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Hunger

 
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mortellan
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Joined: Feb 26, 2004
Posts: 1736
Location: Ullinois

PostPosted: Tue Oct 26, 2004 4:57 pm    Post subject: Hunger Reply with quote

There is a potentially good Epic thread over at Wizards forum on Darnakurian and Hunger. I overlooked that as a source of GH Epic-ness, now it's worth a second look. The Sentinels would make some great opponents, but imagine if they were jacked up and made into Leshays!
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Duicarthan
Mad Archmage of the Oerth Journal


Joined: Dec 09, 2002
Posts: 350
Location: Ohio

PostPosted: Wed Nov 10, 2004 9:52 pm    Post subject: Reply with quote

I've been looking into Darnakurian's Doom myself as a possible idea to build from. Mind linking that forum link thread to here or PM it to me so I can take a peak?
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-Rick "Duicarthan" Miller
Editor-in-Chief, Oerth Journal
http://www.oerthjournal.com http://www.greyhawkonline.com/duicarthan
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PostPosted: Thu Nov 11, 2004 12:48 am    Post subject: Reply with quote

Interesting inded. The mistery of Cold wood always intrigued me. Could you put the URL of that thread, please :-) ?
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mortellan
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PostPosted: Thu Nov 11, 2004 10:40 pm    Post subject: Reply with quote

The thread kinda petered out early. Maybe someone can ressurect it.

http://boards1.wizards.com/showthread.php?t=328277
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rob_douglas
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Joined: Feb 18, 2002
Posts: 58
Location: Baltimore, MD, USA

PostPosted: Wed May 30, 2007 1:41 pm    Post subject: Reply with quote

Well, I thought I would start here and see what help I can get. I am planning to run my group into Darnakurian's Doom. First I am using LeShay as the Sentinels, but I have allowed that a group of NPCs has gotten in, and now the PCs need to get them out - they are not trying to get Hunger, but stop it from being gotten.

That said - anyone have any good ideas for adventures in and around the Coldwood and Darnakurian's Keep? Also - anyone have a good idea for a map to use for the Keep? I was thinking one of the Maps of Mystery from Dungeon magazine, but which one? If anyone has some thoughts, I would appreciate it.

One idea I had was an old Critical Threat from Dungeon: a ghost treant druid. I may be able to use an elder treant. The Coldwood is dead, so perhaps that creature along with the Sentinels guards the woods.

ROB
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Luz
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Joined: Jan 05, 2007
Posts: 104
Location: Vancouver

PostPosted: Sat Jun 16, 2007 10:00 pm    Post subject: Reply with quote

Hey...

There's a high level module (18th) in Dungeon #122 called "Root of Evil" that may fit into your game. To be honest, I haven't given it a thorough read so I can't say for sure what its all about,but from what I saw it looked pretty cool. With a little work it could easily be bumped up to epic level. Worth checking out if you haven't already.
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rob_douglas
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Joined: Feb 18, 2002
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PostPosted: Thu Jul 19, 2007 9:06 pm    Post subject: Kudos to Rick "Duicarthan" Miller Reply with quote

Rick - you old salt, how could you not tell us you had published a whole adventure based on Darnakurian's Doom in Oerth Journal #22:

http://www.oerthjournal.com/oj22.html

And the Epic spells for the Twin Cataclysms too! I think this deserves a new top level post.

ROB
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Luz
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Joined: Jan 05, 2007
Posts: 104
Location: Vancouver

PostPosted: Fri Jul 20, 2007 8:26 am    Post subject: Re: Kudos to Rick "Duicarthan" Miller Reply with quote

rob_douglas wrote:
Rick - you old salt, how could you not tell us you had published a whole adventure based on Darnakurian's Doom in Oerth Journal #22:

http://www.oerthjournal.com/oj22.html

And the Epic spells for the Twin Cataclysms too! I think this deserves a new top level post.

ROB
Thanx a ton for the awesome link! I've never actually looked at OJ so that was a great surprise, nice to see the epic game finally get some love. Well done, Rick. Both of your articles were exceptional.
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PaulN6
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Joined: Dec 07, 2003
Posts: 529

PostPosted: Fri Jul 27, 2007 6:41 am    Post subject: Reply with quote

Darn I wish OJ22 had been out 3 months ago - we went to the Coldwood to stop a cabal of demon sorcerers stealing Hunger - and failed.

Our DM populated the area closest to Bitterness with undead treants (some of which had mummified banshee-like elves tied in their branches), elven wights, plus a cambion strike team.
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