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Journeyman Greytalker
Joined: Jan 21, 2010
Posts: 196
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Thu Jan 21, 2010 4:20 am
Mercenary company - where would it fit the best?
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Hi all, I'm new here. I'm writing an adventure about renegade army company from Sterich, that flee from the March.
I'm just trying to figure out where one hundred renegade halberdiers would go? It's a bit sizeable force, and only someone with money and (thirst of) power would require such force. I'm thinking about different choices, and for me the best option so far is this:
Men are smuggled down the Javan river by the Scarlet Brotherhood and they join forces with Brotherhood to wage war in Hold of the Sea Princes.
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Apprentice Greytalker
Joined: Feb 27, 2005
Posts: 59
From: Winnipeg Canada
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Thu Jan 21, 2010 5:59 am
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From your initial supposition, I assume you have it in mind that the leadership of this group, if not all/most of the rank/file fighters are evil alignment?
If so, your initial thoughts could be applicable.
There's also the possibility regardless of alignment that they might not be interested in fighting. In this case, any sizeable city looking to bolster it's militia could possibly hire them on. You'd still have to figure out a way to get them out of the country first though.
Maybe a cushy job guarding a wall somewhere unlikely to see any major action is the leadership's end goal and the SB is simply a means to an end?
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Master Greytalker
Joined: Jun 25, 2007
Posts: 951
From: Neck Deep in the Viscounty of Verbobonc
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Thu Jan 21, 2010 6:38 am
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I little more info would be helpful. Are they evil? Good? Somewhere in the middle but fleeing for a good reason? How large/long/extensive is the adventure? Why are they leaving? Are they supposed to be tracked down/thwarted/saved?
I can think of several scenarios if I just knew where to aim...
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Journeyman Greytalker
Joined: Jan 21, 2010
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Thu Jan 21, 2010 12:04 pm
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bubbagump wrote: |
I little more info would be helpful. Are they evil? Good? Somewhere in the middle but fleeing for a good reason? How large/long/extensive is the adventure? Why are they leaving? Are they supposed to be tracked down/thwarted/saved?
I can think of several scenarios if I just knew where to aim... |
Here is their story:
Most of the warriors in this halberdier company are veterans (but not elite) from Sterich "reconquista". They were lead in the war by a fierce Keoish mercenary.
After the war they remained as a standard city guard in Istivin, but their former leader - now a lieutenant - was proven to be quite restless. Too restless for citylife. After few faux passes he was demoted in the company to a sergeant. Men of the company were not happy, especially since the new lieutenant lacked charisma and humor.
Now the company fought a skirmish in Crystalmist Mountains against orcs, and the new man in charge costed lives of many good men. After the battle they discovered the treasure of the orcs, which was massive 20.000 gold pieces. They decided to become deserters.
This is however punishable by death, so they need to go somewhere. Their rebel leader, the famous Keoish mercenary, wants to fight and get even richer. Sergeants are mostly loyal to him and agree. So the men feel sufficiently pressed to agree also. But where to go? And who to contact? They are now on Crystalmist Mountains with their treasure and they have taken the hated inexperienced lieutenant as a prisoner (he was too loyal to Sterich and marchioness to take the gold and became a rebel). All the soldiers are neutral or evil, and very few are lawful.
The adventurers set off to Crystalmist Mountains to find the missing men...
So this adventure is called "Lost Company" and I'm just trying to write it more.
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Grandmaster Greytalker
Joined: Nov 07, 2004
Posts: 1847
From: Mt. Smolderac
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Thu Jan 21, 2010 12:19 pm
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Another option might be trying to get to Bissel through crossing the mountains into Geoff and then skirting the northern edge of the Dim Forest. Sure it's full of giants and humanoids, but its also pretty disorganized. Bissel is an attractive destination because they're still rebuilding the Border Companies. The Yeomanry wouldn't take kindly to a trespassing company of deserters and they're pretty well organized to deal with something like that, so going south seems a bad option. Going down the Javan sounds pretty dicey too since that would take them back into well settled lands.
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Master Greytalker
Joined: Jun 25, 2007
Posts: 951
From: Neck Deep in the Viscounty of Verbobonc
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Thu Jan 21, 2010 2:31 pm
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Seems to me the obvious options are to flee into either Geoff or the Yeomanry, but in both cases the halbardiers would have to mind their manners or else incur the wrath of the natives.
If you're only writing a short adventure you might not want to go even that far, instead having them hole up in a cave/abandoned mine/monster lair until the PCs show up to bring them to justice - but of course, that's been done to death.
If you want a longer, campaign-style adventure I should think they would likely head for the Sea Princes, perhaps taking ship from there to Sasserine to find work as mercenaries or enforcers. As seasoned veterans they should have little difficulty foraging for food on their journey, and if it lasts long enough they might even become elite soldiers, perhaps with certain individuals developing special skills.
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Apprentice Greytalker
Joined: Dec 06, 2003
Posts: 85
From: Torrance, Calif.
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Sat Jan 23, 2010 1:32 am
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Have you ever heard of the 30 Year's War? It happened in the 17th century in the Holy Roman Empire, or present day Germany. It was one of the darker chapters of European history. What happened was that there were too many mercenaries and not enough wars to fight, and too little money to pay them. So, the mercenaries started to pillage, loot and burn the countryside.
Anyways... that part of the Flanaess is pretty messed up and an enterprising band of ambitious, armed and dangerous men could cause quite a bit of havoc. Especially if you decide that the political power in that area is diffused and the rulers ineffectual. It is possible that under a charismatic leader, the local peasantry would revolt, some of them possibly even joining the mercenaries.
Perhaps after another sortie against humanoids, the mercenaries find a powerful magical item and decide that they can rule the land better than the existing lords.
Hope that helps!
The Grey Mouser
'I drank what?' - Socrates[/i]
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Apprentice Greytalker
Joined: Feb 27, 2005
Posts: 59
From: Winnipeg Canada
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Mon Jan 25, 2010 6:50 am
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What about the mercenaries getting a good offer from your PCs to join up?
That would be seen as a pretty decent job... travel with skilled adventurers, do some odd support combat duty and provide camp security while the big boys are crawling about the ruins.
All you'd really need is for the new leader of the mercenaries and his/her few 2nd in commands to be swayed.
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