Damper Damage
Abjuration
Level: Brd 1, Clr 1, Drd 5, Pal 1, Rgr 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
All hit points of damage caused by the caster’s spells are converted to non-lethal damage. Any death result caused by a caster's spell results in the victim being reduced to -10 non-lethal hit points. The caster may dismiss the spell at will.
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Is there any precedent for a spell that converts lethal damage to non-lethal damage?
I was considering how a fantasy medieval army might use spells during training without frying their guys with real fireballs, and this is what I came up with. It could be used during any sort of training, like the "Assassin's Run" in Dragon #64, or to subdue an opponent in order to capture them (like dragon subdual), or by pacifists (perhaps a cleric of Zodal).
EDIT: Spelling
Last edited by jamesdglick on Tue Aug 12, 2025 10:28 am; edited 1 time in total
Well, I don't have many pacifists playing in my games. But yes, it can go either way -- a spell or a feat. If it was a metamagic feat, you might consider having the spell take up 1 slot higher than normal.
Well, I don't have many pacifists playing in my games...
-I was in a game where one of the other players had one, but in a dopey way (didn't want to hurt a tiger that attacked us). I considered playing one, but never got around to it. It's also useful for when you're creating NPCs.
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