Greyhawk Adventures by Level - New Listings
Date: Wed, April 27, 2005
Topic: Adventures & Modules


This article is intended as an update for the "Greyhawk Adventures by Level" index which I submitted in 2004. The index is located on the main page of the site, under the Special Features heading.

The updates are from different sources that were not available to me at the time the index was first created. Any notes on the adventures will be included for clarity. All of the updated material comes from back issues of Dungeon magazine, as I am able to track them down. I still do not have all of them, but there is more then enough to do a substantial update. Also note that in the index I assigned each adventure an old-style letter code. This was to fit it in with a map set which is still under construction here at Canonfire!. This update will omit those codes for brevity and to keep the original accurate to the map set.

Greyhawk Adventures by Level - New Listings
By: Braggi
Used with Permission. Do not repost without obtaining prior permission from the author.

The listing follows this format: Adventure title, Dungeon issue number, Oerth location, recommended party levels, game edition and comments (if any).

1. The House of Brothers
Dungeon #6
Central Jotun Mountains and the Yeomanry
Levels 6 to 10
1st Edition
A giant-based adventure which is recommended as an add-on or expansion to the GDQ series or the Queen of the Spiders super module.

2. Last of the Iron House
Dungeon #39
Elredd on the Wild Coast
Levels 2 to 4.
1st Edition
This adventure was published with placement information for both Greyhawk and Toril.

3. The Land of Men with Tails
Dungeon #56
Sharba, near the western edge of Lake Opotleotle and the Chhuthle River, Hepmonaland
Levels 5 to 7
2nd Edition
Although there is no placement information given in the adventure specific to Greyhawk, it is the third adventure in a series set in a jungle location by the same author. The previous two adventures mentioned that they would fit best in either the Amedio or Hepmonaland. I placed these three by locating Oerth geography, which was as close as possible to the original given in the adventures. This was necessary since the adventures all saw print long before the Scarlet Brotherhood sourcebook was published.

4. Kingdom of the Ghouls
Dungeon #70
Crystalmist and Hellfurnace Underdark
Levels 9 to 15
2nd Edition
This could easily be added in as a side adventure for PC's in the D series of adventures, by having one of the unexplored branches of the Descent into the Depths of the Earth hex map lead to it.

5. Ex Keraptis Cum Amore (From Keraptis with Love)
Dungeon #77
The Melted Fane located at the easternmost point of the Burning Cliffs in the Barren Wastes
Levels 8 to 12
2nd Edition
Written as an add-on to the White Plume Mountain and Return to White Plume Mountain adventures or it can be run as a stand alone module that explores one of Keraptis' other stronghold locations.

6. To Walk Beneath the Waves
Dungeon #77
Village of Rawnis on the Keoland Coast
Levels 3 to 5
2nd Edition
The adventure adds a new coastal village to Keoland.

7. Sarfion's Collection
Dungeon #80
City of Hardby
Levels 7 to 10
2nd Edition
A side trek set in Hardby.

8. Demonclaw
Dungeon #84
Small island near Wragby and the mouth of the Nesser River on the Nyrond Coast of Relmor Bay.
Level 5, scalable
3rd Edition

9. The Dying of the Light
Dungeon #84
Northern Lortmil Mountains
Level 10, scalable
3rd Edition
Although the placement information is a bit sketchy in the adventure, the village of Briarwood (which is the starting location) could fit well in Bissel or any of the northern Ulek states. My personal preference is the Duchy of Ulek.

10. Armistice
Dungeon #84
Central Griff Mountains, between the Pale and the Fruztii
Level 7, scalable
3rd Edition

11. Kambrinex's Machinations
Dungeon #91
Northern Hestmark Highlands near Sundii/Great Kingdom Border
Level 8, Scalable
3rd Edition
This module has specific terrain information but no actual country names mentioned. Since the adventure is connected to the Belching Vortex of Leuk-O, I would place it in the Hestmarks, based on the Living Greyhawk Journal (Volume 1, page 6) entry mentioning the Vortex's location. the adventure could also fit nicely in the Sea Prince territories near the edge of the Helfurnace range by Lake Spendlowe.

12. Vanity
Dungeon #93
The Barrier Peaks near Bissel
Level 5, scalable
3rd Edition

13. The Storm Lord's Keep
Dungeon #93
Juncture of the Sulhaut and Crystalmist Mountains, in a cloud castle
Level 21, scalable
3rd Edition
This adventure is massive and high level, reprising the G series and the Against the Giants "last hurrah" of late 2nd Edition.

14. Lust
Dungeon #95
Edge of the Dim forest, near the Bissel/Gran March Border
Level 4, scalable
3rd Edition

15. Provincial Prior Cause
Dungeon #95
An island hermitage on the Ratik coastline.
Level 1, scalable
3rd Edition
The adventure mentions the Ratik coast but doesn't give any relation to major landmarks or cities. It's probable that it would be located reasonably close to the city of Marner.

16. Beyond the Light of Reason
Dungeon #96
Village of Rutherton in Northern Tenh
Level 1, Scalable
3rd Edition

17. Heart of the Iron God
Dungeon #97
Any Coastal Area
Level 13, scalable
3rd Edition

18. Gluttony
Dungeon #98
Southern Bissel Farmlands
Level 4, Scalable
3rd Edition

19. Quadrupartite
Dungeon #99
Starts in the city of Shiboleth, Gran March
Level 14, Scalable
3rd Edition

20. Fish Story
Dungeon #99
A tributary of the Franz River, near the Urnst/Nyrond Border
Level 5, Scalable
3rd Edition

21. Glacial Inferno
Dungeon #103
Volcanic Cavern in the Abbor Alz, near the Urnst border.
Level 7
3rd Edition

22. Racing the Snake
Dungeon #105
Town of Polvar in Ket and the Southern Yatils
Level 6, Scalable
3rd Edition

23. Tammeraut's Fate
Dungeon #106
Firewatch Island, Southern Nyrond Coast of the Relmor Bay
Level 6, Scalable
3rd Edition

24. Strike on the Rabid Dawn
Dungeon #111
City of Hardby and aboard a ship.
Level 15, Scalable
3rd Edition

25. Maure Castle
Dungeon #112
Abbor Alz at the Western Edge of Urnst
Level 12, Scalable
3rd Edition
Reprises and expands the first edition adventure WG5 Mordenkainen's Fantastic Adventure, set in Castle Maure.

26. Raiders of the Black Ice
Dungeon #115
North-Eastern Edge of Blackmoor and the South-Eastern Edge of The Land of Black Ice
Level 1 to 5, Scalable
3rd Edition
A fascinating adventure set in a rarely detailed part of Oerth.


27. Touch of the Abyss
Dungeon #117
City of Istvin in Sterich
Level 11, Scalable
3rd Edition







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