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One of the founders of our hobby and one of the most unsung contributors to Dungeons & Dragons, Len Lakofka has passed away at the age of 76.
Along with the many adventures, classes, spells, and rules he created,
Len was also father of the Suel in Greyhawk, designer of their gods, and namesake of the Lendore Isles.
The value of his work goes without saying, but his presence will be sorely missed. The adventures of Leomund go on.
Len Lakofka 1944-2020
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    Canonfire :: View topic - Need help with Tomb of Horrors riddles [spoilers]
    Canonfire Forum Index -> Greyhawk- D&D 3.0e/3.5e/d20/Pathfinder
    Need help with Tomb of Horrors riddles [spoilers]
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    Kobold Pinata

    Joined: Oct 18, 2002
    Posts: 92
    From: Melbourne, Australia

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    Thu Nov 03, 2005 6:21 pm  
    Need help with Tomb of Horrors riddles [spoilers]

    As I'm reading through the module in preperation to run it, one annoying thing has surfaced about it. The 'riddles' and clues and poems that Acererak leaves around the place are left unexplained.

    I ain't the brainiest of people as I'm sure many people on these forums would attest, so I'd like some help deciphering them so that I can anticipate player's actions and answer their questions with the inevitable divination spells that will be cast.

    So far there are the following that I have zero clue about:

    ACERERAK CONGRATULATES YOU ON YOUR POWERS OF OBSERVATION. SO MAKE OF THIS WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THE END NO MATTER WHAT!

    Go back to the tormentor or through the arch,
    and the second great hall you'll discover.
    Shun green if you can, but night's good colour
    is for those of great valour.
    If shades of red stand for blood the wise
    will not need sacrifice aught but a loop
    of magical metal - you're well along your march.
    Two pits along the way will be found to lead
    to a fortuitous fall, so check the wall.
    These keys and those are most important of all,
    and beware of trembling hands and what will maul.
    If you find the false you find teh true
    and into the columned hall you'll come,
    and there the throne that's key and keyed.
    The iron men of visage grim do more than
    meets the viewer's eye.
    You've left and left and found my Tomb
    and now youre soul will die.


    And this one:

    Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you'll wend.

    - A.

    So... what does it all mean?
    _________________
    In more modern times, only Delglath of Rinloru is known to have crafted any items from the stone of this atrocious place. Even masters of the dark arts such as Xaene and Karoolck would hesitate to follow.
    Apprentice Greytalker

    Joined: Feb 18, 2002
    Posts: 58
    From: Baltimore, MD, USA

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    Fri Nov 04, 2005 8:01 am  

    It is directions and clues to get past all the traps (and yet a trap in itself, since there are important secret passages that bypass a lot of this):

    tormentor is the demon face with the sphere of annihilation. THe arch is the one with the multi-colored stones that they have to press right to get through. One color changes gender, one transports their equipment away but not them, right?

    sacrifice not but a loop...refers to the trap/door where they can put in a magic ring to get by. I cant remember what is fortuitous about the pits, but the wall I think has secret door around them.

    Trembling hands...can't remember.

    Find false, find true either refers to a false door or the fake lich. The columned hall should be obvious from the map. Iron men are the animated suits of armor that attack out of nowhere.

    Left and left is a clue for how to navigate the maze like ending to reach Acererak, and soul dieing refers to his soul stealing ability.

    Finally, I don't even remember the other one, so I can't help with that.

    ROB
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