This is one of the more thought provoking articles I've read in awhile. Wars create refugees. Greyhawk has had a lot of warfare. Shouldn't there be a greater refugee problem? Wouldn't a refugee problem be among the Top two or three issues in the post-Wars Flanaess? I think so. Lots of people got displaced. But canon makes scant mention of the likely movement of people as refugees.
Craq's article looks at refugees as an economic and political resource just waiting to be exploited by the unscrupulous or the scrupulous. In other words, as an adventure seed or an adventure generator. I like this thoughtful approach to an obvious issue that is not obvious in canon.
In a way, Craq' article dovetails with parts of my own unofficial postfest submission. Craq's article looks at what I will call low end refugees - the common folk looking for safety. In my article (not yet posted) one thread I weave into the tale is what I'll contrastingly call high-end refugees - displaced nobility. Great minds . . .
I think Salinmoor, with the substantial loss of the Hold of the Sea Princes and Wild Coast as adventure incubators, can become a new adventure incubator. IMO, refugees allow a DM nearly unlimited potential to create adventures or place adventurers.
Well considered article, Craq! _________________ GVD
This is one of the more thought provoking articles I've read in awhile. Wars create refugees. Greyhawk has had a lot of warfare. Shouldn't there be a greater refugee problem?
IMC, as is sort of hinted at in canon (tAB, the Falcon series, etc), most of GH cities refugees are relegated to shacktown, outside the walls of the city proper. Unless they get too rowdy or cause trouble, I don't GH city really paying attention to them at all, much less being a problem that needs addressed.
Helping the down and out in shacktown is one of the subplots of the Falcon series, and IMO, they are worth reading for their bits of lore on shacktown and some of its personages, if nothing else. _________________ What would Raxivort do?<br />
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