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    Canonfire :: View topic - Help with Greyhawk Keywords for Heroquest RPG <long>
    Canonfire Forum Index -> World of Greyhawk Discussion
    Help with Greyhawk Keywords for Heroquest RPG <long>
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    Apprentice Greytalker

    Joined: Apr 23, 2004
    Posts: 13


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    Sat Apr 15, 2006 9:29 am  
    Help with Greyhawk Keywords for Heroquest RPG <long>

    Understanding that this is primarily a D&D site, it’s also (I think) the best site to ask this sort of question.
    I’ve much love for Greyhawk. I don’t want to run D&D. If you’re familiar with the Heroquest RPG then this will be easy for you. If not here are the basics;
    Nationalities are expressed as Keywords as are occupations. A keyword is a list of abilities that everyone of that nation or occupation would be expected to know, the typical personality traits associated with them and the typical relationships someone of the occupation or nation may have. It assumes generalities as the norm and somewhat stereotypes- everyone in Greyhawk knows intelligent beings from Iuz’ empire are vile and they stereotype everyone from Furyondy as being chivalrous.
    It’s not done by a long shot, and help would be appreciated. My goal is to use this for a play-by-post campaign, which I feel the HQ rule set lends itself to greatly.
    Thanks in advance for your help,
    Andy

    Greyhawk Nation Keywords

    Bissel
    Occupations Available: Cavalry Soldier, Crafter, Entertainer, Farmer, Foot Soldier, Healer, Lawspeaker, Merchant, Petty Noble, Priest, Scholar, Thief
    Native Abilities: Bissel Customs, [Local] Geography, Speak Bakluni, Urban or Wilderness Survival, Intrigue, Haggle, Placate Occupier, Spear and Shield Fighting
    Typical Personality: Tense, Dis-Trustful, Angry, Bitter Toward [Ket, Gran March, and/or Veluna] Defeated
    Typical Relationships: Family

    Ekbir
    Occupations Available: Cavalry Soldier, Crafter, Entertainer, Farmer, Foot Soldier, God-Talker, Healer, Lawspeaker, Marine, Merchant, Petty Noble, Priest, Sailor, Scholar, Thief
    Native Abilities: Ekbir Customs, [Local] Geography, Speak Bakluni, Urban or Wilderness Survival, Knife Fighting, Fanatical Worship, Know Westerly Direction
    Typical Personality: Orderly, Devout, Secretive, Excitable, Distrust Foreigners, Hate Opposing Sect
    Typical Relationships: Ancestors, Family, Al’Akbar, Sect

    Fruyondy
    Occupations Available: Cavalry Soldier, Crafter, Entertainer, Farmer, Foot Soldier, Healer, Marine, Merchant, Petty Noble, Priest, Sailor, Scholar, Thief
    Native Abilities: Furyondy Customs, [Local] Geography, Speak Oreidian, Heraldry, Spear and Shield Fighting, Fight Iuz,
    Typical Personality: Proud, Loyal, Steadfast, Hardened, Fear Demon, Hate Iuz, Fear Iuz, Suspicious
    Typical Relationships: Family, Lord, Vassal, Temple, Militia Unit

    Ket
    Occupations Available: Cavalry Soldier, Crafter, Entertainer, Farmer, Foot Soldier, Healer, Lawspeaker, Merchant, Petty Noble, Priest, Scholar, Thief, Thief-Taker
    Native Abilities: Ket Customs, [Local] Geography, Speak Bakluni, Haggle, Crossbow or Pike Fighting, Know Foreign Ways
    Typical Personality: Proud, Cosmopolitan, Fear Iggwilv, Hate Knights of the Watch, Greedy
    Typical Relationships: Ancestors, Family, City, [Military] Unit, Mouqollad, Temple

    Paynims, Plains of the
    Occupations Available: Cavalry Soldier, Entertainer, Hunter, Nomad, Warrior
    Native Abilities: Tribal Customs, [Local] Geography, Speak Bakluni, Herd Horse, Ride Horse, Horse Archery
    Typical Personality: Fearless, Haughty, Resilient, Tenacious, Disdain for Sedentary Peoples, Hate Ull
    Typical Relationships: Family, Khan, Tribe, Horse

    Perrenland
    Occupations Available: Cavalry Soldier, Crafter, Entertainer, Farmer, Foot Soldier, Healer, Lawspeaker, Merchant, Petty Noble, Priest, Sailor, Scholar, Thief,
    Native Abilities: Cantonal Customs, Canton Geography, Speak Oeridian, Speak Flan, Fight in Formation, Pike Fighting, Heraldry
    Typical Personality: Cantonal Pride, Stoic, Independent, Intractable, Fear Iggwilv, Suspicious of Bargefolk, Dislike Canton X
    Typical Relationships: Family, Clan, Canton, Temple

    Rovers of the Barrens
    Occupations Available: Entertainer, Hunter, Nomad, Priest, Warrior
    Native Abilities: Tribal Customs, [Local] Geography, Speak Flan, Hardy, Run Fast, Run All Day, Axe Fighting, Agile
    Typical Personality: Furtive, Adaptive, Enduring, Wild, Berzerk, Outrageous Bravado, Hate Iuz
    Typical Relationships: Ancestors, Family, Chief, Tribe, Wardogs

    Stonehold
    Occupations Available: Entertainer, Hunter, Nomad, Priest, Sailor, Warrior
    Native Abilities: Tribal Customs, [Local] Geography, Speak Flan, Strong, Warband Fighting, Wilderness Surival
    Typical Personality: Brutal, Bloodthirsty, Cruel, Treacherous, Obedient, Hate Iuz
    Typical Relationships: Ancestors, Family, Ataman, Clan, Warband,

    Tiger Nomads
    Occupations Available: Cavalry Soldier, Entertainer, Hunter, Merchant, Nomad, Priest, Warrior
    Native Abilities: Tribal Customs, [Local] Geography, Speak Bakluni, Speak Oeridian, Herd Horse, Ride Horse, Horse Archery, Drink Heartily
    Typical Personality: Ruthless, Resilient, Violent, Disdain for Sedentary Peoples
    Typical Relationships: Ancestors, Family, Khan, Tribe, Horse

    Tusmit
    Occupations Available: Assassin, Cavalry Soldier, Crafter, Entertainer, Farmer, Foot Soldier, God-Talker, Healer, Lawspeaker, Merchant, Petty Noble, Priest, Scholar, Thief, Warrior
    Native Abilities: [City] Customs, [Local] Geography, Speak Bakluni, Haggle, Knife Fighting, Pray for Hours, Know Westerly Direction
    Typical Personality: Spiritual, Zealot, Excitable,
    Typical Relationships: Ancestors, Family, Al’Akber, Temple

    Ull
    Occupations Available: Cavalry Soldier, Entertainer, Foot Soldier, Hunter, Nomad, Warrior
    Native Abilities: Clan Customs, [Local] Geography, Speak Ulagha, Warband Fighting, [Weapon] and Shield Fighting, Tough
    Typical Personality: Treacherous, Venal, Ruthless, Staunch, Hate Ull
    Typical Relationships: Ancestors, Family, Clan, Temple, Warband

    Wolf Nomads
    Occupations Available: Cavalry Soldier, Entertainer, Hunter, Nomad, Priest, Warrior
    Native Abilities: Tribal Customs, [Local] Geography, Speak Bakluni, Speak Oeridian, Herd Horse, Ride Horse, Horse Archery, Lance Fighting, Beguilement
    Typical Personality: True to Word, Honorable, Easily Offended, Brave, Ferocious, Fear Demon, Hate Iuz
    Typical Relationships: Ancestors, Family, Noyon, Tarkhan, Tribe, Warband

    Zeif
    Occupations Available: Cavalry Soldier, Crafter, Entertainer, Farmer, Foot Soldier, Healer, Lawspeaker, Marine, Merchant, Petty Noble, Priest, Sailor, Scholar, Thief, Thief-Taker
    Native Abilities: [City] Customs, [Local] Geography, Speak Bakluni, Haggle, Knife Fighting, Pray for Hours, Know Westerly Direction
    Typical Personality: Spiritual, Clean, Excitable, Pious Towards all Forms of Worship
    Typical Relationships: Ancestors, Family, City, [Military] Unit, Mouqollad, Temple
    Apprentice Greytalker

    Joined: Apr 23, 2004
    Posts: 13


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    Mon Apr 17, 2006 7:12 pm  

    No input, not even derrision?
    Anyone willing to try a play by post using the Heroquest rpg rules in Greyhawk?
    Master Greytalker

    Joined: Dec 07, 2003
    Posts: 636


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    Tue Apr 18, 2006 10:51 am  

    Sorry - was meaning to reply. I found heroquest was a good system to use for email campaigns since the rules are incredibly simple and lend themselves to a fluent narrative rather than nagging rules lawyers.

    I like your idea and will be sure to post them to my mate who is currently running a Star Wars version of Heroquest.
    Grandmaster Greytalker

    Joined: Nov 23, 2004
    Posts: 1212


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    Wed Apr 19, 2006 6:47 am  

    It sounds like a great project. For your play by post question, I wish I had time. All the same, I suggest you post that in a new threat with a title and indicates that that is what you are looking for.
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