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    Ratik’s Military 576-586 Common Year Appendices 5 & 6
    Posted on Sat, November 06, 2021 by LordCeb
    jamesdglick writes "(Bibliography & Endnotes included)

    Appendix 5 

    Membership in Ratikkan Regular Units (Spring 578 CY): 

      Infantry Companies: 

        8.8% Ratikkan Professionals;

        18.9% Outsider Professionals;

        5.1% Ratikkan 2-Year Volunteers;

        47.2% Outsider 2-Year Volunteers;

        20.0% Ratikkan 18-Month Conscripts.

     

      Volunteer Borderer Companies:

        26.9% Ratikkan Professionals;

         0.0% Outsider Professionals;

        73.1% Ratikkan 2-Year Volunteers;

         0.0% Outsider 2-Year Volunteers;

         0.0% Ratikkan 18-Month Conscripts.

     

      Cavalry Companies:

        16.6% Ratikkan Professionals;

        28.4% Outsider Professionals;

        17.2% Ratikkan 2-Year Volunteers;

        21.0% Outsider 2-Year Volunteers;

        16.8% Ratikkan 18-Month Conscripts.

     

      Marine Company:

        12.8% Ratikkan Professionals;

        30.8% Outsider Professionals;

        13.7% Ratikkan 2-Year Volunteers;

        42.7% Outsider 2-Year Volunteers;

          0.0% Ratikkan 18-Month Conscripts.

     

      Sapper Platoons:

        11.9% Ratikkan Professionals;

        23.8% Outsider Professionals;

          9.4% Ratikkan 2-Year Volunteers;

        49.6% Outsider 2-Year Volunteers;

          5.3% Ratikkan 18-Month Conscripts. 

       Note: In this case, “Ratikkan” only refers to those Ratikkans liable to active duty service from the 11 (mostly human) freeholds. “Outsider” includes members of the three dwarven clans, the gnomish, and elven communities, as well as foreigners (particularly Bone Marchers); the demi-human communities enjoy a certain independence in many matters.[84]    

     

    Appendix 6 

    Typical amount of training for a… to become a…:

      1st level Commoner conscript…           1st level expert: < 1 year, 0 months.

      1st level Commoner 2 year-volunteer… 1st level expert: < 10 months.

      1st level Commoner career volunteer… 1st level fighter: < 2 years, 3 months.

      1st level Expert 2 year-volunteer…       1st level aristocrat: < 1 year, 2 months.

      1st level Aristocrat career volunteer… 1st level fighter: < 7 months.

      1st level Warrior conscript…             1st level fighter: < 6 months.

      1st level Warrior 2 year-volunteer… 1st level fighter: < 5 months.

      1st level Warrior career volunteer… 1st level fighter: < 5 months. 

       My assumptions: In D&D 3.5, the two biggest differences between a 1st level Warrior and a 1st level Fighter are: 1) Hit Points (i.e. d8 hit die vs. d10 hit die) and 2) One fancier skill (i.e. 1 bonus fighter feat). The former could be gained from a combination of more intense physical fitness training, improved melee combat training (i.e. dodge and parry), and better training to avoid direct missile shots (taking over, dodge, and parry). Therefore, a 1st level Warrior who goes through a rigorous and competently instructed training program shouldn’t take too long to become a 1st level Fighter. On the other hand, a Fighter doesn’t have “Profession” as a primary skill, and gets far fewer skill points, so many of those who intend to live in “The Real World” would prefer to simply become an Expert. I also assume that a combination of militia training, personal interests, e.g. athletics, archery, fencing, provide many Ratikkan 1st level Commoners with a head start on learning skills, shortening the amount of time needed to improve their class. I also assume that volunteers, being more motivated, retain their training better.[85] 

    Class and Levels of Longspear Platoons (Spring 578):

        7 x Privates per Squad: 2-4 Ftr1s; 0-1 War1s; 2-4 Exp1s; 0-1 Com1s; 0-1 “Oddballs” (e.g., Adp1, Ari1, 1st level miscellaneous PC class); 0-1 “Ringers” (Ftr2+).

        Assistant Squad Leaders (Lance Corporals, 1 per squad): Ftr1 or Ftr2+.

        Squad Leaders (20 out of 24 squad leaders were Corporals): Ftr2+;

        Assistant Platoon Leaders (3 out of 24 squad leaders are Sergeants): Ftr2 or Ftr3+; (1 in 24 squad leaders was a Subaltern): Ftr1 or Ftr2+.

        Platoon Leaders (3 in 4 are Lieutenants): Ftr2+; (1 in 4 was a 1st Lieutenant): Ftr2 or Ftr3+.   

        Note: The “+” indicates a 1/6 chance that the individual is of an even higher level e.g., Ftr3 or higher for a corporal. All Class listings might include unlisted multi-classing e.g., a “Ftr3” might actually be a Ftr2/Rgr1, or a Ftr2/War1. 

          “Oddballs” are usually people who might have qualified for special enlistment e.g. subaltern, spellcaster, craftsman, but weren’t accepted for some reason (alignment, unwillingness to volunteer for a 2-year enlistment, etc). Also includes women and non-humans. 

         “Ringers” are usually soldiers who have experience, but haven’t been promoted for some reason (e.g., experienced foreign mercenaries who haven’t been in long enough to be promoted, illiterates, people utterly lacking in common sense or charisma, the demoted, etc.), e.g, an illiterate Ftr2 with an Intelligence, Wisdom, and Charisma scores of 8 might still be a private.      

         Men in the 4th (missile weapon) platoon of an infantry company are generally more familiar with weapons when they enlisted, so are less likely to start out as Commoners. Those who become professionals sometimes become members of the Ranger or Scout classes instead of Fighters.

     

    Class and Levels of Infantry Companies (Spring 578):

        Company Drummers (Private): Exp1+ or Rog1+ or Brd1+.

        Company Scouts: Rgr1 to Rgr3+.

        Company Ensigns (Subaltern/Tribune): War1+ or Ari1+ or Ftr1+.

        Company Sergeant Majors: Ftr2 to Ftr4+.

        Company Commanders (Captain): Ftr2 to Ftr4+. 

        Company Scouts, listed as “Rgr” were often Scout or Rogue class, although other classes (or combinations) were possible. Subalterns, Lieutenants, and Captains, listed as “Ftr”, were often Marshals, particularly those from the upper classes.

      

         Volunteer borderers, like the men of the infantry’s 4th platoons, were generally being more familiar with weapons, so less likely to start out as Commoners, and were even more likely to become members of the Ranger or Scout classes. The volunteer borderer companies generally see more action in a year than those in the infantry or cavalry, but have slightly less experience overall, since a large percentage of them do not make the military a career. This also means that a larger percentage never bother to become anything other than Experts. They do have higher levels of discipline and morale (+1 to +2, or 5% to 10%) due to the voluntary nature of the unit, higher recruiting standards, and somewhat higher pay.

      

         Most upper class Ratikkans who don’t get selected as Subalterns (many of whom were already 1st level Aristocrats) join the cavalry. Some eventually become members of the Knight class, but others become Marshals in hopes of being selected for Subaltern later on, either in active service, or in hopes of qualifying if called up in a feudal or provincial levy after their active service.

     

         Marine recruits were frequently Warriors or Experts when they enlist, and often become Swashbucklers if they become professionals. Like the volunteer borderers, they have higher levels of discipline and morale (+1 to +2, or 5% to 10%) due to the voluntary nature of the unit, higher recruiting standards, and somewhat higher pay. 

     

    Class and Levels at Cohort and Brigade Headquarters, Scouts (Spring 578):

        Scouts: Rgr2+.

        Senior Scouts: Rgr3+.

        Rangers: Rgr4 to Rgr5+.   

         The various scout grades, listed as “Rgr” were often Scouts or Rogues, although other classes (or combinations) were possible. A scout-type of one rank, but a higher echelon, is not necessarily “better” than a scout-type at a lower echelon e.g., a Senior Scout for a Cohort Brigade commander might be in his position because it allows him to lead two Scouts, while the same rank for a Brigade commander is merely a Ranger’s assistant. 

     

    Class and Levels at Cohort and Brigade Headquarters, Arcane Spellcasters (Spring 578):

      Apprentice Spellcaster: Wiz1+.

      Spellcaster: Wiz1 to Wiz2+.

      Senior Spellcaster: Wiz2 to Wiz4+.

      Master Spellcaster: Wiz3 to Wiz5+. 

         Arcane spellcasters were often Sorcerers, or very rarely, Bards, or if non-human, Beguilers or Warmages. Some were mixed with a non-spellcasting class (e.g., Rgr1/Begulier1).

     

    Class and Levels at Cohort and Brigade Headquarters, Divine Spellcasters (Spring 578):

      Apprentice Spellcaster: Clr1+.

      Spellcaster:  Clr1 to Clr2+.

      Senior Spellcaster: Clr2 to Clr3+.

      Master Spellcaster: Clr3 to Clr4+. 

         Divine spellcasters were commonly Healers, or sometimes Druids or Favored Souls. Some were mixed with a non-divine spellcasting class (e.g., Clr1/Ftr1 if a priest of Heironeous or Kord, both of whom were common). Divine spellcasters of a particular rank tended to be of slightly lower level than their arcane counterparts because their active duty service was often limited by their organization.

     

    Class and Levels at Cohort Headquarters, Command and Control (Spring 578):

       Cohort Bugler: Ftr1/Exp1+.

       Cohort Sergeant Major: Ftr4+.

       Cohort Commander (Commander): Ftr4+.

     

    Class and Levels at Brigade Headquarters, Command and Control (Spring 578):

       Brigade Bugler: Ftr1/Exp2+.

       Brigade Sergeant Major: Ftr5+.

       Brigade Commander (Sr. Commander): Ftr5+. 

      Buglers were rarely Brds at cohort or brigade level in the regular army, but common in levied cohorts. As with lower ranking officers, commanders were often Marshals instead of Ftrs.[86]     

     

         Feudal and provincial levies were often more experienced than their regular counterparts, particularly privates: Unlike most of the regulars, they had already completed an active term of service. This is also true of spellcasters and craftsmen, who frequently took their talents to “The Real World”. On the other hand, levies were more likely to be those who didn’t become Fighters because the Expert class was more conducive to living in “The Real World”; even those who became Fighters were likely to pick up their additional levels in the NPC classes (e.g., whereas a captain in the army might be a Marshal3, his levied counterpart could easily be a Marshal2/Ari2). Levies were also frequently under-ranked (e.g., a lance corporal in a squad leader slot, or a 1st Lieutenant in a company commander’s slot).

     

         Due to their extensive military service, Ratikkans should have far fewer members of the Commoner class than was typically found in the Flanaess: 

    Male Ratikkans, aged 21 to 35 years, in the general population,* by class and level** (578 CY):

    Ftr1: 2.4%; Ftr2: 0.7%; Ftr3: 0.1%; >Ftr3: 0.1% (3.3% total)

    Bbn1: 0.3%; Bbn2: 0.1%

    Pal1: 0.0%; Pal2: 0.1%

    Rgr1: 0.2%; Rgr2: 0.1%

    Rog1: 0.2%; Rog2: 0.1%; Rog3: 0.1%

    Brd1: 0.3%; Brd2: 0.1%

    Wiz1: 0.2%; Wiz2: 0.1%

    Sor1: 0.2%; Sor2: 0.1%

    Clr1: 0.4%; Clr2: 0.1%; Clr3: 0.1%; >Clr3: 0.1% (0.7% total)

    Mnk1: 0.0%; Mnk2: 0.1%

    Adp1: 0.2%; Adp2: 0.1%

    Ari1: 0.1%

    Exp1: 55.7%; Exp2: 15.9%; Exp3: 0.2%; >Exp4: 0.1% (71.2% total)

    War1: 0.2%; War2: 0.1%

    Com1: 21.5%; Com2: 0.3%; Com3: 0.1% (21.9% total) 

    *Not including active duty military, law enforcement, government officials, high priests, guildmasters; outlaws (as opposed to full-time criminals), and full-time insurgents (not much of a consideration in Ratik, anyway). Outlaws were obviously unavailable. Local regulars, Local regulars and what might be called “feudal professionals” provided most of the officers and senior NCOs for the levies unavailable. Those listed above were the majority of adult males seen on a daily basis, and provide most of the rank and file (corporals and below), including scouts, spellcasters, and craftsmen, teamsters, and servants. One caveat is that many of the same men who dodged conscription, or were rejected, tend not to get levied, either. The other is that some levied men were younger, or more rarely, older, than 21-35. 

    **Some of the levels might include multi-classing, e.g., many who become Monks started with a level in Fighter or Expert before gaining a level in Monk. 

     

    Endnotes:

    [84] Collins, Noonan, and Stark, Complete Warrior (Renton, WA: Wizards of the Coast, 2003), 136 (Standard of Courage); 

          Cook, Tweet, and Williams, Dungeon Master’s Guide (v. 3.5), 232 (ring of energy resistance), 253 (cloak of resistance), 217-219, 282-288 (general magic item creation). 

          Collins, McDermott, and Schubert, Heroes of Battle (Renton, WA: Wizards of the Coast, 2003), 132 (Horn of Rallying). 

          Cook, Tweet, and Williams, Player’s Handbook [v. 3.5], 192 (“Shield” spell). 

         The sources above are some of the inspirations for the baton’s protections and abilities. I didn’t intend for the baton to be a super weapon; it would provide some protection against a combination of fantasy battlefield threats, even if fighting humanoids or barbarians. The resist energy protection is extremely expensive, so I cut it to half of the normal protection (i.e. only 5 instead of 10). “Magic Missile” would be a common “sniper” attack to defend against, and well worth the expense. 

    [85] Gygax, “Developments from Stonefist to South Province”, 14. 

       The dwarven communities simply told Archbaron Lexnol that they would be unable to help fight the Vile Rune without any apparent argument.  

    [86] My assumptions, and precedent, regarding class and levels: 

        Cook, Tweet, and Williams, Dungeon Master’s Guide [v. 3.5]; 

       Gary Gygax, Monster Manual [AD&D1], (Lake Geneva, WI: TSR, 1977; Reprint 1979), 130 (gnoll); 153 (hobgoblin); 203(orc). 

        I DM D&D 3.5, but I keep the levels at the AD&D1 and AD&D2 sensibility. For example, in AD&D, a typical orc has 1 Hit Die; NCOs or junior officers (4 for every 20 1 HD orcs) have 1 Hit Die and 8 hit points; Bodyguards, sub-chiefs, and chiefs have 3 or 4 HD (AD&D1 MM, p. 76). In D&D 3.5, typical orcs are 1 HD 1st level warriors, there is typically a 3rd level orc for every 10, while senior orcs tend to be 5th - 7th level (D&D 3.5 MM, p. 203). 

    IMC, the typical orc is a War1, NCO or junior officer orcs (typically 4 for every 30) are usually (better trained) 1st level fighters or (tougher and crazier) 1st level barbarians. Bodyguards and sub-leaders are War2 or 3 or Ftr2 or 3, or a combo therof (e.g. War1/Ft2), and chiefs are War4 or Ftr4 (or a combo thereof). So, by typical D&D 3X standards, my version might be either under-trained (by class) or under-experienced (by level). So it goes. To make up for D&D 3.5 under-powering hobgoblins, I assume that a far larger percentage of them are (better trained) Ftr1s, which, considering their high level of self-discipline (particularly compared to most of the humanoid races), makes sense. 

         Gygax, Glossography for the Guide to the World of Greyhawk Fantasy Setting, patrols and military described on 4-7; Ratik Table on p. 10 (medium patrols, levy patrols, and woodsmen); 

        In the Glossography, Gygax allows one "Veteran” for every five “Regulars” (0 level), but in the text he describes veterans as 2nd level, while describing them as 1st level in the table. One thing to keep in mind is that the men on a patrol might be better trained, experienced, or equipped than the average soldier (compare to "Soldiery"). Ratikkan patrols are medium levy, or woodsman. 

         Sargent, Atlas of the Flanaess, patrols described on Reference Card #7; Ratik on Reference Card #10 (regular, levy, and woodsman patrols). 

    ...Sargent doesn’t change Gygax's take too much. He puts patrols in the same general categories. The troops tend to be less well equipped (finances after the Greyhawk Wars, you know), but even levied troops are at least 1st level fighters. Presumably, in the Greyhawk Wars' immediate aftermath, it wouldn’t have been hard to call up veterans (even if they weren’t happy about it). In From the Ashes, Sargent also describes Ratikkan patrols as regular, levy, or woodsman. 

         Mike Breault and Thomas M. Reid, Glory of Rome [AD&D2] (Lake Geneva, WI: TSR, 1993), pp. 54 (legionaires), 55 (NCOs and officers) vs. their opponents on pp. 59-62;   

        Gygax, A Guide to the World of Greyhawk Fantasy Setting, p. 23 (Overking’s Companion Guard). 

        In The Glory of Rome, late Republican and early Imperial legionnaires are portrayed as 1st level fighters, NCOs as 2nd level fighters, and the centurion in charge of an 80-man century is 3rd to 5th level. The men of an elite 1st cohort are usually one level higher (picked from experienced men in the other 9 cohorts), with higher level NCOs and centurions. The most experienced soldier in a legion, a primus pilus, would be at least an 8th level fighter. A legion that fought a lot and most of the legionnaires survived might add another level. This is about as well trained and experienced as any large sized fighting force could hope to be, although Gygax allowed for higher levels among high-ranking officers in the Glossography and the AD&D1 DMG. In the Flanaess, this level of training and skill might be found in forces like the Nyrondese legions, or in the Great Kingdom’s armies in its heyday, or the Overking's Companion Guard. Rome’s various enemies are generally portrayed as a combination of 0 level and 1st level types, with a 1st or 2nd level Fighter for every 20 men and a 2nd to 4th level fighter for every 100. This is probably more typical of what you’d see in the Flanaess.  

         Carl Sargent and Rik Rose, Greyhawk: Folk, Feuds, and Factions (Lake Geneva, TSR, 1989), p. 11. 

        The typical member of the Greyhawk Watch (“Man-at-Arms) is a 1st level fighter, a Junior Sergeant is a 2nd level fighter, and a Sergeant-at-Arms is a 3rd level fighter. This is about as well-trained as Roman legionnaires (see above). 

    [87] Lau, The Ungoblin RTK 3-05, 20; 

        Lau, The Whispering Tide RTK 3-06, p. 13. 

      In 593, Lord Krevik Bredivan was an Ari5/Ftr6, but his “captain” (possibly the Bredivan Cohort Commander, assuming that Lord Bredivan does not fill that position himself), Sir Barrett Winden, is a Ftr7. Lord Aramson Cormik is an Ari4/Ftr4/Duelist1, while the other guests on the Whispering Tide are strictly NPC class-types (Ari and Exp). 

     

    Bibliography

    Author Unknown (presumably the Nyrond triad for the Living Greyhawk Campaign). Nyrond Gazeteer 593. [military descriptions as of 592 CY] 

    Author Unknown (presumably the Ratik triad for the Living Greyhawk Campaign). Ratik Gazeteer 593

    Abbott, Peter and Nigel Thomas. Germany’s Eastern Front Allies. London: Osprey Publishing, 1982: Reprint 1985. 

    Baker, Rich and Skip Williams.  Combat and Tactics [AD&D2]. No Place of Publishing given; presumably Lake Geneva, WI: TSR, 1995. 

    Bambra, Jim. The Complete Book of Dwarves. Lake Geneva: TSR, 1993. 

    Bartlett, Clive. English Longbowman. London: Osprey, 1995. 

    Breault, Mike and Thomas M. Reid. Glory of Rome. Lake Geneva, WI: TSR, 1993. 

    Bukhari, Emir. Napoleon’s Dragoons and Lancers. Botley, Oxford: Osprey Publishing, 1976. 

    Bukhari, Emir. Napoleon’s Hussars. London: Osprey Publishing, 1978. 

    Collins, Noonan, and Stark. Complete Warrior. Renton, WA: Wizards of the Coast, 2003. 

    Collins, McDermott, and Schubert. Heroes of Battle. Renton, WA: Wizards of the Coast, 2003. 

    Cook, David. (Greyhawk) Wars. Lake Geneva, WI: TSR, 1991. 

    Cook, Monte, and Jonathan Tweet, Skip Williams. Dungeon Master’s Guide (v. 3.5). Renton, WA: Wizards of the Coast, 2003. 

    Cook, Monte, and Jonathan Tweet, Skip Williams. Player’s Handbook (v. 3.5). Renton, WA: Wizards of the Coast, 2003. 

    Cruel Summer Lord, “Living Greyhawk Gazetteer Addendum: The Aerdy East, Part 3”, Canonfire. (posted 10 JUL 2004), see “Ratik”. Accessed 27 SEP 2019: http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=456 

    D’Amato, Rafaele. Roman Centurions 31 BC- AD 500. Oxford: Osprey Publishing, 2012. 

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    Fosten, Bryan. Wellington’s Heavy Cavalry. Botley, Oxford: Osprey Publishing, 1982. 

    Fowler, Jeffery. Axis Cavalry in World War II. Botley, Oxford: Osprey Publishing, 2001. 

    Gygax, Gary. Dungeon Master’s Guide [AD&D1]. No place of publishing given; presumably Lake Geneva, WI: TSR, 1979. 

    Gygax, Gary. “Developments from Stonefist to South Province”, Dragon #57 (January 1982): pp. 13-16. 

    Gygax, Gary. A Guide to the World of Greyhawk Fantasy Setting. Lake Geneva, WI: TSR, 1983. 

    Gygax, Gary. Glossography for the Guide to the World of Greyhawk Fantasy Setting. Lake Geneva, WI: TSR, 1983. 

    Gygax, Gary. Monster Manual [AD&D1]. Lake Geneva, WI: TSR, 1977; Reprint 1979. 

    Gygax, Gary. Saga of Old City. Lake Geneva, WI: TSR, 1985. 

    Gygax, Gary. “Warhorses and Barding”, Dragon Magazine #74 (June 1983): pp. 4, 6. 

    Henson, Dale. Howl from the North. Lake Geneva, WI: TSR, 1991. 

    Holian, Gary, Erik Mona, Sean K. Reynolds, and Frederick Weining, Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000. 

    Lau, Matt, Empty Coffers RTK[m]3-03 Living Greyhawk Ratik Regional Adventure. 

    Lau, Matt. Enemy Lines RTK[m]2-05 Living Greyhawk Ratik Regional Adventure. 

    Lau, Matt. Reflections RTK 0-01 Living Greyhawk Ratik Regional Adventure. 

    Lau, Matt, Scalphunt RTK[m]3-01 Living Greyhawk Ratik Regional Adventure. 

    Lau, Matt. The Ungoblin RTK 3-05 Living Greyhawk Ratik Regional Adventure. 

    Lau, Matt. The Whispering Tide RTK 3-06 Living Greyhawk Ratik Regional Adventure. 

    Lavery, Brian. Nelson’s Navy. Annapolis: Naval Institute Press; Reprint London: Conway Maritime Press, 1989. 

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    Wilson, Johnny. “Prying Eyes”, Dragon #303 (January 2003): pp. 72-78.

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    Re: Ratik’s Military 576-586 Common Year Appendices 5 & 6 (Score: 1)
    by jamesdglick on Thu, December 09, 2021
    (User Info | Send a Message) http://https://aspire.apsu.edu/handle/20.500.11989/12102?show=full
    EDIT: the proper percentages for a typical infantry company are:
    Membership in Ratikkan Regular Units (Spring 578 CY):   Infantry Companies:       8.8% Ratikkan Professionals;    18.9% Outsider Professionals;      5.2% Ratikkan 2-Year Volunteers;    49.4% Outsider 2-Year Volunteers;    20.0% Ratikkan 18-Month Conscripts....the others are fine.




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