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    Re: The Greyhawk Travel Guide, Part IV (Score: 1)
    by CruelSummerLord on Fri, August 27, 2004
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    All I can say to this is that the science problems don't really bother me; I just want to prevent an industrial revolution on Oerth. Steel could easily have been developed by the dwarves, or taught to humans by gods such as Jascar.

    I'm trying to avoid anything like that. The starship from "Expedition to the Barrier Peaks" and the maschini-bozorg from Graeme Morris's "When A Star Falls", are now, always have been, and always will be verboten in my version of Greyhawk. If you read the "the source of greyhawk magic" thread that's running on the forums right now, you'll see a post by Woesinger that describes how Oerth would turn into a mundane and technological world. That is something I wish to avoid at all costs.

    Any sort of mass transit vehicles such as the dirawein of Northern Aerdy are produced through sorcery, not science, and each one requires a considerable investment in time, magical power, and money, and cannot be mass-produced. Printing presses and other such devices I can reluctantly accept, but never anything related to internal combustion or any sort of internal power source that could set off an industrial revolution.

    I never did well in science class, but IIRC, even basic magic seems to be violating at least some of the laws of thermodynamics; a lightning bolt or fireball created by magic are essentially creating energy out of nothing. The fireballs don't seem to have any source of fuel to consume them.

    Please don't take this the wrong way, but I couldn't care less if the science doesn't fit. I want my version of Oerth to be driven by magic and not technology. If an explanation for the above anomalies is needed, it's simply that the gods will not allow this sort of technology to work.


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