Tue Jun 10, 2008 8:23 am  
Trade Transaction Chart (Traveller-like conversion)

I just generated this during my lunch period.

The way it works:
1. There needs to be a determined base price
2. To buy roll 3d6 and apply the modifiers - that is the cost to purchase a defined lot.
3 To sell roll 3d6 and apply the modifiers - that is the highest price a locale is willing to pay per defined lot.



1. There needs to be modifiers made up for supply and demand. (i.e. if it is on the country's import list and is on the country's export list)

2. There needs to be a listing of lot pricing per item. (1 barrel of ale = $x, 1/4 ton of iron = $y, etc)

3. The distribution and ranges I have here may be WAY off. Feel free to discuss and tear apart.



Roll (3d6) Modifier
3 10%
4 25%
5 50%
6 65%
7 75%
8 85%
9 95%
10 100%
11 100%
12 110%
13 125%
14 150%
15 175%
16 200%
17 400%
18 600%


Quality Modifiers
1. Poor -4 buy, -4 sell
2. Standard 0 buy, 0 sell
3. High +4 buy, +4 Sell


Time ‘working’ the area
1 hour +8 buy, -8 sell
4 hours + 4 buy, -4 sell
1 day +0 buy, +0 sell
2 days -2 buy, +2 sell
1 week -4 buy, +4 sell

New to Locale +2 buy, -2 sell