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Erythnul and the Pomarj
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jamesdglick
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PostPosted: Sat Jul 14, 2012 12:39 pm    Post subject: Erythnul and the Pomarj Reply with quote

I've never started a thread before, but to avoid side-tracking the Earth Dragon thread...


Anything on Ravagers for Greyhawk, other than the mention in the D&D 3.0 Sword & Fist supplement? They'd make a good fit for the Pomarj or Bone March, although a group of a dozen guys where everyone is 6th level or higher seems a bit much. maybe they take apprentices?
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Lanthorn
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PostPosted: Sat Jul 14, 2012 1:16 pm    Post subject: Reply with quote

Congrats on your first thread creation!

I have not heard of the group you mentioned, but I don't much delve outside my treasured 1e and 2e references. Wink However, in an article that I read and printed from an Oerth Journal, it is stated that Lerrek the Lich is a very high lvl priest of Erythnul! I found that to be different and interesting given that liches tend to be wizards. And I didn't begin to fathom that Erythnul would imbue his clergy with lichdoom abilities and powers (seemed more appropriate for Incabulos, Nerull, Beltar, and Wee Jas, in my mind).

-Lanthorn
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Argon
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PostPosted: Sat Jul 14, 2012 1:25 pm    Post subject: Reply with quote

James,

Congrats on the new thread. Seems this group would fit in the Pomarj and I can see them having low level or zero level apprentices to take care of the more mundane tasks for them.

I like expanding the humanoid deities here but Erythnul is a nice bonus here. As the Pomarj does have humans in its ranks and Erythnul takes worshipers from other races as well.
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jamesdglick
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PostPosted: Sat Jul 14, 2012 1:33 pm    Post subject: Reply with quote

Lanthorn wrote:
...I have not heard of the group you mentioned, but I don't much delve outside my treasured 1e and 2e references...


-They're basically an order of psychopathic serial killers for Erythnul.

Lanthorn wrote:
...However, in an article that I read and printed from an Oerth Journal, it is stated that Lerrek the Lich is a very high lvl priest of Erythnul! I found that to be different and interesting given that liches tend to be wizards. And I didn't begin to fathom that Erythnul would imbue his clergy with lichdoom abilities and powers (seemed more appropriate for Incabulos, Nerull, Beltar, and Wee Jas, in my mind).


I think even the AD&D1 MM listed MUs and Clerics as Liches...

Erythnul would proabably have no problem if it keeps Lerrek doing what he does...
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rol-oeste
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PostPosted: Sat Jul 14, 2012 5:46 pm    Post subject: Reply with quote

Lanthorn wrote:
However, in an article that I read and printed from an Oerth Journal, it is stated that Lerrek the Lich is a very high lvl priest of Erythnul! I found that to be different and interesting given that liches tend to be wizards. And I didn't begin to fathom that Erythnul would imbue his clergy with lichdoom abilities and powers (seemed more appropriate for Incabulos, Nerull, Beltar, and Wee Jas, in my mind).


From the Duicarthex:

Quote:
Lerrek; CE; Human male (Lich) Clr22 (Erythnul) (Vesve)


From WGR5, Iuz the Evil:

Quote:
Lerrek: If the DM wishes to bring Lerrek into game play, he is a lich with the powers of a 19th-level priest of Erythnul. His lair has magical items appropriate to such a monster, and Lerrek has also cast a wish so that, if slain as a lich, he will reform as a demilicb within six hours. His Lair is also noteworthy for the presence of several good-aligned magical items, relics and weapons taken from mighty, good priests and warriors the lich has slain in the distant past.


Sergio :-)
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Lanthorn
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PostPosted: Sat Jul 14, 2012 9:26 pm    Post subject: Reply with quote

Well-cited, Sergio! Es bien, senior! Muchas gracias para la informaccion de libro Iuz. (Is that correct? My Spanish is rusty even though I try to use it in class with some of my students...)

The OJ I mentioned earlier also places Lerrek as a former paramour of the dreaded necromancer archmagess, Iggwilv, whose daughter with that malevolent sorceress was none other than Drelnza...those of you who own a copy of The Lost Caverns of Tsojcanth know who she is!!!

-El Lanthorn, Maestro de Clase Sciencia

Happy


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SirXaris
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PostPosted: Sat Jul 14, 2012 9:46 pm    Post subject: Reply with quote

Lanthorn wrote:
Well-cited, Sergio! Es bien, senior! Muchas gracias para la informaccion de libro Iuz. (Is that correct? My Spanish is rusty even though I try to use in class...)


Lol! He's from Brazil. They speak Portuguese, don't they? Razz

SirXaris
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Lanthorn
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PostPosted: Sat Jul 14, 2012 9:50 pm    Post subject: Reply with quote

I did my research on this one JUST to be sure. Cool I double-checked his initial entry on DarkHerald's fantastic "Introduce Yourself" thread (6 pages and growing!), and he wrote down Argentina! I am fairly certain they speak Spanish, but, if not, I am sure that Sergio will correct this very Caucasian Pacific Northwesterner. Wink

Adios, mis amigos,

-Lanthorn, Geographer

p.s. but you are correct, SirXaris, that Brazilians speak Portuguese...I won't make that mistake twice! :)
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Argon
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PostPosted: Sat Jul 14, 2012 9:57 pm    Post subject: Reply with quote

I just pictured Lanthorn going damn you Xaris, damn you to hell. Kind of like, Captain Kirk yelling Khan...

Still I was impressed with his spanish. Rol-oeste good find keep em coming.

Later

Argon
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Lanthorn
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PostPosted: Sat Jul 14, 2012 10:01 pm    Post subject: Reply with quote

Happy Woulda if I didn't double check his homeland first... Wink

Besides, it's not nice to damn a knight. You get Death Knights that way (is that how we got DLG?).

-Lanthorn
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SirXaris
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PostPosted: Sat Jul 14, 2012 10:56 pm    Post subject: Reply with quote

Lanthorn wrote:
Besides, it's not nice to damn a knight. You get Death Knights that way (is that how we got DLG?).


Lol! You'll bring out my alter ego, the evil palindrome, Sir Axaris, if you're not careful! Evil Grin

And, you're correct. I remembered his location mistakenly. Embarassed

SirXaris
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smillan_31
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PostPosted: Sun Jul 15, 2012 7:51 am    Post subject: Reply with quote

James, congratulation on starting you first thread. Smile

Rereading about Ravagers now, and thinking about them in relation to placing them in the Pomarj or Bonemarch, they put me in mind of the Norse berserker bands, especially where they're represented in more of a negative light. I could see some powerful orc chieftain, or in the case of the Pomarj, even Turrosh Mak, making use of Ravager war-bands. Although making use of them very carefully. The rest of the tribe would probably be pretty iffy about them, and avoid being around them, even in battle. Maybe especially in battle. "See those guys with the face tattoos? Stay away from them. The chief puts up with them because they're deadly in battle, but sometimes they don't know friend from foe... Scratch that. They don't really have any friends. Just stay away from them."

For their part I see the Ravagers as being okay with working for someone else as long as they get to spread the slaughter and destruction that Erythnul thrives on, as well as being generously rewarded with loot.
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rol-oeste
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PostPosted: Sun Jul 15, 2012 10:45 am    Post subject: Reply with quote

SirXaris wrote:
Lanthorn wrote:
Well-cited, Sergio! Es bien, senior! Muchas gracias para la informaccion de libro Iuz. (Is that correct? My Spanish is rusty even though I try to use in class...)


Lol! He's from Brazil. They speak Portuguese, don't they? Razz

SirXaris


No, im from Argentina, a spanish speaking country. :-)

The correct phrase is:

"¡Bien citado Sergio! ¡Muy bien señor! Muchas gracias por la información del libro de Iuz."

But, anyway, a very good try!

Sergio :-)
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Lanthorn
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PostPosted: Sun Jul 15, 2012 10:55 am    Post subject: Reply with quote

Muchas gracias, professor Sergio. Soy gringo, mas o menos, de Los Estados Unidos en una cuidad de estado, Washington. Es muy verde aqui'! Wink

Tu' eres de "The Land of Silver!" Happy

Glad you clarified my atrophied Spanish. I gotta pump up that proficiency skill, methinks. Smile

-Multi-lingual Lanthorn, more or less (I also am fluent in GeekSpeak; just ask my students!)
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DrassustheGaunt
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PostPosted: Sun Jul 15, 2012 3:20 pm    Post subject: Re: Erythnul and the Pomarj Reply with quote

jamesdglick wrote:
Anything on Ravagers for Greyhawk, other than the mention in the D&D 3.0 Sword & Fist supplement?



Here's a few for you:


http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=523


From Complete Warrior, p.73 ~

Quote:
RAVAGER
Feared by many and understood by few, the infamous ravager
is an individual who has dedicated himself to the service of
Erythnul, deity of slaughter. Living a life of violence and
savagery, the ravager seeks to spread this deity’s malignant
infl uence wherever he goes, never resting long in one place,
lest the forces of good and law pursue him.
Ravagers who come from the ranks of fi ghters and
barbarians fi nd that the ravager’s offensive capabilities
en hance their combat skills, while wizard, sorcerer, cleric,
and druid ravagers fi nd that their ability to cause terror
in their foes is a very useful defensive measure. Ravag-
ers spend much of their time with others of their kind,
roaming the land in small, close-knit warbands, striking
unsuspecting communities without warning, and retiring
back into the wilderness to plan their next terrible raid.
Sometimes the clergy of Erythnul commands a lone rav-
ager to undertake some mission or project that obliges the
ravager to join up with other individuals, but such alliances
are usually temporary and must be managed carefully, lest
they lead to quarrels or worse.
NPC ravagers are usually encountered in small warbands
of from two to six individuals, but sometimes a lone ravager
may be encountered when undertaking a special mission.
All ravagers are readily identifi ed by the bizarre and fear-
some facial tattoos they wear to mark themselves as Eryth-
nul’s instruments.
Hit Die: d10.
Table 2–29: The Ravager
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special
1st +1 +2 +0 +0 Pain touch 1/day
2nd +2 +3 +0 +0 Aura of fear 10 ft. 1/day
3rd +3 +3 +1 +1 Cruelest cut 1/day
4th +4 +4 +1 +1 Pain touch 2/day
5th +5 +4 +1 +1 Aura of fear 20 ft. 2/day
6th +6 +5 +2 +2 Cruelest cut 2/day
7th +7 +5 +2 +2 Pain touch 3/day
8th +8 +6 +2 +2 Aura of fear 30 ft. 3/day
9th +9 +6 +3 +3 Cruelest cut 3/day
10th +10 +7 +3 +3 Visage of terrorCHAPTER 2
PRESTIGE
CLASSES
74
Requirements
To qualify to become a ravager, a character must
fulfill all the following criteria.
Alignment: Chaotic evil or neutral evil.
Base Attack Bonus: +5.
Skills: Intimidate 3 ranks, Knowledge
(religion) 3 ranks, Survival 4 ranks.
Feats: Improved Sunder, Power Attack.
Special: Must survive the ravager initiation rites
(see the sidebar).
Class Skills
The ravager’s class skills (and the key ability for each skill)
are Intimidate (Cha), Knowledge (religion) (Int), Move
Silently (Dex), Profession (Int), and Ride (Dex).
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the ravager prestige
class.
Weapon and Armor Proficiency: Ravagers gain no
proficiency with any weapon or armor.
Weapon and Armor Proficiency: Ravagers gain no
proficiency with any weapon or armor.
Pain Touch (Su): Erythnul teaches that life is pain, and so
is the touch of a ravager. A ravager can make an unarmed touch
attack that deals 1d8 points of damage + 1 point per ravager
level Weapon attacks also transmit the pain of Erythnul, but
only at the rate of 1d4 extra points of damage + 1 point per
ravager level. The ravager can make one additional pain touch
attack for every three levels beyond 1st.
Aura of Fear (Su): Enemies within 10
feet of a ravager of 2nd level or higher take
a –2 morale penalty on all saving throws
for as long as they remain within range. This ability
is usable a number of times per day as given on the
table. Each use lasts for a number of rounds equal to 3 + the
ravagers Charisma modifier. The range of this aura increases
at 5th level to 20 feet, and then again at 8th level to 30 feet.
Cruelest Cut (Ex): When a ravager reaches 3rd level, his
familiarity with pain and fear grant him a cruel precision
with his melee attacks. The character must declare he is
making a cruelest cut attempt before he makes a melee attack
(thus, a failed attack roll ruins the attempt). If he strikes successfully, he deals ld4 points of Constitution damage to
the target, in addition to any other damage the attack may
cause. A ravager can use cruelest cut once per day for every
three levels he has attained, but may only make one cruelest
cut attempt per round.
Visage of Terror (Sp): A 10th-level ravager has plumbed
the true depths of horror and hopelessness. Once per day,
he can trigger a spell-like ability similar to the arcane spell
phantasmal killer (save DC 10 + the ravager’s class level + the
ravager’s Cha bonus) as a standard action. To the foe the
ravager selects, he seems to take on the visage of what the
target fears most. In all other respects, this ability functions
as the spell described in the Player’s Handbook.
Sample Ravager
Narrik Weepingscar: Half-orc barbarian 5/ravager 6;
CR 11; Medium humanoid; HD 5d12+10 plus 6d10+12; hp
88) Init +2; Spd 40 ft.; AC 18, touch 12, flat-footed 18; Base
Atk +11; Grp +15; Atk +17 melee (1d8+5/×3, +1 battleaxe)
or +12 ranged (1d8+4/×3, masterwork composite longbow
[+4 Str bonus]); Full Atk +17/+12/+7 melee (1d8+5/×3, +1
battleaxe), or +13/+8/+3 melee (1d8+5/×3, +1 battleaxe) and
+13 melee (1d8+3/×3, +1 battleaxe), or +12/+7/+2 ranged
(1d8+4/×3, masterwork composite longbow [+4 Str bonus]);
SA cruelest cut 2/day, pain touch 2/day; SQ aura of fear 2/
day, darkvision 60 ft., improved uncanny dodge, rage 2/day,
trap sense +1, uncanny dodge; AL CE; SV Fort +11, Ref +5,
Will +3; Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10.
Skills and Feats: Intimidate +14, Jump +13, Knowledge
(religion) +4, Ride +8, Survival +8; Improved Sunder, Power
Attack, Two Weapon Fighting, Weapon Focus (battleaxe).
Cruelest Cut (Ex): If Narrik declares he is using cruelest
cut before making an attack, and the attack strikes success-
fully, he deals an extra 1d4 points of temporary Constitution
damage.
Pain Touch (Su): Narrik’s melee touch attack deals
1d8+6 points of damage. He can also use pain touch through
a melee weapon, dealing 1d4+6 points of damage.
Aura of Fear (Su): Enemies within 20 feet of Narrik take
a –2 morale penalty on saving throws as long as they remain
within range. The effect lasts for 3 rounds each time Narrik
uses this ability.
Improved Uncanny Dodge (Ex): Narrik cannot be
flanked except by a rogue of at least 9th level.
Rage (Ex): +4 to Str, +4 to Con, +2 on Will saves, –2 to AC
for up to 7 rounds.
Trap Sense (Ex): Against attacks by traps, Narrik gets a
+1 bonus on Reflex saves and a +1 dodge bonus to Armor
Class.
Uncanny Dodge (Ex): Narrik can react to danger before
his senses would normally allow him to do so. He retains his
Dexterity bonus to AC even when caught flat-footed.
Possessions: Two +1 battleaxes, +1 breastplate, gem of brightness,
cloak of resistance +1, masterwork composite longbow (+4 Str
bonus), 20 arrows, heavy warhorse.



RAVAGER RITES

Individual ravagers are often perceived as dangerous loners
but, in actuality, each belongs to a tight-knit warband. The
initiation of a potential ravager into a warband (and into the
prestige class) is brutally violent.
When a prospective member approaches a warband and
makes his intention to join known, the ravagers’ standard tactic
involves attacking him en masse. The warband’s lowest-ranked
members (usually anywhere between six to sixteen warriors,
rogues, or fighters with individual levels between 2nd and 6th)
come out first and try their best to kill the newcomer. Should
the newcomer survive an arbitrary period of time (usually
between 3 and 10 rounds, depending on how well the new-
comer appears to be fighting and the cruelty or interest of the
warband’s leader), he is allowed to join the warband.
Should the newcomer actually want to progress in the
ravager prestige class, he must undergo a second rite: the fire
sacrifice. The candidate waits on his knees, praying to Erythnul
(or a similar deity) to fill his heart with hate and malice. Other
members of the warband acquire a suitable sacrificial victim
(preferably human, but in a pinch any humanoid will do). The
would-be ravager must sacrifice the victim in accordance with
the unholy rites of the deity, which always involve bloodletting
followed by burning the sacrifice alive. Following this cruel and
horrific act, the warband applies a distinctively repulsive set of
tattoos to the applicant’s face that forever marks him as a true
ravager. Once the ceremony is complete, the only way to leave
the warband is to die.



And one more:

From Complete Champion p. 27 ~

Quote:
ERYTHNUL: THE TEMPLE OF CARNAGE

Because its patron revels in absolute slaughter, the Church
of Erythnul has the fewest non-evil members of all the
dark faiths. No civilized land wants a sect of mass mur-
derers nearby. Most followers of Erythnul kill without
thinking, believing that each soul they release from its
mortal coil fuels the power of their deity. Many are also
utterly insane.
The Temple of Carnage’s few non-evil members are cha-
otic neutral. These individuals see the practicality of leaving
no foe standing. They might take prisoners if doing so serves
some purpose, but they never leave survivors for long. They
take great joy in battle, but they believe that slaughter should
come only to those who invite it. In fact, they are convinced
that releasing the souls of noncombatants actually angers
the deity. From their point of view, those who do not live
by the sword are beneath notice and therefore unworthy
of destruction.





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Argon
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PostPosted: Sun Jul 15, 2012 3:34 pm    Post subject: Reply with quote

Drassus,

Nice way to point us in the right direction. Some of us don't have those books but these excerpts help those of us looking to expand on James thread.

Later

Argon
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DrassustheGaunt
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PostPosted: Sun Jul 15, 2012 3:36 pm    Post subject: Reply with quote

And if you need mood music, this should work flawlessly...


http://youtu.be/qYPRyd9chlo



Motörhead - Killers

... from the album Inferno
Lyrics
The order is for murder
And we've been there before
The men in black are coming back
To Serve the killing Floor

No pity, No surrender
We take no prisoners
We spare no brave defender
No mercy, No quarter here

The Killers
Will show you flame and sword
We are The Killers
Enough to make your backbone shake
The Killers
Enough to make your stupid faces quiver
And The Killers long to take your life

The sun beats down like thunder
We ride to meet the foe
The clash of steel and leather
The only song we know

No pardon, No Quarter
We own to no compassion
We glory in the slaughter
No mercy, We fetch you death

The Killers
We are the ones foretold
We are The Killers
We do not yearn for gold
We are The Killers
We know the wrath of battle
We are The Killers
And The Killers will destroy your life

The devil rides to glory
We hasten by his side
A legendary story
Told by fireside

No mercy, Let all hope fade
We glory in the slaughter
Our badge the Ace of Spades
No mercy, We bring the sword

The Killers
We murder you in battle
We are Killers
We ride you down like cattle
We are Killers
We fight our way to legend
We are Killers
And The Killers love to see you die

Killers
We kill you till you die
We are The Killers
We hold our banners high
We are The Killers
We hang you out to die
We are The Killers
And all we bring is death to life
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DrassustheGaunt
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PostPosted: Sun Jul 15, 2012 3:40 pm    Post subject: Reply with quote

Argon wrote:
Drassus,

Nice way to point us in the right direction. Some of us don't have those books but these excerpts help those of us looking to expand on James thread.


N/P

Glad to help.

We're here for one another.
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PostPosted: Mon Jul 16, 2012 7:55 am    Post subject: Reply with quote

SirXaris wrote:
Lanthorn wrote:
Well-cited, Sergio! Es bien, senior! Muchas gracias para la informaccion de libro Iuz. (Is that correct? My Spanish is rusty even though I try to use in class...)


Lol! He's from Brazil. They speak Portuguese, don't they? Razz

SirXaris


-There is a poster from Portuguese-speaking Brazil here, but I forget his name (I haven't seen him in a while), but I'd know his name if I saw it. He uses a beholder icon.

smillan_31 wrote:
...Rereading about Ravagers now, and thinking about them in relation to placing them in the Pomarj or Bonemarch, they put me in mind of the Norse berserker bands, especially where they're represented in more of a negative light...


-Now that you bring it up, there is a I think there is a reference to Barbarian Erythnul-worshippers in one of the Cold states, along with Kord and Llerg. I want to say it was in the LGG. It struck me as odd that they'd be worshipping an Oeridian God, but I decided why not. No need to be close-minded- it's not like they're the Scarlet Brotherhood.

DrassustheGaunt wrote:
jamesdglick wrote:
Anything on Ravagers for Greyhawk, other than the mention in the D&D 3.0 Sword & Fist supplement?


Here's a few for you:

http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=523

From Complete Warrior, p.73

And one more:

From Complete Champion p. 27


-I should have posted "or Complete Warrior" (which I have) Embarassed . But I don't have Complete Champion. Thanks.

Quote:
ERYTHNUL: THE TEMPLE OF CARNAGE

Because its patron revels in absolute slaughter, the Church
of Erythnul has the fewest non-evil members of all the
dark faiths. No civilized land wants a sect of mass mur-
derers nearby. Most followers of Erythnul kill without
thinking, believing that each soul they release from its
mortal coil fuels the power of their deity. Many are also
utterly insane.
The Temple of Carnage’s few non-evil members are cha-
otic neutral. These individuals see the practicality of leaving
no foe standing. They might take prisoners if doing so serves
some purpose, but they never leave survivors for long. They
take great joy in battle, but they believe that slaughter should
come only to those who invite it. In fact, they are convinced
that releasing the souls of noncombatants actually angers
the deity. From their point of view, those who do not live
by the sword are beneath notice and therefore unworthy
of destruction.

▲[/quote]

- Erythnul has more non-evils than dark faiths like Nerull's or Incabulous'? Really? Or does "dark faith" refer to something specific in Complete Champion?

On another thread, someone mentioned that at some point, Heironeous and Hextor took over the War God porfolio from Erythnul. Makes you wonder what the Oeridians were like before then. Or did Erythnul just get nastier when he lost his portfolio? Razz

DrassustheGaunt wrote:
And if you need mood music, this should work flawlessly...


-Or The Immigrant Song... "Erythnul! We are Coming!" Evil Grin

Of course, it would fit for any of the Cold staters, too.
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Lanthorn
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PostPosted: Mon Jul 16, 2012 9:49 am    Post subject: Reply with quote

The LGG notes that Erythnul possibly predates Hextor as a more undisciplined Power and he lost some power and worshippers when his LE counterpart arose. However, as I mentioned earlier, Bastion of Faith cites Hextor as allying with Erythnul, I imagine against Hieroneous and any other common enemies.

The former Hold of Stonefist, now referred to as Stonehold (in LGG), cites Erythnul as the chief patron Power. He is not cited as a worshipped Power whatsoever in any of the three Barbarian states.

From the Ashes (pg 87 in the Atlas booklet) includes the following information about the worship of Erythnul: "Humanoids of the Bone March and the Pomarj include many devotees of Erythnul, as do evilly-inclined bands of bandits and brigands around the Flanaess."

This was one of the chief reasons why I swapped out the Earth Dragon (see other thread of the same name) in preference of Erythnul for the major Power behind the SlaveLords.

-Lanthorn
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smillan_31
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PostPosted: Mon Jul 16, 2012 3:36 pm    Post subject: Reply with quote

jamesdglick wrote:
On another thread, someone mentioned that at some point, Heironeous and Hextor took over the War God porfolio from Erythnul. Makes you wonder what the Oeridians were like before then. Or did Erythnul just get nastier when he lost his portfolio? Razz


That was me. The LGG hints at it and in Sean K. Reynold's Core Beliefs: Hextor article in DRG #356 it's explicitly stated - "In more primitive days Erythnul was the war god of the Oeridian pantheon, representing all kinds of large scale battles." This is cited as why they are such intense rivals. As Lanthorn said, Bastion of Faith places them as sometimes allies. Basically, you can choose which view you want to believe or figure out some middle ground. As Mystic-Scholar likes to say (I may be paraphrasing) all works in your campaign! Smile

There are some canon indications that Erythnul was worshiped openly at least as recently as the Battle of Chokestone. That's in Ivid the Undying if I'm remembering right, but I ain't gonna swear to it. As far as when he was the big war god, I like to think the switch from him to the War Brothers happened sometime when the Oeridians were migrating east, probably during their time in Ull. As they became more civilized Heironeous and Hextor became the better choice for them. That's my theory at least.
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rasgon
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PostPosted: Mon Jul 16, 2012 8:58 pm    Post subject: Reply with quote

Erythnul works great for the humanoids of the Pomarj, but I think poorly for the Slave Lords themselves - who, after all, are all about keeping their foes alive (so they can be enslaved) rather than slaughtering them senselessly as Erythnul would encourage them to do. But then, I think Slavers went too far in trying to make the Slave Lords the secret rulers of the Pomarj, rather than just one faction there. There's no need for the humanoid tribes to have the same religion as the slavers, even if you decide Turrosh Mak is one of them. There's plenty of room for multiple religions on the peninsula.

Erythnul isn't the worst choice of Slave Lord patrons (the very worst choice would be Trithereon), but I think if Erythnul were their patron they would just slaughter their prisoners rather than enslaving them. People would have to call them the Slaughter Lords instead. It's probably not impossible to imagine Erythnul-worshipers keeping some slaves alive, but that's really more Hextor's thing.

I mean, obviously you should do what works for you, but it doesn't seem like the best choice to me. I thought Tiamat would be a pretty cool secret force behind the Earth Dragon, mostly because she's barely used anywhere else in the Greyhawk setting.

I decided Erythnul was the special patron of Carashast's tribe, the Oeridians who came to the Greyhawk region during the Migrations era and massacred everyone, including each other, leaving Bad Deep as a tainted wound in the spiritual fabric of the world. I thought they might have looted the ruins of Vecna's tower on the way there, and enscribed the Erythnulite passages in his copy of the Book of Vile Darkness.

There's a very unofficial myth on the Wizards of the Coast website that has Erythnul actually arranging for Heironeous's ascension to divinity as a counter to Hextor, who had been growing too powerful for Erythnul's liking.

Quote:
Erythnul's legions had recently endured heavy losses from the forces of Hextor, a newly arisen demigod whose carefully laid betrayals and plans had brought him disturbingly quick to the forefront of the pantheon. Erythnul saw no greater way to check Hextor's progress against his territory than to see that his hated brother, the aasimar paladin Heironeous, ascend to godhood as well.

Accordingly, Erythnul sent a vision to Heironeous of the Hrua's souls calling for the paladin's aid, whereupon the paladin traveled to the Amedio jungle and sought out Lakshesherek. The battle raged back and forth for three days, and in the end Heironeous impaled the mad demon against his own statue, whereupon the thinaun within trapped his soul, preventing it from returning to the lower planes. Heironeous then shattered the gemstones upon the altar, freeing the souls of the Hrua tribe—and thus earning the gratitude of their ancient gods, who collectively blessed his ascension into godhood in thanks for his valorous act.
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Raymond
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PostPosted: Tue Jul 17, 2012 7:35 am    Post subject: Motorhead! Reply with quote

Inferno is a great album by Motorhead as most of the later albums by them have been. Mickey Dee and Phil Cambell have been with Lemmy for longer than the "orginial" guys were by like a decade. When I try to play guitar and drums, it's like those guys. When I try to sing lead, I pretend I'm Lemmy. When I play bass, I sure don't approach it like Lemmy does! :)
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jamesdglick
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PostPosted: Tue Jul 17, 2012 11:13 am    Post subject: Reply with quote

Lanthorn wrote:
...However, as I mentioned earlier, Bastion of Faith cites Hextor as allying with Erythnul, I imagine against Hieroneous and any other common enemies.

The former Hold of Stonefist, now referred to as Stonehold (in LGG), cites Erythnul as the chief patron Power. He is not cited as a worshipped Power whatsoever in any of the three Barbarian states...


-When I went home last night, I checked. I might have been thinking about p. 105 of the LGG (Snow Barbarians) where it says Vatun's beserkers prefer the shortspear and broadsword and Kord's prefer the battle axe. It rings a bell in my thinking, but of course Vatun is not Kord. I remember reading something that said "such-and-such" worshipped Erythnul, and thinking that it was odd that "such-and-such" would be worshipping an Oeridian god. All of this basically translates as "I have no idea what I was thinking."


rasgon wrote:
Erythnul works great for the humanoids of the Pomarj, but I think poorly for the Slave Lords themselves - who, after all, are all about keeping their foes alive (so they can be enslaved) rather than slaughtering them senselessly as Erythnul would encourage them to do. But then, I think Slavers went too far in trying to make the Slave Lords the secret rulers of the Pomarj, rather than just one faction there. There's no need for the humanoid tribes to have the same religion as the slavers, even if you decide Turrosh Mak is one of them...
[/quote]

-It's sort of hard for a secret organization to openly force others to adopt their secret religion and still keep it a secret... Laughing


smillan_31 wrote:
...I like to think the switch from him to the War Brothers happened sometime when the Oeridians were migrating east, probably during their time in Ull. As they became more civilized Heironeous and Hextor became the better choice for them. That's my theory at least.


...and...

rasgon wrote:
...I decided Erythnul was the special patron of Carashast's tribe, the Oeridians who came to the Greyhawk region during the Migrations era and massacred everyone, including each other, leaving Bad Deep as a tainted wound in the spiritual fabric of the world. I thought they might have looted the ruins of Vecna's tower on the way there, and enscribed the Erythnulite passages in his copy of the Book of Vile Darkness...


-I was thinking sometime between moving east and becoming settled, too. The transition might have taken a while to sink in, although a portfolio change is like a snap of the fingers. Of course, Carahast's choice of Erythnul might have been an outlier, not caring that he wasn't the official Oeridian War God anymore, as some in much later periods do.


Is there anything on how Erythnul went from Oeridian god to Oeridian and Humanoid god? That's a good bit of proselytizing! Beltar made a similar transition, and Jascar and Fortubo did a similar thing with Dwarves (Fortubo has essentially virtually gnored the Suel for centuries or millenia).
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jamesdglick
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PostPosted: Tue Jul 17, 2012 1:16 pm    Post subject: Reply with quote

SirXaris wrote:
Lanthorn wrote:
Well-cited, Sergio! Es bien, senior! Muchas gracias para la informaccion de libro Iuz. (Is that correct? My Spanish is rusty even though I try to use in class...)


Lol! He's from Brazil. They speak Portuguese, don't they? Razz

SirXaris


-It's Rossik who's from Brazil, I think.

That was nagging at me. Laughing
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