Priests of Pelor for D&D 3rd edition: Part 2
Date: Mon, October 20, 2003
Topic: Gods & Followers


robbastard writes "Everyone's heard of Pelor, right? How much do you really know though? Come take a detailed look at the life of Pelor's faithful in the 3rd edition D&D game.

This section contains the class information and spell lists for the religion."

Priests of Pelor By: Rob Vest Used with Permission. Do not repost without obtaining prior permission from the author. Game Rule Information
Alignment: NG, CG, LG, N
Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, others
Hit Die: d8
Multiclass: Not required. Adept, Commoner, Fighter, Warrior most common.
Spheres: All, Charm, Community, Creation, Divination, Air, Fire*, Sun, Guardian, Healing, Protection, Summoning*

 

Class Skills
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, religion) (Int), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak Language, and Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) * 4.
Skill Points at Each Additional Level: 2 + Int modifier.

Priesthood Information
Portfolio: Sun, Light, Strength, Healing
Sex: Any
Color: Yellow
Vestments: Yellow robes, with those of 7th level and above trimmed in gold. Lay members of the church usually wear white robes trimmed in yellow.
Holy Days: Winter Solstice (Needfest 4) and Summer Solstice (Richfest 4).
Holy Texts: Book of Lothan
Duties: Guidance, marriage, healing, charity, funerals, births, coming of age, education
Animals: Ki-rin, eagle, lion
Enemy/ Rival Priesthoods: Nerull, Incabulos, Tharizdun, Iuz, Vecna.
Allied Priesthoods: Mayaheine, Rao, Koriel, Beory, Myhriss, Allitur, Lydia, Johydee, Saint Bane.

LEVEL BASE
ATTACK
Fort Ref Will SPECIAL 0 1 2 3 4 5 6 7 8 9
1 +0 +2 +0 +2 Turn Undead, +1 to all turning checks, +1 to turning damage, spontaneous casting 3 1 - - - - - - - -
2 +1 >+3 +0 +3 Lay on Hands 4 2 - - - - - - - -
3 +2 +3 +1 +3 Pelor's Blessing 4 2 1 - - - - - - -
4 +3 +4 +1 +4 Pelor's Touch, Remove Disease 1/week 5 3 2 - - - - - - -
5 +3 +4 +1 +4 +2 to all turning checks, +2 to turning damage 5 3 2 1 - - - - - -
6 +4 +5 +2 +5 5 3 3 2 - - - - - -
7 +5 +5 +2 +5 6 4 3 2 1 - - - - -
8 +6/ +1 +6 +2 +6 Remove Disease 2/week 6 4 3 3 2 - - - - -
9 +6/ +1 +6 +3 +6 >6 4 4 3 2 1 - - - -
10 +7/ +2 +7 +3 +7 +3 to all turning checks, +3 to turning damage 6 4 4 3 3 2 - - - -
11 +8/ +3 +7 +3 +7 Pelor's Greater Blessing 6 5 4 4 3 2 1 - - -
12 +9/ +4 +8 +4 +8 Remove Disease 3/week 6 5 4 4 3 3 2 - - -
13 +9/ +4 +8 +4 +8 6 5 5 4 4 3 2 1 - -
14 +10/ +5 +9 +4 +9 6 5 5 4 4 3 3 2 - -
15 +11/ +6/ +1 +9 +5 +9 +4 to all turning checks, +4 to turning damage 6 5 5 5 4 4 3 2 1 -
16 +12/ +7/ +2 +10 >+5 +10 Remove Disease 4/week 6 5 5 5 4 4 3 3 2 -
17 +12/ +7/ +2 +10 +5 +10 6 5 5 5 5 4 4 3 2 1
18 +13/ +8/ +3 +11 +6 +11 6 5 5 5 5 4 4 3 3 2
19 +14/ +9/ +4 +11 +6 +11 6 5 5 5 5 5 4 4 3 3
20 +15/ +10/ +5 +12 +6< +12 +5 to all turning checks, +5 to turning damage, Remove Disease 5/week 6 5 5 5 5 5 4 4 4 4


All of the following are class features of the priest of Pelor.

Armor and Weapon Proficiency:All simple weapons, all types of armor, all shields. The mace is the priesthood's favored weapon.

Spells:1A priest of Pelor casts divine spells. The DC for a saving throw against a priest of Pelor's spell is 10 + the spell's level + the priest's Wisdom modifier.

Deity:1. A priest of Pelor devotes himself exclusively to Pelor, God of the Sun, Strength, Light, and Healing.

Spontaneous Casting:1 Priests of Pelor, like clerics, can trade out a prepared spell in order to cast any cure spell of the same level or lower.

Turn Undead: 1 Priests of Pelor can turn undead, and receive bonuses to do so at 1st, 5th, and every five levels thereafter. A priest of Pelor may also take the Extra Turning Feat.<

Lay on Hands: 1 At 2nd Level, priests of Pelor gain the power to heal wounds by touch, much as a paladin can. Each day the priest can cure a total number of hit points equal to his Charisma bonus (if any) times his level. The priest may cure himself or others. He may choose to divide the curing among multiple recipients, and doesn't have to use it all at once (but unused points do NOT carry over to the next day). Lay on Hands is a spell-like ability whose use is a standard action. Alternatively, the priest can use any or all of these points to deal damage to undead creatures. Treat this attack just like a touch spell. The priest decides how many cure points to use as damage after successfully touching the undead creature.

Pelor's Blessing:1 At 3rd Level, a priest of Pelor gains a +2 on all saving throws against disease.

Pelor's Touch:1 At 4th Level, all cure spells cast by a priest of Pelor heal at least median damage (1/2 number of die used). For example, a cure light wounds cast by a 4th Level priest will cure 4-8 (treat all 1s, 2s, and 3s rolled as 4s) +4 points of damage. All cure spells used to deal damage to undead creatures are treated normally.

Remove Disease: 1 Beginning at 4th level, a priest of Pelor can use this spell-like ability once per week. He can use this ability more often as he advances in levels.

Pelor's Greater Blessing: 1 At 12th level, the priest of Pelor gains a +4 on all saving throws against disease.

Bonus Languages: 1 In addition to bonus languages available by race, a priest of Pelor may also choose Celestial, Abyssal, and Infernal.

Priest of Pelor Spell List
Zero Level
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

First Level
Bless
Bless Water
Command
Cure Light Wounds
Detect Evil
Detect Undead
Divine Favor
Endure Elements
Entropic Shield
Invisibility to Undead
Magic Stone
Magic Weapon
Protection From Evil
Remove Fear
Sanctuary
Shield of Faith
Summon Monster I

Second Level
Aid
Augury
Bear's Endurance
Bull's Strength
Calm Emotions
Consecrate
Cure Moderate Wounds
Delay Poison
Enthrall
Find Traps
Gentle Repose
Heat Metal
Hold Person
Lesser Restoration
Make Whole
Remove Paralysis
Resist Energy
Shield Other
Silence
Spiritual Weapon
Status
Summon Monster II
Zone of Truth

Third Level
Continual Flame
Create Food and Water
Cure Serious Wounds
Daylight
Dispel Magic
Glyph of Warding
Helping Hand
Invisibility Purge
Locate Object
Magic Circle Against Evil
Magic Vestment
Prayer
Protection From Energy
Remove Blindness/ Deafness
Remove Curse
Remove Disease
Searing Light
Speak With Dead
Summon Monster III

Fourth Level
Cure Critical Wounds
Death Ward
Dimensional Anchor
Discern Lies
Dismissal
Divine Power
Divination
Fire Shield
Freedom of Movement
Greater Magic Weapon
Imbue With Spell Ability
Lesser Planar Ally
Neutralize Poison
Repel Vermin
Restoration
Sending
Spell Immunity
Summon Monster IV
Tongues

Fifth Level
Atonement
Break Enchantment
Command, Greater
Commune
Cure Light Wounds, Mass
Dispel Evil
Flame Strike
Hallow
Raise Dead
Righteous Might
Spell Resistance
Summon Monster V
True Seeing

Sixth Level
Antilife Shell
Banishment
Bear's Endurance, Mass
Blade Barrier
Bull's Strength, Mass
Cure Moderate Wounds
Mass Dispel Magic
Greater Find the Path
Fire Seeds
Forbiddance
Geas/ Quest
Glyph of Warding, Greater
Heal
Heroe's Feast
Planar Ally
Stoneskin
Summon Monster VI
Word of Recall

Seventh Level
Cure Serious Wounds, Mass
Greater Restoration
Holy Word
Pelor's Grasping Hand
Refuge
Regenerate
Repulsion
Resurrection
Summon Monster VII
Sunbeam

Eighth Level
Antimagic Field
Cure Critical Wounds, Mass
Discern Location
Holy Aura
Pelor's Clenched Fist
Planar Ally, Greater
Summon Monster VIII
Sunburst
Symbol

Ninth Level
Heal, Mass
Miracle
Pelor's Crushing Hand
Prismatic Sphere
Summon Monster IX
True Resurrection







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