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    Grandmaster Greytalker

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    Wed May 15, 2013 5:55 pm  

    What no village idiot? I guess the lord mayor would suffice! Wink
    GreySage

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    Wed May 15, 2013 7:07 pm  

    Argon wrote:
    What no village idiot? I guess the lord mayor would suffice! Wink


    That NPC should be written up as a member of The Hopeless Character Class from Dragon Magazine #96. Laughing

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    Black Hand of Oblivion

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    Thu May 16, 2013 4:43 am  

    Dark_Lord_Galen wrote:
    Mystic-Scholar wrote:
    I think DLG was referencing "location," Ceb.

    The Inn will be on the town square, but where -- exactly -- will the smelly Tanner be located? North of the square? Northwest? Southeast? Etc.

    At least, I think that's what he meant. Laughing

    Yep Your Clairvoyance extends to Texas.... If its Big C's intent to pre-determine business locales Im good with that, just didn't see someone picking the tanner and putting it next to the town well across from the Inn Shocked

    No, there will be no sewage treatment plant next to the water supply. Laughing
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    Apprentice Greytalker

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    Sat May 18, 2013 12:23 pm  

    If it's not too late...73.
    Black Hand of Oblivion

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    Sat May 18, 2013 3:34 pm  

    It is not too late- the more the merrier! Happy I may delay this a bit more, as it has been a busy week, and I have not had much chance to work on the map.
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    GreySage

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    Tue May 21, 2013 7:55 pm  

    Argon wrote:
    What no village idiot? I guess the lord mayor would suffice! Wink


    Alright. I said I wouldn't pick a number . . . but I call "dibbs" on the Village Idiot! Razz

    After all, I have experience in that area. Wink Laughing


    Mwahahahahahahahahahaha!
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    Black Hand of Oblivion

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    Wed May 22, 2013 4:45 am  

    The map progresses. I have the village proper sketched out. A few dozen locations in the outer village remain to be done. Then comes the numbering and short descriptions. Then comes the draft.
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    Wed May 22, 2013 9:10 pm  

    I love a draft! Can't wait. Happy
    Black Hand of Oblivion

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    Mon Jun 10, 2013 4:42 am  

    And so we go to The Draft.

    The number was...


    ...37.

    The draft thread will go up when I have the preliminary village map ready.
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    Black Hand of Oblivion

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    Wed Jun 26, 2013 5:45 am  

    The map is very near to completion. Happy
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    Black Hand of Oblivion

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    Sat Jun 29, 2013 8:32 pm  

    Okay, I'm just going to stop the "ever-expanding village" map at 104 locations. Sure, there are more locations off-map where the community's more...self-sufficient/introverted members live, and if somebody wants to choose such a location then there will be instructions on how to do that.

    Now it is time to number everything [EDIT: just finished this bit] and write up the frameworks for the Main Locations. Then we can do the draft.
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    Black Hand of Oblivion

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    Fri Jul 05, 2013 4:08 pm  

    The draft is now up! Cool See it HERE.

    This thread will remain open to field questions regarding the Draft, and this Postfest project in general. Here we go:

    LtGreeneyes wrote:
    May I hop in on this? Also, how does the draft work?

    Read the Draft thread, as both of these questions are answered there.
    LtGreeneyes wrote:
    Will each person be announcing their pick prior to working on it so everyone knows who has what and can pick faster? :D

    Yes, that is what the draft is for. There will also be a background brief on the village that everyone will have to work from, so forming basic ideas after the picks are in is recommended, but people probably shouldn't get too much into the details until they have the village brief to work from.

    jamesdglick wrote:
    -First come, first will serve, next in line behind Cebrion?

    Just guessing.

    No need to guess, as that is what I posted. People. Need. To. Read. Wink

    LtGreeneyes wrote:
    That's my thought, but I wanna start coming up with ideas, lol. Where is the thread that describes what exactly the draft is to accomplish?

    There are multiple threads, all located in the Postfest Forum & Archive, that explain everything in more detail. The first "idea" thread is located HERE. Other than that, look for the threads with "Postfest Village" in their titles, read them fully, and you will be up to speed.

    LtGreeneyes wrote:
    We not only are providing descriptions for the buildings, but are we also creating NPC's to go in them?

    Yes. That is why every location has the number of villagers there. You get to make up however many of them, within the location's limitation, that you want.
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    Last edited by Cebrion on Sat Jul 06, 2013 3:13 am; edited 1 time in total
    Paladin

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    Fri Jul 05, 2013 9:39 pm  

    Big C
    Looking at the newly posted map I'm having a bit of trouble orienting myself.
    With the three "largest nearby towns" being Stradsett, Abottsford, and Woodsedge, which road leads out of town to where?
    As the link below would suggest North, Northeast, and South respectively.
    Here

    Also, looking at the layout of the map for the village, it would suggest less of a happenstance from growth, and more of a "planned community" (which is fine and discussed I think) If that is the case, it might be prudent to determine (loosely) who the founding fathers may have been? Since this may also create a "political hierarchy" as well... ie my grandfather help found this community......)
    Black Hand of Oblivion

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    Sat Jul 06, 2013 3:45 am  

    Dark_Lord_Galen wrote:
    Big C
    Looking at the newly posted map I'm having a bit of trouble orienting myself.
    With the three "largest nearby towns" being Stradsett, Abottsford, and Woodsedge, which road leads out of town to where?
    As the link below would suggest North, Northeast, and South respectively.
    Here

    I would think that the compass at the top right of the map would be enough for people to orient themselves. Razz Wink

    Dark_Lord_Galen wrote:
    Also, looking at the layout of the map for the village, it would suggest less of a happenstance from growth, and more of a "planned community" (which is fine and discussed I think) If that is the case, it might be prudent to determine (loosely) who the founding fathers may have been? Since this may also create a "political hierarchy" as well... ie my grandfather help found this community......)

    The village area outside the palisade are is indeed somewhat planned, but it wasn't always that way. You may note that the village is also much bigger than originally planned; its populace being more in are of 500-600 now, and that includes mostly who lives in areas on the map. There are more villagers who live off the map, in larger farmsteads, which are not all laid out in neat rings. This is jut the most deforested area of the village, and as stated before there are no trees included on this preliminary map, though not because there are none, but because I wanted to get the map "done enough" to launch the Draft. There are small groups of trees and shrubs here and there on this map- I just haven't put them in.

    Otherwise you are getting ahead of the purpose of the Draft, but let me elaborate on this.

    ***KEY POINT FOR EVERYONE TO TAKE NOTE OF***

    The purpose of the Draft is solely to determine who will be doing what, but it is NOT the launch of this Postfest. That will happen after everyone who wants to take part has their locations, shortly after which time I will unleash the actual Postfest thread.

    The actual Postfest launch thread will contain the following:

    1. A list of the village locations.

    2. A list of who will be doing which locations.

    3. A dossier on the village itself. this will be the main thing. The dossier will include general information on the village's history, population (numbers, racial/ethnic make-up, alignments, etc.), the local surroundings (flora, fauna, resources, etc.), its neighbors (who they are and how the village gets on with them), and whatever else I can think of that I think people would need to know to write up their locations.

    The dossier will take time to write, which is why I have already started in on it. I am going to try and keep it under five pages in length, short n' sweet so to speak, but we'll see. I expect the Draft will go on for a couple weeks, and that should be enough time for everyone, including latecomers, to check out the project, see what it is all about, and decide whether they want to participate or not. I expect that the actual Postfest thread for the village will go up the first week of August.

    So, that is the "master plan", but please save questions about it for later. For now it is all about the Draft.
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    Apprentice Greytalker

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    Sat Jul 06, 2013 10:16 am  

    Everything sounds pretty cool! I'm in!
    Paladin

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    Sat Jul 06, 2013 5:46 pm  

    Cebrion wrote:
    Dark_Lord_Galen wrote:
    Big C
    Looking at the newly posted map I'm having a bit of trouble orienting myself.
    With the three "largest nearby towns" being Stradsett, Abottsford, and Woodsedge, which road leads out of town to where?
    As the link below would suggest North, Northeast, and South respectively.
    Here

    I would think that the compass at the top right of the map would be enough for people to orient themselves. Razz Wink

    Eh for some maybe, but 4 years in the service, 5 years as captian of the orienteering team in HighSchool, I'm pretty sure I can locate North on a map. Laughing Happy Finding what road went where was the "cloudy part"
    Soooooo and I would "suspect" that the cartagrapher ( Wink ) either hasn't settled locations of the townships in the local proximity (since they lie somewhere along an azimuth of 45Degrees for Abbotsford, 180 degrees for Woodsedge & 350 degreees for Stradsett) while the roads leaving town are on Azimuths of 135, 225, & 350 more or less) or the roads to elswhere takes some wicked turns. ,,, hehehe

    No big deal, was just trying to determine which road ran to where.... Cool

    Wink Laughing
    Cebrion wrote:

    Otherwise you are getting ahead of the purpose of the Draft, but let me elaborate on this.

    Point taken, was just excited to see some forward momentum on this particular thread. Wink Smile
    Grandmaster Greytalker

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    Tue Jul 09, 2013 7:06 am  

    Cebrion wrote:
    ...No need to guess, as that is what I posted. People. Need. To. Read. Wink...


    -I've only been glancing, because I'm a little distracted, due to priorities which are slightly higher than our (as yet) un-named hamlet/village. Wink
    Black Hand of Oblivion

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    Sun Jul 14, 2013 12:53 am  

    Dark_Lord_Galen wrote:
    Humm... well maybe "shrine" was a poor choice of wording on my part. Was thinking more of a reliquary..... which I don't see as a "main locale", but so be it

    Roadside shrines are what the shrines mentioned in the Main Locations section are intended to be. They are not tiny chapels, but could be open-air gazebo-like structures or have no such covering, and include things like a statues, pedestals, statuettes, stones carved with images, basins, braziers; basically an area to make simple offerings, not hold any sort of large ceremonies (though that might sometimes happen, such as in the case of a marriage ceremony).

    While not necessarily as important as the chapels, the community shrines are still notable community features, which Secondary Locations are not meant to represent. The "shrines' of Obad-hai and Phyton are more along the lines of open-air chapels/temples out in the woods, and you will note that their "shrine" areas are much larger than those within the village. These areas are intended to represent "high altar" areas, such as literal altars, moon pools, standing stones, or similar features. The surrounding area around these "shrines" will no doubt be tended so as to accommodate many worshipers on holy days, seeing as these two religions have a good number of followers (these surrounding areas shouldn't be too large though). You will also note that these two "shrines" are the only ones that have a number of villagers attached to them, they being the priests/druids who oversee these areas at all times.

    Now, various citizens might have simple personal home shrines dedicated to any number of gods not having a chapel or shrine in the village area, though they should at least seem reasonable, based on the village's locale and its history (more information on which will be forthcoming). For instance, due to the notable Flan presence in the area, most of the Flan gods will have one or more worshipers in the village, as will many Oeridian nature deities due to the slight Oeridian presence. These sorts of personal shrines will usually be located indoors on shelf, near a hearth, or in a similar out-of-the-way place. These will be things like small statuette or piece of stone or wood carved with images. They sure won't be reliquaries, which is something that holds a relic, which is something utterly holy, which is something that wouldn't be housed in the the home of Joe the Farmer, but in a chapel, temple, or cathedral where it can be kept an eye on.
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    Grandmaster Greytalker

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    Mon Jul 15, 2013 6:04 am  

    Nevermind... Embarassed
    Paladin

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    Mon Jul 15, 2013 7:09 am  

    Cebrion wrote:
    They {shrines}are not tiny chapels, but could be open-air gazebo-like structures or have no such covering, and include things like a statues, pedestals, statuettes, stones carved with images, basins, braziers; basically an area to make simple offerings, not hold any sort of large ceremonies (though that might sometimes happen, such as in the case of a marriage ceremony).
    True, they ares also markers, rememberences, and etifices as well.


    Cebrion wrote:
    They sure won't be reliquaries, which is something that holds a relic, which is something utterly holy, which is something that wouldn't be housed in the the home of Joe the Farmer, but in a chapel, temple, or cathedral where it can be kept an eye on.

    A reliquary doesn't have to contain a relic it could contain any number of things. It depends on the intent and application. It is a repository (container) that could hold an artifact, rememberance, token, or even effigies that are concidered by the faith of the follower as "holy" yes? In Fharlanghn's case dirt from the traveled road perhaps?
    So, I disagree, there ARE "shrines & relquaries" that don't fit your mold.
    such as



    A nice article on polish roadside "shrines" can be found HERE Which is one of many articles that demonstrates that roadside shrines were (and are) not always religious, but historical as well. I'm certain they were the fore runner of

    And

    Having traveled quite abit abroad for my work, I can assure you they are all not

    Which coincidentally was not a religious shrine when constructed, but one devoted to a wife as a final resting place.
    In the case of Fharlanghn, I was simply refering to a box that may contain dirt from all the traveled roads located at a crossroad. Obviously something holy to him, yet worthless to most...... It may be a custom that before undertaking a trip (or on completion of one) that a handful of dirt is either taken or cast into the box.

    But, as you have said, Im getting ahead of myself... this is just to determine the Draft results.
    Black Hand of Oblivion

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    Tue Jul 30, 2013 3:15 am  

    I do not need to view the Polish link because I recognize it, having already been there and to a few other sites looking for some pictorial inspiration, which that site doesn't give much of (at least not the kind I was looking for). Some roadside shrines, like those, are very small (those small ones are actually personal shrines for the most part), while others are bit larger, or are actually small structures. These are generally NOT personal shrines, having been sponsored by a community group, which is exactly the case with regard to the village shrines. The village shrines tend to be more on the scale of small structures, not the size of a large mailbox because these are not personal shrines but community shrines. Think more along the lines of this, this, or this. That last one is particularly interesting, but the village may, or may not, have something that ornate (the statuary would be wood, or less likely stone).

    Reliquaries are very much special objects made to house relics, and they generally (and yes, it is good to go with a "general" definition, not the synonym usage which has not exactly the same meaning at all) look like THESE. Probably why a simple google search pulls up exactly what I am talking about. Reliquaries are often placed in, and are one of the focal points of, shrines. Sure, such reliquaries don't all have to contain the pinky finger of St. Cuthbert or anything, but they are usually of some significance, such as the finger bone of a local priest believed to have been particularly holy, the fragment of a weapon that stuck down some evil person/thing and that was blessed by a priest (before or after the incident), the holy symbol of a prominent clergy member, or some common item that a minor miracle is associated with. Like a statue that a young girl became healed in the presence of. Very simple stuff. Whatever the case, such minor objects are seen as holy to whatever faith they belong to, and so could be found there. There just won't be anything all that notable (especially if it is portable) just sitting around unattended at a road-side shrine though.

    All of these things are accounted for in the roadside shrines listed under the Main Locations. The roadside shrines may very well have a reliquary built into them, yet will not house any sort of blessed item equivalent to anything more than a holy symbol. That is rather appropriate, as the presence of something on par with a holy symbol is enough of a link to the deity for any layperson who is "chosen" (i.e. chosen to be a cleric) to actually manifest some fort of divine magic through that connection. I might have to write up something along those lines, but it will have to wait, as the village brief takes precedent here. That has to be done before the Postfest is officially launched (not that people can't get a head start on their offerings).
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    Grandmaster Greytalker

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    Wed Aug 14, 2013 3:35 pm  

    Did we ever come up with a name for the village?

    I'm looking for a linguistic "tilt" for the NPC's names, and regardless, it's time the place had a name.
    Paladin

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    Thu Aug 15, 2013 6:04 am  

    Agreed.. seems there were several bantied about.. another poll? hehehe Wink Evil Grin
    Black Hand of Oblivion

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    Thu Aug 15, 2013 6:57 pm  

    No poll will be needed.
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    Grandmaster Greytalker

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    Tue Aug 20, 2013 12:31 pm  

    I couldn't find it, but the assumed starting date was CY 577, right? (Spring?)


    While I was at it, I thought I'd bring some of the premises back:

    http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5458

    "At this point, I am going to lay out some basic information on the village.

    Terrain-wise, it is a varied enough area, with the village being within the forest, but with the open grasslands of the Pale nearby in most directions. I have always thought of villages as having a population of more than 100 and less than 500, and I think that this is an ideal population size to write up- just big enough to be interesting, but not so big that it requires a full-on supplement to do it justice.

    So, after having rolled some dice (yes, I really did), the population will be made up of 267 hardy souls (about 45 families, plus other individuals). This will actually be quite a few people, considering that the village is in the Gamboge Forest. The village was founded in CY 487 by tough settlers, namely woodsmen, hunters, and farmers. This is a frontier-type area, literally lying on the border of Nyrond, and in a more out-of-the-way place. Civilization may have gradually encroached on the area since its founding, but its presence is still not too strongly felt at this point. There are no large/complex stone buildings or fortifications in the village, though much of the village is surrounded by a ditch, with some sections of palisade walls and fencing to discourage the occasional marauding bandits, hobgoblins, ogres, or other creatures. The village itself is comprised of 50+ structures, including some located farther out from the village proper.

    Except for the village itself, and scattered ares around it that have been somewhat tamed (mostly for farming), the terrain is fairly rugged. The closest source of water is a stream that lies within the forest a few miles from the village, so water is provided by two wells.

    As the village is more on the small side, and is located in rugged terrain that will attract mostly self-motivated folks, there are still not many service-based businesses in the village. There is an inn and a blacksmith (these being two of a small number of mostly stone structures in the village), there is a bowyer (exclusively uses hornwood for bows), a wainwright (who partners with the blacksmith to make carts, wagons, and plows), an herbalist/healer/midwife (who could be full-blown wizard/sorcerer, or not), a brewer, and (of course) a miller. While some villagers may use some of these services, many still take care of what they can on their own; especially the more self-sufficient villagers living farther out from the village proper.

    The village has two chapels (neither dedicated to Pholtus) and five shrines (one dedicated to Pholtus). No portion of the village population is zealously dedicated to any one god in particular (though some are favored a bit more)- even the few Pholtans living here are a bit more even keeled. The Flan faiths have a strong presence here, as may the Oeridian agricultural deities.

    The village is overseen by a village elder. Along with twenty of the older boys in the village, thirty of the men of the village form the village's rangers/watch/militia, depending on their individual skills, though only about one fourth of them is on duty at any one time, as they have their own families/farms/business to take care of. One feature of note is a large tree located near the center of the village, which the village children are encouraged to play about.

    The village is located roughly a long day's walk on forested paths and rutted roads to the town of Stradsett to the north. The journey east to Abbotsford takes about a day and half, but most of the way is in open terrain, and it is very likely that a hamlet lies at a median point along the way. It takes a full two days to travel to Woodsedge to the south, with there being a well known campsite at the midpoint of the journey, which is mostly used by Woodsedgers traveling north to the village, Stradsett, and onwards to other towns and cities in the northern Pale.

    Those are some rough ideas..."


    http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5469&postdays=0&postorder=asc&start=75

    "267 is total populace, not just adults, but this is for the village proper. There are few additional folks living on the fringes of the village. The numbers "100 males : 87 females : 80 children" is about right, but some of those "men" and "women" are teenagers. For our purposes, let us say that "children" are 13 and under, and "adults" are 14 and over...?"


    http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5469&postdays=0&postorder=asc&start=100

    "...Flan: 32% (85)
    Flan/Oerid: 29% (78)
    Oeridian: 14% (37)
    Other Human/Human Mix: 6% (16)
    Elves: 3% (8)
    Half-elves: 8% (21)
    Gnomes: 5% (13)
    Halflings: 2% (5)
    Dwarves: 1% (3)
    That is for the village proper..."
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