|Windswept Depths of Pandemonium|
|A diagram of Pandemonium, as depicted in the Manual of the Planes (2001).|
|Native Inhabitants||Windblade, murska, howler|
|Greyhawk Powers||Erythnul, Norebo, Garyx, Hruggek, Telchur, Raxivort, Diirinka, the Queen of Air and Darkness, Miska the Wolf-Spider, Gorellik|
The Windswept Depths of Pandemonium is the outer plane where Chaotic Evil and Chaotic Neutral petitioners are sent after death. Pandemonium is a large, complex cavern that never ends. Compounding this problem are howling winds that drive most of its residents mad.
Pandemonium is one of a number of alignment-based outer planes that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.
Pandemonium is the Howling Plane, the plane of madness, darkness, and deafening winds. It is where Chaos turns sick and damaged, becoming mentally ill, demented and deranged. It is a place of winding, mazelike tunnels with no rhyme or reason behind them.
The River Styx runs through Pandemonium in trickles and small streams, not yet joined into the great dark torrent that flows through the other Lower Planes. It also much less potent in Pandemonium than elsewhere.
As an outer plane, Pandemonium is spatially infinite, further consisting of four infinite layers (or sub-planes). Pandemonium’s first layer shares borders with the neighboring planes of Limbo, the Abyss, and the Outlands; travel is possible between Pandemonium and these planes at certain locations. The Outlands town of Bedlam actually contains a half-dozen gates to Pandemonium, and it's likely they lead to at least that many different places. Portals in Pandemonium are flat squares on the sides of caverns. Yellow ones usually lead to Limbo, red to the Abyss, and black to the Outlands, with a 1 in 5 chance of error.
The River Styx has its headwaters in Pandemonium, flowing from the blood, venom, suffering, and melting ice of the realm of Winter's Hall in trickles and streams until at last it becomes the dark artery of the Lower Planes.
Each of the four layers of Pandemonium is successively deeper within the caverns.
The gnoll deity Gorellik wanders throughout Pandemonium. The realms of Norebo, Garyx, and Task are also on this plane. Somewhere in the depths of Pandemonium is a black tower haunted by undead, said to have been the abode of Vecna at one point. Another likely resident is Gelf Darkhearth.
Pandesmos (which borders the Outlands, the Astral Plane, Limbo, and the Abyss) is the largest and (relatively) most hospitable of Pandemonium's layers. The headwaters for the River Styx are found here.
Pandesmos is the location of a number of godly realms, including:
- Anshar and Eloéle's City of Eternal Darkness.
- Loki and Auril's realm of Winter's Hall.
- Talos's Towers of Ruin.
- Tuoni and Tuonetar's realm of Tuonela.
- Ho Masubi's realm of Uchi-bi.
- Raxivort's realm, the Black Sewers.
- Telchur's realm, the Icicle Palace.
The Cavern of the Self is a cave where all the walls are as reflective as glass. Those who gaze into the walls see visions of themselves, displaying different emotions at different periods of their lives. (Planar Handbook, 171)
In a large cavern on the edge of Winter's Hall is Keener's Wall, which was founded by missionaries of a goddess of civilization. About half of the population is functional (as opposed to hopelessly insane), surviving by trading with the frost giants of Loki's realm. Bleakers from the Madhouse keep watch over Keener's Wall, looking for new arrivals with magical secrets. (The Plane Above, 117)
The Madhouse is a sprawling citadel under the care of the Bleak Cabal. It's an informal center of trade built around an old inn that has, over the centuries, become a kind of city hall. The ruler of the Madhouse, Maris Warrow, bears the title Matron of the Inn. (Planes of Chaos: The Book of Chaos, page 92)
Myriad of Gales is a bardic college dedicated to learning the music of the insane. Strangers are sometimes kidnapped and exposed to the plane's howling winds in order to tease secrets from their minds and lips. The bards of Myriad of Gales are rivals of the Bleak Cabal, and both groups would eliminate one another if they could. (The Plane Above, 117)
Cocytus is also known as the "layer of lamentation", for this is where the winds are the strongest. This layer was seemingly carved out by some ancient, maddened civilization.
Cocytus is the location of a number of godly realms, including:
- Belinik's realm, the Striving.
- Cyric's realm of the Shattered Castle.
- The ruins of Erythnul's former realm, the Fields of Malice.
- Battle Guarde, realm of Garagos.
- The bugbear deity Hruggek's realm of Hruggekolohk.
The Harmonica is a cavern filled with many hundreds of cyclopean columns protruding from the walls on all sides, with spiral staircases built on a giant's scale and perforated with holes from which winds wail through unpredictably. The site is a magnet for rumors about the boons and curses that explorers might receive from the mysterious magic of the area. (Planes of Chaos: The Travelogue, page 34)
Howler's Crag is a jagged stone spike built on the grave of a dead phoenix god whose followers are said to have ruled the planes and controlled the secrets of reincarnation. A group of mystics called the Brotherhood of the Phoenix resided in burrows nearby, though some say they may have died out. The crag is covered in runes and letters, most of them indecipherable, and the tip glows with faerie fire. Anything shouted from the peak of Howler's Crag can be heard by its intended recipient anywhere in the multiverse, whether they're alive or dead. (Planes of Chaos: The Book of Chaos, page 96)
The Shrine of Acererak is a great statue of a humanoid skull, with jewellike stones in its eyesockets and in place of its teeth. Surrounding it are many other unmarked graves and tombs, and many, undead and otherwise, come to the shrine to learn the secrets of influencing the undead. (Planar Handbook, 177)
The Unseen Path is a cobblestone road that wanders unpredictably from floor to wall to ceiling, enchanted so that those who wander off it are befelled by a reverse gravity effect, and with a deeper darkness effect that inhibits sight. Those who make it the entire length of the path are said to gain a temporary darkvision ability. (Planar Handbook, 157)
Phlegethon, darker and wetter than the other layers, is the location of a number of godly realms, including:
- The derro deity Diirinka's realm, Hidden Betrayal.
- The Queen of Air and Darkness's realm, the Unseelie Court.
- Erythnul's realm, the Citadel of Slaughter.
- Zeboim's realm, the Maelstrom.
The City of Windglum, home to banished families of many races, can also be found here.
A fat, bloblike creature called the Ingress Mother forms a living portal from Phlegethon to the next layer, Agathion. Its children, the Ingress, will direct their Mother to take travelers where they want to go in exchange for food, shoving both food and travelers into the Mother's hungry maw.
Agathion is a place of caverns sealed in an infinity of rock with no tunnels to connect them. This layer is a prison for artifacts and beings too terrible even for the gods to bear. The Lady of Pain once used it to imprison her enemies before she learned the dark of creating ethereal mazes.
Fauna native to Pandemonium include the howling dragon, howlers, and murska.
There are few creatures that are native to this plane; those individuals who do live there usually have no choice in the matter. People of all stripes are sometimes banished to Pandemonium, including demons fleeing the wrath of the Abyssal lords, slaadi grown too grim and terrible for Limbo, and mortals banished by evil spellcasters or their own psychoses.
There are a few native species, however, including the bestial howlers, the beetlelike murska, and the winged windblades created by Erythnul. Mapmakers are humanoid lizardkin with weaselish features (Dragon #47). The vilch is a creature resembling a dirty gray, three-legged mandrill; it seeks to destroy beauty and order (Dragon #94, Creature Catalog II). The tener is a bidedal, four-armed, spider-faced creature believed to be greed incarnate (Dragon #101).
Pandemonium also houses the headquarters for the Bleak Cabal faction, described in detail in the Planescape setting.
The name Pandemonium comes from Pandæmonium, the capital of Hell in John Milton's Paradise Lost. The name means "all-demons" in Greek.
Cocytus and Phlegethon are two of the rivers from Hades in Greek mythology, and Cocytus is also the name of the lowest level of Hell in Dante Alighieri's The Divine Comedy.
- Armory, Patrick. "Creatures from elsewhere." Dragon #47. Lake Geneva, WI: TSR, 1981.
- Cook, Monte. Dead Gods. Renton, WA: TSR, 1997.
- Cordell, Bruce. Bastion of Broken Souls. Renton, WA: Wizards of the Coast, 2001.
- Cordell, Bruce and Gwendolyn F.M. Kestrel. Planar Handbook. Renton, WA: Wizards of the Coast, 2004.
- Grubb, Jeff. Manual of the Planes. Lake Geneva, WI: TSR, 1987.
- Grubb, Jeff, Bruce Cordell, and David Noonan. Manual of the Planes. Renton, WA: Wizards of the Coast, 2001.
- Heinsoo, Rob. The Plane Above: Secrets of the Astral Sea. Renton, WA: Wizards of the Coast, 2010.
- Inniss, Stephen. "Creature Catalog II." Dragon #94. Lake Geneva, WI: TSR, 1985.
- ----. "Creature Catalog III." Dragon #101. Lake Geneva, WI: TSR, 1985.
- Kestral, Gwendolyn. Monster Manual IV. Renton, WA: Wizards of the Coast, 2007.
- Schneider, F. Wesley. "The River Styx." Dragon #358. Bellevue, WA: Paizo Publishing, 2007.
- Smith, Lester W., and Wolfgang Baur. Planes of Chaos. Lake Geneva, WI: TSR, 1994.