Alright, I watched Greyhawk Grognard's review of this module. I wonder, how would you do it differently? I'm considering getting the New Era of Greyhawk bundle from Drivethru (and Wizards). The bundle comes with Expedition to Castle Greyhawk and Return to the Temple of Elemental Evil.
Don't worry, I got a copy of the original. I just want to get your thoughts on how things would have turned out if you were to write it.
This may be heresy, but I would drop the Tharzidun angle. I am not fond of seeing him hiding behind every chair ready to spring out at the slightest provocation.
I'd probably do it differently, depending on the leanings of my players.
If they were hack and slashers, I'd set it up as an old fashioned dungeon crawl, using fungi and elemental based enemies, perhaps coming up with something like Zuggtmoy spores controlling creatures. There could be something with some hints on how to cure opponents of this rather than killing them, like substituting a spore-controlled Thrommel instead of the vampire one.
If they were more into roleplaying and working around enemies, then I would probably set up the different elemental factions in a complicated web of politics and intrigue and set the PCs to either work them all against each other to a big conflict (after which the PCs could mop up). Throw in a Lolth faction acting as a spoiler, as a call back to what was originally intended.
If I wanted to run a high level Big Heroic Quest game, then I'd probably set things to have Big Epic fights with an aspect/avatar/whatever you call them this edition of Zuggtmoy and a Prince of Elemental Evil. To keep in the theme of an artifact orb, I'd put an Orb of Might in there, either an evil one for use by the enemies or a good one that had been stolen and was being kept from the powers of Good.
In any of these, a resurrected Lareth would remain pretty and not disfigured. He's Lareth the Beautiful after all.
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