Castle Greyhawk. The entire movie is one big dungeon delve, not save the world or working through trauma. Literally let's get some treasure and be rich.
And then all the megadungeon classics: hireling linkboys, false doors, elevator rooms, faction play, slide to China.
I vote that the actual dungeon be designed by Allan Grohe (Grodog).
...If someone were to produce a Greyhawk movie, and the producer came to you and asks where in the Flanaess would you want it set...
-Saga of Old City, with Gord arriving at Rookroost until the end of the Battle of Woodford. It has espionage, a break out, romance, and a battle, and could probably be done in less than 2 hours for those with ADHD.
The World of Greyhawk is a setting so a movie could be set just about anywhere in Greyhawk and work. I think the City of Greyhawk and Castle Greyhawk are very inspirational places. Some of the inspiration has been from the breadcrumbs we've been given over the years about what the Castle is supposed to have. The City and the Castle were Gygax' starting point for the whole setting.
Any good story has to have a sympathetic character, a problem, and a resolution. I don't remember Gygax' novels to be good enough stories to make a movie out of though.
Manganiello's argument for a D&D movie based on the original Dragonlance books I think has a lot of merit because those books had more sympathetic characters, and a better resolution than the Gord the Rogue books.
But for Greyhawk stories, I'm sure a team of screen writers could write new characters that could be sympathetic and have a problem and have a resolution. The setting won't be the challenge. It's the story. ;)
A location for writers to explore and fans to learn something new, without being TOO far-flung: Lordship Isles, Blackmoor, Tenh, Vale of the Mage, Horned Society, etc.
Greyhawk or Hommlet would constrict writers to a billion bits of canon and standard fantasy tropes. They would never satisfy everyone and a thousand losers on the internet would criticize it until the end of time.
Places too remote or too earth-like (E.G. barbarians lands, Zeif) would defeat the purpose of setting it in GH.
Yep. I was wondering when someone was going to suggest a Gord the Rogue book.
...the ultimate source, I suppose.
Raymond wrote:
...Any good story has to have a sympathetic character, a problem, and a resolution. I don't remember Gygax' novels to be good enough stories to make a movie out of though...
-The segment I recommended is something of a redemption story. The part at the beginning where he's excited about Rookroost because its a place that admits that its run by thieves establishes the place and the character without five minutes of exposition. Gord starts out as an amusing guy, but not a good one, but meets Gellor and becomes one of the good guys.
vestcoat wrote:
A location for writers to explore and fans to learn something new, without being TOO far-flung... Greyhawk or Hommlet would constrict writers to a billion bits of canon and standard fantasy tropes...
-My recommendation would start as Gord is approaching Rookroost, goes through Nyrond, the Flintys, Knurl, and the Adri. Not too much canon to worry about, other than that which EGG wrote about himself.
I like everyone's suggestions. But yes, a Greyhawk movie can create problems with those who know the Lore. Even if we used a Gord the Rogue book to write a script from.
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