Actually, I don't think there is, but we have a thread running where we are taking them one at a time, naming them, and providing a description. Look for it in the general discussion section.
1st edition Players Handbook... and that was a just a number arbitrarily picked by mortals who could not comprehend an infinate number of infanatly large layers existing...
As has been previously stated, the layers of the Abyss are effectively unknown (even to demons) and possibly infinate.
The number 666 was picked first because there are certainly hundreds, but apparently not obviously thousands of accessable ones. Second, and more importantly, the number 666 has a special place in Christian mythology, being "The Number of the Beast" in Revelations, which gives some clue as to the identity of evil. Thus, since the Abyss is a bad place, you give it 666 because it is evil. Subsequent renderings of D&D have removed this, as well as other obvious references to christian mythology (such as the word demon), and just call it The Infinate Layers of the Abyss.
Note that Lolth´s Web is layer 66, and other permutations of the number 6 are often used in D&D as a code for evil, while 7, 77, and 777 code for good.
Perhaps Tzeilos would like to inform us more? IIRC he knows a bit about numerology. _________________ My campaigns are multilayered tapestries upon which I texture themes and subject matter which, quite frankly, would simply be too strong for your hobbyist gamer. http://www.youtube.com/watch?v=7Mp7Ikko8SI
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises