Revenge of the Giants Review
Date: Wed, November 25, 2009
Topic: Greyhawk- D&D 4E


Newly released as the first 4E "super-adventure", Revenge of the Giants is not an official GH product but that doesn't mean it can't be used as one.


Revenge of the Giants (4E, Levels 12-17)
Giants are raiding civilised lands once more and as heroes of the land, the PCs are called upon by the great and the good to join the coming battle. Before the PCs have chance to strike back, though, an ancient guardian summons them to the all-but abandoned city of Argent that once served as a base for the paragons of ages past. From the city, great heroes once marched forth across the civilised world and the planes beyond to battle evil wherever it arose. Alas, those heroes are now long gone and the guardian of the citadel wants the PCs to take their place and strike out from Argent against the ancient evil behind the giant threat.

Usefulness in Greyhawk: All of this adventure is adaptable to Greyhawk, although a preparedness to be a little flexible with canon is needed. Personally, I would set Argent in the western Crystalmists overlooking the Sea of Dust and substitute Nerath for Keoland during its expansionist phase. The abandoned city then becomes a largely forgotten Keoish outpost established to watch over the ruined Suel Empire while serving as a haven for elite guardians of the Flanaess. As Keoland declined, so did the city and as threats menaced Keoland’s borders, the guardians left in small bands to fight these enemies and did not return.

The rest of the adventure is largely generic enough to place within Greyhawk although some substitutions would be needed for the Points of Light setting references (Bael Turath, Nerath etc). With these changes, the adventure should fit well into Greyhawk and could, in fact, broaden the setting. Ultimately, it is up to the individual DM whether he/she is prepared to add elements such as the torrian race to the setting. Personally, I have no objection to adding elements such as this to out of the way and poorly developed parts of the setting but others may disagree.

Quality of the Adventure: As to the adventure itself, the approach here is different from pervious 4E offerings that have often been linear or been straightforward dungeon crawls. The PCs drive forward the story by deciding which goals to pursue first and there are more elements of diplomacy included here alongside the typically numerous combat encounters. All in all, the variety of goals and the choices open to the PCs make this an interesting adventure and one of the best 4E adventures published so far.

Rating: 4 out of 5.







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