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Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name. There are currently, 44 guest(s) and 3 member(s) that are online.
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ostfest X(Needfest 2009) Wolf’s Howl InnMikelAmroni writes "“Let me tell you friend, when you’re on the road from Henrich to Verbobonc and beyond, there’s nothing so sweet as the Wolf’s Howl, save the warmth of your own sweet home.”
- Butch, smith and merchant of the hamlet of Henrich. "
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ight's Dark Terror, Part 2 - Chapters 1-4Flint writes "Crops are being blighted in southern Verbobonc and adventurers are needed to investigate the lair of a cult long thought dead. But, is an even darker power at work here? "
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ostfest VIII(UPF1): The Undersea Alliance Adventure Pathwolfsire writes "This article provides for an adventure path between U2 Danger at Dunwater and U3 The Final Enemy. Alternatively, by may be used simply to explore off-shore Salinmoor without connection to the U-series of adventures.
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adness Beneath the FlanaessMerricB writes "What lies in the dungeons beneath Greyhawk? This article presents a few sample encounters to confuse and disorient your players, as well as the places where they may be found."
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ight's Dark Terror, Part 1 - BackgroundFlint writes "Servants of the Demon Prince of Wrath have found the valley of Esmerin in the Lortmils and now they've lost it again. Only a slaver ring can help them and only heroes can stop them."
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scape from Prympscottenkainen writes "Escape from Prymp An AD&D Adventure For 3-6 PCs of 1st-4th level
For over 200 years, only a handful of individuals have ever known that there is a system of caves under the free town of Prymp. Water from Relmor Bay once flowed into a subterranean river from the beach here, but the beach entrance to the caves was long ago caved in and built over (it is now part of the Dock District). Gnomes were hired long ago to examine the tunnels for stability and safety. A secret entrance was dug from town hall, in case officials needed to be smuggled out of town during a seige, fire, or other disaster. Unfortunately, just such a disaster might be impending. With the Provincial army closing in, Prymp officials are making evacuation plans. But they've encountered a problem. It's been discovered that there are some monsters which have taken up residence in the tunnels under the town. Someone needs to discreetly clear out the monsters. "
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ostfest VI: Hired Helpgord writes "This is an adventure I wrote for a 1st edition campaign that never got underway. Well, hopefully someone might be able to integrate it to their own individual campaigns.
The party receives a mysterious sending from a magic-user...a token with the wizard's sigil (the number 10) containing a magic mouth spell that voices in rich deep baritone: "I've need of an intelligent and capable band to perform a service unto I, Aronis Tenspells. You will be adequetley compensated with gold orbs, essential provisions and my esteemed gratitude for completion of said mission" the rest of the message will leave instructions and directions to get to (insert city/town of your chosing) the instructions say to enter a tavern and order three shots of whiskey, leave the first and third shot-glasses downward with the middle one raised. Once done, the bartender will give the party the address to the wizard's abode.
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ostfest VI: Planes of Retributionmortellan writes "Adventure Background: Few but his most ardent worshippers know that Trithereon the Summoner, god of Individuality and Retribution will take up the pursuit of villains that think themselves safely beyond the reach of law and the vengeance of those they have wronged. With his legendary Baton of Retribution, Trithereon can find his quarry anywhere on any plane eventually. When those he chases are found the Baton warps the surrounding area so there is little chance of escape; what the Baton has in fact done is draw them into a newly created pocket plane that is entirely alien to Trithereon’s foe. It is said that once face-to-face on this strange plane Trithereon asks but one question of his intended foe, and if it is not answered truthfully then the answerer will surely be left trapped on his own personal prison plane for a sentence of 100 years. That is unless a means of escape is found…"
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reyhawk Adventures by Level - New ListingsBraggi writes "This article is intended as an update for the "Greyhawk Adventures by Level" index which I submitted in 2004. The index is located on the main page of the site, under the Special Features heading.
The updates are from different sources that were not available to me at the time the index was first created. Any notes on the adventures will be included for clarity. All of the updated material comes from back issues of Dungeon magazine, as I am able to track them down. I still do not have all of them, but there is more then enough to do a substantial update. Also note that in the index I assigned each adventure an old-style letter code. This was to fit it in with a map set which is still under construction here at Canonfire!. This update will omit those codes for brevity and to keep the original accurate to the map set."
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efitting I9 Day of Al-Akbar for GreyhawkBraggi writes " One of the things that has always annoyed me a bit is the module I9. It was a good enough adventure for the time it was published, but it did Greyhawk a disservice by removing two of its milieu-specific artifacts and throwing them into the limbo of the generic. Not only was this done, but the geography of the adventure is largely incompatible with the Baklunish territories, both modern and pre-cataclysm, which are the logical setting. In fact, the adventure setting is largely incompatible with Greyhawk’s geography in general. This article is aimed at “reclaiming” the module, to try solve these problems and bring it into line with the game world."
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