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Canonfire :: View topic - Forgotten City in the Sea of Dust
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Forgotten City in the Sea of Dust
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Journeyman Greytalker

Joined: Dec 01, 2005
Posts: 192
From: WA, USA

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Sat Feb 10, 2007 6:47 am  

I'm not aware of a map, but I know there is information on the SoD in World of Greyhawk (box set), Greyhawk Adventures, and of course Living Greyhawk Gazetter.

Sea of Death also talks a lot about the "City Out of Mind."

Sorry I can't help more.
Apprentice Greytalker

Joined: Jul 27, 2001
Posts: 51
From: Wollongong, Australia

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Sat Feb 10, 2007 12:48 pm  

I, at one time, gave thought to using the Desert of Desolation tombs series in the Sea of Dust. Anyone else actually go down that path?
Apprentice Greytalker

Joined: Dec 01, 2006
Posts: 34


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Sat Feb 10, 2007 1:21 pm  

The original Desert of Desolation series was a very enjoyable set of mods to run. I set them in the Sea of Dust (logically) and tweeked them a bit to suit my personal home campaign. It worked out quite well. The lost city location on the map is far and isolated away enough that you could pretty much have anything there and have it work, though I quite liked the Desert series, as it had detailed a lot about desert travel and such too.
CF Admin

Joined: Jun 29, 2001
Posts: 1570
From: Wichita, KS, USA

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Sun Feb 11, 2007 1:50 pm  

I didn't leverage I3-5 for the Sea of Dust, instead I focused on an amalgamation of I9 Day of Al'Akbar, UK6 All That Giltters, and X4/X5 Master of the Desert Nomads/Temple of Death, along with "Ruins of Andril" from Dragon 81 and Gygax's Sea of Death novel (see Christopher Siren's site @ http://home.comcast.net/~chris.s/bakluni.html#dust for details).
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