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    Re: Dungeons and Demographics (Score: 1)
    by Samwise (samwise1@msn.com) on Tue, December 06, 2005
    (User Info | Send a Message)
    Towns, other than capitals, generally didn't appear on the original maps, and very few have been added.
    My default assumption is that every clear terrain hex that doesn't contain some named city has a small or large town somewhere in it, except in certain areas like the lands of Iuz or the Bandit Kingdoms.
    So there may be fewer cities, but there are plenty of towns.

    I do agree with you as to why they aren't there. I don't want to imagine anyone coming up with that many names for towns!


    | Parent

    Re: Dungeons and Demographics (Score: 1)
    by Anced_Math (gran.march@gmail.com) on Mon, December 12, 2005
    (User Info | Send a Message | Journal) http://www.greyhawkonline.com/granmarch/
    I think this is an excellent point.  If this is linked to the idea of other races/creatures controlling areas of the map, it makes perfect sense that the population density is comperable to European historics.  In the populated areas, it is sufficiently populated to keep order, run off monsters and maintain a state.  In the areas where it is not, it isnt and gnolls or goblins reign.  Or an ancient black dragon.



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    Re: Dungeons and Demographics (Score: 1)
    by Anced_Math (gran.march@gmail.com) on Mon, December 12, 2005
    (User Info | Send a Message | Journal) http://www.greyhawkonline.com/granmarch/
    I think this is an excellent point.  If this is linked to the idea of other races/creatures controlling areas of the map, it makes perfect sense that the population density is comperable to European historics.  In the populated areas, it is sufficiently populated to keep order, run off monsters and maintain a state.  In the areas where it is not, it isnt and gnolls or goblins reign.  Or an ancient black dragon.



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