknown (presumably the Ratik triad for the Living Greyhawk Campaign). Ratik Gazeteer 593.
Abbott,
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Jim. The Complete Book of Dwarves.
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Mike and Thomas M. Reid. Glory of Rome.
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"