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    Current Poll Results

    My Verdict on Dungeon's Adventure Paths

    Greyhawk every month, give me more!63 %63 %63 % 63.96% (252)
    Decent, but get a better Greyhawk editor.14 %14 %14 % 14.72% (58)
    Ok. I use what I like, ignore the rest.11 %11 %11 % 11.68% (46)
    Its a generic Greyhawk travesty, kill it.5 %5 %5 % 5.08% (20)
    Drop the GH, but continue the paths.2 %2 %2 % 2.28% (9)
    Other, please explain.2 %2 %2 % 2.28% (9)

    Total Votes: 394


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    "My Verdict on Dungeon's Adventure Paths" | Login/Create an Account | 5 comments
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    Re: My Verdict on Dungeon's Adventure Paths (Score: 1)
    by PaulN6 on Thu, January 11, 2007
    (User Info | Send a Message) http://www.youtube.com/user/pauln6

    I'd like to see adventures featuring gazeteer information i.e. stat blocks, on the official settlements so that we can gather together a database of information.

    I think that writers' hands are generally tied when it comes to locations in regions covered under the RPGA LG contracts.  I guess that liaising with Triads to get material approved would be prohibitive but we can hope!


    Re: My Verdict on Dungeon's Adventure Paths (Score: 1)
    by Vormaerin on Sun, January 14, 2007
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    Well, I like reading about different locations and such. But I can't say that I've ever had a use for any of the adventures themselves. High level adventuring isn't my thing at all and advancement IMC is far slower than any of these storylines supports. I'm happy for them to continue to feature Greyhawk locales, directly or under a camouflage since I can usually grab *something* from the resulting story. Its just not going to be very much in most cases. The differences between how I game and how the target audience does are just too great, it seems.


    Re: My Verdict on Dungeon's Adventure Paths (Score: 1)
    by BlackListed on Sun, January 14, 2007
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    While the locations, names and backgrounds utilize Greyhawk lore, the adventures themselves feel more like the power-game-yet-isolated-from-the-rest-of-greyhawk's-powers we've seen "tied" to Greyhawk in the past. Like the poster above said, it always seemed that Greyhawk adventures (originals, not so much the remakes) give you a great adventure, without the massive multiple level gains per stage, and progress less dramatically to the final conclusions. Great, powerful battles, and cool magical loot, but nothing terribly unbalancing in the end. Lot's of history behind most items. Always a good series of stories and histories buried in every adventure.

    That's my gut feel, anyway.


    Re: My Verdict on Dungeon's Adventure Paths (Score: 1)
    by DrunkonDuty on Tue, March 06, 2007
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    Isn't it time for a new poll topic? This one's been here forEVER.




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