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    Canonfire :: View topic - Bredthralls
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    Bredthralls
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    Journeyman Greytalker

    Joined: Oct 10, 2001
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    From: NC

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    Sat Sep 20, 2008 7:18 am  
    Bredthralls

    When one thinks of the monstrosities created in the Olman Islands by the Scarlet Brotherhood, what comes to mind? Meenlocks? Mongrelfolk? Something entirely different?
    Journeyman Greytalker

    Joined: Jan 05, 2007
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    Sat Sep 20, 2008 8:02 am  

    Meenlocks and mongrelfolk are definately on the list, as well as some of the various "half" creatures (trolls, fey). Sure, these creatures can reproduce with other races but the SB could have instigated them as well.

    There are also freak accidents, like the froghemoth or maybe the thesselhydra. Some nasty plants or oozes could also work, the greenvise or flesh jelly come to mind.
    Journeyman Greytalker

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    Sat Sep 20, 2008 8:49 am  

    Per the GH Wiki, I see SKR detailed bredthralls in a 2e supplement. I must have overlooked that one.

    http://www.canonfire.com/wiki/index.php?title=Bredthrall

    I also forgot about Skum, which, as a creation of the aboleth from human stock, fits the bill nicely.
    Journeyman Greytalker

    Joined: Jun 13, 2008
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    Sat Sep 20, 2008 10:40 am  

    I hadn't considered using Meenlocks as a SC experiment before but they do fit perfectly into the core setting but in my campaign as well.

    I think it was in the GHA hardback where they were mentioned inhabiting the ruins in the Sea of Dust and the savage descents of the old Suel Empire, having descended into a stat of Barbarism sent boys who were going through their trials of manhood into the ruins to bring back artifacts to prove they were there. I always loved this imagery of the Meenlocks hiding amongst the crags and crevices watching as a lone tribesman stealthy crept into the shattered remains of some ancient necropolis unaware that he was being watched as he moved from building to building.

    I used that in a more modern context in a Game I ran set on the Southern regions of Alyssa. Meenlocks had cleaned out a Dwarven citadel some twenty years prior and the place was not only infested with the vile little creatures that destroyed the Dwarves, but the restless spirits of the Dwarven dead as well...
    GreySage

    Joined: Aug 03, 2001
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    From: Michigan

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    Sat Sep 20, 2008 11:30 am  

    I thought of meenlocks as something the ancient Suel did to themselves in a last-ditch attempt at adapting to survive in the Sea of Dust. Imagine maddened wizards, trapped for years in a city drowned by ash held at bay by failing magic, resorting to cannibalism and bizarre experients.

    To answer Aeolius' question, chuuls are supposed to be recent wizardly experiments, and would work well as experimental Scarlet Brotherhood biological war machines.

    From the original Fiend Folio, adherers, babblers, bonesnappers, bunyips, caterwauls, cifals, eye killers, gambados, gorilla bears, kamadans, nonafels, protein polymorphs, tentamorts, and umplebys. Not tiraphegs, though - there are some things even the Scarlet Brotherhood wouldn't stoop to. I'd attribute them to a mad (and assuredly failed) experiment of Zagig's, found exclusively beneath Castle Greyhawk.

    From the Monster Manual III: feral yowler, lhosk, mindshredder, lifeleech otyugh, rot reaver, shifter, skindancer, spellwarped creature.
    Grandmaster Greytalker

    Joined: Jul 09, 2003
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    From: Tennessee, between Ft. Campbell & APSU

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    Sat Jul 11, 2009 7:55 am  

    No one mentioned the three listed in the back of "The Scarlet Brotherhood"; the only one I remember off hand (I don't have the book handy) is the komazar (half-human, half-dwarf, with stubby little leags so they can't run away).
    GreySage

    Joined: Aug 03, 2001
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    From: Michigan

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    Sat Jul 11, 2009 8:00 am  

    Aeolius linked to the wiki article that describes those three (the other two are the kurg and rullhow).

    There was also an article called "Beasts of the Scarlet Brotherhood" in Dungeon #106.
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