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    Canonfire :: View topic - Dullstrand
    Canonfire Forum Index -> World of Greyhawk Discussion
    Dullstrand
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    Journeyman Greytalker

    Joined: Apr 21, 2003
    Posts: 200


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    Tue Jan 30, 2007 3:39 pm  
    Dullstrand

    Any info on what I always considered the forgotten Free city of the Flanesse?
    GreySage

    Joined: Aug 03, 2001
    Posts: 3310
    From: Michigan

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    Tue Jan 30, 2007 3:52 pm  

    There's a wiki:

    http://dullstrand.hors-la-loi.ch/wiki/index.php/Main_Page
    Journeyman Greytalker

    Joined: Apr 21, 2003
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    Tue Jan 30, 2007 3:58 pm  

    Damn but your fast.
    Journeyman Greytalker

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    Tue Jan 30, 2007 4:00 pm  

    Not bad Except they have it on the wrong side of the penisuala.
    GreySage

    Joined: Aug 03, 2001
    Posts: 3310
    From: Michigan

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    Tue Jan 30, 2007 4:58 pm  

    vonbek wrote:
    Not bad Except they have it on the wrong side of the penisuala.


    The wrong side of Sunndi, do you mean? No, they don't. The east side is Dullstrand; the west side is Naerie.
    Journeyman Greytalker

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    Wed Jan 31, 2007 1:22 pm  

    No I mean in the Wiki write up they say it's on the coast of the Azure sea when it is realy on the coast of the Aerdi. That's what I meant by wrong side.
    GreySage

    Joined: Aug 03, 2001
    Posts: 3310
    From: Michigan

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    Wed Jan 31, 2007 6:42 pm  

    vonbek wrote:
    No I mean in the Wiki write up they say it's on the coast of the Azure sea when it is realy on the coast of the Aerdi. That's what I meant by wrong side.


    Oh, I see. Their map got it right, though.
    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1361
    From: Tennessee, between Ft. Campbell & APSU

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    Sat Sep 29, 2012 12:13 pm  

    I've been considering Dullstrand as a place of origin for PCs:

    http://en.wikipedia.org/wiki/Dullstrand

    http://web.archive.org/web/20070921132442/http://www.dracheninsel.de/dracheninsel/add/greyhawk/dullstrand.htm

    There was a Living Greyhawk Dullstrand operation going, but all the links I have are dead. I did save some stuff.

    I haven't been able to find anything canonical or semi-canonical on their alignment spreads. Using this:

    "The main churches of the Dullstrand region in order of importance are :

    Zilchus and His clergy.
    Procan and His clergy.
    Xerbo and His clergy.
    Osprem and Her clergy.
    Rao and His clergy.
    Obad-Hai and His clergy.
    Boccob and His clergy.
    Arvoreen and His usually halfling paladins
    Phyton and His clergy.
    Wenta and Her clergy.
    Berei and Her clergy.
    Bralm and Her clergy.
    Lydia and Her clergy.
    Garl Glittergold and his jokers."

    ...a little SWAG, I suspect that the majority in the villages and towns, who are mostly of mixed descent (mostly Oeridian) would otherwise split between LN or N, but with some tilt to Good, and some CN buccaneer heritage as well.

    For CY 576, I figure (in order): N; LN; CN; LG.

    The inland Suel farmers would tend to be LN and N, but with some toward NG/CG.

    For CY 576, I figure (in order): LN; N; NG; CG.

    Most recent immigrants or 1st generation Dullstranders would be a grab bag of alignments relating to their place of origin or reason for leaving, with a tilt to the Chaotic or Evil for outlaws and a tilt to Good for those fleeing the Great Kingdom.

    For CY 576, I'd figure just about everything except LE, except there'd be a few of those due to unsuccessful power struggles!

    Throw in some elves, dwarves and halflings (more kender-style than hobbit), and for CY 576, I'd figure for the whole Dullstrand: N, LN, CN, CG, LG, CE, NG, NE, LE.

    Does anyone have anything better?

    BTW, this situation:

    http://en.wikipedia.org/wiki/Dullstrand

    "Moore cast the inhabitants into two groups, which do not socialize, although they grudgingly trade due to necessity..."

    ..never exists without stringint laws against it. Whenever you have two groups in close proximity, they will be "socialization." Laughing
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