Greyhawk Modules Locations Index
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Greyhawk Modules by Level |
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Code |
Title |
Location |
Type |
Party Level |
| A1 |
Slave Pits of the Undercity |
Highport |
Module |
4 to 7 |
| A2 |
Secret of the Slavers Stockade |
Drachensgrab Hills |
Module |
4 to 7 |
| A3 |
Assualt on the Aerie of the Slave Lords |
Suderheim, Drachensgrab Mountains |
Module |
4 to 7 |
| A4 |
In the Dungeons of the Slave Lords |
Suderheim, Drachensgrab Mountains |
Module |
4 to 7 |
| ART1 |
Axe of the Dwarvish Lords |
Various |
Campaign Set |
See Below |
| ART1a |
Just a Little Feud |
Haverhill, Prinicpality of Ulek |
Campaign Set |
13 to 15 |
| ART1b |
Radruundar |
Northern Yatils, above Exag |
Campaign Set |
13 to 15 |
| ART2 |
The Rod of Seven Parts |
See Below |
Campaign Set |
10 to 12 |
| ART2a |
Night Raiders |
Southern Tip of Yatils, Northwest of Veluna |
Campaign Set |
10 to 12 |
| ART2b |
At the Sign of the Golden Cocatrice |
Greyhawk City |
Campaign Set |
10 to 12 |
| ART2c |
Incedent at a Footbridge |
Cairn Hills |
Campaign Set |
10 to 12 |
| ART2d |
Spelunking |
Under Barrier Peaks near Geoff |
Campaign Set |
10 to 12 |
| ART2e |
Uninvited Guests |
West of Lake Spendlowe, Hellfurnaces |
Campaign Set |
10 to 12 |
| ART2f |
Hospitality |
Edge of Crystalmists, South of Kester |
Campaign Set |
10 to 12 |
| ART2g |
The Forgotten Temple |
somewhere in Great Kingdom |
Campaign Set |
10 to 12 |
| ART2h |
The Citadel of Chaos |
Tovag Baragu |
Campaign Set |
10 to 12 |
| ART3 |
The Dancing Hut of Baba Yaga |
Various northern forested areas |
Module |
7 to 20 |
| B2 |
Keep on the Borderlands |
Western Egde of the Tors, Yeomanry |
Module |
1 to 3 |
| C1 |
Hidden Shrine of Tamoachan |
Ruined Amedio city |
Module |
5 to 7 |
| C2 |
Ghost Tower of Inverness |
Abbor Alz |
Module |
5 to 7 |
| C3 |
The Lost Isle of Castanamir |
Aerdi Sea, Near Spindrifts |
Module |
2 to 5 |
| CG0 |
City of Greyhawk Boxed Set |
Various |
Adventure Cards |
See Below |
| CG01 |
Bath Time for the Hopping Prophet |
Greyhawk City |
Adventure Card |
2 to 4 |
| CG02 |
Born Again Ogres of the Blinding Light |
Duchy of Ulek |
Adventure Card |
3 to 5 |
| CG03 |
Dark Denizens of the Deep Delve |
Cairn hills |
Adventure Card |
4 to 6 |
| CG04 |
The Dead of the Howling Hills |
Howling Hills, Iuz |
Adventure Card |
2 to 4 |
| CG05 |
A Diplomatic Incedant |
Greyhawk City |
Adventure Card |
5 to 7 |
| CG06 |
A Far Cry From the Swamp |
Greyhawk City |
Adventure Card |
5 to 7 |
| CG07 |
Final Resting Place of Dorshak Crane |
Greyhawk City |
Adventure Card |
1 to 3 |
| CG08 |
The Ghost's Ship |
Off the Southern Coast of the Bright Desert |
Adventure Card |
6 to 8 |
| CG09 |
The Griffon Hunt |
Southern Abbor-Alz near Bright Desert Border |
Adventure Card |
6 to 8 |
| CG10 |
The Lich Staff |
Greyhawk City |
Adventure Card |
9 to 11 |
| CG11 |
Mayhem at the World's End |
Greyhawk City |
Adventure Card |
5 to 7 |
| CG12 |
Minding the Store |
Greyhawk City |
Adventure Card |
1 to 2 |
| CG13 |
Prisoner of Zender |
Onnwal |
Adventure Card |
8 to 10 |
| CG14 |
Pygmies, Sage, Myconids and Plants |
Greyhawk City |
Adventure Card |
3 to 5 |
| CG15 |
Riders on the Storm |
Stark Mounds between Sterich and Geoff |
Adventure Card |
4 to 6 |
| CG16 |
Shadows of Terror |
Barrier Peaks near Geoff |
Adventure Card |
9 to 11 |
| CG17 |
Siege of the Highfolk |
Highfolk Vale |
Adventure Card |
1 to 3 |
| CG18 |
To Slay a Hierarch |
Adumbdfort, Walworth Isle |
Adventure Card |
11 to 13 |
| CG19 |
The Sunken Temple |
Spine Ridge near Ekul Scarlet Brotherhood |
Adventure Card |
6 to 8 |
| CG20 |
The Swamp Hag |
Avali Swamp, Hepmonaland |
Adventure Card |
6 to 8 |
| CG21 |
Verbeeg of the Gnarley Forest |
Gnarley Forest |
Adventure Card |
5 to 7 |
| CG22 |
Vote for the Goat |
Greyhawk City |
Adventure Card |
2 to 4 |
| CG23 |
Wine Harvewst |
The Cairn Hills |
Adventure Card |
1 to 2 |
| D1 |
Descent into the Depths of the Earth |
DeepOerth, Hellfurnaces |
Module |
9 to 14 |
| D2 |
Shrine of Kuo-Toa |
DeepOerth, Hellfurnaces |
Module |
9 to 14 |
| D3 |
Vault of the Drow |
DeepOerth, Hellfurnaces |
Module |
10 to 14 |
| DM01 |
The Shrine of Ilsidahur, Dungeon #10 |
Lake Matreus, Amedio |
Module |
3 to 6 |
| DM02 |
Ruins of Niole Daer, Dungeon #13 |
Suss Forest, near Elredd |
Module |
5 to 8 |
| DM03 |
By the Wayside, Dungeon #19 |
Bracken Village, Northern Edge of Hool
Marshes |
Module |
6 to 10 |
| DM04 |
The Elephant's Graveyard, Dungeon #15 |
Sharba, W Lake Opotleotle and Chiuthle
River, Hepmonaland |
Module |
5 to 7 |
| DM05 |
The Leopard Men, Dungeon #22 |
Sharba, W Lake Opotleotle and Chiuthle
River, Hepmonaland |
Module |
8 to 10 |
| DM06 |
Ghost Dance, Dungeon #32 |
Northeastern Felreev Forest, Rovers of the
Barrens |
Module |
4 to 7 |
| DM07 |
Izek's Slumber, Dungeon #42 |
Greyhawk City |
Module |
7 to 10 |
| DM08 |
A Serenade Before, Supper Dungeon #53 |
Ironwood, Verbobonc |
Module |
3 to 5 |
| DM09 |
Cradle of Madness, Dungeon #87 |
The Cairn Hills |
Module |
4 to 6 |
| DM10 |
Valley of the Snails, Dungeon #87 |
Village of Hulvin, Keoland |
Module |
3 to 5 |
| DM11 |
The Shalm's Dark Song, Dungeon #87 |
Blackmoor |
Module |
5 to 7 |
| DM12 |
Sloth, Dungeon #91 |
City of Pellak, Bissel |
Module |
5 to 7 |
| DM13 |
Legend of Garthulga, Dungeon #91 |
Nyr Dyv Coast, Slightly NE of Dyvers |
Module |
3 to 5 |
| DRN1 |
The Dancing Hut, Dragon #83 |
See the notes on ART3 for placement |
Module |
9 to 11 |
| DRN2 |
The City Beyond the Gate, Dragon #100 |
Island in Drawmidj, W of Yecha hills Coast |
Module |
9 to 11 |
| DRN3 |
Below the Tomb of Horrors, Dragon #249 |
Vast Swamp |
Module |
10 to 14 |
| EE0 |
The Elder Elemental God Pentology |
Various |
Module |
See Below |
| EE1 |
The Earth Temple |
Eastern Edge of Central Lortmils Duchy of
Ulek) |
Module |
9 to 12 |
| EE2 |
The Air Temple |
Jotuns, The Yeomanry |
Module |
9 to 12 |
| EE3 |
The Fire Temple |
Southern Yatils, Veluna |
Module |
9 to 12 |
| EE4 |
The Water Temple |
Wooly Bay, Near Fax-Badwall-Elredd on Wild
Coast |
Module |
9 to 12 |
| EE5 |
The Elemental Crypt |
Rushmoors, Keoland |
Module |
9 to 12 |
| EX1 |
Dungeonland |
Castle Greyhawk |
Module |
9 to 12 |
| EX2 |
Land Beyond the Magic Mirror |
Castle Greyhawk |
Module |
9 to 12 |
| FTA0 |
From The Ashes |
Various |
Boxed Set |
See Below |
| FTA1 |
Into the Mistmarsh |
Southeastern Mistmarsh |
Sourcebook |
1 to 3 |
| FTA2 |
The Sin Eater |
Two Ford, Greyhawk Plain |
Sourcebook |
5 to 9 |
| FTA3 |
Beckoner in the Dark |
Central Cairn Hills |
Adventure Card |
4 to 7 |
| FTA4 |
Brainstorm |
Pargenter?s Mine, Abbor-Alz |
Adventure Card |
11 to 13 |
| FTA4 |
Honest Bandits |
Eastern Cairn Hills |
Adventure Card |
Any |
| FTA5 |
Tamara Belongs to Me |
The Gnarley Forest |
Adventure Card |
2 to 4 |
| FTA6 |
Dark Heart of Oak |
The Gnarley Forest |
Adventure Card |
6 to 8 |
| FTA7 |
Slavers By Midnight |
Elmshire, Midbay portion of Nyr Dyv |
Adventure Card |
2 to 3 |
| G1-3 |
Against the Giants |
Jotuns, Crystalmists and Hellfurnaces |
Module |
8 to 12 |
| G4-6 |
The Liberation of Geoff |
Geoff, Crystalmists and Barrier Peaks |
Module |
9 to 12 |
| GA0 |
Greyhawk Adventures |
See Below |
Hardcover |
See Below |
| GA1 |
The Entrance to the Vale of the Mage |
Vale of the Mage |
Hardcover |
5 to 7 |
| GA2 |
Diver Down |
Turucambi Reefs, Hepmonaland |
Hardcover |
4 to 6 |
| GA3 |
The Rescue of Ren |
Greyhawk City |
Hardcover |
3 to 6 |
| GA4 |
The House of Cards |
Greyhawk City |
Hardcover |
Any |
| GA5 |
Beaming Up |
College of Wizardry, NW Yatils |
Hardcover |
0 |
| GA6 |
Horse Sense |
Farmstead, Greyhawk Plain |
Hardcover |
0 |
| GOF0 |
Gem OF The Flanaess |
Various |
Sourcebook |
See Below |
| GOF1 |
The Mummy's Cairn |
Northern Cairn Hills |
Sourcebook |
5 to 8 |
| GOF2 |
Lizardman Lair |
Southwestern Mistmarsh |
Sourcebook |
4 to 7 |
| GOF3 |
Blackthorn |
Northeastern Gnarley Forest |
Sourcebook |
7 to 9 |
| I1 |
Dwellers of the Forbidden City |
Pelisso Swamp, Hepmonaland |
Module |
4 to 7 |
| I2 |
Tomb of the Lizard King |
West-Central Hool Marshes, Near Tors |
Module |
5 to 7 |
| I7 |
Baltron's Beacon |
Hool Marshes, Keoland |
Module |
4 to 8 |
| L1 |
Secret of Bone Hill |
Restenford, Lendore Isle |
Module |
2 to 4 |
| L2 |
Assassin's Knot |
Garotten, Lendore Isle |
Module |
2 to 5 |
| L3 |
Deep Dwarven Delve |
Farmin Mountains, Lendore Isle |
Module |
3 to 6 |
| LT1 |
The Star Cairns |
Abbor-Alz |
Module |
5 to 8 |
| LT2 |
Crypt of Lyzandred the Mad |
Abbor-Alz |
Module |
9 to 11 |
| LT3 |
Doomgrinder |
Cairn Hills |
Module |
10 to 12 |
| N1 |
Against the Cult of the Reptile God |
Rushmoors |
Module |
1 to 3 |
| NB1-3 |
Night Below |
Haranshire, Hold of Sea Princes,
UnderOerth, Hellfurnaces |
Campaign Set |
1 to 10 |
| OJ1 |
The Fountain of Pelor, OJ #2 |
Critwall, Shield Lands |
Module |
7 to 11 |
| OJ2 |
The Ruins of Mistmarsh, OJ #11 |
Mistmarsh |
Module |
5 to 7 |
| OJ3 |
A Slight Diversion, OJ #9 |
City of Redspan, Duchy of Tenh |
Module |
2 to 5 |
| OJ4 |
The Mines of Elsidell, OJ #10 |
Elsidell Village, E of Tringlee in
Lortmils, County of Ulek |
Module |
3 to 5 |
| OJ5 |
House on Summoner Court, OJ #7 |
Greyhawk City |
Module |
7 to 9 |
| PC01 |
A Little Local Difficulty |
Village of Erminit, Furyondy |
Module |
1 to 2 |
| PC02 |
Beg Steal or Barrow |
Village of Erminit, Furyondy |
Module |
1 to 3 |
| PC03 |
Haturan's Tomb |
Dyvers |
Module |
6 to 12 |
| PC04 |
Sacklewood - To Capture a Troll |
Sacklewood Village, Suss Forest near
Elredd, Wild Coast |
Module |
7 to 9 |
| PC05 |
The Soul Husks |
Howling Hills, Iuz |
Module |
18 to 20 |
| PC06 |
Shadows under Scant |
Scant, Onnwal |
Module |
4 to 5 |
| PC07 |
The Forgotten Hero |
Northern Vesve |
Module |
5 to 7 |
| PC08 |
Rhennee Magic |
Mistmarsh |
Module |
8 to 10 |
| PC09 |
Crypt of the Undead King |
Cairn Hills |
Module |
15 to 17 |
| PC10 |
Defection |
Gnarley Forest |
Module |
Any |
| PM1 |
Bastion of Faith |
Possible locations include Critwall
Greyhawk City Chendl Nyrond |
Sourcebook |
Any |
| PM2 |
College of Wizardry |
North Westernmost Spur of the Yatils |
Sourcebook |
Any |
| Q1 |
Queen of the Demonweb Pits |
Lolth?s Layer of the Abyss |
Module |
10 to 14 |
| QMG0 |
Quest of the Mist Golem series |
Various |
Module |
See Below |
| QMG1 |
Mist Hold |
Northern Lortmils, Veluna |
Module |
5 to 7 |
| QMG2 |
Into the Vesve |
Vesve, Wolf Nomads |
Module |
5 to 7 |
| QMG3 |
Mist Manor |
Cold Marshes, Blackmoor |
Module |
6 to 8 |
| RE1 |
Return of the Eight |
Greyhawk City |
Module |
6 to 12 |
| RE2 |
Return to the Temple of Elemental Evil |
Hommlett and Nulb, Verbobonc |
Module |
1 to 8 |
| RE3 |
Return to the Tomb of Horrors |
Vast Swamp |
Module |
13 to 16 |
| RE4 |
Return to White Plume Mountain |
Riftcanyon |
Module |
7 to 10 |
| RE4A |
Dragotha's Lair |
Effluvial Swamp, White Plume Mountain |
Web Enhancement |
7 to 8 |
| RE5 |
Return to the Keep on the Borderlands |
Western Egde of the Tors, Yeomanry |
Module |
1 to 3 |
| RR1 |
The Suel Imperium - Age of Glory |
Pre-Cataclysm Suel Basin |
Module |
5 to 8 |
| S1 |
Tomb of Horrors |
Vast Swamp |
Module |
10 to 14 |
| S2 |
White Plume Mountain |
Riftcanyon |
Module |
5 to 10 |
| S3 |
Expedition the Barriers Peaks |
Barrier Peaks |
Module |
8 to 12 |
| S4 |
Lost Caverns of Tsojcanth |
Southern Yatils |
Module |
6 to 10 |
| SB1 |
Scarlet Brotherhood |
Hierdraeden, Yeomanry |
Module |
7 to 9 |
| SC1 |
The Shattered Circle |
Hollow Highlands, Idee |
Module |
1 to 3 |
| SS1 |
The Hand of the Highwayman |
Restenford, Lendore Isle |
Web Enhancement |
6 to 7 |
| T1 |
Village of Homlett |
Homlett, Verbobonc |
Module |
1 to 3 |
| T1-4 |
Temple of Elemental Evil |
Homlett and Nulb, Verbobonc |
Module |
1 to 8 |
| U1 |
Sinister Secret of Saltmarsh |
Hool Marshes, Southern Keoland Coast |
Module |
1 to 3 |
| U2 |
Danger at Dunwater |
Hool Marshes, Southern Keoland Coast |
Module |
1 to 4 |
| U3 |
Final Enemy |
Hool Marshes, Southern Keoland Coast |
Module |
3 to 5 |
| UK1 |
Beyond the Crystal Cave |
Sybarate Isle, Sea Princes |
Module |
4 to 7 |
| UK2 |
The Sentinal |
Lake Spendlowe, Sea Princes |
Module |
2 to 5 |
| UK3 |
The Guantlet |
Kamph Spur, Sea Princes |
Module |
3 to 6 |
| UK6 |
All The Glitters |
Northern Amedio, Hellfurnaces, Sea of Dust |
Module |
3 to 5 |
| WG04 |
The Forgotten Temple of Tharizdun |
Southern Yatils |
Module |
5 to 10 |
| WG05 |
Mordenkainen?s Fatastic Adventure |
Maure Castle Abbor Alz |
Module |
9 to 12 |
| WG06 |
Isle of the Ape |
Tenser?s Castle and Tropical Demi-plane |
Module |
14 to 19 |
| WG07 |
Castle Greyhawk |
Southern Cairn Hills |
Module |
1 to 10 |
| WG08 |
Fate of Istus |
See Below |
Module |
See Below |
| WG08a |
The Sage's Tower |
Rookroost |
Module |
1 to 10 |
| WG08b |
Swords for Hire |
Rel Mord |
Module |
1 to 10 |
| WG08c |
Countdown in Jurnre |
Jurnre |
Module |
1 to 10 |
| WG08d |
Diambeth's Delving |
Eldredd |
Module |
1 to 10 |
| WG08e |
Service for the Dead |
Wintershiven |
Module |
1 to 10 |
| WG08f |
The Garden of Evil |
Leukish |
Module |
1 to 10 |
| WG08g |
Down With the Wizard |
Rauxes |
Module |
1 to 10 |
| WG08h |
At the King's Right Hand |
Chendl |
Module |
1 to 10 |
| WG08i |
Iuz's Gambit |
Verbobonc |
Module |
1 to 10 |
| WG08j |
The Scarlet Masque |
Hesuel Ilshar |
Module |
1 to 10 |
| WG09 |
Gargoyle |
Rockburgh on the Hool - Tors border,
Keoland |
Module |
1 to 4 |
| WG10 |
Child?s Play |
Rhesdain, North Perrenland |
Module |
13 to 15 |
| WG11 |
Puppets |
Wild Coast and Dyvers |
Module |
1 to 3 |
| WG12 |
Vale of the Mage |
Valley of the Mage |
Module |
7 to 9 |
| WGA1 |
The Falcon?s Revenge |
Greyhawk City |
Module |
5 to 7 |
| WGA2 |
Falconmaster |
Greyhawk City |
Module |
5 to 7 |
| WGA3 |
Flames of the Falcon |
Greyhawk City |
Module |
5 to 7 |
| WGA4 |
Vecna Lives |
Kron Hills Greyhawk City |
Module |
12 to 15 |
| WGA5 |
Die Vecna Die! |
Tovag Baragu, Ravenloft, Sigil |
Module |
10 to 13 |
| WGM |
Border Watch |
Furondy |
Module |
1 to 3 |
| WGQ |
Patriots of Ulek |
Principality of Ulek |
Module |
1 to 3 |
| WGR1 |
Greyhawk Ruins |
Castle Greyhawk, Southern Cairn Hills |
Module |
2 to 15 |
| WGR2 |
Treasures of Greyhawk |
See Below |
Module |
See Below |
| WGR2a |
A Little Knowledge |
Perrenland |
Module |
3 to 5 |
| WGR2b |
Bladestar |
City of Greyhawk |
Module |
3 to 5 |
| WGR2c |
The Neogi Nest |
City of Greyhawk |
Module |
6 to 8 |
| WGR2d |
The Shroud of Karyne |
Cairn Hills |
Module |
5 to 7 |
| WGR2e |
Helm of Selnor |
County of Ulek |
Module |
5 to 7 |
| WGR2f |
Bigby's Modest Home |
City of Greyhawk |
Module |
6 to 8 |
| WGR2g |
Terror in the Tropics |
Northern Amedio Coast |
Module |
8 to 10 |
| WGR2h |
On the Town |
Baymouth on Jetsom Isle |
Module |
8 to 10 |
| WGR2i |
Crossing Into Steel |
Monastary, Shield Lands |
Module |
7 to 9 |
| WGR2j |
Face of Xenous |
Greyhawk City |
Module |
8 to 10 |
| WGR2k |
Well of All Heals |
Rieuwood, County of Sunndi |
Module |
Any |
| WGR2l |
The Wizard Isn't Home |
South Shore, Nyr Dyv, near Elmshire |
Module |
5 to 7 |
| WGR2m |
All For a Hat |
County of Urnst |
Module |
10 to 12 |
| WGR2n |
A Sword for a Hero |
Western Crystalmists, Near Kester |
Module |
17 to 19 |
| WGR3a |
The Mines of Father Eye |
Southern Abbor-Alz, Bright Desert |
Sourcebook |
5 to 8 |
| WGR3b |
The Ruins of Shattados' Palace |
Eastern Bright Desert |
Sourcebook |
6 to 8 |
| WGR3c |
Rary's Tower |
Brass Hills |
Sourcebook |
8 to 10 |
| WGR6 |
City of Skulls |
Iuz |
Module |
9 to 12 |
| WGS1 |
Five Shall Be One |
Rookroost |
Module |
8 to 10 |
| WGs2 |
Howl From the North |
Hold of Stonefist |
Module |
8 to 10 |
This table is drawn from the information plotted on my upcoming
Greyhawk map set. It lists the module codes (some of which I invented),
titles, locations and the recommended party levels for the various
Greyhawk adventures out there. I was trying to be as canon as possible
in creating the maps, but ran into a lot of areas that were still
undeveloped. Thus, I turned to fan created works to finish fleshing out
the maps.
What this means is that several of the module locations are suggested
and not "hard canon" per se. further, there were a large number of fan
created adventures which I had collected and integrated into the maps,
as a tribute to the various people over the years who have gone to the
trouble of posting their personal modules. These too, are not
considered "hard canon", however, I think they deserve a place in the
list since they are Greyhawk in essence and setting.
The following is a list of adventures that were placed "arbitrarily" by
yours truly. when you view the Excel sheet, consider these locations to
be optional and relocate them if you so desire.
B1 - Keep on the Borderlands (I went finally went with the Yeomanry
location of the "return to" adventure.)
C3- Lost Isle of Castanamir (Opted as canon by Team Greyhawk, but I
could not find any references to it's location. If you have the correct
location, let me know!)
I2 - Tomb of the Lizard King (Placed as canon by the Keoland LG Triad)
I7 - Baltron's Beacon (Placed as canon by the Keoland LG Triad)
UK6 - All That Glitters (Opted as canon by Team Greyhawk and mentioned
as part of the description of the Sea of Dustin the Living Greyhawk
Gazetteer.)
WG 4-12 - "World of Greyhawk" Series Notes: Four of these adventures,
namely WG7 - Castle Greyhawk, WG9 - Gargoyles, WG10 - Childs Play and
WG11 - Puppets are often dropped as official Greyhawk material by
many serious DM's and players. Also, many objected to the ending of WG8
- Fate of Istus due to its invalidation and removal of Greyhawk's
monks. They are included here for completeness, not as a vote for or
against their quality as Greyhawk adventures. Also note that the
location of WG6 at Tenser's Castle marks the beginning of the
adventure, since the action takes place on a demi-plane.)
WGR2a - A Little Knowledge (Placed in Perrenland in the interests of
diversity, although there are dozens of other possible sites. Relocate
as you see fit.)
WGR2e - Helm of Selnor (No exact information given, so I located it in
the County of Ulek due to its proximity to the orcs of the Pomarj.
Relocate if desired.)
WGR2h - On the Town (Placed in the town of Baymouth on Jetsom Isle.
Baymouth is not officially recognized as a location, but no town name
was given in the adventure. thanks go to Chatdemon for giving me the
town name from his personal campaign. Also, the adventure would fit
best in a pre-wars campaign, since the Sea Princes have not yet fallen
to the Scarlet Brotherhood.)
WGR2i - Crossing Into Steel (Again, no specific place was given, nor
was the name of the monastery. I used the Shield Lands and called the
monastery Honorhold.)
WGR2k - Well of All Heals (No specific location given, so it was placed
in Sunndi in the interests of diversity.)
WGR2n - A Sword for a Hero (Only rough directions were given, so I
chose a location in the far western edge of the Crystalmists.)
WGR3c - Rary's Tower (If Rary has not turned on the Circle of Eight in
your campaign, then feel free to substitute the location given for the
Tower of Sleep, mentioned in the WGR3 Gazetteer of the Bright
Lands.)
SC1 - The Shattered Circle (Note that this module mentions the Suloise
only once and gives no adventure location, so I placed it in Idee near
one of the Suel migration paths. Feel free to change its location to
your liking.)
ART2 - The Rod of Seven Parts (As per instruction in Dragon Magazine #
233. Note that three of the adventures had no specific locations given,
so I did my best with what I had.)
ART3 - The Dancing Hut of Baba Yaga (Arbitrarily placed in various
northern, forested areas, as per the module's introduction. This
artifact is "Greyhawk" in that it is mentioned in the first edition
DM's Guide and the Hut travels all the Prime Material Worlds. If you
don't agree, feel free to relocate the sighting areas or remove them
altogether.)
NB1-3 - Night Below ( Based on the location of the Sunless Sea in those
modules and the lands surrounding the Hellfurnaces which it is
underneath, the terrain of Haranshire most closely resembles that found
near Melkot. Note that after the wars, Melkot and environs are now part
of the Yeomanry, while before them they still part of the Hold of
the Sea Princes.)
CG20 - The Swamp Hag (Placed arbitrarily elsewhere in Hepmonaland to
avoid overloading the Pelisso Swamp.)
PM1 - Bastion of Faith (Note that the multiple entries for this are not
a mistake. Since there were four possible places it could be and there
is more then one temple of Heironeous in the Flanaess, I decided to
keep everyone happy and plot them all.)
PM2 - College of Wizardry (This had several suggested locations,
however I liked the Yatils the best. If you prefer this one located in
Greyhawk City or Nyrond, as mentioned in the book, feel free to move it
there.)
GA2 - Diver Down (No specific location was given, but the Turucambi
reefs seemed a perfect fit.)
GA5 - Beaming Up (Note that I placed this zero level adventure at the
College of Wizardry location in the interests of diversity. It could
easily have taken place anywhere else as part of a mage or
illusionist's apprenticeship. Move it as you like.)
DRN1 - The Dancing Hut, Dragon Magazine #83 (See the notes on ART3 for
placement.)
DRN2 - The City Beyond the Gate, Dragon Magazine #100 (No specific
locations were given, although a post by roger Moore on Greytalk did
mention the Dramidj Ocean. So, I placed it on a largish island detailed
in the 3E Ekbir Triad map
DRN3 - Below the Tomb of Horrors Dragon #249 (This simply adds a
new level to S1, directly below the original.)
DM1 - The Shrine of Ilsidahur, Dungeon Magazine #10 (Some refitting
required to bring the adventure in line with published version of the
Amedio region. Based on the terrain in the adventure, I placed it near
Lake Matreyus, since it has a river running southwards out of it,
similar to the lake in the north of the adventure map.)
DM4 - The Elephant's Graveyard, Dungeon Magazine #15 (Note that
this adventure and DM5 were part of a mini-series designed to be set in
either Hepmonaland or the Amedio Jungle. If the trading outpost the
PC's are based out of is refitted to the Suel savages' city of Sharba,
then the terrain around the western end of Lake Opotleotle and the
Chiuthle river fits what is given in the adventures quite well.)
DM5 - The Leopard Men, Dungeon Magazine #22 (See DM4 notes.)
DM11 - The Shalm's Dark Song, Dungeon Magazine #87 (Arbitrarily placed
in Blackmoor for diversity, since only terrain information was given.
It could fit anywhere.)
DM Series General Note: I did not have all of the dungeon magazines at
the time I compiled this sheet. There are more adventures, but I have
no way of plotting them at this time. Information on locations,
including terrain, place names and what issue of sungeon the adventure
is in, is always welcome!
The following are the various fan created works, with notes on where I
found them.
Oerth Journal Adventures
OJ1 - The Fountain of Pelor, Oerth Journal #2 (Note that this adventure
has to take place in a post-wars campaign to make sense.)
OJ2 - The Ruins of Mistmarsh, Oerth Journal #11
OJ3 - A Slight Diversion, Oerth Journal #9
OJ4 - The Mines of Elsidell, Oerth Journal #10
OJ5 - The House on Summoner Court, Oerth Journal #7 (This adventure
requires both the post-wars setting and the treason of Rary to make
sense.)
*Fan Created Modules*
EE1-5 - The Elder Elemental God Pentology by Paul Rokuskie (downloaded
from RPGAvault.com)
RR1 - The Suel Imperium - Age of Glory by Randy Richard (downloaded
from Canonfire!)
QMG1-3 - Quest of the Mist Golem series by Braggi (Note that the first
of these modules is written and the next two are under construction.
Eventually available on Canonfire!)
PC1-2 - A Little Local DifficultyBeg Steal or Barrow by Alan Derek
Jones (downloaded from RPGAvault.com)
PC3 - Haturan's Tomb by Philip Niewold (downloaded from RPGAvault.com)
PC4 - Sacklewood - To Capture a Troll by Dave Shawley (downloaded from
RPGAvault.com)
PC5 - The Soul Husks by Paul Rokuskie (downloaded from RPGAvault.com)
PC6 - Shadows under Scant by Anoraks of the Coast (downloaded from
RPGAvault.com)
PC7 - The Forgotten Hero by Terry Harrison (downloaded from
RPGAvault.com)
PC8 - Rhennee Magic, author unknown at this time (From the Greyhawk
Grimoire zipped collection)
PC9 - The Undead King by Thomas Miller (downloaded from an archived
copy of the codex of Greyhawk web site, which is now sadly defunct.)
PC10 - Defection by Skeetyrbug (downloaded from an archived copy of the
codex of Greyhawk web site, which is now sadly defunct.)
I may update this as I come into new information. Watch Canonfire for
the latest versions.
Enjoy the files and may they add to your games.
Braggi,
Swain and Varlet at Large
Copyright © by Canonfire! All Right Reserved. Published on: 2004-01-30 (41126 reads) [ Go Back ] |