Posted: Fri Sep 04, 2009 6:39 am Post subject: Monstrous Arcana - The Seadevils
I am nearing the end of the U1-3 modules series run in a version of Salinmoor heavily inspired by GV Dammerungs Salinmoor articles, and I am looking for what to do next.
I has been suggested that I use Bruce Cordell's Monstrous Arcana Sea Devil adventures as the next stepping stone; these modules are of course: Evil Tide, Night of the Shark, and Seas of Blood.
I read through them, and they seem pretty, well, scary. This is good, but before I invest time to integrate them into my setting, I would like to hear from the good and honest denizens of venerable Canonfire! and get a first hand account of these adventures.
I am staged to spend the next year (likely) on these, so I want to be able to read other people's accounts of them.
I've though about it and read them. I't is definate workable, though I'm not crazy about the 2e style. But most important you have to ask whether your players will want to spend so much time at and under sea. If so, then great. An alternative for sticking in the area is to go into the Hool with Baltron's Beacon, I7, and Tomb of the Lizard King, I2. _________________ Plar of Poofy Pants
Joined: Jun 25, 2007 Posts: 951 Location: Neck Deep in the Viscounty of Verbobonc
Posted: Fri Sep 04, 2009 5:28 pm Post subject:
It's not 2e, but you may want to consider the Saltmarsh writeup in the 3.5e Dungeon Master's Guide II. No adventures, but lots of other information and several adventure ideas. It'll be different from the version of Saltmarsh you've already used, but it might have something you can use.
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