Merchant Ships of Greyhawk
Date: Fri, September 10, 2021
Topic: Arcana of Oerth


Sea trade bustles across the Azure Sea, and you’ve encountered a merchant vessel. Perhaps the party are catching a ride on a merchant ship. Perhaps the party have joined a pirate crew and hope to plunder a merchant vessel. Where did it come from? What cargo does it contain? The twelve costal realms of the Azure Sea, Densac Gulf, and Vohun Ocean are listed below. The cargo lists for each realm are mainly drawn from their respective resources listed in the Living Greyhawk Gazetteer. This is especially useful if you're a pirate crew searching for plunder, which was my point in making it.



 Origin of Merchant Ship

d12

 Port of Origin (By Realm)

1

Ahlissa

2

Domain of Greyhawk

3

Furyondy

4

Irongate

5

Keoland

6

Nyrond

7

Onnwal

8

Pomarj

9

Scarlet Brotherhood

10

Sea Princes

11

Sunndi

12

Ulek, Principality

In addition to goods specific to each realm, find below a general list of common goods which might be traded across the sea. The DM can always pick the cargo based on the situation or needs of the story.

Common Goods

d6

 Cargo

1

Medicines

2

Weapons or armor

3

Equipment or components

4

Textiles or furs

5

Pulp, paper, or parchment

6

Illegal goods or substances

Goods by Domain

Ahlissa

d12

 Cargo

1

Foodstuffs

2

Livestock

3

Cloth

4

Silver

5

Copper

6

Common Goods (see table)

7

Gold

8

Iron Products

9

Timber

10

Herbs

11

Fine ale and beer

12

Dual cargo (roll twice, rerolling any 12s)

Domain of Greyhawk

d8

 Cargo

1

Silver

2

Electrum

3

Gold

4

Common Goods (see table)

5

Platinum

6

Gems (I-IV)

7

Timber

8

Dual cargo (roll twice, rerolling any 8s)

Furyondy

d8

 Cargo

1

Foodstuffs

2

Cloth

3

Gold

4

Common Goods (see table)

5

Wines

6

Fish

7

Shipbuilding Supplies

8

Dual cargo (roll twice, rerolling any 8s)

Irongate

d4

 Cargo

1

Gems (II, III)

2

Common Goods (see table)

3

Iron ore

4

Dual cargo (roll twice, rerolling any 4s)

Keoland

d8

 Cargo

1

Foodstuffs

2

Cloth

3

Gold

4

Common Goods (see table)

5

Gems (III)

6

Fish

7

Timber

8

Dual cargo (roll twice, rerolling any 8s)

Nyrond

d8

 Cargo

1

Foodstuffs

2

Cloth

3

Copper

4

Common Goods (see table)

5

Gems (I, II)

6

Fish

7

Silver

8

Dual cargo (roll twice, rerolling any 8s)

Onnwal

d4

 Cargo

1

Gems (III, including pearls)

2

Common Goods (see table)

3

Platinum

4

Dual cargo (roll twice, rerolling any 4s)

Pomarj

d8

 Cargo

1

Silver

2

Electrum

3

Gold

4

Common Goods (see table)

5

Slaves

6

Gems (I, II)

7

Timber

8

Dual cargo (roll twice, rerolling any 8s)

Sea Princes

d4

 Cargo

1

Foodstuffs

2

Common Goods (see table)

3

Slaves

4

Dual cargo (roll twice, rerolling any 4s)

Sunndi

d6

 Cargo

1

Gems (II, IV)

2

Electrum

3

Common Goods (see table)

4

Platinum

5

Foodstuffs

6

Dual cargo (roll twice, rerolling any 6s)

Ulek, Principality of

d8

 Cargo

1

Foodstuffs

2

Cloth

3

Silver

4

Common Goods (see table)

5

Gems (II-IV)

6

Electrum

7

Copper

8

Dual cargo (roll twice, rerolling any 8s)

If a nine is rolled, then roll a d4 to find the origin of the Scarlet Brotherhood the merchant ship.

Provinces of the Scarlet Brotherhood

d4

 Province

1

Amedio

2

Lordship of the Isles

3

Hepmonaland

4

Tilvanot

Amedio

d10

 Cargo

1

Gems (I, III, IV)

2

Gold

3

Slaves

4

Silver

5

Common Goods (see table)

6

Rare woods

7

Platinum

8

Foodstuffs

9

Spices

10

Dual cargo (roll twice, rerolling any 10s)

Lordship of the Isles

d6

 Cargo

1

Fish

2

Rare woods

3

Common Goods (see table)

4

Spices

5

Shipbuilding supplies

6

Dual cargo (roll twice, rerolling any 6s)

Hepmonaland

d12

 Cargo

1

Foodstuffs

2

Gems (I, III, IV)

3

Rare woods

4

Metals (iron, bronze, copper)

5

Timber

6

Spices (including sugar)

7

Ivory

8

Slaves

9

Gold

10

Platinum

11

Silver

12

Dual cargo (roll twice, rerolling any 12s)

Tilvanot

d8

 Cargo

1

Rare woods

2

Foodstuffs

3

Gold

4

Common Goods (see table)

5

Spices

6

Gems (I, III, IV)

7

Slaves

8

Dual cargo (roll twice, rerolling any 8s)

“Merchant Ships of Greyhawk” is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of  Wizards of the Coast. ©Wizards of the Coast LLC.








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