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    Canonfire :: View topic - Regional Feats for Greyhawk
    Canonfire Forum Index -> Greyhawk- D&D 3.0e/3.5e/d20/Pathfinder
    Regional Feats for Greyhawk
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    Apprentice Greytalker

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    Mon May 21, 2012 7:25 pm  
    Regional Feats for Greyhawk

    This is an extension of the Greyhawk Regional Feats as presented in Dragon 315 & 319 in which I have adapted most of the regional/racial feats from the Forgotten Realms books to the Greyhawk regions.

    If you notice any feats missing it is due to the fact that either I don't have access to the source or I couldn't find a good region to assign that feat to.

    As you can tell this is a work in process. I am currently adding languages spoken in each region and plan on going back through the books to show where each feat can be found.


    Greyhawk Regional Feats



    Ahlissa-Badge of Bondage, Celestial Scion, Rustic Charm, Silver Palm, Smooth Talk, Well Read, World Weary
    Automatic Languages:Common. Bonus Languages:Old Oeridian.

    Assamir-Celestial Bloodline, Eyes of Light, Great Fervor, Improved Energy Resistance, Light to Daylight, Magic in the Blood, Noble Soul, Planetouched Animal affinity, Outsider Wings
    Automatic Languages:By region. Bonus Languages:Celestial, by region.

    Baklunish-Baklunish(Calishite) Elementalist, Caravanner, Elemental Focus, Horselore, Genie Lore, Harem Trained, Jinnbond, Tongue of Mouqol
    Automatic Languages:By region. Bonus Languages:Ancient Baklunish, by region.

    Bandit Kingdoms-Badge of Bondage, Blooded, Jungle Fighter, Orc Blooded, Rapscallion, Thug, World Weary
    Automatic Languages:Common

    Bissel-Blooded, Border Watch, Mercantile Background, Mercenary Background, Tongue of Mouqal

    Blackmoor-Blackmoorian Rhymes, Expert Dungeoneer, Lays of the Northern Adepts, Wastri's Blessing

    Bone March-Blooded, Landless Nobility, Orc Blooded, Raider's Spirit, Thug, World Weary

    Bright Lands-Blooded, Desert Fighter, Lore of the Ur-Flan, Survivor, Vathrin Stigmata

    Celene-Artist, Companion Guard Style, Ehlonna's Way, Faerie Mystries Initiate, Other Worldly, Well Read

    Dwarf, Artic-Artic Adaption, Axethrower, Dauntless, Driftwalker, Hammerfist, Oral History, Survivior, Swarmfighting, Titan Fighting

    Dwarf, Duegar(Gray)-Ancestral Knowledge, Arachnid Rider, Battle Hardened, Bullheaded, Dauntless, Daylight Adaption, Dwarflore, Dwarven Armor Proficiency, Earth Fist, Expert Dungeoneer, Hammer Fist, Iron Mind, Mercantile Background, Resist Poison, Silver Palm, Stoneshaper

    Dwarf, Hill-Ancestral Knowledge, Axethrower, Battle Hardened, Bullheaded, Clan Prestige, Dauntless, Dwarflore, Dwarven Armor Proficiency, Earth Fist, Expert Dungeoneer, Foe Hunter, Mercantile Background, Mercenary Background, Moradin's Smile, Mountain Fighter, Silver Palm, Smooth Talk, Survivor, Titan Fighting

    Dwarf, Mountain-Ancestral Knowledge, Axethrower, Battle Hardened, Bullheaded, Clan Prestige, Dauntless, Deepseer, Dwarflore, Earth Fist, Expert Dungeoneer, Forgeheart, Mercantile Background, Moradin's Smile, Mountain Fighter, Titan Fighting

    Dwarf, Wild-Disentangler, Hammer Fist, Jungle Fighter, Jungle Stamina, Survivor, Swarmfighting, Titan Fighting

    Dyvers-Cosmopolitan, Mercantile Background, Rapscallion, Rhennlore, Silver Palm, Well Read

    Ekbir-Great Fervor, Mercantile Background, Spirit of the Sea, Well Read

    Elf, Aquatic-Blooded, Breathing Link, Elflore, Landwalker, Rapid Swimming

    Elf, Avarial-Artist, Education, Elflore, Flyby Attack, Faerie Mysteries Initiate, Hover, Improved Flight, Mind Over Body, Rapid Flight, Strong Soul, Tested

    Elf, Drow-Arachnid Rider, Daylight Adaption, Deepening Darkness, Deepseer, Elflore, Fiendsign, Great Fervor, High Born Drow, Improved Levitation, Lloth's Blessing, Swift and Silent, Survivor, Twin Sword Style

    Elf, Grey-Companion Guard Style, Discipline, Education, Elflore, Faerie Mysteries Initiate, Gift of Tongues, Mind Over Body, Strong Soul, Tested, Well Read

    Elf, High-Education, Ehlonna's Way, Elflore, Faerie Mysteries Initiate, Forester, Gift of Tongues, Mind Over Body, Strong Soul, Tested, Well Read

    Elf, Snow-Artic Adaption, Driftwalker, Mountain Fighter, Survivor

    Elf, Valley-Discipline, Elflore, Defensive Expert, Fleet of Foot, Gnomelore, Mind Over Body, Mountain Fighter

    Elf, Wild-Driftwalker, Ehlonna's Way, Faerie Mysteries Initiate, Fleet of Foot, Foe Hunter, Forester, Strong Soul, Survivor, Tatoo Magic, Tested, Tree Topper

    Elf, Wood-Driftwalker, Ehlonna's Way, Faerie Mysteries Initiate, Fleet of Foot, Forester, Strong Soul, Survivor, Tested, Tree Topper

    Flan-Aftersight, Ancestral Spirit, Badge of Bondage, Horselore, Lays of the Northern Adepts, Lore of the Ur-Flan, Oral History

    Frost Barbarians-Ancestral Spirit, Artic Adaption, Axe Thrower, Dreadful Wrath, Driftwalker, Jotunbrud, Mountain Fighter, Oral History, Raider's Spirit, Troll Blooded, Vatun's Touch

    Furyondy-Blooded, Border Watch, Exercises of Arnd, Noble Soul, Rustic Charm, Well Read

    Geoff-Blooded, Border Watch, Giantkiller, Landless Nobility, Mountain Fighter, World Weary

    Genasi, Air-Elemental Bloodline, Elemenatl Focus, Improved Levitation, Magic in the Blood

    Genasi, Earth-Elemental Bloodline, Elemenatl Focus, Magic in the Blood, Stone Colossus, Stone Slide

    Genasi, Fire-Elemental Bloodline, Elemental Focus, Healing Flames, Magic in the Blood

    Genasi, Water-Breathing Link, Elemental Bloodline, Elemental Focus, Magic in the Blood, Rapid Swimming

    Gnome, Deep-Animal Friends, Burrow Friend, Deepseer, Earth Fist, Expert Dungeoneer, Gnome Foe Killer, Magic in the Blood, Mercantile Background, Natural Trickster, Noble Soul, Piercing Sight, Strong Soul, Survivor, Summon Earth Elemental

    Gnome, Rock-Animal Friend, Artist, Burrow Friend, Discipline, Earth Fist, Gnome Foe Killer, Gnomelore, Magic in the Blood, Mercantile Background, Natural Trickster, Piercing Sight, Rapscallion, Rock Gnome Trickster, Rustic Charm, Strong Soul, Titan Fighting, Trivial Knowledge

    Gran March-Blooded, Border Watch, Born Follower, Mercantile Background

    Greyhawk-Cosmopolitan, Expert Dungeoneer, Fiendsign, Greyhawk Method, Knife Fighter, Luck of Heroes, Mercantile Background, Rhennlore, Silver Palm, Smooth Talk, Spire Walking, Street Smart, Thug, Well Read, Zagyg's Favor

    Half-Elf-Elflore, Noble Soul, Rapscallion, Well Traveled

    Half-Elf, Drow-Badge of Bondage, Deepseer, Drow Eyes, Elflore, Fiendsign, Strong Soul, Survivor

    Half-orc-Badge of Bondage, Headlong Rush, Knife Fighter, Mercenary Background, Raider's Spirit, Rapscallion, Resist Poison, Swift and Silent

    Halfling, Hairfoot(Lightfoot)-Halfling Lore, Knife Fighter, Improved Low Blow, Low bLow, Mercantile Background, Noble Soul, Nobody's Fool, Smooth Talker, Strong Soul, Swift and Silent, Survivor, Well Traveled

    Halfling, Polar-Artic Adaption, Driftwalker, Survivor

    Halfling, Stout-Deepseer, Halfling Lore, Knife Fighter, Mercantile Background, Militia, Swift and Silent, Strong Soul, Well Traveled

    Halfing, Tallfellow-Elflore, Faerie Mysteries Initiate, Forester, Halfling Lore, Knife Fighter, Swift and Silent, Strong Soul, Well Traveled

    High Folk-Border Watch, Ehlonna's Way, Elflore, Mercantile Background

    Ice Barbarians-Ancestral Spirit, Artic Adaption, Axe Thrower, Dreadful Wrath, Driftwalker, Jotunbrud, Mountain Fighter, Oral History, Raider's Spirit, Troll Blooded, Vatun's Touch

    Irongate-Border Watch, Defensive Expert, Dwarflore, Mercantile Background, Mountain Fighter, Well Read

    Iuz-Blooded, Fiendsign, Orc Blooded, Raider's Spirit, World Weary

    Keoland-Giantkiller, Rustic Charm, Silent Method, Wastri's Blessing, Well Read

    Ket-Badge of Bondage, Blooded, Border Watch, Merccantile Background, Tongue of Mouqol

    Lendore Isles-Spellwise, Elflore, Faerie Mysteries Initiate, Otherworldy(Elf only), Spirit of the Sea, Stormheart, Well Read

    Lordship of the Isles-Badge of Bondage, Jungle Fighter, Mercantile Background, Spirit of the Sea, Stormheart, Well Read

    North Kingdom-Badge of Bondage, Celestial Scion, Fiendsign, Orc Blooded, World Weary

    Nyrond-Blooded, Border watch, Exercises of arnd, Rustic charm, Sagacious Method, Well Read

    Oeridian-Blooded, Born Follower, Exercises of Arnd, Noble Soul

    Olman-Atlan's Mark, Badge of Bondage, Jungle Fighter, Raider's Spirit

    Onwal-Badge of Bondage, Blooded, Mercantile Background, World Weary

    Pale-Born Follower, Great Fervor, Lightbringer, Noble Soul, Theocrat, Troll Blooded

    Paynims-Bareback Soul, Blooded, Horselore, Horse Nomad, Mercenary Background, Raider's Spirit, Survivor

    Perrenland-Driftwalker, Fiendsign, Mercenary Background, Militia(Pike), Mountain Fighter

    Pomarj-Badge of Bondage, Blooded, Mountain fighter, Orc Blooded, Raider's Spirit, World Weary

    Ratik-Border Watch, Exercises of arnd, Mountain Fighter, Vatun's Touch

    Rhennee-Rapscallion, Rhennlore, Second Sight, Well Traveled

    Rovers of the Barrens-Bareback Soul, Blooded, Horselore, Horse Nomad, Raider's Spirit, Survivor, World Weary

    Scarlet Brotherhood-Badge of Bondage, Blooded, Great Fervor, Jungle Fighter, Shadow Shield, Shadow Song, Spirit of the Sea, Stormheart, Tatoo Focus, World Weary

    Sea Barons-Badge of Bondage, Mercantile Background, Rapscallion, Spirit of the Sea, Stormheart

    Sea Princes-Badge of Bondage, Blooded, Jungle Fighter, Landless Nobility, Spirit of the Sea, Stormheart, Wastri's Blessing, World Weary

    Shield Lands-Blooded, Border watch, Defensive Expert, Noble Soul, World Weary

    Snow Barbarians-Ancestral Spirit, artic Adaption, Axe Thrower, Dreadful wrath, Driftwalker, Jotunbrud, Mountain Fighter, Oral History, Raider's Spirit, Troll Blooded, Vatun's Touch

    Solnor Compact-Celestial Scion, Cosmopolotan, Spellwise, Fiendsign, Magical Training, Mercantile Background, Nexus Method, Well Read

    Sterich-Blooded, Border Watch, Fiendsign, Giantkiller, Landless Nobility, Mountain Fighter, World Weary

    Stonehold-Ancestral Spirit, Artic Adaption, Blooded, Driftwalker, Grim Visage, Mercenary Background, Mountain Fighter, Oral History, Orc Blooded, Raider's Spirit, Vatun's Touch

    Suel-Blood of Kord, Heir of Lendore, Pureblooded Suel, Well Read

    Sunndi-Border Watch, Defensive Expert, Elflore, Rustic Charm, Wastri's Blessing

    Tenh-Blooded, Landless Nobility, Mercenary Background, World Weary

    Tiefling-Deepening Darkness, Fiendish Bloodline, Fiendsign, Improved Energy Resistance, Outsider Wings, Planetouched Animal Affinity

    Tiger Nomads-Badge of Bondage, Bareback Soul, Horselore, Horse Nomad, Raider's Spirit

    Touv-Blooded, Jungle Fighter, Noble Soul

    Tusmit-Great Fervor, Mercantile Background, Mercenary Background, Mountain Fighter

    Ulek States-Dwarflore, Elflore, Gnomelore, Halfling Lore, Landless Nobility(Principality only), Mercantile Background, Mountain Fighter, Noble Soul

    Ull-Bareback Soul, Fiendsign, Mercenary Background, Mountain Fighter, Orc Blooded, Raider's Spirit

    Urnst States-Mercantile Background, Mountain Fighter(Duchy only), Rapscallion(County only), Rustic Charm, Well Read

    Valley of the Mage-Defensive Expert, Mounatin Fighter, Shadowbound, Well Read

    Veluna-Great Fervor, Noble Soul, Rustic Charm, Well Read

    Verbobonc-Great Fervor, Elflore, Faerie Mysteries Initiate, Mercantile Background, Well Read

    Wild Coast-Badge of Bondage, Blooded, Rapscallion, Spirit of the Sea, Stormheart

    Wolf Nomads-Bareback Soul, Blooded, Horselore, Horse Nomad, Raider's Spirit

    Yeomanry-Badge of Bondage, Blooded, Defensive Expert, Mountain Fighter, Noble Soul

    Zeif-Artist, Badge of Bondage, Cosmopolotan, Orc Blooded, Spirit of the Sea, Stormheart, Well Read

    Militia feat by region
    Halfing, Stout
    Perrenland
    Black Hand of Oblivion

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    Tue May 22, 2012 9:19 pm  
    Re: Regional Feats for Greyhawk

    Cyrusalthantas wrote:
    This is an extension of the Greyhawk Regional Feats as presented in Dragon 315 & 319 in which I have adapted most of the regional/racial feats from the Forgotten Realms books to the Greyhawk regions.

    If you notice any feats missing it is due to the fact that either I don't have access to the source or I couldn't find a good region to assign that feat to.

    As you can tell this is a work in process. I am currently adding languages spoken in each region and plan on going back through the books to show where each feat can be found.


    I think that people would find this very helpful, as there are just a ton of feats out there, and a ton of books they are scattered throughout. Perhaps parentheses with an acronym for the source after the feat. For example, "Eschew Materials (PHB)", or "Blood of Kord (DRG315)".
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    Apprentice Greytalker

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    Tue May 22, 2012 9:26 pm  

    Happy Exactly what I was planning on doing
    Grandmaster Greytalker

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    Tue May 22, 2012 9:47 pm  

    Cyrusalthantas,

    Welcome to the boards. Nice post I second Cebrion's suggestion and you have noted that is your intention as well. If you get a chance visit us for the Thursday night chats look to your left for the link see the Greytalk Chat Now! (with Java). I always look forward to seeing new people with fresh ideas and elaborate on their GH ideas.

    If you get a chance post in the welcome to Greyhawk forum.

    Later

    Argon
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    Tue May 22, 2012 10:04 pm  

    Thank you Argon. I will try to make it one of these days. I've always intended to login into the chat, just haven't done so.
    CF Admin

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    Wed Jul 11, 2012 4:55 am  

    Hey Cyrusalthantas, I like your approach and look forward to when you've added the sources. I was just thinking this morning about the LGJ Greyhawk feats (can't recall the particular issue) and whether they would be well interpreted in Pathfinder as Traits.

    (Traits were introduced in a Pathfinder web supplement and expanded in their Advanced Players Guide. They're like "half-feats" in game mechanic power and intended to help further character customization for a particular campaign.)

    Please let us know once you're ready to repost with source citations. (Maybe it'd be a good Canonfire Crier submission?)
    Apprentice Greytalker

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    Sun Jul 22, 2012 12:11 pm  

    Thanks mtg. I will definitely keep Canonfire updated as I proceed and will think of submitting to the Crier once the project is complete. I'm hoping to update my work by the end of August.

    As for Pathfinder, I don't know if the regional feats would work as the only rules I've read is the public beta.
    Grandmaster Greytalker

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    Wed Aug 22, 2012 2:27 pm  
    Re: Regional Feats for Greyhawk

    Cebrion wrote:

    ...I think that people would find this very helpful, as there are just a ton of feats out there, and a ton of books they are scattered throughout. Perhaps parentheses with an acronym for the source after the feat. For example, "Eschew Materials (PHB)", or "Blood of Kord (DRG315)".


    -I have both of those Dragons and I have the Complete Warrior, Adventurer, Scoundrel, and Heroes of Battle but I don't recognize Militia or Knifefighter...
    Apprentice Greytalker

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    Wed Aug 22, 2012 6:24 pm  
    Re: Regional Feats for Greyhawk

    jamesdglick wrote:
    Cebrion wrote:

    ...I think that people would find this very helpful, as there are just a ton of feats out there, and a ton of books they are scattered throughout. Perhaps parentheses with an acronym for the source after the feat. For example, "Eschew Materials (PHB)", or "Blood of Kord (DRG315)".


    -I have both of those Dragons and I have the Complete Warrior, Adventurer, Scoundrel, and Heroes of Battle but I don't recognize Militia or Knifefighter...


    Militia is from the Forgotten Realms Campaign Setting and Knifefighter is from the Players Guide to Faerun.
    Grandmaster Greytalker

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    Thu Aug 23, 2012 7:18 am  
    Re: Regional Feats for Greyhawk

    Cyrusalthantas wrote:


    ...Militia is from the Forgotten Realms Campaign Setting and Knifefighter is from the Players Guide to Faerun.


    ...that would explain why I haven't seen them... Wink Laughing
    Grandmaster Greytalker

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    Fri Aug 24, 2012 8:31 pm  

    I thought knifefighter was a regional feat from where I live in J.C., NJ. Smile

    Later

    Argon
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    Thu Oct 25, 2012 9:01 am  

    I figure that the regional thing is more of a suggestion than a hard and fast rule (yes, some would say that every rule is really just a suggestion to the DM, but anyway... Laughing ).

    Mercenary Background: If you're starting with a 1st level PC with 0 XP, the PC should not be eligible; all that travelling, and not a single XP to their credit? An exception might be if they they did a lot of travelling with their parent(s) when young (parents get the kid's XPs for facing weather, illness, etc). In that case, it should be open to more than just those of a "mercenary" background; travelling merchants spring to mind. It could also be open to someone who never really went anyway, but did a ton of studying.

    For the following, I use the social class rules which are from (IIRC) AD&D1 Unearthed Arcana and Dragon #70:

    Mercantile Background: I'd say anyone whose parent (usally, the father) was a master level craftsman or a successful merchant (Lower-Middle Class or higher) is eligible for this one.

    Well Read: Anyone who is Middle-Middle Class or higher can usually earn this one.
    Paladin

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    Sat Oct 27, 2012 6:50 pm  

    Argon wrote:
    I thought knifefighter was a regional feat from where I live in J.C., NJ. Smile

    Later

    Argon


    Negative Esse.... any dungeon "vato" worth hezz salt knows he's from San Antonio..... Evil Grin And to further support to this notion... the most famous knife fighter in the world died in the Alamo in San Antonio..... James Bowie..... Cool
    As Always Texas Leads the way.
    Grandmaster Greytalker

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    Wed Oct 31, 2012 9:49 am  

    Dark_Lord_Galen wrote:

    ...the most famous knife fighter in the world died in the Alamo in San Antonio..... James Bowie..... Cool
    As Always Texas Leads the way.


    -Operative word is "died". Razz

    Yeah, I know. He was "sick". Laughing

    He was also an Arkansan...
    Grandmaster Greytalker

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    Thu Nov 01, 2012 12:54 pm  

    I just got D&D 3.5 Unearthed Arcana. Before now, I sometimes gave characters (both PC and NPC) a special "disability" (bad hearing, bad eyesight, inability ot swim, etc) in my D&D 3.5 campaign in exchange for an advantage ala AD&D Skills & Powers. It looks like this has been standardized in D&D 3.5 as "Flaws" (in exchange for feats).

    1) What other books list Flaws for Feats?

    2) Any regional flaws? Lacking official versions, anyone want to try coming up with their own? Laughing
    Apprentice Greytalker

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    Fri Nov 22, 2013 8:19 am  
    This may help

    I've found this resource to be of GREAT help while transferring my existing GH campaign into 3.5 edition. This is a link to the Living Greyhawk Campaign Sourcebook. Ignore the Living Greyhawk sections and stick with pages 1, 9-13, 25-58, and 62-71. INVALUABLE in my humble opinion. As was mentioned above the regional feats are indeed in Dragon Magazine issues # 315 & 319. Both can be had as PDF's for $4.95 each on Paizo.

    Don't think I'm breaking any copyright laws. This was just the official rules for running those tournaments. Feel free to use the bolt from the blue to sufficiently slap me down if I've offended the copyright police. Or in lieu of that simply remove the link and look it up yourself from my description above. :D

    http://files.meetup.com/47273/Living%20Greyhawk%20Sourcebook%20596CY.pdf

    Hope that helps people!
    Master Greytalker

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    Wed Nov 27, 2013 6:44 pm  

    jamesdglick wrote:
    I just got D&D 3.5 Unearthed Arcana. ... It looks like this has been standardized in D&D 3.5 as "Flaws" (in exchange for feats).

    1) What other books list Flaws for Feats?

    2) Any regional flaws? Lacking official versions, anyone want to try coming up with their own? Laughing

    Hey there, James! Personally, I love using flaws too! There is the potential for abuse, especially if one is using Pathfinder, but, I think that it's a great idea. There was a series of columns in Dragon Magazine called "Class Acts" that sometimes included new flaws, and there was an article in issue #328 (February '05) titled "Nobody's Perfect" that had 24 new feats that were organized along racial lines. But, really, anyone could take them (as long as they met any prerequisites).

    I think some of those would make really great regional stuff.

    Oh, and for the OP, I *totally* prefer Pathfinder. You should *totally* go with it ... especially since they're doing the playtest for the new "Advanced Class Guide". The "Brawler" is awesome. It's like a monk, only without the mysticism and a whole lot more straight-fighter-styled! Smile
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    Fri Nov 29, 2013 1:05 pm  

    Icarus wrote:
    ... There was a series of columns in Dragon Magazine called "Class Acts" that sometimes included new flaws...


    -Yeah, some of the #300-series have the and I've been adding them to my "collection" of rule additions. Just haven't bought much new stuff recently.
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    Sat Nov 30, 2013 11:22 am  

    I'll have to take a look at that. I have read through the Pathfinder beta rules and have mined it for ideas. But currently I don't have the budget to get involved completely in another system and all of my recent work has been dedicated to 3.5. Also all of the people I've gamed with recently play 3.5 and don't want to make the switch.
    Master Greytalker

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    Sat Nov 30, 2013 2:35 pm  

    Cyrusalthantas ... I think that you'd be surprised.
    It's 90% the same. It's not really all that much of a difference in the systems. Granted, they combined a few skills, beefed up a few classes a little, and there's the odd thing or two that changed, but, as a whole system ... it's pretty much just 3.75, as some have called it.
    Pathfinder and 3.5 aren't all that different. And not so different as 3.0 and 3.5, I don't think.
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    Last edited by Icarus on Wed Dec 11, 2013 3:04 pm; edited 1 time in total
    Grandmaster Greytalker

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    Mon Dec 09, 2013 12:29 pm  

    Icarus wrote:

    ...Hey there, James! Personally, I love using flaws too! ...


    -Actually, I forgot about traits. "Illiteracy" has got to be the most useful one in the book. How did D&D3X campaigns get along without it? I extemporized by giving anyone who was illiterate 2 extra skill points, sort of like barbarians. UA made it one skill point, so now I get to fix as I go... Laughing
    Paladin

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    Wed Dec 11, 2013 9:13 am  

    Icarus wrote:
    Cyrusalthantas ... I think that you'd be surprised.
    It's 905 the same. It's not really all that much of a difference in the systems. Granted, they combined a few skills, beefed up a few classes a little, and there's the odd thing or two that changed, but, as a whole system ... it's pretty much just 3.75, as some have called it.
    Pathfinder and 3.5 aren't all that different. And not so different as 3.0 and 3.5, I don't think.

    I concur (and am one that does label it 3.75) LOL
    Nice to see you commenting again Icarus...... like the "modernized web page" of your works too... (havent peaked in there lately,, saw some new things) Keep up the good work!
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