Wed Jan 14, 2026 11:59 am
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Looking through some old AD&D2 modules, I found some spells, "Bewilder" and "Priest Lock" from WGA1, and "Water Bomb" from WGA2, that didn't seem to make it into later editions. Can anyone think of why they weren't used later on? I really don't see any problem with either one, although "Water Bomb" could be dropped a level, I suppose.
"Priest Lock" is a spell that looks particularly useful- its basically did for clerics what "Wizard Lock" did for magic users. It's a wonder that no one created it before WGA1, and a wonder it wasn't continued in later editions. I did find something similar in L5, The Kroten Campaign Guide, in use by the Temple of Phyton in that town (p. 67). For D&D 3X, it would be presumably be renamed "Divine Lock", since "Wizard Lock" was renamed "Arcane Lock" to give it a more general usage.
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