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    Canonfire :: View topic - Where to locate these modules
    Canonfire Forum Index -> World of Greyhawk Discussion
    Where to locate these modules
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    Novice

    Joined: Jan 09, 2004
    Posts: 1


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    Fri Jan 09, 2004 2:03 pm  
    Where to locate these modules

    Ive run the two Wotc modules Sunless Citadel and Forge of Fury to get my players used to the revised version of D&D after a ten year gap in playing the game. I want to expand their options a little more. The have the option of starting Return to the Temple of Elemental Evil or The Speaker in Dreams module. Where in Greyhawk would you recommend I locate the generic modules. I am looking for locations in and around the area in where the Temple is.

    Thanks in advance
    CF Admin

    Joined: Jan 09, 2004
    Posts: 404
    From: Stansbury Park, Utah

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    Fri Jan 09, 2004 2:32 pm  
    Anywhere!

    shalaqua, you will find those adventure modules so generic that they can be placed anywhere in the Flanaess. That does not answer your question, however. So let me narrow it down.

    Anywhere in Verbobonc, will due if you want a close Return to the Temple of Elemental Evil (RttToEE) tie-in. Put Oakhurst on the western edge of the Gnarley forest north of Nulb. Or, put it on the edge of Iron Wood facing Verbobonc. I put Stone Tooth Mountain, from The Forge of Fury in the Lortmils overlooking Dolob Kilthdum in southwest Verbobonc.

    These are my ideas, I am sure the veterans have some other great locations.
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    Don (Greyson)
    Black Hand of Oblivion

    Joined: Feb 16, 2003
    Posts: 3835
    From: So. Cal

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    Sun Jan 11, 2004 11:06 pm  

    Before even reading Greysons's response, I was going to suggest somewhere near or in Verbobonc as well. The ToEE is a great dungeon crawl module. A true classic.
    Apprentice Greytalker

    Joined: Oct 13, 2003
    Posts: 6


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    Mon Jan 12, 2004 6:58 am  

    Cebrion wrote:
    The ToEE is a great dungeon crawl module. A true classic.


    Maybe the original one was but the Return to the ToEE which he asked about it just too damn long. Our DM ran us through it and about half way through we all (players and DM) lost interest. Too many maps of twisty caves filled with (effectively) random monsters.
    Black Hand of Oblivion

    Joined: Feb 16, 2003
    Posts: 3835
    From: So. Cal

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    Tue Jan 20, 2004 4:48 am  

    Somewhat true Bill, but that is why I intend to change the module a bit when I run it for some lower level characters in my campaign. The higher level characters will be going through Scourge of the Slave Lords and then on to the GDQ series. Viscious.

    ---Brian
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