Excerpts from the Demonomicon of Iggwilv: Enfrahl (Bone Demon)
Date: Tue, October 29, 2013 Topic: Monsters of Greyhawk
Astute readers will have noted the new demon type summonable by Orcus in my
previous post. This entry details the Enfrahl, the Bone Demons, a
major demon of the Abyss.
“The Enfrahl are surreal horrors created
through the whimsy and caprice of the Lord of the Undead---a cross between
ossified guardians, bone sculptures as performance art, and sentient,
demonic knick-knacks, the enfrahl represent all that is twisted and
grotesque in the imaginings of Orcus and his ilk. That they are
intelligent and aware is all the more damning….” --- Iscladoc the
Dark, from his _Commentaries on The Demonomicon_.
Excerpts from the Demonomicon of Iggwilv: Enfrahl (Bone Demon)
by
grodog (see also http://www.greyhawkonline.com/grodog/greyhawk.html)
Copyright 2013 by Allan T. Grohe, Jr.
Used with Permission. Do not
repost without obtaining prior permission from the author.
Enfrahl (Bone Demon; Major Demon)
Frequency: Very Rare (Very Rare
in the Abyss) No. Appearing: 1 Armor Class: -2 Movement:
11” Hit Dice: 10 % in Lair: 75% Treasure Type:
Nil No. of Attacks: 2 Damage/Attack: 6-21/6-21
(3d6+3) Special Attacks: Blood drain Special Defenses: +2 or
better weapon to hit; half-damage from thrusting or piercing weapons;
regeneration (3hp/round); undead immunities (see below) Magic
Resistance: 60% Alignment: Chaotic Evil Intelligence:
Very Size: L (14’ tall) Psionic Ability: Nil (Class
VI) Level/XP Value: X/12,450 + 14/hp
Enfrahl demons appear a
huge bone golems, huge skeletons, or otherwise like Frankstein-like monsters
composed of a variety of bones, bone shards, bone spurs, and other ossified
remains. They have no definite form, although each has two limb-like
appendages that can attack, and each is protected by a bony exoskeleton.
Each enfrahl is an undead demon composed of the bones of demons and
other inter-planar interlopers that offend Orcus, and their form and
function is often defined by the whims of the Demon Lord of Undead at the
time of their animation. In combat, bone demons strike with two
appendages---whether fists, tail and leg, hook-horror-like talons,
etc.
Bone demons may use the following spell-like powers, one at a
time, at will, in addition to their normal attacks: animate dead,
continual darkness, detect (good, magic, invisibility), fear (via gaze,
range 3”), paralysis (via ice blue ray, range 7”, save at +2 or be
paralyzed 2-13 turns), fire shield (cold flames only, 1/day), telekinesis
(3500 gp weight), cause disease (2/day), wall of bones (as 4th Wu Jen
spell, 2/day), cause wounds (pulsating violet ray, 4” range, 1/day,
causes 9-27 hp damage [6d4+3], no saving throw although MR applies),
frost ray (10” range, 6 HD, 1/day), gate (70% effective: 1 type I-IV
50%, 1 enfrahl 30%, 1 skurdra 15%, or Orcus 5%, 1/day), and bone missile
(bony projections as magic missile, 7 missiles, 1/week).
Enfrahl are
turnable as Special undead, and are immune to sleep, charm, cold, hold,
death magic, insanity, feeblemind, poison, and paralysis.
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