Yeah I've thought of doing such a database before, like a road atlas mileage chart. I don't know of any one who has done one before, but I'm sure results would vary. I would end up using the Darlene map hex grid and the 83 guide travel times since they are better compatable. One would also have to reference sourcebooks like Marklands and ItU to see about known roads. It's alot to think about but a worthwhile project.
As far as travel times go, there are tons of variables: weather, road condition, foot or horse, whether the roads are actually straight, and whether the suitable stopping points actually maximize travel times. As well as roleplaying issues like whether you might be obliged to spend half a day celebrating a local festival after staying in the monastery's guesthall the night before...
As far as travel times go, there are tons of variables: ...
Agreed. I had a chart like this of "crow flies" distances and times, because one of my PC's has a flying ship. But for overland journeys there are too many variable for a simple chart. _________________ My campaigns are multilayered tapestries upon which I texture themes and subject matter which, quite frankly, would simply be too strong for your hobbyist gamer. http://www.youtube.com/watch?v=7Mp7Ikko8SI
"As the crow flies" distances are pretty firm. "As the traveller walks" distances....not so much. Especially if there are any forests, hills, swamps, or mountains on the route.
I guess it would be theoretically possible to set up a database where you can tick boxes for unusual effects e.g. heavy rain and the duration of that hazard e.g 1 hour or 24 hours etc and let the program work out how much longer to add to travel time based on the movement cost in DMG
Mind you, there would be a lot of variables: on foot, mount speed etc.
I'm not volunteering btw. Looks to me like its a job for someone with excel programming experience!
Plus the LG maps seem very inconsistent when it comes to showing main roads and secondary trails.
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