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    Map of Glacial Flanaess
    Posted on Tue, March 30, 2010 by LordCeb
    boslok_the_elder writes "Before the rise of the Flan, the Suel and the Baklunish, before the first writings of the Olve and Dwar, there was ice...

    Glacial Flanaess

    Before the rise of the Flan, the Suel and the Baklunish, before the first writings of the Olve and Dwar, there was ice...

    I’ve always been intrigued with the idea that civilizations may rise and fall between the times that ice ages rule over a planet. Just as our Earth has passed through different glacial periods, I imagine that Oerth has gone through the same and during those warm times life has flourished. What I’ve focused on is what happens to cultures and civilizations as they survive (or perish) during these glacial times and how the new empires are forged from those that have survived the ice. For my latest campaign and map, this is the premise.

    In the stories of days long past, Oerth underwent an earlier cataclysm of greater proportions. The city of the gods which resided in the shadow of the 3 mountains on the largest island north of modern day Blackmore was the epicenter of this cataclysm. The destruction of the city and the creation of the scar (-12,000 cy) happened during a short but terrible war of the the gods fighting with a great evil. After the battle the gods left what was to remain of Oerth behind and returned to their homes in the stars. The fallout from this battle caused a magically infused ice age to grow rapidly upon on the planet. During this time the dragons stepped forward to become great and terrible kings and the humanoids their slaves. 99 out of every 100 humanoids died due to the cold, famine or slavery. What history that survived was stamped out by the dragons and along with it the legacy of the previous ages.

    After millennia, heros rise once again, and as the glaciers melt away so does the power of the dragons (-8,000 cy). Humanoids become more plentiful, resourceful and educated. Among them a few step forward to lead their races into history and to forge the World of Greyhawk.

    For now there is alot of undefined white on this map which hopefully will be filled in later as the campaign progresses and the glaciers are the focus since the majority of the campaign will take place on near the black scar. The lands to the south I wanted to have a more primordial feel, so all the forests and marshes are larger. The lands of Zeif are a lake filled tundra and since the Invoked Devastation hasn't happened yet, I put some hills, a river and a forest where eventually the Suel will create their empire. Now I know this example isn't a true ice age, it’s one that is created from fallout magics of the gods and only lasts for a fraction of a real ice age. So I did alot of guessing with the landscape such as the tundra and the enlarged seas at the foot of the glaciers. I’m no geologist so where the glaciers ended up are due to my imitations of Earths last glacial period and not from any real knowledge of how a glacial period might actually look like on Oerth. I would on the other-hand be interested hearing from any geologist on the matter.

    Special thanks to ‘A High History of the Oerth’ by the Man of the Cranes, (edited and published by Kyrian Darkstar, The One Sorcerer) and ‘The History of Oerth’ (OJ 1.1) by Len Lakofka and Steve Wilson. Both articles were the genesis of this project.

    -Boslok the Elder


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    Re: Map of Glacial Flanaess (Score: 1)
    by Kirt on Tue, March 30, 2010
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    I'm not a geologist either, but the map does beg the question of where all this ice came from.  Was it dropped down on the ground by the gods, or did it arise from the buildup of normal snowfall?  If the latter, taking that much water out of circulation (water cycle) means that the global sea level should drop, so you may want to alter coastlines a bit.  Real world example being the Berring Land bridge - paleo-Indians could walk from Asia to North America because all the Ice Age ice meant sea level was low enough that Asia-North America were connected.

    You might also want to put a large meltwater lake around the mouth of the valley of the mage.

    Re: Map of Glacial Flanaess (Score: 1)
    by boslok_the_elder on Tue, March 30, 2010
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    I was sorta hoping the map was going to be included in the article and not just the links, sorta like my other maps. oh well.

    Re: Map of Glacial Flanaess (Score: 1)
    by Icarus on Sat, April 03, 2010
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    I have to say, "Very well done!"
    Boslok, you've done a great thing here.  It's an interesting topic and it's something that we all could use at some point in our games!  I really have always  liked the idea of a "glacial" game in GH ... whether in an old Ice Age, or in a contemporary game set in the far north.

    And, aside rom any geological complaints, yours is "a magically infused ice age".  I definately like the map, as an artist, and I would love to see you contribute other stuff to Canonfire!  There are few that have an inclination toward cartography, and I think you do it well.  It reminds me of the Great Paizo poster-map from a few years ago. 

    Great work Boslok!  Keep it up!

    Re: Map of Glacial Flanaess (Score: 1)
    by grodog on Thu, May 06, 2010
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    Very nice work, boslok!  I'm quite fond of glacial-age Greyhawk too, and would be interested in your thoughts on Black Ice and a glacial age.  I've pondered the idea of Black Ice glaciers covering the lands as far south as the Nyr Dyv (and that they are what carved out the large lakes, perhaps; and perhaps leaving remnant of magical black ice power behind, which spawned the Isles of Woe in the dim past). 

    Anyway, did you think about doing a Black Ice Age at all?  Just curious :D


    Re: Map of Glacial Flanaess (Score: 1)
    by Free_City_Assassin on Fri, May 07, 2010
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    I hate to inject reality into a really pretty map, but wouldn't the sea level drop when that much of the planet's water was tied up in ice sheets?

    Re: Map of Glacial Flanaess (Score: 1)
    by Difonix on Sat, May 08, 2010
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    The geologic "correctness" of most fantasy worlds is a far cry from Earth-like reality outside of the geomorphology being familiar.  Mountains are mountains, rivers are rivers, and seas are salty (usually).  The laws of nature are applied as best as possible, the lands are populated with critters, and the campaign is off and running.  Yet the placement of minerals and vast limestone reserves to keep those "dungeons" lively are often a head scratcher, never mind the vast volcanic chain of mountains in the interior of a large continent!  So, be as it may that Oerik is not scientifically sound in it's geography it really doesn't matter how or why a glacial period came about and to what extent it altered the climate of Oerik (let alone Oerth).  If the campaign's premise is on an ice world, have fun with it (may I suggest Michael Moor*****'s The Ice Schooner as inspirational reading)!

    Now, if you'd like me apply by Bachelors of Science in Geology degree to your map, I can certainly make some comments but it's really moot.  Yes, sea levels would be lower (Lendore Isle would be connected to the mainland, for example).  Terminal moraines should be present with melt water lakes dammed behind them.  White Plume (assuming it's a geologic hot spot like Hawaii or Yellowstone) should be habitable, perhaps surrounded by a massive melt lake that eventually "escapes" and erodes the famous canyon nearby.  The warm ocean currents that keep the northern Baklunish lands temperature would likely be shut down by the cold northern seas; your tundra would likely be starting in the Sueloise lands with ice to the north.  The forests would be massive, not patchy as depicted, and made entirely of coniferous trees (think of the forests of the Canadian Shield or Siberia).  Hepmonaland would be temperate and have more in common with the New England than Mexico. 

    These are just a few things I'm throwing out there off the top of my head.  Oerth would certainly be a much different world and the scale of glaciation you're talking about, I don't think you've altered the landforms enough.  But, this is a fantasy world so....who cares!  I love your cartographic style! 

    ...I think this is in the right spot now...

    Re: Map of Glacial Flanaess (Score: 1)
    by boslok_the_elder on Mon, May 10, 2010
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    You sir are correct!
    If fact this has really been bugging me for the last couple of months. When I first set out to do the map for my idea for a campaign I really didn't know how deep over my head I was getting. I drew the map with my own ignorance and flew with it. When I was about done and needed inspiration for the look of the glaciers I of course jumped on to wikipedia and started looking for photos/drawings and when I started reading, well I sorta realized my interpretation wasn't all that accurate. At that time I was still working out the story behind the Ice and felt I could use magic to cover up the glaring holes and finished it.
    Now 2 months later, its still bugs me. Now that I’ve been mulling around in my head the little research I’ve done I actually think it would make a much more interesting map if it was more real world accurate. I dislike using magic as a crutch to cover all of the mistakes.
    I’m taking your input, plus reading up some more and maybe I’ll hit up a friend of mine who knows a little about this and crank out another map.

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